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Augmentation Bug

Started by Carlosytsejam, May 20, 2016, 08:33:55 AM

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Carlosytsejam

Hi there
Just wanted to share couple of augmentation bugs I found

1) Empower passive skill lvl10: it give just about 4 to 5% of magic attack, it should give a higher % like normal empower buff

2) Reflect damage active skill: this skill is reflecting 95% of the damaged received back to the enemy, yes you read right 95% and reuse time is just 1 sec

I want to ask any GM to check these 2 skills and report back any possible changes

Thanks

Alannah

#1
it's not bugged
Interlude scripts has it wrongly implemented, since there is no leak for IL files (which chronicle augments added in)
they even have it marked /* [BETA] */
all current values are correct, empo 10 active gives 50.95 matk
reflect damage: it has 3 lvls, lvl 3 gives {{p_damage_shield;20}} so 20% reflect, reuse delay is 6s with lock

as a notice i mention there is no m.crit rate limit on HB, just as on IL
so with all the modifiers (items, skills) you can go over 100% crit rate (well, you should be able)

in future updates, for balance purpose there is extension coming for m.crit, where we can adjust max crit rate and damage modifier
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Carlosytsejam

Thanks for your answer
Please check reflect because it is not 20% it is 95%
I tested yesterday and this was the result
Also can you please post what is the value that increase m attack the Empower passive skill that the the one I am talking about?
And wild magic passive and active value ?
Thanks

Easley

Quote from: ^Alannah^ on May 20, 2016, 11:02:00 AM
it's not bugged
Interlude scripts has it wrongly implemented, since there is no leak for IL files (which chronicle augments added in)
they even have it marked /* [BETA] */
all current values are correct, empo 10 active gives 50.95 matk
reflect damage: it has 3 lvls, lvl 3 gives {{p_damage_shield;20}} so 20% reflect, reuse delay is 6s with lock

as a notice i mention there is no m.crit rate limit on HB, just as on IL
so with all the modifiers (items, skills) you can go over 100% crit rate (well, you should be able)

in future updates, for balance purpose there is extension coming for m.crit, where we can adjust max crit rate and damage modifier
Well on Tarantula they had a modified multiplier for m.crit rate, even with all possible modifiers it was impossible to reach 100%, and from what I've tried here it's not even 50% m.crit rate with all my modifiers (didn't include active wm on my tries though) more like 33~%.
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Easley

Quote from: Easley on May 21, 2016, 12:39:56 PM
Well on Tarantula they had a modified multiplier for m.crit rate, even with all possible modifiers it was impossible to reach 100%, and from what I've tried here it's not even 50% m.crit rate with all my modifiers (didn't include active wm on my tries though) more like 33~%.
Any confirmation on this? I tried with active wm and passive wm and all possible modifiers now on SPS with max WIT stats and still wont get past 33%.
[url="http://youtu.be/T8GH3hJMxdE"]Dragon[/url]     [url="https://goo.gl/AXVctG"]Hellraiser 1[/url] & [url="https://youtu.be/gwU3imvk3AM"]Hellraiser 2[/url]     [url="https://youtu.be/27bOSHLoxDQ"]Ayrin[/url]

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