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Changelog/Updates/Add-ons

Started by =^TrackZero^=, December 26, 2013, 11:04:20 AM

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=^TrackZero^=

This topic will be used for changes we are doing on the server and some key information we may find important to share with you.
[url=https://discord.com/invite/uhaWxzH7NP] JOIN OUR DISCORD[/url]

=^TrackZero^=

#1
- All Epic raids (*excluding Orfen ,Zaken , Baium) have _pvp zone implemented
- Added 7 Golkondas in total , 2 of them Normal ones (+1 Zone added), and 5 quest golkondas. Normal ones will have _pvp zone around, while quest ones will have some limitations to prevent bad players obstructing non subbed players to take it.
- In special pvp/pve dungeon added towers that throws fire on you (high damage) if you camp corners or try avoiding actions
[url=https://discord.com/invite/uhaWxzH7NP] JOIN OUR DISCORD[/url]

=drake=

#2
Updated changelog!



EXP/SP/ADENA/DROP rate (Dynamic Exp System)

Tarantula follows a dynamic experience system that molds the difficulty from extremely casual to hardcore with the progression of the player.

For your info here some reference graph:
http://www.dragon-network.net/stats/tar/rates.htm

EXPERIENCE
Server starting rate is 30x, at level 80 it will go down to 4.5x.
Playing in party rewards 110% of exp/rate compared to official.

SKILL POINTS
It starts higher than EXP to allow you to be able to buy any skills (easy mode). The difference between exp and sp will then fall until level 40, where SP rate will stick to EXP rate until the end of level progression.

ADENA
By checking the graph you can follow up that Adena multiplier does:
at start (lv1) adena=100%exp rate
at end (lv80) adena=60%exp rate
Please remember that adena drop rate is 100% (where official have just 70%)
The Adena Quantity does not follow the PARTY EXP multiplier, this means if you want zero adena issues for your level, mostly at level 1-30 and in your first playthrough, we suggest also to do solo sessions to not outlevel your adena.

DROPS/SPOIL RATE
it have indipendent curve, lowest is 2.5x and max is 7x.
Regardless of the multiplier, an item does not have more than 100% rate of drop (take this in consideration for the level difference penality, applied AFTER the 100% limit!)
Considering that most common droprate (on a 1x server) is 20-40%, this translates to:
lv80) around 40-80% chances of drop something beside adena
lv60) around 56-100% chances to drop something beside adena
lv40) around 81-100% chances to drop something beside adena
lv20) nearly 100% to drop something beside adena

SPOIL QUANTITY
When a spoil % rate raises post server multiplier to over 100%, the rate is caplimited to 100% and the quantity of items droppable is increased proportionally with the % multiplier in excess.

HERBS DROP
Herbs drop have a constant rate of 6x rate

QUESTS
QUEST REWARDS are 2-3x EXP and 2-3x Adena Amount
Many QUEST ITEM have 200% chances to drop

DYNAMIC DROPS BALANCE (not enabled at start)
After the first month, once enough data is collected, we will start also the automatic drops balance (affecting only crafting elements).
Some items will drop with less/more frequency. The system will detect the global distribution of certain items and based on their amount on the market, reduce/raise their drop chances.
This will not affect Spoil, that will remains indipendent and consistent for the whole game experience.


----------------------------------------------------

DNET SUBCLASS SYSTEM

DNET Subclass System allows you to have two classes to cooperate on the same character (sharing skills) to enhance your gaming experience and diversivy even more the gameplay.

When?
Subclass system is available from level 78.
Is required to be in the 3rd class job.

How many subclasses?
You can sub both MAIN and RETAIL subclasses (up to 4 DNET subclasses). Your MAIN subclass will not be removable, the RETAIL ones can be removed by simply remove/change the RETAIL class.

Which classes i can choose?
You can choose the new class (regardless of MAIN or RETAIL) from any 3rd class of the SAME race of the class you are when subclassing.
This means, as a Spellsinger, you can subclass only to other Elf classes and as a Paladin only to other Human classes. This regardless of main/retail.
The new subclass is already a 3rd class so you will not have to do extra quests for it.

Experience Cost
You will go back to level 40 once subclassed (at level 78 with 0% exp). Subclassing at an higher level will make you keep those extra experience, making you go back to a much higher level than 40.
For example:
level 80, 0% exp, will bring you to level 79, 28% exp.
level 80, 100% exp, will bring you to level 80, 28,77% exp.

Quest Item
The quest item is same usual flavour:
a) you can obtain the special tradeable quest item from Golkonda Longhorn in TOI.
b) you can obtain the normal not-tradeable quest item from a member of Longhorn family. There are 5 of them, one for each starting area (you can find them there)

In case of the normal quest item, the reward is given to the last attacking PARTY. From 1 to 2 quest items can be obtained with a single kill (more party members translates to higher chances to get 2 items instead of 1)


----------------------------------------------------

TATTOOS SYSTEM/LABORATORY
(CUSTOM POTIONS?)


First of all: there are no more custom potions.
The whole potion system have been replaced with the Tattoos System, that have been fully rewritten and is not like the previous one at all.
http://www.dragon-network.net/stats/tar/tattoos.php

Tattoos types
Exists mostly two kinds of tattoos:
a) the ones that gives bonus to a stat and subtract the same amount from another stat (or, halved, other two stats. In case of EMP tattoos)
b) the ones that gives a beneficial passive effect of regeneration (being HP or MP) at the cost of the "tattoo slot".
The first category is similar to the one DNET players are most accustomed, the second category instead fills the hole of the missing custom potions for Mana/Healing/Regeneration.
Examples:
Tattoo of +10%PATK -10%PDEF: Gives +10% to Patk and removes same from PDEF.
Tattoo of Mana Burst: Gives a constant 15mp/sec
Tattoo of Mana Recovery: Gives a constant 90mp/sec, with a drawback of -50% on patk/matk/attackspeed/castspeed.
This means you will have to manage your tattoos (equip/unequip) during a fight to get the best out of them.

Tattoo Levels
Leveling of the tattoo is done inside the laboratories.
Tattoos are distincted in 4+1 levels:
Level 1: life 3h, normal tattoo +STAT -STAT (balancing two stats by % value), power 1
Level 2: life 4h, normal tattoo +STAT -STAT, power 2
Level 3: life 5h, normal tattoo +STAT -STAT, power 3
Level 4: life 6h, normal tattoo +STAT -STAT, power 4
Level 4 EMP:  life 6h, empowered tattoo ++STAT -STAT -STAT, power 4 (higher bonus to a stat, taking the amount from other two stats)

Tattoos Life/Energy
Tattoos have a life/duration.
Their "energy" is drained while using them (like shadow items) and their duration is based by their level.
Their life energy is consumed by keeping them equipped, unequipping a tattoo (or not being online) will NOT consume their energy.
Every time you level up a tattoo, their energy/life is restored as new.


Laboratories
Laboratories, accessible in every grocery shop of every town, allows you to purchase your level 1 tattoos and to increase their level up to Level 4 EMP.
Every time you level up a tattoo, their energy/life is restored as new.
Initial purchase of a tattoo will have an adena cost, additional levelup will cost adena and some materials.
Level 4 can be upgraded to Level 4 EMP with the use of a Vial of Enchantment obtainable in the new special PVP area (drop from the bosses or by collecting PVP points there).


----------------------------------------------------

SKILLS BALANCE

As you know, we take great care about the balance of the subclass system and the interaction between skills.
This is why we had to prepare already some fixes to prevent some clearly overpowered combinations.


-PVP limiters: normal attacks (autoattack), physical skills, magical skills have a damage reduction (in PVP) of 25%

-Resurrection: all resurrection skills (scrolls included) have AT LEAST a 40% exp recovery and builds up by +5% each level (resurrection lv9 is 90%) (you can have WIT modify this value up/down to reach 100% exp recovery)

-Basic Weapon Mastery, the one you get in your first levels, is shared between all classes. This means no stacking of it doing Mage/Fighter.

-Armor Masteries are gathered around only 3 skills, this prevents from stacking of different kind (mage/fighter) of same armor mastery.
The level given of the specific armor mastery is dictated by the pdef given by that specific level.
Additional (class related) effects (evasion/mp regen/etc...) from the mastery are obtained from extra secondary passive skills (example: "Light Armor Evasion Mastery")

-Recharge skills can charge self and other players even if they have this skill. self effect reduced.

-Mana Burn: reuse 24sec fixed

-Frenzy/Guts: can't stack with Totems. They replace eachother.

-Fast Attack: attack speed given only to fist, dualfist, dagger, bow (this skill is obtained only by fist/bow/dagger users).

-Diseases from area: fully reworked and max bonus given is 4%. All of them have drawbacks (Malaria included)

-Quick Healing Potion: it gives 44hp/sec for 10sec

-Angelic Icon: pdef/mdef bonus is by armor type (+50% in heavy, +20% others)

-Guard Stance: the pdef bonus is given only toward heavy armors (shield bonus is given to shield regardless of armor type!)

-Focus Death/Chance/Power: critical rate/damage scales with weapon (full effect only with dagger, other weapons 60% of effect from back and no bonuses on the side)

-War Cry: it gives +25% patk (as usual), except it gives only +15% to bows and +10% to daggers.

-Duelist Spirit: bow/dagger gets an attack speed reduction by 10% while this effect is active

-Focus Attack: (previously this skill was giving the bonus only to pole) now it offers half effect (crt. dmg only) also toward other weapons (up to +10%). bow/daggers receive also an attack speed penality of same amount (up to -10%)

-Erase: chances of effect changed from 60% to 50% (landing remains 80%). Reuse now is base 60sec instead of 32sec.

-Majesty: scaling by armor type

-Deflect Arrow: Is no more a long term buff but acts as a "stance effect".
When active, scaling by protection (here written is lv4 = 40% protection), cast speed on robe is reduced by 25%, attack speed with daggers is reduced by 20% (from lv3, also duals gets a reduction up to 20%), blows rate reduced by 20% and bow range by -25%.
Duration of the effect is 2min (easier to manage the negative effects), skill activation reduced by 33% (instant), mp cost reduced by 75% (seems big numbers but scales right ingame)

-Shield Fortress: when this toggle is active, reduced Critical Damage dealth from dagger weapons by 15%

-Dash: skill reduces bonus by 50% if used with armor different than Light

-Ultimate Defence: bonus given based by armor type (best on heavy)

-Soul Guard: bonuses scaling with armor type (best on robe/naked)

-Ultimate Evasion: evasion based by armor type (best on Light)

-Vengence: defence was based by armor (best on Heavy)

-Blinding Blow: speed buff by armor type (best on Light)

-Aura Flash: similar to Aura Flare, gives to the caster a reduction in PVP magical damage for the next 3 seconds after the cast by -33% (in old DNET was -50%)

-Blazing/Freezing skin: target must be in same party

-Any buff or positive effect is not castable toward a RaidBoss


----------------------------------------------------

ENCHANT SYSTEM

The whole enchant system have been changed with a different structure of chances.

What means is that you can finally enchant your armors like your weapons and the difficulty of enchant is progressive by each +1.
Enchanting using NOT BLESSED scrolls have a much higher chances of enchant (but at a great risk) and chances never go lower than 50%.
Please note that in Olympiad you will not be able to use items with enchant over +6.

Here the full enchant table for your reference.
The % displayed is the chance of FAILURE.
https://docs.google.com/spreadsheet/ccc?key=0Al15aDmbKPTTdEpNT2xCMGx1OTVDMUtTdFpBczlNVHc&usp=drive_web#gid=0

For your reference,  officially it WAS (chance of FAIL, no scrolls difference):
Fighter Weapon: 40% up to lv14, then 75%
Mage Weapon: 50% up to lv14, then 80%
Armors/Jewels: 33%,50%,66%,70%,80% (respectively at +3,+4,+5,+6,+7)


----------------------------------------------------

OTHERS

More things will be revealed in the next days and during the opening, for example the various PVP events and new PVP areas dedicated.


The previous list COULD (and could not) be subjected to changes (nothing extreme) if required during the initial game phase.

=drake=

List of all current available Tattoos
(more to come)





Tattoo of Ogre Level 1 | +4% P.atk, -4% AttackSpeed
Tattoo of Ogre Level 1 | +4% P.atk, -4% P.Def
Tattoo of Mahum Level 1 | +4% Crt.Damage, -4% AttackSpeed
Tattoo of Mahum Level 1 | +4% Crt.Damage, -4% P.Def
Tattoo of Monk Level 1 | +4% AttackSpeed, -4% P.Atk
Tattoo of Monk Level 1 | +4% AttackSpeed, -4% P.Def
Tattoo of Rabbit Level 1 | +4% Speed, -4% Accuracy
Tattoo of Rabbit Level 1 | +4% Speed, -4% AttackSpeed
Tattoo of Assassin Level 1 | +4% Crt.Rate, -4% P.Atk
Tattoo of Assassin Level 1 | +4% Crt.Rate, -4% AttackSpeed
Tattoo of Golem Level 1 | +4% P.Def, -4% Attack&CastSpeed
Tattoo of Golem Level 1 | +4% P.Def, -4% P.Atk/M.Atk
Tattoo of Sniper Level 1 | +4% Accuracy, -4% P.Atk
Tattoo of Sniper Level 1 | +4% Accuracy, -4% Evasion
Tattoo of Ghost Level 1 | +4% Evasion, -4% Accuracy
Tattoo of Ghost Level 1 | +4% Evasion, -4% P.Def
Tattoo of Witch Level 1 | +4% CastingSpeed, -4% M.Atk
Tattoo of Witch Level 1 | +4% CastingSpeed, -4% M.Def
Tattoo of Magic Powers Level 1 | +4% M.Atk, -4% CastingSpeed
Tattoo of Magic Powers Level 1 | +4% M.Atk, -4% M.Def
Tattoo of Mirrors Level 1 | +4% M.Def, -4% Attack&CastSpeed
Tattoo of Mirrors Level 1 | +4% M.Def, -4% P.Atk/M.Atk
Tattoo of Fire Level 1 | 4% Damage Reflection, -4% P.Def
Tattoo of Fire Level 1 | 4% Damage Reflection, -4% M.Def
Tattoo of Blood Level 1 | +10% Strong VS Bleed, -10% Weak VS Terror
Tattoo of Dryad Level 1 | +10% Strong VS Hold, -10% Weak VS Bleed
Tattoo of Undead Level 1 | +10% Strong VS Sleep, -10% Weak VS Hold
Tattoo of Brave Level 1 | +10% Strong VS Terror, -10% Weak VS Sleep
Tattoo of Giant Level 1 | +5% HP, -5% MP
Tattoo of Scholar Level 1 | +5% MP, -5% HP
Tattoo of Mana Burst Level 1 | Regenerate 10MP/3sec
Tattoo of Mana Recovery Level 1 | Mana flows around you. Regenerate 50MP/3sec, -50% on P.atk/M.atk/AttackSpeed/CastingSpeed
Tattoo of Wall Level 1 | +6% ShieldRate&Defence, -4% Attack&CastSpeed
Tattoo of Wall Level 1 | +6% ShieldRate&Defence, -4% P.Atk/M.atk


Tattoo of Ogre Level 2 | +6% P.atk, -6% AttackSpeed
Tattoo of Ogre Level 2 | +6% P.atk, -6% P.Def
Tattoo of Mahum Level 2 | +6% Crt.Damage, -6% AttackSpeed
Tattoo of Mahum Level 2 | +6% Crt.Damage, -6% P.Def
Tattoo of Monk Level 2 | +6% AttackSpeed, -6% P.Atk
Tattoo of Monk Level 2 | +6% AttackSpeed, -6% P.Def
Tattoo of Rabbit Level 2 | +6% Speed, -6% Accuracy
Tattoo of Rabbit Level 2 | +6% Speed, -6% AttackSpeed
Tattoo of Assassin Level 2 | +6% Crt.Rate, -6% P.Atk
Tattoo of Assassin Level 2 | +6% Crt.Rate, -6% AttackSpeed
Tattoo of Golem Level 2 | +6% P.Def, -6% Attack&CastSpeed
Tattoo of Golem Level 2 | +6% P.Def, -6% P.Atk/M.Atk
Tattoo of Sniper Level 2 | +6% Accuracy, -6% P.Atk
Tattoo of Sniper Level 2 | +6% Accuracy, -6% Evasion
Tattoo of Ghost Level 2 | +6% Evasion, -6% Accuracy
Tattoo of Ghost Level 2 | +6% Evasion, -6% P.Def
Tattoo of Witch Level 2 | +6% CastingSpeed, -6% M.Atk
Tattoo of Witch Level 2 | +6% CastingSpeed, -6% M.Def
Tattoo of Magic Powers Level 2 | +6% M.Atk, -6% CastingSpeed
Tattoo of Magic Powers Level 2 | +6% M.Atk, -6% M.Def
Tattoo of Mirrors Level 2 | +6% M.Def, -6% Attack&CastSpeed
Tattoo of Mirrors Level 2 | +6% M.Def, -6% P.Atk/M.Atk
Tattoo of Fire Level 2 | 6% Damage Reflection, -6% P.Def
Tattoo of Fire Level 2 | 6% Damage Reflection, -6% M.Def
Tattoo of Blood Level 2 | +20% Strong VS Bleed, -20% Weak VS Terror
Tattoo of Dryad Level 2 | +20% Strong VS Hold, -20% Weak VS Bleed
Tattoo of Undead Level 2 | +20% Strong VS Sleep, -20% Weak VS Hold
Tattoo of Brave Level 2 | +20% Strong VS Terror, -20% Weak VS Sleep
Tattoo of Giant Level 2 | +10% HP, -10% MP
Tattoo of Scholar Level 2 | +10% MP, -10% HP
Tattoo of Mana Burst Level 2 | Regenerate 20MP/3sec
Tattoo of Mana Recovery Level 2 | Mana flows around you. Regenerate 60MP/3sec, -50% on P.atk/M.atk/AttackSpeed/CastingSpeed
Tattoo of Wall Level 2 | +9% ShieldRate&Defence, -6% Attack&CastSpeed
Tattoo of Wall Level 2 | +9% ShieldRate&Defence, -6% P.atk/M.atk


Tattoo of Ogre Level 3 | +8% P.atk, -8% AttackSpeed
Tattoo of Ogre Level 3 | +8% P.atk, -8% P.Def
Tattoo of Mahum Level 3 | +8% Crt.Damage, -8% AttackSpeed
Tattoo of Mahum Level 3 | +8% Crt.Damage, -8% P.Def
Tattoo of Monk Level 3 | +8% AttackSpeed, -8% P.Atk
Tattoo of Monk Level 3 | +8% AttackSpeed, -8% P.Def
Tattoo of Rabbit Level 3 | +8% Speed, -8% Accuracy
Tattoo of Rabbit Level 3 | +8% Speed, -8% AttackSpeed
Tattoo of Assassin Level 3 | +8% Crt.Rate, -8% P.Atk
Tattoo of Assassin Level 3 | +8% Crt.Rate, -8% AttackSpeed
Tattoo of Golem Level 3 | +8% P.Def, -8% Attack&CastSpeed
Tattoo of Golem Level 3 | +8% P.Def, -8% P.Atk/M.Atk
Tattoo of Sniper Level 3 | +8% Accuracy, -8% P.Atk
Tattoo of Sniper Level 3 | +8% Accuracy, -8% Evasion
Tattoo of Ghost Level 3 | +8% Evasion, -8% Accuracy
Tattoo of Ghost Level 3 | +8% Evasion, -8% P.Def
Tattoo of Witch Level 3 | +8% CastingSpeed, -8% M.Atk
Tattoo of Witch Level 3 | +8% CastingSpeed, -8% M.Def
Tattoo of Magic Powers Level 3 | +8% M.Atk, -8% CastingSpeed
Tattoo of Magic Powers Level 3 | +8% M.Atk, -8% M.Def
Tattoo of Mirrors Level 3 | +8% M.Def, -8% Attack&CastSpeed
Tattoo of Mirrors Level 3 | +8% M.Def, -8% P.Atk/M.Atk
Tattoo of Fire Level 3 | 8% Damage Reflection, -8% P.Def
Tattoo of Fire Level 3 | 8% Damage Reflection, -8% M.Def
Tattoo of Blood Level 3 | +30% Strong VS Bleed, -30% Weak VS Terror
Tattoo of Dryad Level 3 | +30% Strong VS Hold, -30% Weak VS Bleed
Tattoo of Undead Level 3 | +30% Strong VS Sleep, -30% Weak VS Hold
Tattoo of Brave Level 3 | +30% Strong VS Terror, -30% Weak VS Sleep
Tattoo of Giant Level 3 | +15% HP, -15% MP
Tattoo of Scholar Level 3 | +15% MP, -15% HP
Tattoo of Mana Burst Level 3 | Regenerate 30MP/3sec
Tattoo of Mana Recovery Level 3 | Mana flows around you. Regenerate 70MP/3sec, -50% on P.atk/M.atk/AttackSpeed/CastingSpeed
Tattoo of Wall Level 3 | +12% ShieldRate&Defence, -8% Attack&CastSpeed
Tattoo of Wall Level 3 | +12% ShieldRate&Defence, -8% P.atk/M.atk


Tattoo of Ogre Level 4 | +10% P.atk, -10% AttackSpeed
Tattoo of Ogre Level 4 | +10% P.atk, -10% P.Def
Tattoo of Mahum Level 4 | +10% Crt.Damage, -10% AttackSpeed
Tattoo of Mahum Level 4 | +10% Crt.Damage, -10% P.Def
Tattoo of Monk Level 4 | +10% AttackSpeed, -10% P.Atk
Tattoo of Monk Level 4 | +10% AttackSpeed, -10% P.Def
Tattoo of Rabbit Level 4 | +10% Speed, -10% Accuracy
Tattoo of Rabbit Level 4 | +10% Speed, -10% AttackSpeed
Tattoo of Assassin Level 4 | +10% Crt.Rate, -10% P.Atk
Tattoo of Assassin Level 4 | +10% Crt.Rate, -10% AttackSpeed
Tattoo of Golem Level 4 | +10% P.Def, -10% Attack&CastSpeed
Tattoo of Golem Level 4 | +10% P.Def, -10% P.Atk/M.Atk
Tattoo of Sniper Level 4 | +10% Accuracy, -10% P.Atk
Tattoo of Sniper Level 4 | +10% Accuracy, -10% Evasion
Tattoo of Ghost Level 4 | +10% Evasion, -10% Accuracy
Tattoo of Ghost Level 4 | +10% Evasion, -10% P.Def
Tattoo of Witch Level 4 | +10% CastingSpeed, -10% M.Atk
Tattoo of Witch Level 4 | +10% CastingSpeed, -10% M.Def
Tattoo of Magic Powers Level 4 | +10% M.Atk, -10% CastingSpeed
Tattoo of Magic Powers Level 4 | +10% M.Atk, -10% M.Def
Tattoo of Mirrors Level 4 | +10% M.Def, -10% Attack&CastSpeed
Tattoo of Mirrors Level 4 | +10% M.Def, -10% P.Atk/M.Atk
Tattoo of Fire Level 4 | 10% Damage Reflection, -10% P.Def
Tattoo of Fire Level 4 | 10% Damage Reflection, -10% M.Def
Tattoo of Blood Level 4 | +40% Strong VS Bleed, -40% Weak VS Terror
Tattoo of Dryad Level 4 | +40% Strong VS Hold, -40% Weak VS Bleed
Tattoo of Undead Level 4 | +40% Strong VS Sleep, -40% Weak VS Hold
Tattoo of Brave Level 4 | +40% Strong VS Terror, -40% Weak VS Sleep
Tattoo of Giant Level 4 | +20% HP, -20% MP
Tattoo of Scholar Level 4 | +20% MP, -20% HP
Tattoo of Mana Burst Level 4 | Regenerate 40MP/3sec
Tattoo of Mana Recovery Level 4 | Mana flows around you. Regenerate 80MP/3sec, -50% on P.atk/M.atk/AttackSpeed/CastingSpeed
Tattoo of Wall Level 4 | +15% ShieldRate&Defence, -10% Attack&CastSpeed
Tattoo of Wall Level 4 | +15% ShieldRate&Defence, -10% P.atk/M.atk


Tattoo of Ogre Level 4 Empowered| +20% P.atk, -10% AttackSpeed, -10% P.Def
Tattoo of Mahum Level 4 Empowered| +20% Crt.Damage, -10% AttackSpeed, -10% P.Def
Tattoo of Monk Level 4 Empowered| +20% AttackSpeed, -10% P.Atk, -10% P.Def
Tattoo of Rabbit Level 4 Empowered| +20% Speed, -10% Accuracy, -10% AttackSpeed
Tattoo of Assassin Level 4 Empowered| +20% Crt.Rate, -10% P.Atk, -10% AttackSpeed
Tattoo of Golem Level 4 Empowered| +20% P.Def, -10% Attack&CastSpeed, -10% P.Atk/M.Atk
Tattoo of Sniper Level 4 Empowered| +20% Accuracy, -10% P.Atk, -10% Evasion
Tattoo of Ghost Level 4 Empowered| +20% Evasion, -10% Accuracy, -10% P.Def
Tattoo of Witch Level 4 Empowered| +20% CastingSpeed, -10% M.Atk, -10% M.Def
Tattoo of Magic Power Level 4 Empowered| +20% M.Atk, -10% CastingSpeed, -10% M.Def
Tattoo of Mirrors Level 4 Empowered| +20% M.Def, -10% Attack&CastSpeed, -10% P.Atk/M.Atk
Tattoo of Fire Level 4 Empowered| 20% Damage Reflection, -10% P.Def, -10% M.Def
Tattoo of Blood Level 4 Empowered| +60% Strong VS Bleed, -60% Weak VS Terror
Tattoo of Dryad Level 4 Empowered| +60% Strong VS Hold, -60% Weak VS Bleed
Tattoo of Undead Level 4 Empowered| +60% Strong VS Sleep, -60% Weak VS Hold
Tattoo of Brave Level 4 Empowered| +60% Strong VS Terror, -60% Weak VS Sleep
Tattoo of Giant Level 4 Empowered| +30% HP, -30% MP
Tattoo of Scholar Level 4 Empowered| +30% MP, -30% HP
Tattoo of Mana Burst Level 4 Empowered| Regenerate 50MP/3sec
Tattoo of Mana Recovery Level 4 Empowered| Mana flows around you. Regenerate 90MP/3sec, -50% on P.atk/M.atk/AttackSpeed/CastingSpeed
Tattoo of Wall Level 4 Empowered| +25% ShieldRate&Defence, -10% Attack&CastSpeed, -10% P.atk/M.atk

=drake=

Please fullcheck.

-New loader: option to enable/disable ingame HUD (messages onscreen)
-corrected light armor mastery description
-now commands should behave correcty /invite /dismiss and many others...

=drake=

- Water Giants (for spellbooks usually found in Garden of Eva) can be found outside GoE
- Geodata bugfix in Garden of Eva
- RaidBoss room accessible
- Tattoos altering Accuracy/Evasion now does it by fixed amount and not by %

=^TrackZero^=

#6
-shadow items prices reduced a bit
-added stakato in front of GoE
-fixed SS lag,item lag and crafting lag
-buy-able shadow items D grade (needs reboot)
[url=https://discord.com/invite/uhaWxzH7NP] JOIN OUR DISCORD[/url]

=drake=

#7
-soulstones drop quantity follows the curve of the droprate (applied that multiplier to the quantity too, means overall goes from 5x to 2.5x)
-added some additional monsters just inside Garden Of Eva (the area that is not PvP)
-corrected Ragna Orc's spoils
-corrected a bug where some mobs (during the last 6h) could give up to 2x more adena than the correct amount for their level (compared to the dynamic rates table)

=drake=

-offhand daggers can be made/reverted in any blacksmith in the game.

=drake=

http://www.dragon-network.net/drop

tarantula full droplist with actual calculated drop/spoil rates is now accessible online.

monsters positions on minimap will be added later (meanwhile refer to monster positions of dragon, should be correct in 80% of cases)

=drake=

SPOIL:
Items that, after the extra 1.5x (equip pieces) or 2x (materials) have more than the spoil caplimit (that is 99%), rewards higher quantity.

Examples (unspecified monster):

[mithril_ore]
Dynamic spoil: quantity 1-1, chances 62.0351%
Boosted spoil (after material boost): quantity 1-2, chances 99% (overflow: 1.501404)

[cord]
Dynamic spoil: quantity 1-1, chances 92.6136 %
Boosted spoil (after material boost): quantity 1-3, chances 99% (overflow: 2.724544)


Monster Finder will update accordly in next few hours.

=drake=

Regarding the spoil chances, i guess it requires some explanation for who did not followed the topic related to it:


The Beginning:
Initially we had "just" dynamic rate curve and generic craft mats had 3x max quantity

The Complain:
Some people complained that, by unluck, item had a bad feeling of spoiling because ok you was getting 1-3 quantity (instead of 1) but chances was 3% so over 100 mobs usually 97 was empty. Bad Feeling and ragequit.

The First Solution:
Change the boost from quantity to a boost to chances (using correct math approach so the conversion rate remains same (1% rate = 2% max quantity))
This way, over 100 mobs, instead of have 3 lucky mobs that can give you 1-3, you have 6-7 mobs that each of them gives 1.
Is a bit better feeling as you feel more rewarded (less empty mobs).

The Problem (second complain):
The spoil is caplimited to 99% chances, so items that was already at 99% (or near that value) had NO benefits from the change of "quantity-to-chances".
The First Solution was basically giving more reward toward mid-low level monsters and basically zero boost rewards to high level monsters.

The Second and Final Solution (right now active):
When adding the extra chance, the value that goes over 99% is considered Overflow.
The Overflow is then recalculated and feeded back the the max quantity (same ratio 1% chance = 2% max quantity)

examples spoil of Crafted Leather:
here it overflows (with the boost it was going over 99%) so the chances are caplimited to 99% and quantity is raised accordly:
http://www.dragon-network.net/drop/npcinfo.php?from_level=0&id=21395&server_id=1

here it does not overflows (under 99%) so the chances is raised but not the quantity:
http://www.dragon-network.net/drop/npcinfo.php?id=22051&server_id=1&from_level=0

The values you see on Monster Finder are already final and fully calculated.
(Spoil skill level may reduce the % of spoiling from the enlisted values)

The system, this way, seems pretty solid and fair for all levels and i dont see further development required over it (finally i can focus on other stuffs)
Enjoy your spoiling!