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Aden crashes

Started by iSpoil, October 16, 2015, 04:18:31 PM

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iSpoil

90% of time I go to aden either via Gk or via PvP death, game crashes. Something bout C++ error shows up.

Its damn annoying when you just died in pvp and you cant fight back coz crash gets you....

Alannah

report crashes / crit errors with the messages please
so we can debug it as it shows the error code
[url=http://support.dragon-network.net] Support [/url]

iSpoil

Aden Crash:


2015.10.18 12:13:33
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2931 MHz with 4087MB RAM
Video : AMD Radeon HD 6800 Series (1404)
PosCode : LS1:146783:25808:-2010 4/1

ReadFile failed: Count=146 BufferCount=324 Error=Operacja ukoÅ,,czona pomyÅ›lnie.

History:  <- ULinkerLoad::Serialize <- FCompactIndex<< <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- field_deco_T.Aden_grass.Aden_gardengrass02 <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- DrawSection <- StaticMesh=field_deco_S.Aden_grass.Aden_gardengrass03 SectionIndex=0 <- RenderStaticMesh <- StaticMesh=field_deco_S.Aden_grass.Aden_gardengrass03 Owner=24_18.StaticMeshActor1003 Instance=24_18.StaticMeshInstance2328 <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

iSpoil

Most common Aden shit for me, and it's only in Aden:

iSpoil

2015.10.20 16:46:36
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2931 MHz with 4087MB RAM
Video : AMD Radeon HD 6800 Series (1404)
PosCode : LS1:146783:25808:-2010 4/1

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -39 FArray <- FArray::Realloc <- -39*1 <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- Aden_tree_T.aden_castletree.adentreebark3 <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- DrawSection <- StaticMesh=Aden_tree_S.aden_castletree_A.aden_tree3A SectionIndex=1 <- RenderStaticMesh <- StaticMesh=Aden_tree_S.aden_castletree_A.aden_tree3A Owner=24_18.StaticMeshActor1360 Instance=None <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 153082706 FArray <- FArray::Realloc <- 76541353*2 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- FString<< <- UpdateWorld <-  <- MainLoopLoadObject <- (Shader Aden_tree_T.aden_mirrortree.aden_mirrortree_leaf01_1 13955933==13955933/16871977 14508704 1263) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap


iSpoil

2015.10.20 17:10:35
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2931 MHz with 4087MB RAM
Video : AMD Radeon HD 6800 Series (1404)
PosCode : LS1:146783:25808:-2010 4/1

Bad name index -56/303

=^TrackZero^=

Continue reporting in crashes in this section pleaase.
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