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About Subclass

Started by Stormix88, April 10, 2014, 12:55:04 AM

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blblblblblbl

Actually there is many people which got noble before stacksub, including me, and i'm noble like 1month or so, and ye i did not saw golky for a week also :/ last time when i was on golky 2 boxes from our pt got it :/

unhandledexeption

#121
It seems that quest golky is meant for ranged characters, as on EVERY golky since two weeks, the melee fighters get cancel(full cancel, all buffs removed) when golky is at low hp. Thank you drake...
Disconnect HE/WK infinity 5x, BlackArmy (abandoned with the server...)
Farostlemez TK rpg-club federation (abandoned)

remeron

Quote from: =drake= on April 15, 2014, 06:52:56 PM
There will be some new things related to subclass that will be announced in next 48h

=drake=

See changelog.
Now the upper hand is definitely for the highest damaging party and there are many new ways to obtain a horn (both quest and tradable)

Quote from: unhandledexeption on April 17, 2014, 04:50:50 PM
It seems that quest golky is meant for ranged characters, as on EVERY golky since two weeks, the melee fighters get cancel(full cancel, all buffs removed) when golky is at low hp. Thank you drake...

Golkonda have self area cancel since L2 exists (and quest golkondas are a 1:1 copy of normal golkonda skillset).
The chance to cast self-range cancel is around 0.2% for each hit received in melee (and is like that since always).

Painkiler

Quote from: =drake= on April 18, 2014, 11:05:01 AM
See changelog.
Now the upper hand is definitely for the highest damaging party and there are many new ways to obtain a horn (both quest and tradable)

Golkonda have self area cancel since L2 exists (and quest golkondas are a 1:1 copy of normal golkonda skillset).
The chance to cast self-range cancel is around 0.2% for each hit received in melee (and is like that since always).
Never had a single fullbuff cancel fighting ToI golky as Ty/De on dragon IL.

=drake=

Quote from: Painkiler on April 18, 2014, 11:06:34 AM
Never had a single fullbuff cancel fighting ToI golky as Ty/De on dragon IL.

I reference you H5 monsterfinder as it have better info for skills:
http://www.dragon-network.net/drop/npcinfo.php?id=25126&server_id=0&from_level=0
-> cancel magic <-

directly from server:
golkonda_longhorn level=79 npc_ai={[golkonda_longhorn];{[SelfRangeCancel_a]=@s_self_range_cancel_boss_a_7};{[SelfBuff_a]=@s_might_boss_a_7};{[PhysicalSpecial_a]=@s_stun_attack_boss_a_2a_7};{[SelfRangePhysicalSpecial_a]=@s_thunder_storm_boss_a_7}}

s_self_range_cancel_boss_a_7 = self area cancel

chances are Rand(50*15)<2 on every hit.
Means 1/375th. So means 0.26%

unhandledexeption

Quote from: Painkiler on April 18, 2014, 11:06:34 AM
Never had a single fullbuff cancel fighting ToI golky as Ty/De on dragon IL.

I've never seen such too on infinity. And it wasn't happenning on Tarantula, just since a month. Now every time below 10% hp golky cancels all of the buffs of the melee fighters.
Disconnect HE/WK infinity 5x, BlackArmy (abandoned with the server...)
Farostlemez TK rpg-club federation (abandoned)

Stormix88

Great!!

i'm proud that, gm's listen us and change something with Horn ;)

Painkiler

Quote from: =drake= on April 18, 2014, 11:28:42 AM
I reference you H5 monsterfinder as it have better info for skills:
http://www.dragon-network.net/drop/npcinfo.php?id=25126&server_id=0&from_level=0
-> cancel magic <-

directly from server:
golkonda_longhorn level=79 npc_ai={[golkonda_longhorn];{[SelfRangeCancel_a]=@s_self_range_cancel_boss_a_7};{[SelfBuff_a]=@s_might_boss_a_7};{[PhysicalSpecial_a]=@s_stun_attack_boss_a_2a_7};{[SelfRangePhysicalSpecial_a]=@s_thunder_storm_boss_a_7}}

s_self_range_cancel_boss_a_7 = self area cancel

chances are Rand(50*15)<2 on every hit.
Means 1/375th. So means 0.26%
As far i know, golky was casting cancel on aoe melee range with certain % based on boss hits, not players hits. All players had their buffs erased when they was inside range of effect.

=drake=

Quote from: Painkiler on April 19, 2014, 08:13:51 PM
As far i know, golky was casting cancel on aoe melee range with certain % based on boss hits, not players hits. All players had their buffs erased when they was inside range of effect.

I can copypaste you the whole pseudo-assembly code that handles it.
If you have some hobby for L2 AI you can simply check raid_boss_type1 AI and see how it works. Is unchanged since C1 (and same code is still same even in H5)

Chicks

So. I guess I should've made noblesse sooner, now it's gonna cost a LOT.
The last of his kind
Tk/Es 80 -> sorc 76
Quote from: Brownxtown
he pwns ppl, they see his pink poney and there like OMG GHEY PONEY and they dont hit it then the pony uses its pro pink powers and they die and the dead ppl go WTF PONY HAX

http://www.youtube.com/watch?v=76hYNCxHBUE

Stormix88

Quote from: Chicks on April 21, 2014, 05:33:39 PM
So. I guess I should've made noblesse sooner, now it's gonna cost a LOT.

nobless cost  One coin ;)   if u want to buy mss