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[Balance] How would you boost archers in HB?

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[Balance] How would you boost archers in HB?

Started by =^TrackZero^=, July 09, 2016, 03:21:06 PM

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=^TrackZero^=

As in subject. How would you boost archers in HB to make them atractive to play with?

*Forum trolls, people who dont even play nor have intention to play, please refrein from posting.

Thanks
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Peorexo

Quote from: =^TrackZero^= on July 09, 2016, 03:21:06 PM
As in subject. How would you boost archers in HB to make them atractive to play with?

*Forum trolls, people who dont even play nor have intention to play, please refrein from posting.

Thanks
Srsly speaking, i'd not buff them directly as imo they were fine, the only issue there was too powerfull shield on tanks. Instead of thinking how to  rawly buff them, i'd consider making them scale better with correct party setup, maybe add GF real target enchant routes to get -pdef from there.
Honestly even the low time i played on my archer i couldnt disagree more about ppl crying about them, having 4k+patk and 2k+atk speed on kamael while hitting dynasty geared bp/tank for 1k-1.2k crits like 5 shots per second wasnt bad.
I believe i suggested somewhere earlier to reduce the shield power by 30% and rate by 15% globally on tanks (pvp only if there is a possibility to make it).

The big not class related problem with archer was the F*CKING mana potions, if u make ppl self recharge AND add mana potions on top of that, dont cry later on forum that archers are worse on pvp since mages (kings of dps) forgot to bring mana issues with them to combat field LOL

stanko

Quote from: =^TrackZero^= on July 09, 2016, 03:21:06 PM
As in subject. How would you boost archers in HB to make them atractive to play with?

*Forum trolls, people who dont even play nor have intention to play, please refrein from posting.

Thanks
Well probably by not banning people for no reason after they finally made archer pt to show others that there is nothing wrong with archers  ;)
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reddragonjr

#3
Quote from: =^TrackZero^= on July 09, 2016, 03:21:06 PM
As in subject. How would you boost archers in HB to make them atractive to play with?

*Forum trolls, people who dont even play nor have intention to play, please refrein from posting.

Thanks

Well Track on dragon and NM during HB archers were ok dealing big dmg and mages were dealing even more.The mages were strong like on hellraiser but with some extra dmg from custom sets.
We had 1 op archers pt always fighting with SG op mages pt and bouth sides won / lost many times cause the rest sides were paper archers / mages.
But I can't remember good what changes there were made.On attribute , pvp dmg reduction...been long time but for sure the nerfs were removed from stacking classes sub like he/gl , he/wl , he/th.


Kesy was playing with bow on his th/wk sh1t range against mages / archers but he was dealing nice dmg.Even Alex was playing with bow on his th/wl.

Maybe you know / remember cause on NM was the same.Think nm and dragon merged in GF if I remember good.

I know there was custom sets they added to some extra.But even with normal dyna sets you would deal good dmg since not all had at begin custom sets there was a difference but not so extra big.

I will go with the red part no other boost / nerfs fixes should be done leave mages strong as they are.
Let archer subs to use their stacking skills at their full potential except mastery skills ( working at full on every weapon cause that's why sub is made for...why to restrict it to % dmg for bow and full for other weapons ).Ex : like duelist spirit / focus attack / f.power how they work 100% on duals , spear , dagger should work 100% on bow to like it was on dragon.

But mastery nerfs should remain like he/pp he/wk etc. kinda not fair but they will remain paper :D or you chose w/e.
I know that mastery nerf was fixed in IL but no idea if it was removed in HB...but for sure in GF and now H5 they are removed.

P.S For sure I will play more dagger than archer cause I like switching dagger / bow more complex fight.
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Carlosytsejam

Here my opinion
Archers in general can do very well. Vs mages,  even mages/tanks (with the deflect arrow and UD/Vengasnese nerf) they do a lot of damage.
The real problem is archer vs tank with heavy... and this is the whole l2 concept this is how it should be. But in my opinion if you would like to balance it a bit and make more attractive archers as a class you could reduce P. def on heavy or the deflect arrow on heavy.

Thanks for considering doing something to improve the situation :D even that I never play as an archer



Funkeh

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geo1213

Quote from: =^TrackZero^= on July 09, 2016, 03:21:06 PM
As in subject. How would you boost archers in HB to make them atractive to play with?

*Forum trolls, people who dont even play nor have intention to play, please refrein from posting.

Thanks

Yea try balance the server now after 1.5k people left cause they were asking you to balance server and you were deleting their posts.

=^TrackZero^=

Quote from: geo1213 on July 11, 2016, 03:24:56 AM
Yea try balance the server now after 1.5k people left cause they were asking you to balance server and you were deleting their posts.
Firstly, you dont know yet why are we asking for balance.
Secondly, beside saying "BALANNCEE TEH GAME" write down your idea, else stay silence forever. And please dont tell me you posted it before, because you didnt.
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Peorexo

Quote from: reddragonjr on July 10, 2016, 01:03:55 AM

I didnt want to comment to make any more spam, but reading this kind of post make me realise just how many debils they are out there.
For your info duelist spirit was not nerfed with bow/dagger at all, focus attack was nerfed by half for sole reason to make it weaker than glad sub, without the nerf nobody would play he,th / glad because focus attack would be better with no need to enchant + more wl skills to make it even stronger.

The biggest point in making server balance is to not nerf to the oblivion dmg dealing classes, but to adjust the weaker ones so pvps are fun not like on dragon x15.

I'll say it again, archers HAD dmg it was there for them, but ppl need to take their head out of their asses and start playing like its Hellbound not freaking Interlude no-brainer.
The biggest issue for archers is mana potions and self recharge for mages, eot.

Considering the earlier fix for SOF to not allow stacking, now to get srs info about how fights are going we 'd need beta to check this out.

Easley

Quote from: Peorexo on July 09, 2016, 05:13:56 PM
Srsly speaking, i'd not buff them directly as imo they were fine, the only issue there was too powerfull shield on tanks. Instead of thinking how to  rawly buff them, i'd consider making them scale better with correct party setup, maybe add GF real target enchant routes to get -pdef from there.
Honestly even the low time i played on my archer i couldnt disagree more about ppl crying about them, having 4k+patk and 2k+atk speed on kamael while hitting dynasty geared bp/tank for 1k-1.2k crits like 5 shots per second wasnt bad.
I believe i suggested somewhere earlier to reduce the shield power by 30% and rate by 15% globally on tanks (pvp only if there is a possibility to make it).

The big not class related problem with archer was the F*CKING mana potions, if u make ppl self recharge AND add mana potions on top of that, dont cry later on forum that archers are worse on pvp since mages (kings of dps) forgot to bring mana issues with them to combat field LOL
Totally agreeing with everything in this post! I would like the self recharge gone and prefer if the mana pots weren't around aswell tbh. The problem with archers will most likely be solved if you take a look into changing deflect arrow or even remove the bow resistance from it and keep crossbow resist (which imo would make more sense than nerfing shield def/power since it affects alot more than just archer damage).
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pmkaboo

Quote from: Easley on July 11, 2016, 02:05:19 PM
Totally agreeing with everything in this post! I would like the self recharge gone and prefer if the mana pots weren't around aswell tbh. The problem with archers will most likely be solved if you take a look into changing deflect arrow or even remove the bow resistance from it and keep crossbow resist (which imo would make more sense than nerfing shield def/power since it affects alot more than just archer damage).

if recharge is causing problems then it should just be disabled for non healer classes while in pvp combat.

Peorexo

Quote from: pmkaboo on July 11, 2016, 08:51:29 PM
if recharge is causing problems then it should just be disabled for non healer classes while in pvp combat.
just make it work like official , NO for self-recharge and delete this mana potion shit