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[CRITICAL ERROR REPORT]

Started by Xarion, November 18, 2015, 03:48:26 PM

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NunoPitbull

2015.11.27 16:53:50
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5900)
PosCode : LS1:118740:204589:-3012 4/1

General protection fault!

History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- field_deco_T.innadrilstone.innadestone02 <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- DrawSection <- StaticMesh=field_deco_S.innadril_stone.innastone07 SectionIndex=1 <- RenderStaticMesh <- StaticMesh=field_deco_S.innadril_stone.innastone07 Owner=23_24.StaticMeshActor1476 Instance=23_24.StaticMeshInstance8907 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad109 18128937)) <- TagName <- FPropertyTag<< <- (After Diffuse) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Diffuse[-1]) <- UObject::Serialize <- (Shader field_deco_T.innadril_grass.inna_grass_03_1) <- LoadObject <- (Shader field_deco_T.innadril_grass.inna_grass_03_1 18128937==18128937/24199672 17067905 1249) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Soeing from a fortress

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stanko

2015.11.28 15:09:06
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3114 MHz with 2047MB RAM
Video : ATI Radeon HD 4600 Series  (1077)
PosCode : LS1:43803:-47791:-796 4/1

General protection fault!

History: UStruct::SerializeBin <- (Class Engine.BeamEmitter HitActors[0]) <- UObject::Serialize <- (BeamEmitter 20_17.BeamEmitter112) <- ObjectTestReach <- (BeamEmitter 20_17.BeamEmitter112) <- UStruct::SerializeBin <- (Class LineageEffect.m_u052_recharge_ta Emitters[0]) <- UObject::Serialize <- (m_u052_recharge_ta 20_17.m_u052_recharge_ta76) <- AActor::Serialize <- ObjectTestReach <- (m_u052_recharge_ta 20_17.m_u052_recharge_ta76) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 20_17.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

teleport rune to giran
Bajchos  Eon  plavusha

https://youtu.be/WLnwxNHJ7bA
https://youtu.be/IpDxIT8OyQM
https://youtu.be/dXtZ8UNmMts
https://youtu.be/NZEI5WUv2_o

stanko

2015.11.28 17:33:03
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3114 MHz with 2047MB RAM
Video : ATI Radeon HD 4600 Series  (1077)
PosCode : LS1:113514:133013:-2921 4/1

ReadFile beyond EOF 7707648+1/17908640

History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- UStaticMesh::GetNumCollisionNodes <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 23_22.StaticMeshActor692 Name=dstone_05 End[35046.578125 ,-50878.535156, 6441.011719] Start[113549.617188 ,132807.718750, -2875.381104] Extent[0.000000 ,0.000000, 0.000000] <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- RenderSunFalre <- RenderSunFlare <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

serious memory leak xD
Bajchos  Eon  plavusha

https://youtu.be/WLnwxNHJ7bA
https://youtu.be/IpDxIT8OyQM
https://youtu.be/dXtZ8UNmMts
https://youtu.be/NZEI5WUv2_o

Zidkon

Teleporting from Goddard to Giran, and logged back on Goddard warehouse.

2015.11.28 14:58:57
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3322 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 560  (5306)
PosCode : LS1:147950:-55256:-2734 6/1

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 6DEE0000 2847924 FArray <- FArray::Realloc <- 79109*36 <- UTerrainSector::GenerateTriangles <- ATerrainInfo::SWUpdateTriangles <- ATerrainInfo::SWUpdate <- UGameEngine::FinishLoadTeleportMap <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop


NunoPitbull

Critical...again... clicking....B...xD

2015.11.29 03:16:09
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5900)
PosCode : LS1:146928:25874:-2013 4/1

CreateTexture failed(8007000E).
Texture (Param:USize=1024,VSize=1024,NumMips=1,FirstMip=0,D3DFormat=21,Texture=6edad0c

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Transient.L2ColorModifier79 <- UCanvas::DrawTile <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCTextureCtrl::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Watch my DN Videos @ https://www.youtube.com/playlist?list=PLv5j4v3iXRu4_tUU2rtBM8coghoTjQUtR

Subscribe for more and be updated: https://www.youtube.com/user/NunoPitbull?sub_confirmation=1

If you want drop me on PM some nice songs 4nextvid

NunoPitbull

Quote from: NunoPitbull on November 29, 2015, 04:16:46 AM
Critical...again... clicking....B...xD

2015.11.29 03:16:09
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5900)
PosCode : LS1:146928:25874:-2013 4/1

CreateTexture failed(8007000E).
Texture (Param:USize=1024,VSize=1024,NumMips=1,FirstMip=0,D3DFormat=21,Texture=6edad0c

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Transient.L2ColorModifier79 <- UCanvas::DrawTile <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCTextureCtrl::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

2015.12.2 21:59:04
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5906)
PosCode : LS1:-4740:255822:-3140 4/1

CreateTexture failed(8007000E).
Texture (Param:USize=1024,VSize=1024,NumMips=1,FirstMip=0,D3DFormat=21,Texture=6d4fdfcc

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Transient.L2ColorModifier8 <- UCanvas::DrawTile <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCTextureCtrl::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Once again...clicking on alt+B (B for me)

Watch my DN Videos @ https://www.youtube.com/playlist?list=PLv5j4v3iXRu4_tUU2rtBM8coghoTjQUtR

Subscribe for more and be updated: https://www.youtube.com/user/NunoPitbull?sub_confirmation=1

If you want drop me on PM some nice songs 4nextvid

Nickelback

2015.12.12 18:44:21
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 2496 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 870M  (5850)
PosCode : LS1:81227:146906:-3533 8/1

IDirect3DVertexBuffer9::Lock failed(D3DERR_OUTOFVIDEOMEMORY).

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance::DrawSection <- Pawn=21_16.FDwarf65 MeshInstance=Dwarf.SkeletalMeshInstance12060 MeshName=Dwarf.FDwarf_m005_m00_bh BodyPart=28 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Dragon x15

N1ckelback - Adventurer / Dreadnought
xLANAx - Mystic Muse / Eva's Saint
Galherd - Saggitarius / Phoenix Knight
Nadyane - Trickster / Doombringer

Hellraiser x25

Nickel - Soultaker / Phoenix Knight

smellmyballz

2015.12.31 15:44:50
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 2561 MHz with 1023MB RAM
Video : ATI Mobility Radeon HD 5650 (6099)
PosCode : LS1:156747:158954:-3335 4/1

General protection fault!

History: NCGDevice::NextStringWithWidth <- UTextListBoxHandle::execAddString <- UObject::ProcessEvent <- (ChatWnd Transient.ChatWnd0, Function Interface.ChatWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NCChatWnd::AddChatMessage <- NCConsole::AddSystemMessage <- NSystemMessageManager::EndSystemMessageParam <- NConsoleWnd::EndSystemMessageParam <- TEXT("SystemMessagePacket") <- UNetworkHandler::Tick <- Function Name=L2FriendListPac <- UGameEngine::Tick <- UpdateWorld <- MainLoop


Vargine

2016.1.21 19:10:13
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3080 MHz with 4095MB RAM
Video : AMD Radeon HD 7900 Series (1429)
PosCode : LS1:14090:213208:-9357 8/1

General protection fault!

History: FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=21_16.MMagic15 MeshInstance=Magic.SkeletalMeshInstance2625 MeshName=Magic.MMagic_m009_u BodyPart=10 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Pround AoD member

P0lmrok - OL/WC  -  Top 1 (Retired)
Terminate - SK/BD - Top 1 (Retired)
Terminat - BP/WK - Quite Top (Retired)

Quality > Quantity

Fak Ju pica diktator .!. ju łil not łin cziter

MegaZord

2016.1.23 20:12:03
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3093 MHz with 4095MB RAM
Video : AMD Radeon R7 200 Series (1404)
PosCode : LS1:24580:-49103:-1301 4/1

Assertion failed: st.pSrcTerrainInfo [File:.\UnGameSW.cpp] [Line: 586]

History: GetTerrainInfo <- X=20 Y=16 PX=21 PY=16 GX=20 GY=16 <- Shift_Terrain <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Dragon x15:
Angels Of Death Clan
Zordy - Cardinal/Phoenix Knight - retired
ZordII - Arcana Lord/Cardinal - active
Robin - Elemental Master/Mystic Muse - retired
Hellraiser x25:
Alastor - Cardinal/Phoenix Knight - retired
Zordinia - Sword Muse/Mystic Muse - retired

stanko

Quote from: MegaZord on January 23, 2016, 08:12:24 PM
2016.1.23 20:12:03
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3093 MHz with 4095MB RAM
Video : AMD Radeon R7 200 Series (1404)
PosCode : LS1:24580:-49103:-1301 4/1

Assertion failed: st.pSrcTerrainInfo [File:.\UnGameSW.cpp] [Line: 586]

History: GetTerrainInfo <- X=20 Y=16 PX=21 PY=16 GX=20 GY=16 <- Shift_Terrain <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
i think this one is related to your pc bro :/
Bajchos  Eon  plavusha

https://youtu.be/WLnwxNHJ7bA
https://youtu.be/IpDxIT8OyQM
https://youtu.be/dXtZ8UNmMts
https://youtu.be/NZEI5WUv2_o

GhostSlayer

Quote from: stanko on January 23, 2016, 08:19:29 PM
i think this one is related to your pc bro :/
gotta agree on this...

https://www.youtube.com/channel/UCH4SUH38yLSH__KXrzmwLXQ

https://www.twitch.tv/balanortv