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Servers => Progressive IL-GF: Nova x7 [sub-stack] - Open 21.09.2018 => General => Topic started by: ShadowV on March 23, 2018, 06:14:50 PM

Title: Interlude server Conception
Post by: ShadowV on March 23, 2018, 06:14:50 PM
Hello guys i have played l2 DNET a long time ago and it was one of the best servers i have evr played :) So let me tell you how i think  a new DNET server will look good :)
                                                                        INTERLUDE

Rates :
exp-20x
sp-20x
Drop-10x
Adena-10x
Class change :
1st and 2nd class with adena  3d class by quest

Subclass:
Free subclass (only go to npc)

Nbl:
Full quest !! And instead of having only barakiel to have a second method that u need to collect 100 items from a special type of mobs ( the gm's decide) and the chance of droping those items to be  15-20% for mob

Gameplay:
-Gm shop up to C grade items that u can buy with adena
-NPC Buffer without ressist and pet buffs
-Mp potions that regen 800mp wth 10sec delay
-Global GK
-Special GK for catacombs
-Bigger respawn time for RB's like Valakas,Baium,Zaken,Qa.... (i think it will be good if each of this bosees spawn ONCE a moth...That will make the boss battle a rally big deal)(Also the bosses to be boosted so u cannot beat them with 1pt...)
-Olympiad every 1 month( with items max +8)
-Clans can have only 1 clan in ally (And when creating a clan to start at lvl5)
-Sieges only Aden,Giran,Goddard,Dion (This  will make sieges bigger and better)
-Clan halls only Aden,Giran,Goddard,Dion(same as castles with 250-300kk monthly rent)
-4 or 5 fortress avaible

Enchants:

-Normal scroll-60%
-Blessed scroll-75%
-Armor/Jews max +12
-Weapon max +16
-Armor/jews/weapon safe +3


DONATIONS : Hats,Mask,VIP Char (That have rate improve by 5x to all rates and can write in HV chat) and to have accses to npc buffer in any area for himself.

I can add many more things but this are the main ones. Please share your opinion if u want to see  this kind of craft-pvp server from DNET.
I think this type of server can last for atleaset 1.5-2 years



Title: Re: Interlude server Conception
Post by: Picksy on March 23, 2018, 11:45:37 PM
I dont like it, at all. This is just another mid rate pvp interlude server. Hell, I hate it tbh.
Npc buffer ? bad idea.
Mana pots ? bad idea.
1 month respawn on epics ? bad idea, server dies sooner than the 2nd/3rd spawn.
Free stucksub item? I like it because its a server feature that should be available for everyone as soon as they hit X lvl, but at the same time hate it bcs it decreases the PVP for the horns which used to be a good time.
20x interlude ? LuL
Title: Re: Interlude server Conception
Post by: Clonage on March 24, 2018, 12:03:01 AM
Perfect.










































/s
Title: Re: Interlude server Conception
Post by: Tessellate on March 24, 2018, 06:46:19 AM
Quote
Rates:
EXP/SP: x10
Drop/Adena: x7
Sealstones: x5

Class Change:
1st Class = Free
2nd Class = Quest
3rd Class = Quest (x2 rates)

Subclass/Stacksub:
Subclass bosses on 6h +/-1h (quest on x2 rates)
After you finish the 2nd class quest get a 'FREE' stacksub item (so you can stacksub on lvl 40 instead of 78+)

Noblesse:
Full quest (rates x2) Barakiel on 6h Respawn

Gameplay:
Auto Skill learn until lvl 40. (after that SB & SP)
GMShop up to Full Cgrade you can buy with Adena
NPC Buffer (without resists & 3rd class) until lvl 61
Global GK (only Villages&Towns&Cities)
Chatban until 1st class (Shout/Trade/PM) (normal/party/clan/alliance chat works fine)
Fixed DEstroyer/xx
Try and fix archers (not that 'EVERYONE' plays F1 characters)
Epic Bosses: (Friday: Antharas/QA/Core, Saturday: Baium/Zaken/Orfen, Sunday: Valakas/Frintezza)
Raid Bosses: 12h +/-1h
Sieges every 2 weeks (limited castles like 4 or 5)
Olympiad every 2 weeks (start 1 month after start server)
Clan rewards at start of server
Buffs only giveable in party (unless clanbuffs)
Alt+Click to remove certain buffs
Shift + Click to link items to the chat
Active Staff (also after the 1st month of server)

Donations:
EXP/SP Runes
Accessories
Name/Title Colors
Use NPC Buffer up to lvl 75 mb (or is that to big of an advantage?)
Lifestone

Vote/PVP Rewards:
EXP/SP Runes
Mats

Enchants:
Normal 60%
Blessed 65%
Max Enchant +16
Safe enchant 3 (full armor 4)
i came up with this after i read yours. this is kinda my version of an awesome server made in 5minuts. (still probely did alot wrong and can improve way more :D)
mb you can even start C4/C5 then after 6months go Interlude and so on
Title: Re: Interlude server Conception
Post by: NunoPitbull on March 26, 2018, 02:36:25 AM
Rates:
Gracia Final? Ask Clonage or Picksy or any1 who actually cares with a good server for balance changes, and stop listening to randoms. Your problem is that ur always listening to randoms. QQ here and QQ there, u don't make a challeging yet acessible server other people leave.
EXP/SP: x8-15
Drop/Adena: x7 (doesn't matter, balance it out)
Sealstones: x5 (same)

Class Change:
1st Class = Free
2nd Class = Free depending on Adena rate. make it like u reach lvl 40 and you have it. Just so your obligated to spend it on quest and not on Karmian for example, so it slows down a bit the mid lvl.
3rd Class = Quest (x2 rates) - sure, why not. Or not. make it 1x, if ur in party, 2x if ur solo. Possible?

Subclass/Stacksub:
Subclass bosses on 6h +/-1h (quest on x2 rates)
After you finish the 2nd class quest get a 'FREE' stacksub item (so you can stacksub on lvl 40 instead of 78+) - Old times...kinda cute but no @ this. Make it more challeging. 6h + random times is cool.

Noblesse:
Full quest (rates x2) Barakiel on 6h Respawn

Gameplay:
Auto Skill learn until lvl 40. (after that SB & SP)
GMShop up to Full Cgrade you can buy with Adena
NPC Buffer (without resists & 3rd class) until lvl 61 - no
Global GK (only Villages&Towns&Cities)
Chatban until 1st class (Shout/Trade/PM) (normal/party/clan/alliance chat works fine) - no
Fixed DEstroyer/xx - yes. Make RBs killable by all classes so people don't have to dual/triple box.

-----> AND HERE BECOMES A REAL ADVICE AND MY PERSONAL OPINION <-----

From what i've seen from other servers (DN ones), the big clans always rise and shine due to their overwhelming activity. They start getting geared and destros bvecome their ez RB killing weapon. As you know you get gear faser in l2 thanks to RBs.
So...why you said all that obvious stuff?
Because...Lower geared clans don't have the man power or organization to actually assembly a full PvP party + a party weith destros and buffs to actually kill the RBs.
Find a way to lower or increase (find a right balance) to make RBs killable to all classes. Make them much more reistance in defense vs every weapon destro/xx uses to a point where 1 destro only makes 20%~ more dmg then 3-4 Damage dealers (nukers or fighters).
Does that sound ahrd to do? I would say it would be perfect. That way a Late night camping party on Baium or some RB Could actually focus on pvP and maybe start getting geared up and getting motivated.
TL;TR: Make RBs vs Destros weapons (all of them) super resistance in the matter that a destro dmg on full buffs will only give around 20%~ more dmg then 3 nukers together.
And make RBs easier vs Mages/Fighters(bow, daggers, etc)
That way clans with less people but with at least good gear can have a chance at gearing up on other bosses too and focus on pvp+killing the bosses instead of trying to have half-half party.
Increase Bosses HP. And make them the bigger dmg gets the drop. Drops of RBs will stay at the floor for 10m and only biggest dmg can pick. After taht anyone can pick it up.

---------------------------


Try and fix archers (not that 'EVERYONE' plays F1 characters) - depend son chronicle

Epic Bosses: (Friday: Antharas/QA/Core, Saturday: Baium/Zaken/Orfen, Sunday: Valakas/Frintezza) - no, I don't know, maybe?
Raid Bosses: 12h +/-1h - no. Normal timers.
Sieges every 2 weeks (limited castles like 4 or 5) - meh
Olympiad every 2 weeks (start 1 month after start server) - 2 months maybe?
Clan rewards at start of server
Buffs only giveable in party (unless clanbuffs) - no.
Alt+Click to remove certain buffs - Lets play that chronicle then.
Shift + Click to link items to the chat - same as above
Active Staff (also after the 1st month of server) - Most important of it all. ACTIVE, NON-CORRUPTED STAFF, NO-SIDE STAFF. CAN'T be a player. Will always end badly. ALWAYS, If u dont have time to run/manage a server dont do it!

Donations:
EXP/SP Runes
Accessories
Name/Title Colors
Use NPC Buffer up to lvl 75 mb (or is that to big of an advantage?) - no
Lifestone

Vote/PVP Rewards:
EXP/SP Runes
Mats

Enchants:
Normal 30% - changed it to 40% due to teh folloiwing
Blessed 60% - changed to 40% due to teh following
Max Enchant +16 - ok
Safe enchant +3 (full armor 4) - I would go Safe +8 or 10 so that people actually have smth to farm even more after making their first S stuff (easier to farm, funnier to pvp, since u need to get armor enchanted aswell) PvP becomes more balanced and fun, since the difference won't be as abysmal as people with +3 vs +16. And late game will be +10 or +13 vs +16.

Well that's my PoV. Challenging and acessible server for everyone.
Title: Re: Interlude server Conception
Post by: Picksy on March 26, 2018, 03:52:53 AM
Archers are already capable epic boss killers. The only classes that take a long time are mages and daggers. A fighter pt (archer) can kill epics normally in nearly all clients. Mages find it hard, specially on open world epics because even if they win the pvp, they cannot kill the epic in time for the enemies to regroup and come again.
Tbh, on interlude, which is the client we're talking about here, mages probably need a slight buff. S weapons hitting on A grades would be ok if there was any disadvantage on playing archers. The problem is that archers have 0 disadvantage. Their parties are like 5-6 dps's (counting the bard/archer of course). They kill bosses easily. They have an easier time enchanting their weapons compared to mages. All this combined makes it that archers will always be stronger. Equally skilled parties going against each other as archers vs mages, the archers will always win (on interlude).
On Hellbound things were different. Archers were still strong with new skills and kamaels, but mages had a pretty power boost on a stucksub server because of the mage/tank party UD, shield defenses being super strong and all. Mages would still struggle to kill epics fast but at least they could win the pvps most of the time. Thats where destro would make a mage party OP. Because they would win the pvp with the mage pt, bring in 1 or 2 destros and kill it fast enough so that the enemy couldn't come again in time.
What I mean to say with all this is that on an Interlude server, there should be some kind of tweak to make mages more appealing to play. Maybe decrease the resistance to magic from epics to make it rewarding as a mage to win an epic pvp. However that might not be the best strategy because that buff to mages would only affect the top parties and not the casual player. An idea would be making DC robe and MJ robe get as much P.def as a major arcana robe. The only problem I see with that would be giving too big of a spike to mages around the time where everyone is still on B/A weapons vs S grade p.def armor.....
Creating a balanced interlude server is no joke and tbh thats one of the few reasons why the client sucks (in my opinion of course). whether you like it or not, balancing this chronicle would demand for some major edits that would drive the server away from the official files even more. But at the end of the day, this is stucksub so, I don't think that should be a problem.
Title: Re: Interlude server Conception
Post by: Clonage on March 26, 2018, 05:05:40 AM
Who even cares about balancing Inter.. (https://raw.githubusercontent.com/d-chen/twitch-emoticons/master/global/ResidentSleeper.png)  zZZzZz.
I'm sorry, i must have felt asleep there for a sec. If you want an Int... (https://raw.githubusercontent.com/d-chen/twitch-emoticons/master/global/ResidentSleeper.png) ... If you want a "C6" Server just Copy Paste Tarantula. No need more inventions.
I'm pretty sure server files are burried somewhere.

The Deflect Arrow nerf on tarantula was aids tho... If im not mistaken, to lazzy to search, it had -Cast speed -range on bow and - atk spd on dagger.

Best feature on Tarantula was being able to have 4 substack combos(Main +1 and 3xRetail subs +1 each) in 1 character,non mutants. Imo this feature is needed in any substack server since there's such a variety in combo classes to begin with. Being able to play multiple roles at different occasions with 1 character is a must for global character versatility.

@Clan Chat
Qwerty: LF supports for PvP.
asdf: Any slot for an HE/WL?
Qwerty: Nah bro, we already have 4 archers, we really needs bards tho.
asdf: Oh, it's ok, i can switch to PR/BD real quick.
asdf: Invite!
zxcV: I can help in 5 min.
Qwerty: Aren't you sps/ee tho?
zxcV: Yeah but i have 2 support retail subs.
zxcV: Need WC/OL or SWS/EE? I can switch to any of those.
Qwerty: Sure! Both are needed. Just choose one.
Qwerty: Nvm, play SWS/EE pls. Kappa123 is gonna login soon, he's wc/ol.

DONE! No need to log other peoples characters or to wait for that one person XYZ to log in.
I would have paid good money to have this feature on previous HB servers.


I get it why it wasn't a thing on HB, because of the inspector class + mutants would be crazy strong with 81+ skills but let's be honest, it could have worked somewhat properly if...

People didnt have the option to make mutants in retail subs in the first place.
The inspector class didn't exist at all(deleted).
Max lvl on retail subs was 85.
Acquired  certificates from retail subs could work on any class the character was on(main or retail subs).
....
Profit?

It's not perfect but it would have helped a ton.

Title: Re: Interlude server Conception
Post by: =^Alannah^= on March 28, 2018, 11:43:53 AM
We have nice backup of projects but most of them can only be used for infos, launching any project on them wouldn't turn out well.
So they remain for "infos" or sources. I wasn't in the staff yet about Tarantula times but I put it in year 2014?
Since then.. tons of IL update
http://www.depmax64.com/en/products/changelog/1

Anyhow i read in the lines somewhere upgradeable project (IL- x month -> GF -> x month -> GE/hi5?). Nowdays and the time when we would launch it, probably the best possible "long term" project would be, IL guys could have their fun on it also ppl who like higher chronicle will have the chance to hop into a chronicle having geared and leveled chars, not to mention you have the info .. yes there will surely be updates as higher chronicles open more possibilites to achieve or play for.
Title: Re: Interlude server Conception
Post by: Clonage on March 28, 2018, 03:37:36 PM
How realistic is this upgradable project tho. Being a substack server there needs to be tons of tweaking and testing in order to check if everything is "fine" when it comes to balancing PvP. It took at least 1 project in HB to somewhat understand how pvp worked there. And we're talking about a whole new chronicle that is a complete different beast from HB.
Don't get me wrong, I really LOVE the idea of upgrading from Interlude to further chronicles as a long term project.

But inbetween those months what is going/needs to happen is:
The server has to pay it's own rent.
The server has to pay for the next upcomming files.
Files have to be bought and adapted to substack and changed for future settings(rates, etc).
Test adapted files(Quest rewards, Substack funcionality, Epics drops, Custom NPCs, etc)
Tweaking skills
Testing skills
Tweaking again
Testing again
and again and again and again.

Anything below 4~5 months seems unrealistic to me when it comes to preparing from one chronicle to the other. Unless there's some unreal dedication going on, and since "Real Life" exists, i dont see it happening before.
Content wise in Interlude by the end of the 2nd month everyone is already full S and most likely with some OverEnchanted stuff running arround.
Title: Re: Interlude server Conception
Post by: =^Alannah^= on March 28, 2018, 07:52:47 PM
personally I was thinking something like

Interlude running 2 month, then upgrade gf... another 2 or even 3-4 month then we can see how it goes towards hi5
What we have now: IL concept with tweaks!? i havent been on Tarantula but it had few balance issues? lets say NOT TOO much so it can be fixed within short time. We also have hi5, since we are VIP and long time partners with extender devs hi5 wont cost us much, I'm not sure about GF but possibly we can get it cheap.
Thinking about the project lifespan .. this could be a key in 2018, IL simply runs out of concept after a month, then just question of time one side leaves then slowly die. IDK tbh just an idea this whole thing but it can turn out to be a beast project and it can last more than a half year.

and for doubts , real life things: until project gets closer to have ETA for launch and stuff we can anytime dedicate time for developments, so right now I could even start adapting items, accessories w/e small stuffs to GF/Hi5, we can have public test servers long time before launch

I will catch Trackzero and discuss things.. how he thinks about it

(Test server licence cost: 20'ish $ -> able to login up to 20-30ppl)
Title: Re: Interlude server Conception
Post by: Peorexo on March 28, 2018, 10:20:00 PM
personally I was thinking something like

Interlude running 2 month, then upgrade gf... another 2 or even 3-4 month then we can see how it goes towards hi5
What we have now: IL concept with tweaks!? i havent been on Tarantula but it had few balance issues? lets say NOT TOO much so it can be fixed within short time. We also have hi5, since we are VIP and long time partners with extender devs hi5 wont cost us much, I'm not sure about GF but possibly we can get it cheap.
Thinking about the project lifespan .. this could be a key in 2018, IL simply runs out of concept after a month, then just question of time one side leaves then slowly die. IDK tbh just an idea this whole thing but it can turn out to be a beast project and it can last more than a half year.

and for doubts , real life things: until project gets closer to have ETA for launch and stuff we can anytime dedicate time for developments, so right now I could even start adapting items, accessories w/e small stuffs to GF/Hi5, we can have public test servers long time before launch

I will catch Trackzero and discuss things.. how he thinks about it

(Test server licence cost: 20'ish $ -> able to login up to 20-30ppl)
Progressive server is the only way to keep people active for more than 1-3 months and next server, keeping it low rates and competetive is the other thing
Title: Re: Interlude server Conception
Post by: Clonage on March 29, 2018, 02:08:59 AM
personally I was thinking something like

Interlude running 2 month, then upgrade gf... another 2 or even 3-4 month then we can see how it goes towards hi5
What we have now: IL concept with tweaks!? i havent been on Tarantula but it had few balance issues? lets say NOT TOO much so it can be fixed within short time. We also have hi5, since we are VIP and long time partners with extender devs hi5 wont cost us much, I'm not sure about GF but possibly we can get it cheap.
Thinking about the project lifespan .. this could be a key in 2018, IL simply runs out of concept after a month, then just question of time one side leaves then slowly die. IDK tbh just an idea this whole thing but it can turn out to be a beast project and it can last more than a half year.

and for doubts , real life things: until project gets closer to have ETA for launch and stuff we can anytime dedicate time for developments, so right now I could even start adapting items, accessories w/e small stuffs to GF/Hi5, we can have public test servers long time before launch

I will catch Trackzero and discuss things.. how he thinks about it

(Test server licence cost: 20'ish $ -> able to login up to 20-30ppl)

Sounds good :D
Title: Re: Interlude server Conception
Post by: Picksy on March 29, 2018, 02:15:51 PM
personally I was thinking something like

Interlude running 2 month, then upgrade gf... another 2 or even 3-4 month then we can see how it goes towards hi5
What we have now: IL concept with tweaks!? i havent been on Tarantula but it had few balance issues? lets say NOT TOO much so it can be fixed within short time. We also have hi5, since we are VIP and long time partners with extender devs hi5 wont cost us much, I'm not sure about GF but possibly we can get it cheap.
Thinking about the project lifespan .. this could be a key in 2018, IL simply runs out of concept after a month, then just question of time one side leaves then slowly die. IDK tbh just an idea this whole thing but it can turn out to be a beast project and it can last more than a half year.

and for doubts , real life things: until project gets closer to have ETA for launch and stuff we can anytime dedicate time for developments, so right now I could even start adapting items, accessories w/e small stuffs to GF/Hi5, we can have public test servers long time before launch

I will catch Trackzero and discuss things.. how he thinks about it

(Test server licence cost: 20'ish $ -> able to login up to 20-30ppl)
I just thing the most important thing right now is to prepare the announcement and advert. Alot of the old guard of Dragon-Network should find interesting that you're opening a server on Interlude so you should really start getting the word out. Even if most of the server features/info are still undecided, a simple announcement for a new Interlude project should already be going around DN social media and all that. When everything is decided, you can make the actual full informative announcement.
Title: Re: Interlude server Conception
Post by: Lamb on March 29, 2018, 10:52:09 PM
Progression server might just be the hit.
Title: Re: Interlude server Conception
Post by: 5431 on March 30, 2018, 04:26:48 PM
personally I was thinking something like

Interlude running 2 month, then upgrade gf... another 2 or even 3-4 month then we can see how it goes towards hi5
What we have now: IL concept with tweaks!? i havent been on Tarantula but it had few balance issues? lets say NOT TOO much so it can be fixed within short time. We also have hi5, since we are VIP and long time partners with extender devs hi5 wont cost us much, I'm not sure about GF but possibly we can get it cheap.
Thinking about the project lifespan .. this could be a key in 2018, IL simply runs out of concept after a month, then just question of time one side leaves then slowly die. IDK tbh just an idea this whole thing but it can turn out to be a beast project and it can last more than a half year.

and for doubts , real life things: until project gets closer to have ETA for launch and stuff we can anytime dedicate time for developments, so right now I could even start adapting items, accessories w/e small stuffs to GF/Hi5, we can have public test servers long time before launch

I will catch Trackzero and discuss things.. how he thinks about it

(Test server licence cost: 20'ish $ -> able to login up to 20-30ppl)

Check out interlude final and possibilities of developing it, it looks much better then any idea of progression servers. Let's be honest its all about money but its worth to check it.
Title: Re: Interlude server Conception
Post by: Clonage on March 30, 2018, 07:11:28 PM
Looks like it's a downgraded version of a "newer" chronicle and having classic interface = supports anything.

Even devs think interlude is trash and are trying to change it. OMEGALUL.
Title: Re: Interlude server Conception
Post by: 5431 on March 30, 2018, 07:23:07 PM
Looks like it's a downgraded version of a "newer" chronicle and having classic interface = supports anything.

Even devs think interlude is trash and are trying to change it. OMEGALUL.

yep, they solved most of interlude problems and claiming that its possible do everything on those files. In this scenerio you don't need few chronicles with separate issues, its better to focus on one thing and do it good.
Title: Re: Interlude server Conception
Post by: Clonage on March 30, 2018, 08:01:50 PM
My only questions are:

How is physical damage formula for skills.
How's the M. crit rate working? Is it like GF+ or before GF?
How's M. crit dmg? Like GF+ or before GF?
Title: Re: Interlude server Conception
Post by: Peorexo on March 31, 2018, 06:24:28 PM
yep, they solved most of interlude problems and claiming that its possible do everything on those files. In this scenerio you don't need few chronicles with separate issues, its better to focus on one thing and do it good.
everything is possible when u have actual developers on ur side, which is always being outsourced here on DN so no chance for hardcore development unless they actually hire atleast a part-time guy for that
Title: Re: Interlude server Conception
Post by: kravenov on March 31, 2018, 10:39:17 PM
.
Title: Re: Interlude server Conception
Post by: Picksy on April 02, 2018, 05:51:57 PM
.
eks de
Title: Re: Interlude server Conception
Post by: Tessellate on April 02, 2018, 06:48:17 PM
censorship at its finest haha
Title: Re: Interlude server Conception
Post by: Picksy on April 02, 2018, 09:18:49 PM
censorship at its finest haha
Well its pretty much acceptable. If you dont like the servers, why do you keep playing on them ? If you dont like the servers, why do you still come to the forums and comment stupid shit ? When I dont like something, I either try to help making it better with constructive opinions and criticism, or I simply don't want to have anything to do with it. (this isn't directed at you of course, the "you" is not you in specific)
Title: Re: Interlude server Conception
Post by: Tessellate on April 02, 2018, 09:57:44 PM
Don't we all have a love-hate relationship with DN monkaS
Title: Re: Interlude server Conception
Post by: Picksy on April 03, 2018, 12:13:18 AM
Don't we all have a love-hate relationship with DN monkaS
I think its more of a self-hate because people hate to love this game/server, that pretty much mean u hate urself for loving the servers DN provides. Im not saying DN has been perfect or anywhere near it, and we have criticism for what has happened in the past, but instead of just straight out judging the intention and insulting the creatiors, how about we try to get solutions for the problems we think are there ? With that in mind, anyone who just wants to insult and QQ, should not get offended when their posts/comments get edited/deleted. We're here trying to make the best out of DN in a dieing l2 world, this type of comments dont help achieve that goal imo.
Title: Re: Interlude server Conception
Post by: reddragonjr on April 04, 2018, 07:32:47 AM
This server should be for all not for x y or z

Else it will last like the others.You got to satisfy most the people not just 1 part.
Don't add xx customs and stuff to kill it again... make it vanilla ( dragon or Tarantula ) like all were accustomed to for years and progress from that to further chronicles.
You guys got the files from where to start.
Title: Re: Interlude server Conception
Post by: 5431 on April 08, 2018, 11:46:27 AM
My only questions are:

How is physical damage formula for skills.
How's the M. crit rate working? Is it like GF+ or before GF?
How's M. crit dmg? Like GF+ or before GF?
its interlude, here you got full info, its not ad
https://l2e-global.com/forum/threads/new-interlude-final-x7-april-20-2018.28589/ (https://l2e-global.com/forum/threads/new-interlude-final-x7-april-20-2018.28589/)
Title: Re: Interlude server Conception
Post by: iMEXX on April 09, 2018, 10:16:53 PM
its interlude, here you got full info, its not ad
https://l2e-global.com/forum/threads/new-interlude-final-x7-april-20-2018.28589/ (https://l2e-global.com/forum/threads/new-interlude-final-x7-april-20-2018.28589/)

wooohoo it looks amazing =D
Title: Re: Interlude server Conception
Post by: stanko on April 10, 2018, 10:13:32 AM
its interlude, here you got full info, its not ad
https://l2e-global.com/forum/threads/new-interlude-final-x7-april-20-2018.28589/ (https://l2e-global.com/forum/threads/new-interlude-final-x7-april-20-2018.28589/)
Actually looks amazing, since it's interlude there is not much farm for all the high end sets / attributes and it also has all the good stuff from higher chronicles (some cool enchant paths, gracia skills, SHADOW STEP on dagger OMG :D)
Dailies and olympiad quests look fun as well

I would gladly have something like that here + also stack sub on top of all :D
Title: Re: Interlude server Conception
Post by: Barbaro on April 12, 2018, 11:42:29 AM
This server should be for all not for x y or z

Else it will last like the others.You got to satisfy most the people not just 1 part.
Don't add xx customs and stuff to kill it again... make it vanilla ( dragon or Tarantula ) like all were accustomed to for years and progress from that to further chronicles.
You guys got the files from where to start.

Wont happen...

uhh last time i visited dn forum was like uhh months ago after hr2 dead and ayrin opening then the decay last months of 2017.

Ok let me tell ya why the thing you propose is highly unlikely to happen, 1- the game is old, the same happens with many players who enjoy l2, we r old and busy now, few young newbs with free time are interested in such an old game having fton of new games around and not only new mmorpgs.
2- this game is not suitable for casuals, it takes too much time, the grinding, gear, leveling, everything was made to keep players -in a manner of speech- all day long doing the same actions to achieve a goal, that way ncsoft could charge a monthly fee and sustain the game, they wouldn't give ya short term goals that's not good for the business, the customer (us, the players) must invest huge amounts of time playing.
3- let's imagine some easy rate x1000000 server or something reasonable, not a pvp lightsaber crap server, well how do the owners earn money? xp sp boosters nah no need everything is easy, uhh skins? those hats from interlude years? i don't see anything that would make ppl pay money, dn did some custom shields but that's not enough if they go for an easy high rate server.

4- highly efficient CP pro-players. they know how the game works and they know what to do even before their character is created, they will rush and leave everyone else behind, getting better gear, a better pvp party, the right combo, support, buffs, communication, everything, so any casual random party in their path will be !"#!%[email protected] immediately, no chance for randoms or old players who didn't care bout all the technical, specific pvp info and how apply such thing, like myself, that's lots of things to learn, practice, work, time, getting a group and worse if you try with cp, too hardcore rly. In the end best skilled organized pro CP players will OWN the entire server, won't let anyone take a break nor even breath, no raids for random ppl, no castles, no clan halls not a fortress, it happened in hr2 and its the never ending story, so newbs and casuals just leave the server when they face a group who owns everything, one that's almost impossible to defeat without a huge zerg or improving to match their skill but again, that means time, work, effort, few are willing and most people won't bother.

5- Not everyone plays mmorpgs for the pvp, the supremacy, owning, killing.. Many like pve sht and hanging out with friends doing random stuff like farming enchants or mats to sell or fishing and all sort of silly things, unfortunately l2 features pvp, its an pvp-mmorpg thats the end game, so when a player cant compete against pro pvpers, efficient cps and that sht well they get tired and leave, much faster if a group hunts down every soul around leaving no chance for doing anything else forcing you to fight em (feed em, practice target actually coz you wont do sht vs em). Look at guild wars 2 that sht is pure pve and people love it, that includes GM/game events, special rewards for participating in some event, i only remember the christmas tree thing here in DN but what else? nothing... oh those pvp videos well that's only for those players i described above, the rest gg.

imo this are the biggest issues with l2 private servers and the last DN servers, no need to mention the obvious sht like bugs, crashes, exploits, hax0rs, lag.
Title: Re: Interlude server Conception
Post by: hardstyleeee on April 16, 2018, 12:13:37 PM
http://forum.dragon-community.net/index.php?board=195.0
Rollin the old fraps from Tara nostalgia mahoom tattoo xd
Title: Re: Interlude server Conception
Post by: Jardiro on April 17, 2018, 10:09:41 PM
xD
Title: Re: Interlude server Conception
Post by: Kabally on May 07, 2018, 05:15:19 AM
Hi

https://www.youtube.com/watch?v=w5Tf65a7tHw&t=1s
Title: Re: Interlude server Conception
Post by: =^TrackZero^= on May 07, 2018, 09:59:10 AM
Hi

https://www.youtube.com/watch?v=w5Tf65a7tHw&t=1s
Hi

Get ready, no excuses this time.
Title: Re: Interlude server Conception
Post by: eliasjose2009 on May 07, 2018, 05:59:03 PM
imo nothing will change...TBH DN cant Handle anymore a server with 1k+ people and its not a bcs of dev's its bcs of people... too many ragequited on this community, too many weepers...the donors always will rule server...but the weepers are so many the community is just infected, too much toxic people... and also there's not "marketing inversion" to promote the server to masses so.... there should be some changes too, because to be honest even when this game is like... "old" it never dies... there is ALWAYS people playing L2... anyway thats what i think... there should be some changes...!
Title: Re: Interlude server Conception
Post by: =^Alannah^= on May 10, 2018, 07:12:04 PM
https://www.youtube.com/watch?v=3ZR2p-DhSX4

i hear melody, consequence  :o  ??? ??? ???
Title: Re: Interlude server Conception
Post by: hardstyleeee on May 10, 2018, 09:41:45 PM
Im watching l2 eglobal streams Interlude final server seems fun myb try that one probably take's some time to fix things but i think it would bring more player's new one's since its an interesting chronicle
Title: Re: Interlude server Conception
Post by: intagrys on May 11, 2018, 11:28:37 AM
Im watching l2 eglobal streams Interlude final server seems fun myb try that one probably take's some time to fix things but i think it would bring more player's new one's since its an interesting chronicle

Interlude final is custom or by ncsoft?
Title: Re: Interlude server Conception
Post by: SizeMatters on May 11, 2018, 02:00:31 PM
custom
Title: Re: Interlude server Conception
Post by: Clonage on May 11, 2018, 08:55:38 PM
Quote from: =^Alannah^=
-Raw concept has been done...

What does this mean exactly? Does it mean raw files were purchased and ready to be used?

Curious to see what's planned for this project.
Title: Re: Interlude server Conception
Post by: =^Alannah^= on May 13, 2018, 11:08:41 AM
about files, we have IL,GF,GE,Hi5 (stable) in this case it's more about which licence we activate

it meant we have the basic plan , chronicle rates and features, where we will rent machine, financial calculations, preparations
important infos ofc will shared shortly

Since we planned server start in the autumn, we are already working on advertisement campaigns, quitted a lot of hobby projects myself, so this project I will dedicate a lot more time here.

Found also promising GM candidates, so we will try to recruit as much gms as we can control everything safe, security obviously will be in focus (privileges mostly)

We will try to come with further infos as we have something to share you with
Title: Re: Interlude server Conception
Post by: HerrMayer on May 14, 2018, 02:28:04 AM
https://youtu.be/8VME-TlM_yE (https://youtu.be/8VME-TlM_yE)
Title: Re: Interlude server Conception
Post by: Clonage on May 14, 2018, 06:12:01 PM
about files, we have IL,GF,GE,Hi5 (stable) in this case it's more about which licence we activate

it meant we have the basic plan , chronicle rates and features, where we will rent machine, financial calculations, preparations
important infos ofc will shared shortly

Since we planned server start in the autumn, we are already working on advertisement campaigns, quitted a lot of hobby projects myself, so this project I will dedicate a lot more time here.

Found also promising GM candidates, so we will try to recruit as much gms as we can control everything safe, security obviously will be in focus (privileges mostly)

We will try to come with further infos as we have something to share you with

Can't wait to see which chronicle and rates. I won't have as much time as before but i will certainly play, even if its 3x! It's substack after all :)
Title: Re: Interlude server Conception
Post by: Tessellate on May 14, 2018, 09:37:31 PM
I will join for sure aswell
Mb i'll get Solaris & H20 to play aswell hehe
Title: Re: Interlude server Conception
Post by: d4rkQQ on May 15, 2018, 05:32:46 PM
Im watching l2 eglobal streams Interlude final server seems fun myb try that one probably take's some time to fix things but i think it would bring more player's new one's since its an interesting chronicle
well i played on e-global for first 2weeks Tag smite but i left bcs real life problems the server was good but too easy
Title: Re: Interlude server Conception
Post by: Clonage on May 15, 2018, 08:05:54 PM
well i played on e-global for first 2weeks Tag smite but i left bcs real life problems the server was good but too easy

I bet you dominated e-Global the same way you did in Ayrin. EZ Clap.
Still waiting for that GucciGang comp that was going to rekt all us n00bS.

PS: Sorry i had to :)
Title: Re: Interlude server Conception
Post by: d4rkQQ on May 15, 2018, 08:09:30 PM
I bet you dominated e-Global the same way you did in Ayrin. EZ Clap.
Still waiting for that GucciGang comp that was going to rekt all us n00bS.

PS: Sorry i had to :)
who are you again  ?sorry i don't remember you anyways you're welcome my fanboy
Title: Re: Interlude server Conception
Post by: Picksy on May 15, 2018, 08:26:12 PM
ALPHA 8)
Title: Re: Interlude server Conception
Post by: Clonage on May 15, 2018, 08:51:42 PM
who are you again  ?sorry i don't remember you anyways you're welcome my fanboy

It's ok. Psychiatrists explain how the brain blocks memory to help get through traumatic events.
How does the brain cope with trauma?
According to Psychiatrists, if the brain registers an overwhelming trauma, then it can essentially block that memory in a process called dissociation—or detachment from reality. "The brain will attempt to protect itself".
Dissociation causes a lack of connection in a person's thoughts, memory and/or sense of identity and it's extremely common to experience a case of mild dissociation.
A severe and more chronic form of dissociation is seen in mental illnesses and rare forms of dissociative disorders, such as dissociative identity disorder, which was once called multiple personality disorder.
The same way the body can wall-off an abscess or foreign substance to protect the rest of the body, the brain can dissociate from an experience. In the midst of trauma, the brain may wander off and work to avoid the memory. However, not all psyches are alike, and what may be severe trauma for one person may not be as severe for another person.

Sorry for making you go through all of that :/
Title: Re: Interlude server Conception
Post by: Picksy on May 15, 2018, 08:55:57 PM
roflmao
Title: Re: Interlude server Conception
Post by: stanko on May 16, 2018, 12:00:00 AM
Never forget

(https://i.imgur.com/neiF8iv.png)

p.s. mitch, your post looked like those viagra bot posts  ;D
Title: Re: Interlude server Conception
Post by: Clonage on May 16, 2018, 02:06:33 AM
p.s. mitch, your post looked like those viagra bot posts  ;D
AHAHA it was mostly copy pasta from one of those scuffed sites. :D
Title: Re: Interlude server Conception
Post by: d4rkQQ on May 16, 2018, 01:47:45 PM
https://youtu.be/QEoXCxI3zN8

randoms and forum warriors
Title: Re: Interlude server Conception
Post by: stanko on May 16, 2018, 03:41:10 PM
Used 5 nuker comp on first few hours of server and left the very next day  :)
Title: Re: Interlude server Conception
Post by: Picksy on May 16, 2018, 08:01:30 PM
they still played for some days if I remember correctly. I remember watching them pvp in one of golkies spot right ? Anyway darknessqq, I love the fact that you come and play tbh, its actually enjoyable to see your posts, cause its hilarious when the server opens and we get to see the weirdest comps possible, which are normal for people who never played Hellbound, as you said yourself. The comp meta of the HB servers kinda evolved over the servers, sometimes because people figured out that having a zerk on a mage pt could do you wonders for example, other times because of skill and enchant route changes and all that. The only thing I think you should have done was listen to people's advice because I remember some people I know that talked with you about the best comps and the past servers. If you yourself, admit to have never played HB, its just normal to be accepting of ideas from people who have. Other than that, you can keep talking shit to people. It gives everyone a laugh possibly including yourself. Since this time its your favourite client, maybe you can prove everyone here wrong this time, or maybe not 8)
Title: Re: Interlude server Conception
Post by: 0ScUMR on May 16, 2018, 09:04:14 PM
#nighttime  ;)
Title: Re: Interlude server Conception
Post by: qash on May 16, 2018, 09:16:42 PM
https://youtu.be/QEoXCxI3zN8

randoms and forum warriors

No competition for ISIS. Too easy for this such a strong and well geared guys :D
Title: Re: Interlude server Conception
Post by: Clonage on May 16, 2018, 10:13:43 PM
https://www.youtube.com/watch?v=688OPQ9WFpA
Title: Re: Interlude server Conception
Post by: Tessellate on May 17, 2018, 02:24:26 AM
wait this is still going on :o
lets get back to server features & advertisement :D
Title: Re: Interlude server Conception
Post by: Clonage on May 17, 2018, 11:48:29 AM
wait this is still going on :o
lets get back to server features & advertisement :D

Going back? We can only wait for new info. Might aswell have some fun bullying ppl that are asking to be bullied.
Title: Re: Interlude server Conception
Post by: LadyZENITH on May 17, 2018, 03:46:59 PM
https://youtu.be/8VME-TlM_yE (https://youtu.be/8VME-TlM_yE)
Die Frat!

And more important, eternal torment to every member or associate of TLA !!!
Title: Re: Interlude server Conception
Post by: Tinus on May 18, 2018, 11:07:33 AM
Die Frat!

And more important, eternal torment to every member or associate of TLA !!!

eternal torment :( Can I have something else?  8)
Title: Re: Interlude server Conception
Post by: Francy on May 19, 2018, 08:47:34 AM
eternal torment :( Can I have something else?  8)
Yo Vass  ;D
Title: Re: Interlude server Conception
Post by: Francy on May 19, 2018, 09:01:22 AM
Never forget

(https://i.imgur.com/neiF8iv.png)

p.s. mitch, your post looked like those viagra bot posts  ;D
Ahahahahaha I still remember that. We were talking on Discord in General chat before the opening of the server. D4rknessQQ, although he had never played on HB, thought he would have destroyed all with his OP( ;D) CP without supports(I also remember his crying about MANA xDD). We all know the end and his epic EMOQUIT after 2 weeks. GJ. But you were able to make me laugh a lot. Thank you D4rkness, people like you are fundament in the community xDD
Title: Re: Interlude server Conception
Post by: reddragonjr on May 20, 2018, 07:52:58 AM
laaaaaaaaaal
Title: Re: Interlude server Conception
Post by: Francy on May 20, 2018, 09:45:32 AM
laaaaaaaaaal
Yoo Tribal  ;D :D  8)