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Augmentation

Started by underweaver, April 23, 2008, 10:51:10 AM

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Because it's too HOT info  (j/k ::) )
[url=http://www.youtube.com/watch?v=rTUwqxHpXMY]Dancing Android - new Sony Xperia Arc cellphone[/url]

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#37
Active

Heal Lv. 4 - Power 393
Working as self-healing skill. Cannot be used on town npcs. Cannot be used on other character. Even while targeting other char, healing effect appears on caster.

Fear Lv. 4
Low chance to land on high lvl PC (due to the skill level ?) but working. In PvE, it seems working good even on 80+ mobs.
1 vs 1 Duel is interrupted when fear effect lands.
[url=http://www.youtube.com/watch?v=rTUwqxHpXMY]Dancing Android - new Sony Xperia Arc cellphone[/url]

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Active

Battle Roar Lv. 8
Increases the maximum HP temporarily and restore HP by the increased amount.

Increases max HP by + 240 and restore 240 HP. Stacks with BtB/Body of Avator.
[url=http://www.youtube.com/watch?v=rTUwqxHpXMY]Dancing Android - new Sony Xperia Arc cellphone[/url]

Stormbringer

What's the casting speed of that self-heal? And fear too?
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Quote from: Stormbringer on November 29, 2008, 02:39:11 PM
What's the casting speed of that self-heal? And fear too?
Augment skill Heal Lv. 4 is same skill as Elemental Heal Lv. 36 (Lv. 55 elven fighters). It's enough quick on mystic status.
Augment Fear is same as skill Fear of mages.

Both skills are working as magic skill (as long as I checked)
[url=http://www.youtube.com/watch?v=rTUwqxHpXMY]Dancing Android - new Sony Xperia Arc cellphone[/url]

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#41
Passive

Magic Barrier Lv. 7
M.def +7% (x 1.07)

Active
Hydro Blast Lv. 9
Unleashes powerful liquidy attack against nearby enemies. Power 51
Water attack within a radius of 200 range

Chance

Increases evasion with a certain probability when damage is incurred.
Trigger effect : Agility Lv. 2
Trig'ed by around 20-25% chance. Evasion +1 for 5 mins

Momentarily throws target into a state of hold during physical attack.
About 10% chance to cast hold. Couldn't see it landed.
[url=http://www.youtube.com/watch?v=rTUwqxHpXMY]Dancing Android - new Sony Xperia Arc cellphone[/url]

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Active
Solar Flare Lv. 10
Inflicts a sacred attack.

Sacred attack near the target. Power 55 Rang 500
(http://img50.imageshack.us/my.php?image=shot00055yx0.jpg)
[url=http://www.youtube.com/watch?v=rTUwqxHpXMY]Dancing Android - new Sony Xperia Arc cellphone[/url]

NightPredator

i have a question, only Top Ls glow? or High grade LS also can glow?

Ppl says that only top can, but i have read that others can.... can anyone explain this to me?

SpectralMaster

Top LS have 100% chance to glow, while High ones have lower chance, depending on the strenght of the augment.
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zl4y3r

yea like SpectralMater saied

Life Stone = no glow
Mid = no glow
High = pretty high chance for glow
Top = always glow


QuoteThere are 4 grades of stones: Normal, Mid-Grade, High-Grade, and Top-Grade. High and Top Grade will add the additional animation to a weapon. High grade is a weaker effect, while top grade has a stronger effect

One StarWars weapon less.

Mioo

Quote from: zl4y3r on February 06, 2009, 03:17:41 PM
yea like SpectralMater saied

Life Stone = no glow
Mid = no glow
High = pretty high chance for glow
Top = always glow


I have to disagree with this, cause one time I get glow by mid-grade. Don't know if I've got somewhere pic of it, but it was light colour, almost white with stars.  ::)
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zl4y3r

Quote from: Mioo on February 07, 2009, 12:42:58 AM
I have to disagree with this, cause one time I get glow by mid-grade. Don't know if I've got somewhere pic of it, but it was light colour, almost white with stars.  ::)
hmmm.... dunno many websites say only high+top give glow, and i used over 200 mibs few weeks ago, and i can say i never got a glow :P

One StarWars weapon less.