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about Lethal

Started by tzuc, July 24, 2009, 12:16:47 PM

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tzuc

since everyone was complaining about lethal

on retail the lethal chance for an AW (dagger with highest str) on a target of same level is 23% with no -str dyes and NO enchant on skill, skill enchant increases lethal chance 1-2% at more than +10. with -8-9 str (which most daggers on NM HAVE) lethal is 15% .. same level, no enchant. lethal chance increases/decreases by 1% for every level difference.

so a +str dagger using lethal on a 1-2 lvl lower char has about 28-30% lethal chance. gf :)
Nothing Lasts forever, so live it up, drink it down, laugh it off, avoid the bullshit, take chances, and never have regrets because at one point, everything you did, was exactly what you wanted

l2 over and out ! occasional cs + dota

kidicarus

Nasty lethal rate..... I would be fine with it if it were like on retail and they couldn't use manapots. But 3-4 stabs to bring down ANYONE is a bit lame when you have e.mana potions +regen pots.

Could anyone imagine the amount of crytopics we would have here if every oly fight vs dagger ended in a lethal after 10 seconds?

[URL=http://img202.imageshack.us/i/defstats2.jpg/][/URL]

Ranofer

Dagger's to your ass ;DDDDDDDDDDDDDDDD


Dag

#3
already said , posted , discussed and also (incredible) explained by drake

lethal , like blow are NOT effect by anything

just consider it as a  ...... enchant on your weapon

on weapon is 66,6% of succes

on blows lethal a bit more

every class has different %

stop

nothing more, u can add - remove what u want. it doesnt change anything


to be more clear:

29.6.2009 г.  19:01:22  αηємσηια  ~Drake  Blows land rate: affected by? Damage on blows: affected by?
29.6.2009 г.  19:04:44  ~Drake  αηємσηια  by the i_death vulnerability
29.6.2009 г.  19:04:52  ~Drake  αηємσηια  by base is a 0 value so there is no alteration
29.6.2009 г.  19:05:15  ~Drake  αηємσηια  there are few skills that (undocumented on clientside) gives protection and some others that gives vulnerability
29.6.2009 г.  19:05:30  ~Drake  αηємσηια  so the 0 value (modifier) gets negative or positive (bonus/malus)
29.6.2009 г.  19:06:11  αηємσηια  ~Drake  said in simple way ?  
29.6.2009 г.  19:06:47  ~Drake  αηємσηια  uhm
29.6.2009 г.  19:07:05  ~Drake  αηємσηια  simply is not based by a stat
29.6.2009 г.  19:07:18  ~Drake  αηємσηια  that is shown to player

29.6.2009 г.  19:07:37  ~Drake  αηємσηια  but from an hidden stat that is the "death" element
29.6.2009 г.  19:07:44  ~Drake  αηємσηια  like say "fire, water, wind..."

tnx to drake and anemonia


for example
[s_mortal_blow11] --> {{i_fatal_blow;73;200;0}}
[s_backstab11] --> {{i_backstab;1107;300;0}}
[s_deadly_blow11] --> {{i_fatal_blow;1107;200;0}}
[s_blinding_blow1] --> {{i_fatal_blow;2751;150;0};{p_speed;{all};40;diff} }
[s_lethal_blow1] --> {{i_fatal_blow;5773;200;45};{i_death;6}}


and


skill_begin skill_name = [s_lethal_blow1] /* [?? ???] */ skill_id = 344 level = 1 operate_type = A1 magic_level = 76 effect = {{i_fatal_blow;5773;200;45};{i_death;25}}
operate_cond = {{equip_weapon;{dagger}}} is_magic = 0 mp_consume2 = 85 cast_range = 40 effective_range = 400 skill_hit_time = 1.8 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 15
attribute = attr_death effect_point = -337
target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack ride_state = {@ride_none} skill_end


don't ask me wtf this means, becouse for me they are just senseless numbers
i can just suppose the numbers are something like power from back, side and front. and  lethal effect (1hp) just applied to lethal blow.+
but once again.
coder needed to explain this becouse dagger are damn confused char :D
ribadiamo che siamo contari a tutte queste cose della parità
PERCHE ????
le donne vogliono la parità sessuale....ma..boia della vigliacca NON SIAMO PARI.
c'è una bella differenza fra tenere aperto il sacco e sbadilarci dentro

PALMIRO SEI UN DIO !!!!
zelig. 23/02/10

tzuc

Quote from: Dag on July 24, 2009, 02:13:19 PM
already said , posted , discussed and also (incredible) explained by drake

lethal , like blow are NOT effect by anything

just consider it as a  ...... enchant on your weapon

on weapon is 66,6% of succes

on blows lethal a bit more

every class has different %

stop

nothing more, u can add - remove what u want. it doesnt change anything


to be more clear:

29.6.2009 г.  19:01:22  αηємσηια  ~Drake  Blows land rate: affected by? Damage on blows: affected by?
29.6.2009 г.  19:04:44  ~Drake  αηємσηια  by the i_death vulnerability
29.6.2009 г.  19:04:52  ~Drake  αηємσηια  by base is a 0 value so there is no alteration
29.6.2009 г.  19:05:15  ~Drake  αηємσηια  there are few skills that (undocumented on clientside) gives protection and some others that gives vulnerability
29.6.2009 г.  19:05:30  ~Drake  αηємσηια  so the 0 value (modifier) gets negative or positive (bonus/malus)
29.6.2009 г.  19:06:11  αηємσηια  ~Drake  said in simple way ?  
29.6.2009 г.  19:06:47  ~Drake  αηємσηια  uhm
29.6.2009 г.  19:07:05  ~Drake  αηємσηια  simply is not based by a stat
29.6.2009 г.  19:07:18  ~Drake  αηємσηια  that is shown to player

29.6.2009 г.  19:07:37  ~Drake  αηємσηια  but from an hidden stat that is the "death" element
29.6.2009 г.  19:07:44  ~Drake  αηємσηια  like say "fire, water, wind..."

tnx to drake and anemonia


for example
[s_mortal_blow11] --> {{i_fatal_blow;73;200;0}}
[s_backstab11] --> {{i_backstab;1107;300;0}}
[s_deadly_blow11] --> {{i_fatal_blow;1107;200;0}}
[s_blinding_blow1] --> {{i_fatal_blow;2751;150;0};{p_speed;{all};40;diff} }
[s_lethal_blow1] --> {{i_fatal_blow;5773;200;45};{i_death;6}}

don't ask me wtf this means, becouse for me they are just senseless numbers
i can just suppose the numbers are something like power from back, side and front. and  lethal effect (1hp) just applied to lethal blow.+
but once again.
coder needed to explain this because dagger are damn confused char :D

this was for the crybabies that asked for lethal NERF, we all know lethal or crit chance on blows is not affected by STR on NM like it should, neither IS dmg. i can show you damage test on retail:

1. no +str bonus, ds+f+0 -
2. plated leather set (+4 str) -  ds+f+0
3. no +str bonus, ds+f+11
4. plated leather set (+4 str) - ds+f+11

the difference in backstab damage is quite noticeble
Nothing Lasts forever, so live it up, drink it down, laugh it off, avoid the bullshit, take chances, and never have regrets because at one point, everything you did, was exactly what you wanted

l2 over and out ! occasional cs + dota

Dag

this becosue backstab isn't a normal blow rate.
at least for what i checked it has a lower land rate, but bigger dmg

and also. dmg by th  sux. critical blow SHOULD give some bonus like focus death :)
ribadiamo che siamo contari a tutte queste cose della parità
PERCHE ????
le donne vogliono la parità sessuale....ma..boia della vigliacca NON SIAMO PARI.
c'è una bella differenza fra tenere aperto il sacco e sbadilarci dentro

PALMIRO SEI UN DIO !!!!
zelig. 23/02/10

PoFon

Quote from: tzuc on July 24, 2009, 02:56:41 PM
this was for the crybabies that asked for lethal NERF, we all know lethal or crit chance on blows is not affected by STR on NM like it should, neither IS dmg. i can show you damage test on retail:

1. no +str bonus, ds+f+0 -
2. plated leather set (+4 str) -  ds+f+0
3. no +str bonus, ds+f+11
4. plated leather set (+4 str) - ds+f+11

the difference in backstab damage is quite noticeble
Please show this, I'm curious.

Thx
I'm polymerized tree sap and you're an inorganic adhesive, so whatever verbal projectile you launch in my direction is reflected off of me, returns to its original projectory and adheres to you.

tzuc

Quote from: Dag on July 24, 2009, 03:05:53 PM
this becosue backstab isn't a normal blow rate.
at least for what i checked it has a lower land rate, but bigger dmg

and also. dmg by th  sux. critical blow SHOULD give some bonus like focus death :)

correction on post above, dmg isn't so big, ofc i'm only lvl 43

1. 300 dmg
2. 320 dmg
3. 325 dmg ( on average)
4. 350 dmg

but this is for lvl 43, try to see percentages, overall you have a .. 18% increase in dmg from the patk and +4str
Nothing Lasts forever, so live it up, drink it down, laugh it off, avoid the bullshit, take chances, and never have regrets because at one point, everything you did, was exactly what you wanted

l2 over and out ! occasional cs + dota

Dag

Quote from: PoFon on July 24, 2009, 03:10:33 PM
Please show this, I'm curious.

Thx

:) a bit hard to show u test related to over 2k blows

i tested them also on ininity
equip AS+10 or B grade dagger
various str -10 or +4

a blow with AS+10 and str +4 make around 50-100 dmg more than a b dagger with -10 str
so nor p atk neither STR value influences blows rate (was a part of the test) or blow damage

dagger char are all based on skill (and for skill i mean Might mortal from dagger, or focus death) and ...... nothing more
oh yes
also ability to take enemy back...... and the best damage in this is made by AW and PW
ribadiamo che siamo contari a tutte queste cose della parità
PERCHE ????
le donne vogliono la parità sessuale....ma..boia della vigliacca NON SIAMO PARI.
c'è una bella differenza fra tenere aperto il sacco e sbadilarci dentro

PALMIRO SEI UN DIO !!!!
zelig. 23/02/10

Kamillo29




Kamillo29 - PP / Sorc
JoinOly - PP / Wk
Kamilllo29 - He / Wl
Kam69 - Sk / Necro

tzuc

#10
Quote from: Kamillo29 on July 24, 2009, 04:21:34 PM
Tzuc looks like Kr1k

i rox retail :)

afk xp ftw, lvl 1-43 in 19 hours of play. most imba new dagger skill :)


Nothing Lasts forever, so live it up, drink it down, laugh it off, avoid the bullshit, take chances, and never have regrets because at one point, everything you did, was exactly what you wanted

l2 over and out ! occasional cs + dota

PoFon

Quote from: Dag on July 24, 2009, 04:12:18 PM
:) a bit hard to show u test related to over 2k blows

i tested them also on ininity
equip AS+10 or B grade dagger
various str -10 or +4

a blow with AS+10 and str +4 make around 50-100 dmg more than a b dagger with -10 str
so nor p atk neither STR value influences blows rate (was a part of the test) or blow damage

dagger char are all based on skill (and for skill i mean Might mortal from dagger, or focus death) and ...... nothing more
oh yes
also ability to take enemy back...... and the best damage in this is made by AW and PW
I was curious about official things. And yep I saw that topic in the general and read it.
I'm polymerized tree sap and you're an inorganic adhesive, so whatever verbal projectile you launch in my direction is reflected off of me, returns to its original projectory and adheres to you.