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exp and partyexp

Started by =drake=, January 18, 2014, 11:41:53 PM

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=drake=

Ok, i noticed a lot of complains about party exp so here are two solutions.


Server on early week changelog was 180% party exp but, before launch, a changelog was issued with higher exp rate and lesser partyexp bonus to prevent "a bug" (the bug, that is more a logic thing, is the core of this post and you can read it few lines down)
So, basically since opening, the whole exp curve from lv40 to lv80 have been raised from lv80 2x to 3x and partyexp reduced from 180% to 125% (raising the last level exp rate raises all other levels too)
(if you do the math, you will see that is the same exp amount)

Things to know
First thing to know: for correct adena flow, as the chance of drop is 100%, the adena quantity multiplier should be 70% of the XP rate. Higher value = inflaction.

The Bug:
Imagine the party exp bonus is 180%.
In an ipotetical 10x rate level, a monster gives you 10x exp.
The adena, around level 50, is 85% of the exp rate. means 8.5x amount.
If you exp alone you have a good income and is 15% more than the balance between exp/adena. Means you get slowly richer. Nice!
Then you party with a friend (so you are in 2) to enjoy the 180% bonus.
The exp rate becomes 18x (10*1.8) but adena rate remains 8.5x
So, Adena is now 47.2% (8.5*100/18=) of the EXP!!!
You are getting poor and you are outleveling your gear and adena!

Current Situation:
http://jsfiddle.net/4Xe5x/6/
Right now is 125% 150% party exp and the exp rate (and adena rate, of course), have been raised to compensate the 55% less bonus in party exp on server launch.
With 125% 150% partyexp bonus, means that, in party, the Adena factor is 68% 53% (instead of 85% in solo).
It is only 2% 17% and noticeably under the parity point.

The Alternative:
http://jsfiddle.net/4Xe5x/7/
An alternative would be remove totally the party exp.
Seems crazy but if we remove the party exp and we raise the global exp/adena by same amount removed, you will get still the same exp as if the partyexp was still there!
Just the difference would be that you would get the "more exp" also in solo (some players would like it)
In addition, this way, even in party the Adena factor would stay 85% and you will not get poor by leveling up!

Possible drawback is that some people would find "less useful" to play in party because of no exp bonus (but this drawback is wrong, as the party is still faster in exping)
(just as reference, official partyexp bonus of IL is 0)


Vote and/or comment.
Pool result is purely for statistics purpose and to make us understand what the players would prefer.

Garn.

stupid question: isn't possible to raise only adena rates only in party? (like the party exp boost)
Garn3tt  GS/SS exDN 15x
First Hero GS on server :D

=drake=

Quote from: Garn. on January 18, 2014, 11:51:55 PM
stupid question: isn't possible to raise only adena rates only in party? (like the party exp boost)

if was L2J, yes.
But... no.

Garn.

imho, raise adena/exp/drop rates a little (like 1x more max) and keep 125% party exp (or make it 100%)
Garn3tt  GS/SS exDN 15x
First Hero GS on server :D


=^TrackZero^=

Quote from: PepsiQQ on January 19, 2014, 12:03:29 AM
+pxp
You do know about possible adena problems on 170% party exp? Right?
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Kabally

SesameStreet2 4 ever
Kabally : He / Wk  6900
Moir : PR /WK 3500

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SS2 till i die

PepsiQQ

better adena problems than grinding 1 months. for 78 for average player

=^TrackZero^=

Quote from: PepsiQQ on January 19, 2014, 12:13:24 AM
better adena problems than grinding 1 months. for 78 for average player
If you say so :)
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=drake=

Quote from: PepsiQQ on January 19, 2014, 12:13:24 AM
better adena problems than grinding 1 months. for 78 for average player

With this sentence means you did not read anything.
The nopartyexp version would raise the whole exp rate (from lv40 to lv80) making it end at 4x (regardless if you are in party or not)

I guess is nice to be level78 fast and naked....

Painkiler

The problem isn't exp or adena so far, but the amount of materials that u get. Tatoo making take most of the mats that players get, so there is not enought mats to make other things.

Garn.

Quote from: Painkiler on January 19, 2014, 12:18:27 AM
The problem isn't exp or adena so far, but the amount of materials that u get. Tatoo making take most of the mats that players get, so there is not enought mats to make other things.
it's not like tattooes are really needed at start lol. except maybe for mana, but 3hours mana is enough for some days
Garn3tt  GS/SS exDN 15x
First Hero GS on server :D