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Started by Sharpeye, September 22, 2014, 04:02:38 PM

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Easley

Quote from: Furesy on October 14, 2014, 02:14:54 PM
What "nerfs" do Mage/Tank have exactly? What was changed for Deflect Arrow?

lv4:
+40% arrows protection (as before)
-20% cast speed in robe (was 25%)
-12% attack speed with dagger (was 20%)
-6% attack speed with duals  (was 20%)
-20% bow range (was 30%
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^Evacuate^

#61
The reason of those kind of nerfs on deflect arrow/ud/vengeance are simple: we dont want unkillable killing machine like dagger/tank mage/tank like it was back in the days.Everyone was running those kind of combos and it was pretty annoying.

PS: IF we will implement mana pots,they will be like dragon one,for sure not some 300 mp instant pots.
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Easley

Quote from: ^Evacuate^ on October 14, 2014, 02:23:23 PM
The reason of those kind of nerfs on deflect arrow/ud/vengeance are simple: we dont want unkillable killing machine like dagger/tank mage/tank like it was back in the days.Everyone was running those kind go combos and it was pretty annoying.
Yeah it's reasonable, but it got opposite effect now instead. None using these combos ingame atm, I think I'm the only one with sps/tk sub in my ally (and I didnt make one because I wanted deflect arrow). It should be looked over and reworked a bit imo, hard to say exactly what to do with it but as I said, none is playing tank subs right now and it's archer-based server because of it
[url="http://youtu.be/T8GH3hJMxdE"]Dragon[/url]     [url="https://goo.gl/AXVctG"]Hellraiser 1[/url] & [url="https://youtu.be/gwU3imvk3AM"]Hellraiser 2[/url]     [url="https://youtu.be/27bOSHLoxDQ"]Ayrin[/url]

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trippledouble

Quote from: ^Evacuate^ on October 14, 2014, 02:23:23 PM
The reason of those kind of nerfs on deflect arrow/ud/vengeance are simple: we dont want unkillable killing machine like dagger/tank mage/tank like it was back in the days.Everyone was running those kind of combos and it was pretty annoying.

PS: IF we will implement mana pots,they will be like dragon one,for sure not some 300 mp instant pots.

And now you killed this combos and no1 plays them;d

About this mana 300mp instant was just an idea:p
The one and only Naiz

Mardun / Vash / SoBOtA

ExCiDiuM

Furesy

Quote from: Easley on October 14, 2014, 02:17:44 PM
lv4:
+40% arrows protection (as before)
-20% cast speed in robe (was 25%)
-12% attack speed with dagger (was 20%)
-6% attack speed with duals  (was 20%)
-20% bow range (was 30%
lol

Thanks.

Quote from: ^Evacuate^ on October 14, 2014, 02:23:23 PM
The reason of those kind of nerfs on deflect arrow/ud/vengeance are simple: we dont want unkillable killing machine like dagger/tank mage/tank like it was back in the days.Everyone was running those kind of combos and it was pretty annoying.

PS: IF we will implement mana pots,they will be like dragon one,for sure not some 300 mp instant pots.
I don't recall xx/tank ever being unkillable or overpowered in Interlude. The only combos that were OP were the mutant ones. But since mutants aren't possible here, I really don't see why deflect arrow would need a nerf.
Yes, when you were an archer, people who played with a /tank sub were more difficult to kill. But that's the entire point of subbing to a tank sub...

It seems you did some wrong things with the right intentions. I understand your reasoning behind it, but for me personally it ruins the whole idea behind DN subs and the whole "awesome" part of it: Fixing certain weaknesses of classes.
Noventa | ChoDeLaBite | Suicidal | Suicidalist | MadnessJr | LimitedEdition | Delevus | SuperSly | Sephize | Sevarious | NovaSphere

Forever
Furesy

^Evacuate^

the idea behind dn sub system is to be equal in dps and defense?i dont think so.Lets get the dagger example:a dagger should be a killing machine whit low pdef,adding to it a tank sub w/o any kind of nerf will let u running on heavy armor ( so you wont get any nerf on tanks skill ) and still be able to do sick dmg turning,as i said, into a unkillable deadly combo.We might have killed those kind of combos but at the same time we did revive others combo which were dead cause of tank subs.
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Furesy

Quote from: ^Evacuate^ on October 14, 2014, 02:51:15 PM
the idea behind dn sub system is to be equal in dps and defense?
No, it's combining 2 classes.

QuoteLets get the dagger example:a dagger should be a killing machine whit low pdef,adding to it a tank sub w/o any kind of nerf will let u running on heavy armor ( so you wont get any nerf on tanks skill ) and still be able to do sick dmg turning,as i said, into a unkillable deadly combo.
Dagger has never been an unkillable (let alone deadly combo) on DN since the C4 nerf. Dagger was one of the most underused classes on DN in Interlude... You hardly ever saw them on PvP. Only met TH/PP and TH/PAL in Oly. If there's one thing that has been ass-raped on DN since C3 it has been the dagger classes.

Quote
We might have killed those kind of combos but at the same time we did revive others combo which were dead cause of tank subs.
Perhaps... But it's a shame that one of the most versatile and fun class combo's is seemingly dead... lolz
During Interlude I played chars like SWS/EE, PR/WL, HE/WK, Necro/EE and TH/PP (on Nightmare 30x). The only char that had problems with xx/tank subs was the TH/PP. I feel you give too much credit to a class combo that (on paper) is an incredible combo but in reality falls very short on its potential.
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Forever
Furesy

^Evacuate^

Quote from: Furesy on October 14, 2014, 03:49:11 PM
No, it's combining 2 classes.
Dagger has never been an unkillable (let alone deadly combo) on DN since the C4 nerf. Dagger was one of the most underused classes on DN in Interlude... You hardly ever saw them on PvP. Only met TH/PP and TH/PAL in Oly. If there's one thing that has been ass-raped on DN since C3 it has been the dagger classes.
Perhaps... But it's a shame that one of the most versatile and fun class combo's is seemingly dead... lolz
During Interlude I played chars like SWS/EE, PR/WL, HE/WK, Necro/EE and TH/PP (on Nightmare 30x). The only char that had problems with xx/tank subs was the TH/PP. I feel you give too much credit to a class combo that (on paper) is an incredible combo but in reality falls very short on its potential.
you can't compare old IL and tara one,daggers here got their full power.You can scroll up the announcements post and you will see we finally found why they was so underpowered and ppls was crying that daggers dmg was low,we fix it like no1 did before (hi dragon server).
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Furesy

Quote from: ^Evacuate^ on October 14, 2014, 03:55:22 PM
you can't compare old IL and tara one,daggers here got their full power.You can scroll up the announcements post and you will see we finally found why they was so underpowered and ppls was crying that daggers dmg was low,we fix it like no1 did before (hi dragon server).
Oh that's pretty nice! In that case my previous argument is invalid :P
Noventa | ChoDeLaBite | Suicidal | Suicidalist | MadnessJr | LimitedEdition | Delevus | SuperSly | Sephize | Sevarious | NovaSphere

Forever
Furesy

UngO

Quote from: trippledouble on October 14, 2014, 10:48:10 AM
I've been talking about this, since server started. Bring back normal mana potions, mana herbs etc. Take back the stupid tank nerf.  Bring back normal deflect arrow.  UD and Deflect arrow should only give like 60% bonuses on light/robe and 100% on heavy. Delete these tattos for good and you have many ppl back, not even counting new ppl which will pretty much fly in here. We'd be back too for sure. Pretty much with way more than 1 party.

NOT TALKING ABOUT WIPE OR STH. JUST CHANGES.
PLS DONT BAN MY ANOTHER ACC TRACK
+1 and i guarantee ppl from dragon will come too
Nmx30:
9O21O___sor/pal (hero)
Tarx20:
Mia___he/wl bp/xy
Hellx25:
Anathema___ee/es
Hellx25 Fail Vol 2:
Helloween___se/bd

UngO

Quote from: ^Evacuate^ on October 14, 2014, 02:23:23 PM
The reason of those kind of nerfs on deflect arrow/ud/vengeance are simple: we dont want unkillable killing machine like dagger/tank mage/tank like it was back in the days.Everyone was running those kind of combos and it was pretty annoying.

PS: IF we will implement mana pots,they will be like dragon one,for sure not some 300 mp instant pots.
ok im totaly pissed of now and i tell u this u know total shit about it who u was on nm or dragon when u tell such lies?...on nmx30 we had tanks without restrictions and still me (9O21O) and Mohitos NE/PAL was only mage/tanks playing on whole server there was 80% of normal classic combos and maybe 20% of tank/nuker/archer combos so pls stop talk craps since u know rly nothing omg u repeat over and over same lies...this restrictions u made here guys took our freedom to choose what we wanna play not talking about this annoying tattoe system i rly tried help this server help new ppl etc but i rly lost joy to play here after 6 weeks.
Nmx30:
9O21O___sor/pal (hero)
Tarx20:
Mia___he/wl bp/xy
Hellx25:
Anathema___ee/es
Hellx25 Fail Vol 2:
Helloween___se/bd

Kybel

dunno who here cry how tanks are op ...

give back normal ud ....stop change skills how u want ....

we play normal l2 and not gm L2 xD...

when u start change smt on tara slowly ppl leaving ... xD ...
all start with pause of server and then with exp rate .... and we continue  to change skills ... dunno u wanna fuk all what work here ? XD