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Help with critical error....

Started by Worrya, November 17, 2015, 12:17:39 AM

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Worrya

2015.11.16 23:16:54
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 3999 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:-12787:122779:-3117 4/1

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 524288 FArray <- FArray::Realloc <- 524288*1 <- TArray<< <- TLazyArray::Load <- ATerrainInfo::UpdateVertices <- ATerrainInfo::UpdateVTGroup <- ATerrainInfo::PostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo 24_19.TerrainInfo0) <- ULevel::PostloadObjects <- ULevel::Load <- MapX=24 MapY=19 (-12817,122962,-3004) <- UGameEngine::LoadTeleportMap <- MovingTerrain <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Xarion

Quote from: Worrya on November 17, 2015, 12:17:39 AM
2015.11.16 23:16:54
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 3999 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:-12787:122779:-3117 4/1

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 524288 FArray <- FArray::Realloc <- 524288*1 <- TArray<< <- TLazyArray::Load <- ATerrainInfo::UpdateVertices <- ATerrainInfo::UpdateVTGroup <- ATerrainInfo::PostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo 24_19.TerrainInfo0) <- ULevel::PostloadObjects <- ULevel::Load <- MapX=24 MapY=19 (-12817,122962,-3004) <- UGameEngine::LoadTeleportMap <- MovingTerrain <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

we are working on all crit errors.

Thank you for report.
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