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about max attribute value

Started by Wizjoner, August 22, 2010, 03:41:34 PM

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Wizjoner

max atrribute value in weapon should be 300 attack <gracia> /// 150 attack <hellbound>

in armor 120 def each (total 600) <gracia> /// 30 def each (total 120) <hellbound>

on DN max lvl atr is 9 (its bug, because max lvl on off is 7)

toggle skills like HOLY WEAPON (pal skill) work bad - in stats this skill increase holy attack value but dmg on targets is 2x lower

buff Holy Weapon remove atr bonus

seed of water/fire/wind on mobs works fine (dmg is highter) but on players dmg is lower



< Requiescat in pace >

RPG club

http://www.rpg-club.com

Gonzal

Zegladis
http://www.youtube.com/watch?v=8I9OY21RblQ
http://www.youtube.com/watch?v=0l6rFZSguG4
http://www.youtube.com/watch?v=n3ApA5Lgmgw
http://www.youtube.com/watch?v=OWjfdIi8k3w
http://www.youtube.com/watch?v=FdRUsYpEZpM
http://www.youtube.com/watch?v=gnAUEJ6V1BA

Tabbox

attribute system works pretty good now..u have just to reach max value on armors

leobruno

Oh come on! Im tired of this QQ posts... reduce/nerf more dmg of critics from mages? With full gear mages can do 20% of critic max! Stop QQ pls!

666VeNoM

Proud to be brazilian.

nightmare 30x
CottonMouth - Hierophant/Soultaker - Nobless

trooperXkoki

Quote from: 666VeNoM on August 23, 2010, 05:15:01 PM
Meh!

Nerf archers.

;D

Mages are ok.
try make sps :D 7-8k crits, light wortex all time, cancel all time
gg
trooperxkoki
xSTRAFKOx(not owner but i used it)

chlipus

remove 3x dark resist from armour and put holy