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Archive => Hellbound - Ayrin x75 [sub-stack] - ONLINE 150+ => Obsolete => Guides => Topic started by: Clonage on June 19, 2017, 12:36:48 AM

Title: Tips for Interlude players / Info on most class combos.
Post by: Clonage on June 19, 2017, 12:36:48 AM
For returning/new Interlude players:

TL;DR - Just fuking read.

Song of Wind storm and Chant of Protection were added in Kamael/Hellbound chronicle to balance out fighters damage. If you played an archer in interlude and you're thinking on making an Archer in HB please have in mind that Archers are the most dependent DPS class which means you CANNOT play alone. You will need other people to support you. Stuff that other characters do to help you deal more damage: Most important Debuff is Real Target from Trickster. Other usefull debuffs: Steal Divinity from Soulhound(RNG based, pray it takes a p def buff or windstorm), Hex Spell or Cubics, Violent Temper from Zerker(does NOT stack with Hex, better version of Hex, higher land rate and takes cast speed from target aswell), Shield Block from Prophet, Bishop or Shilien elder. Attack speed Buffs: Warrior Ability Haste, fighters will(only activates if you hit with melee weapon), Flame Icon and Counter Rapid shot(has minimum damage to proc, arround 30 or 50. Hit the SR with feline queen + shots or with C grade fists+SA haste+shots).
Archers are NOT bad. They just need a bit teamwork to be effective.

Learn how attribute system works! It's the easiest formula in game X-Y=Z%DMG increase. Just because you have 10 30 or 60 resist does not mean you will take less damage! Enchanting a physical skill on attribute will make that skill use the attr from your weapon. Most magical skills have 20 base attribute which means you don't need to enchant your nuke to +1 to activate you weapons attr on the skill. Damage is increased(or not) depending on your attr attack vs targets attr defense. Damage increase is NOT linear: http://www.lineage2universe.com/images/attribute-system/attribute-system-breakpoints-pre-freya.png
Also if you are a nuker you will need to enchant nukes or they will be resisted(half damage) all the time because of level difference(Magic level of skill vs target level). This also is applied to Recharge.

If you are a nuker/summoner NEVER play as summoner stats, your summon will steal 80% of your weapons attribute.

Get Protection of Rune and Protection of Elemental ASAP!

For more info on attribute system read: http://www.lineage2universe.com/articles/lineage2-attribute-system/
___________________



Archers
--------------------

HE/Glad - Versatile. Can be used as Archer or Glad. You can switch playstyles during pvp and complement that playstyle with buffs from the other class. Glad will gain Blessing of Saggitarius -20% skill re-use, HE will gain War Cry and Duelist Spirit(Enchant type 2 Power Increases general/skill attack damage when in PVP up to 25% at +30). Vs tanks you might want to use duals.
HE/Warlord - Also pretty versatile. More PvE Oriented, his damage is insane in PvE with Bow + Detect Weakness buffs. Also Focus attack gives 15% critical damage to all weapons(Pole 30%). When it comes to PvP i haven't compared dmg between HE/WL & HE/Glad so i can't say which one hits harder in PvP but HE/WL hits hard :D.
Trick/Zerk - One of the best characters in game. Windstorm has xbow resist now, dmg was reduced but this character brings alot of utility to a party: Debuffs, prahnah, self defense abilities, stun, disarms, etc. Must have in archer party!
SR/SWS - Same as trick/zerk, 2 much utility to skip. Counter rapid shot and Defensive songs will make your party alot harder to kill.
Trick/Slh - Less party utility and totally different skill set. If you play trick/slh as archer you will love stealing buffs from other fighters! If you like to kill your enemies slowly you can play as mage. Blink in, Steal divinity, blink out, repeat untill your target bsoes or rages in shout. ecks dee

HE/Pal - Brings utility to self/party(Flame icon, Shield of Faith, ...).
PR/xx - SK(increased critical dmg with pain of shilen), PS(just because of mass cubic, usefull in fighter pt, need to enchant on + power tho) or BD(there's better classes to combo with BD).
SR/TK - Not much to say. Brings some utility to party and to yourself. UDs, Counter rapid shot.

HE/WK - Only gives you Transfer pain and cat buff. Let bishop go WK or box buffer/wk. Weapon Mastery does not give P atk and Armor mastery doesnt give cast/atk speed.
HE/PP - Olympiad character, nothing special tbh...
___________________



Melee
-------------------

Zerk/trick - stun stun stun utility bla bla bla prahnah.
Zerk/slh - Stun stun stun mass paralyse, steals buffs bla bla bla.
AW/SK -  Cancel and debuff fiesta + uber damagez
Glad/HE - Stated above in archer section.
TH/WL or Glad - High HP high dps. Kinda like a Bruiser. TH is probably best sub for WL when it comes to making trains. Why? Critical Chance, Critical Damage and boost attack speed passive + dash.

TY/DE - PvE Monster, Played better as tyrant. Frenzy gives 30% p atk with fists. Not so good for open world PvP, but if you are allowed to turn on skills + barrier GG.
PW/TK - High dmg High survivability.
Th/pal - Good especially if you are the only paladin in party.
Pal/WL - Tanky as hell but low dps. Pretty good for CC, lack movement speed outside of AI or Flame icon.
PW/SWS - Good in oly. Good for small/ganking groups. There's better sws combos tho.
SK/BD - Tbh super underestimated character, CC Cancel(TOD + Touch of Shilen) Debuff fiesta. Medusa land rate is high and low cd. But probably only usable in melee pt since 80%+(? random number) characters in substack are ranged.
Glad/pal - Not so bad not so good. Classes dont synergize very well, but paladin always adds good utility and self defense buffs.

PR/BD - okish in archer party if there's only sr sws, 1 trick and 1 HE/xx.
AW/BD - Not sure what to say about this one...
TH, Glad, Pal/PP - Really strong oly char but only before everyone starts to get level 80 enchanter transformation for CoV.
TK/sws - Oly char. Meh outside oly. Low dps High survivability. Other combos can provide the same as tk/sws but better.
aw/ps - Probably best melee/summoner. Mass cubic stronk vs other fighters and summon hits hard af.
____________________



Mages
--------------------
Sh/sk - Hits hard, good for high burst, aoe cancel hmmm yummy.
Sps/tk - Hits fast and crits alot + tank skills. Eva's will nice vs mages.
Necro/tank - Well... Tank skills + tp and it nukes so yea. Best tank ingame imo. Even from all the fighter classes.
sorc/wk - Best sorc combo imo. Strong utility. If target is on Ud's you still have work to do, banes, cancel etc.

Sorc/Pal - Good overall. There's better nuker/tank combos imo.
sps/es - Cancel bot.
sh/ps - Hits hard but uses insane amount of mana, Arcane power, Arcane agility, Empowering Echo all increase mana cost of skills... Prepare atleast 2 ee just for you. Kappa or Not Kappa?

Necro/pp - Really good for 1v1s. Necro in general is a good mage to have atleast 1 in a clan. For mass pvp it helps with mass banes and for PvE Day of Doom is insane to help fighters kill raids(-50% pdef). Awesome for burning mana(Gloom).
Necro/bp - Same as above.
PS/SK
- meh. Weaker version of necro/tank.

interlude style
sps ee - Good for PvE. Jack of all trades master of none.
sps sws - if no1 wants to play sws ee, better then not having SWS in party.
sh bd - if no1 wants to play bd se, better then not having BD in party.
_____________________



Supports
--------------------
OL/WC - Huge utility. Chant protection is important vs fighters(wc). Debuffs, CC, walking cp potion, buffs, CoV -Penalty. Must have in any PvE/PvP Group.
Bp/Pal - Really good for fighter pt. Also Ok for mage.
Bp/Wk - Also really good for fighter pt. Best (solo)BP for mage party, arcane agility, transfer pain and smart cubic ftw.
EE/ES- Most important support for mages. Recharge + Buffs + Unicorn + mana burn. And if you have another recharger/summoner in party you can recharge each other to create mana. Top oly char.
Bard/Oracle(sws/ee & bd/se) - So much utility, mana burn and mana bank for party.

SE/PS - Good in fighter partys. Best solo farmer from all the support/summoners.
EE/TK & SE/SK - If you want to play mage support and hate archers this is pretty nice to play :P

BP/Necro - There's very few situations where this combo is "good". If you are a solo player/play with small group or if your Mage CP wants a 2nd bp AND necro utility at the same time or if your clan really needs a necro.
pp/wk - Box / Oly char.
____________________

Forget about mutants not worth to play for PvP. Unless its something for PvE.

There's still some niche combos out there that are probably worth playing if it fits your playstyle. But in most hands it will most likely suck.

If you have any good tips pls reply so i can add :D
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Jardiro on June 19, 2017, 12:50:42 AM
Quote from: Clonage on June 19, 2017, 12:36:48 AM

HE/Glad - Versatile. Can be used as Archer or Glad. You can switch playstyles during pvp and use skills of both classes.
What a surprise! Kappa
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Picksy on June 19, 2017, 01:27:44 AM
Nice lol ! I hope this helps the people that have Arena server in their mind and think they can come here to do mutants.
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Clonage on June 19, 2017, 01:32:59 AM
Quote from: Picksy on June 19, 2017, 01:27:44 AM
Nice lol ! I hope this helps the people that have Arena server in their mind and think they can come here to do mutants.

Oh forgot to post about that!
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Clonage on June 19, 2017, 01:42:33 AM
Quote from: Jardiro on June 19, 2017, 12:50:42 AM
What a surprise! Kappa

Fixed
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Naiz on June 19, 2017, 09:55:02 AM
Nice one. TL;DR sucked tho :d
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: qash on June 19, 2017, 10:20:20 AM
Thanks!

Can i please for more information about class sps/es
And how looks necro comparing to lets say  sps with sub.
What about dmg? Is he weaker or not?
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Lamb on June 19, 2017, 11:46:14 AM
necro mage master race!
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: 5431 on June 19, 2017, 01:33:14 PM
Quote from: qash on June 19, 2017, 10:20:20 AM
Thanks!

Can i please for more information about class sps/es
And how looks necro comparing to lets say  sps with sub.
What about dmg? Is he weaker or not?
actually from end game nukers, my favorites dps nukers are summoners. Don't agree that sh/ps is consuming to much mana, it all depend from user and way you play it. To start with, main goal of those nukers it's to drop enemy by one simple combo, sh will use vortex+slug, sps can go to holy skills or stay also with slug. Those summoners advantage is arcane agility which let them spam with those skills. Using both kind of attribute on this chars make them real beasts on pvp in right hands. About consuming mana on sh ps, just go on cost enchant on death spike, use body to mind, also sh require much more skills enchant
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: d4rknessqq on June 19, 2017, 03:24:26 PM
envy just tell me why sh/bd are bad in pt mana ? sh don't make good dmg ? what !!
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: qash on June 19, 2017, 03:33:32 PM
Quote from: d4rknessqq on June 19, 2017, 03:24:26 PM
envy just tell me why sh/bd are bad in pt mana ? sh don't make good dmg ? what !!

Just imagine situation, your cp is in fight vs fear cp.

Vs your party is setup of burners
Ee/es
Ee/sws
Bd/se
+bishops

How u want to survive without mana?
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: d4rknessqq on June 19, 2017, 03:39:57 PM
im asking about sh/bd on mage pt i want to know how it's bad let's say you already have sws/ee ee/es domi/war x2bp's rest are nukes one of nukes are are sh/bd
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: qash on June 19, 2017, 03:49:12 PM
Quote from: d4rknessqq on June 19, 2017, 03:39:57 PM
im asking

I hope it will help you decide what's better for your game play and future exist of ur cp
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: d4rknessqq on June 19, 2017, 03:56:59 PM
Quote from: d4rknessqq on June 19, 2017, 03:39:57 PM
im asking about sh/bd on mage pt i want to know how it's bad let's say you already have sws/ee ee/es domi/war x2bp's rest are nukes one of nukes are are sh/bd
!!
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Jardiro on June 19, 2017, 04:01:14 PM
Quote from: d4rknessqq on June 19, 2017, 03:39:57 PM
im asking about sh/bd on mage pt i want to know how it's bad let's say you already have sws/ee ee/es domi/war x2bp's rest are nukes one of nukes are are sh/bd
We had sh/bd, sps/sws in our party on HR1 but ee/es could do selfrecharge so i managed to handle it, but now without selfrecharge its impossible i guess. he uses mana for dancing, and its also 1 less elder and since 3 nukers in party are enough to kill anyone, I think sh/bd is worse but still u can make it if u dont want to play elder...
or smth like that
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Picksy on June 19, 2017, 04:05:36 PM
Quote from: Jardiro on June 19, 2017, 04:01:14 PM
We had sh/bd, sps/sws in our party on HR1 but ee/es could do selfrecharge so i managed to handle it, but now without selfrecharge its impossible i guess. he uses mana for dancing, and its also 1 less elder and since 3 nukers in party are enough to kill anyone, I think sh/bd is worse but still u can make it if u dont want to play elder...
or smth like that
+1
You can still do sh/bd to prevent forcing someone to play bd/se . However, with this sh/bd you will probably have to get ee/es, sws/ee and one more recharger with 1 more ee/es or simply one ee/tk for example ! In a mage pt its highly recommended you get 3 rechargers, thats my point.
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: d4rknessqq on June 19, 2017, 04:28:11 PM
Quote from: Jardiro on June 19, 2017, 04:01:14 PM
We had sh/bd, sps/sws in our party on HR1 but ee/es could do selfrecharge so i managed to handle it, but now without selfrecharge its impossible i guess. he uses mana for dancing, and its also 1 less elder and since 3 nukers in party are enough to kill anyone, I think sh/bd is worse but still u can make it if u dont want to play elder...
or smth like that
the mana is not issue . problem is that with 3nukes it's not enough dps cuz i know that i can't make nukes like ira was killing ppl 1shots i really don't know what's his secret first time in my l2 life saw sh/sk hit like that
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Jardiro on June 19, 2017, 04:39:07 PM
echo, arcane, atr from weap and spells and noobz enemies.
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: qash on June 19, 2017, 04:43:15 PM
Quote from: d4rknessqq on June 19, 2017, 04:28:11 PM
the mana is not issue . problem is that with 3nukes it's not enough dps cuz i know that i can't make nukes like ira was killing ppl 1shots i really don't know what's his secret first time in my l2 life saw sh/sk hit like that
Helbound is the answare :)
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Jardiro on June 19, 2017, 05:09:52 PM
http://www.lineage2universe.com/images/attribute-system/attribute-system-breakpoints-pre-freya.png
surrender to wind +30 = -50 or -60 resist
hurricane +30 = -50 resist
vortex = -20 resist
crusher +15 = +50 atr atk
weapon = 150 atr atk
idk if those numbers are fully correct

sps with hydro+16 or smth like that, +15crusher and vortex, with valakas was just changing targets after hydro-vortex-crusher, killing nearly anyone

Title: Re: Tips for Interlude players / Info on most class combos.
Post by: stanko on June 19, 2017, 05:58:17 PM
Quote from: Picksy on June 19, 2017, 04:05:36 PM
+1
You can still do sh/bd to prevent forcing someone to play bd/se . However, with this sh/bd you will probably have to get ee/es, sws/ee and one more recharger with 1 more ee/es or simply one ee/tk for example ! In a mage pt its highly recommended you get 3 rechargers, thats my point.
I don't know why people have this opinion that person who plays support is forced to do so  :D
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Naiz on June 19, 2017, 06:01:24 PM
Quote from: stanko on June 19, 2017, 05:58:17 PM
I don't know why people have this opinion that person who plays support is forced to do so  :D

I think he ment se/bd. I agree that all supports are fun, but bd/se seems like a pain to me. Never played it tho:p
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Peorexo on June 19, 2017, 06:03:55 PM
Quote from: Jardiro on June 19, 2017, 05:09:52 PM
http://www.lineage2universe.com/images/attribute-system/attribute-system-breakpoints-pre-freya.png
surrender to wind +30 = -50 or -60 resist
hurricane +30 = -50 resist
vortex = -20 resist
crusher +15 = +50 atr atk
weapon = 150 atr atk
idk if those numbers are fully correct

sps with hydro+16 or smth like that, +15crusher and vortex, with valakas was just changing targets after hydro-vortex-crusher, killing nearly anyone
from my calculation done on beta HR1 im not sure but it was possible to reach something around 400 wind element in total. Althought the real number available all the time if properly assisted was around 330~, so a chance for 300 breakpoint existed (and yeah the dmg from 300 breakpoints existed as well :D)
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: stanko on June 19, 2017, 06:20:50 PM
Quote from: Naiz on June 19, 2017, 06:01:24 PM
I think he ment se/bd. I agree that all supports are fun, but bd/se seems like a pain to me. Never played it tho:p
Downside of this char might be low casting speed and bad heals, however there are so many other funny skills on this char to be used and it's viable in any party as well :P
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: qash on June 19, 2017, 06:48:09 PM
Quote from: qash on June 19, 2017, 10:20:20 AM
Thanks!

Can i please for more information about class sps/es
And how looks necro comparing to lets say  sps with sub.
What about dmg? Is he weaker or not?
Bump
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Clonage on June 19, 2017, 07:07:07 PM
Quote from: qash on June 19, 2017, 10:20:20 AM
Thanks!

Can i please for more information about class sps/es
And how looks necro comparing to lets say  sps with sub.
What about dmg? Is he weaker or not?

There's not much to say about sps/es. Most people play nuker summoners as damage spammers... When tbh they shouldnt. In DN you can already increase your cast speed by alot only with DN tattoos and CHP that's why in most cases i prefer mage tank. But srsly it comes up to what you want to play or what your group needs. If you are gonna sub summoner as a nuker its because:
1 - You want faster cooldowns in case of Sorc and Sps for Cancel.
2 - Utility when people press PT uds etc. You can cancel faster, banes, curse, w/e. Dont waste mana when you see 300 dmg.
3 - Balanced defense vs magic and physical damage, Transfer pain.
4 - Smart Cubic.

Nuker summoners dont gain any boost in raw damage. Weapon mastery doesn't stack. Altho they gain some cast speed passive, too lazy to search for name, i think its 3rd class skill.

Necro vs sps? Totally different skill set and should be played differently depending on party composition. Necro IMO is better played as a tank & disrupter mind set.
Necros damage is low pre Hellbound island because of no access to dark stones. After that it's pretty much the same. Altho necros skill cap is higher then any other "nuker". Positioning, what to curse, order of skills, when to nuke, when to curse, you get it. Or face roll, it might work.

Quote from: 5431 on June 19, 2017, 01:33:14 PM
actually from end game nukers, my favorites dps nukers are summoners. Don't agree that sh/ps is consuming to much mana, it all depend from user and way you play it. To start with, main goal of those nukers it's to drop enemy by one simple combo, sh will use vortex+slug, sps can go to holy skills or stay also with slug. Those summoners advantage is arcane agility which let them spam with those skills. Using both kind of attribute on this chars make them real beasts on pvp in right hands. About consuming mana on sh ps, just go on cost enchant on death spike, use body to mind, also sh require much more skills enchant
I really hope you are trolling me.

Quote from: Jardiro on June 19, 2017, 05:09:52 PM
http://www.lineage2universe.com/images/attribute-system/attribute-system-breakpoints-pre-freya.png
hurricane +30 = -50 resist
Both element attack and decrease resistance are 30. Nerfed :|

Quote from: d4rknessqq on June 19, 2017, 03:24:26 PM
envy just tell me why sh/bd are bad in pt mana ? sh don't make good dmg ? what !!

Well for CP it's not optimal. It has nothing to do with damage but with the Syner.gy from all slots in CP. You can make bd sh work kinda like picksy said. You can even make sps sws and bd sh work but other slots will not be optimal aswell. In substack mana damage is as high as hp damage. Actually it's 10x easier to win mage vs mage by damaging mana instead of HP. You can Have 1~2nukers in party and rest supports and you will most likely win. Inb4 since i dont know your nuker subs You might want to take a look at skills like Shield of Faith and Prahnah. Also in any PvP servers mana pots are OP. If you didnt have mana pots in interlude PvP servers you would also win 9v9 with only 1~2 nukers :) It's how the game works. Now since you dont only play vs mages you have to balance out Mana damage and HP damge. Probably your party doesnt have any type of mana managment skill/knowledge since you never had to develop/think about this stuff.
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Jardiro on June 19, 2017, 07:22:33 PM
Quote from: Clonage on June 19, 2017, 07:07:07 PM
Probably your party doesnt have any type of mana managment skill/knowledge since you never had to develop/think about this stuff.
Soft way of saying "u suck"
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: d4rknessqq on June 19, 2017, 07:32:36 PM
on interlude servers i played low rate sevrer without mp potion with full support pt mana never was issue cuz there no hb skills-attri it was simple rush kate full asssist mp burn
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Peorexo on June 19, 2017, 07:48:36 PM
Quote from: d4rknessqq on June 19, 2017, 07:32:36 PM
on interlude servers i played low rate sevrer without mp potion with full support pt mana never was issue cuz there no hb skills-attri it was simple rush kate full asssist mp burn
element on Hb doesnt really matter unless enemies are coordinated for lowering a concrete element, and thats coming from a guy with 15k+ matk +30 skills, coordinated party towards wind element hitting for 500 normals againts sixytouch (ee/es without tp), with that SPS will hit for 200, this is like 0 dmg from mages when u play correctly
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Vexim on June 19, 2017, 07:53:48 PM
You know what? When there are mana pots (that dont decrease stats) you can make mage pt work even with just 1 elder (ee/es) and 5 dds (yea, even sps/sws and sh/bd),tho its harder, requires special mind set and "skill". Such pt will loose to mage pt with 3 elders after a hard fight ("high skill" on both sides), but when it is "high skill" vs "medium skill" u can kinda pwn that pt with 3 elders in rly short time.
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Picksy on June 19, 2017, 08:39:47 PM
Quote from: stanko on June 19, 2017, 05:58:17 PM
I don't know why people have this opinion that person who plays support is forced to do so  :D
I meant only bd/se ! All other supports are usually easier to find but. Its super hard to find someone who would prefer going bd/se than going other supports. I personally like every support but the bd/se I would only play if I really had to (which btw is likely to happen this server if we don't find some other solution xD)
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: 20shizuo on June 19, 2017, 09:11:24 PM
Quote from: Clonage on June 19, 2017, 12:36:48 AM

For more info on attribute system read: http://www.lineage2universe.com/articles/lineage2-attribute-system/
___________________


in this link attr shows 300 attr point while you can get 170 max on weap ? how is that ?
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Morel on June 19, 2017, 09:14:18 PM
Quote from: 20shizuo on June 19, 2017, 09:11:24 PM
in this link attr shows 300 attr point while you can get 170 max on weap ? how is that ?

Quote from: Jardiro on June 19, 2017, 05:09:52 PM
http://www.lineage2universe.com/images/attribute-system/attribute-system-breakpoints-pre-freya.png
surrender to wind +30 = -50 or -60 resist
hurricane +30 = -50 resist
vortex = -20 resist
crusher +15 = +50 atr atk
weapon = 150 atr atk
idk if those numbers are fully correct

sps with hydro+16 or smth like that, +15crusher and vortex, with valakas was just changing targets after hydro-vortex-crusher, killing nearly anyone

150 weapon + debuffs on you enemy
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: 20shizuo on June 19, 2017, 09:55:21 PM
so you can get that number only if you have full skills ++ and your enemy have 0 ressist  and a grad armor ?
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Peorexo on June 19, 2017, 09:59:12 PM
Quote from: 20shizuo on June 19, 2017, 09:55:21 PM
so you can get that number only if you have full skills ++ and your enemy have 0 ressist  and a grad armor ?
you can get 300 if enemy has 1 part and full buff, if ur maxed out but thats highly unlikely :)
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: 20shizuo on June 19, 2017, 10:09:16 PM
Quote from: Peorexo on June 19, 2017, 09:59:12 PM
you can get 300 if enemy has 1 part and full buff, if ur maxed out but thats highly unlikely :)

how's that possible according to what i know that's not possible even with a grad armor

let's take Sh for example :

(150 weap atr + 20 seed of wind ) - ( 130 from full ressist - 180 from surrender+30 hurrican+30 vortex and slug ) that's roughly 170 + 40/50

Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Vexim on June 19, 2017, 10:18:12 PM
Quote from: 20shizuo on June 19, 2017, 10:09:16 PM
how's that possible according to what i know that's not possible even with a grad armor

let's take Sh for example :

(150 weap atr + 20 seed of wind ) - ( 130 from full ressist - 180 from surrender+30 hurrican+30 vortex and slug ) that's roughly 170 + 40/50
there are other ways to decrease someones resistances
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Peorexo on June 19, 2017, 10:25:16 PM
Quote from: 20shizuo on June 19, 2017, 10:09:16 PM
how's that possible according to what i know that's not possible even with a grad armor

let's take Sh for example :

(150 weap atr + 20 seed of wind ) - ( 130 from full ressist - 180 from surrender+30 hurrican+30 vortex and slug ) that's roughly 170 + 40/50
thats not all the elemental debuffs available, there are two more reasons why we played double sh's Hr1
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: somasz on June 19, 2017, 10:36:03 PM
QuoteWind Shackle +30 Wind Vulnerability
Decreases the enemy's Atk. Spd. by 23% for 30 seconds. Enchant Wind Vulnerability: Weakens the target's Wind Resistance by 50.
? ::)
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Vexim on June 19, 2017, 10:52:35 PM
there is also shield stun ;p
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Picksy on June 19, 2017, 11:07:12 PM
Its my time to shine boysssss !!! DoD also reduces resists #necroOP
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: 20shizuo on June 19, 2017, 11:52:53 PM
Quote from: Vexim on June 19, 2017, 10:18:12 PM
there are other ways to decrease someones resistances
such as ?

Quote from: Peorexo on June 19, 2017, 10:25:16 PM
thats not all the elemental debuffs available, there are two more reasons why we played double sh's Hr1
...
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: mruwqa on June 20, 2017, 04:44:47 PM
https://www.youtube.com/watch?v=OTaQOOvkZ8M   I heard that dagger is DD from d4rkness party, lf confirm xdd
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: SoniQ88 on June 20, 2017, 05:02:59 PM
Quote from: mruwqa on June 20, 2017, 04:44:47 PM
https://www.youtube.com/watch?v=OTaQOOvkZ8M   I heard that dagger is DD from d4rkness party, lf confirm xdd
i think this is darkness xD
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: d4rknessqq on June 20, 2017, 07:19:21 PM
Quote from: SoniQ88 on June 20, 2017, 05:02:59 PM
i think this is darkness xD
wtf are you saying idiot? stfu please fanboy
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: d4rknessqq on June 20, 2017, 07:23:44 PM
do you think im stupid like you ? join on beta make chars full items and go for pvp with randoms like yourself you're really retared
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: artMaster on June 20, 2017, 07:24:57 PM
Quote from: d4rknessqq on June 20, 2017, 07:19:21 PM
wtf are you saying idiot? stfu please fanboy

Kabbally?
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: d4rknessqq on June 20, 2017, 07:41:06 PM
Quote from: artMaster on June 20, 2017, 07:24:57 PM
Kabbally?
i know why kabally was flaming you cuz you guys are fans have nothing to do so keep it going fanboys
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Clonage on June 20, 2017, 07:52:22 PM
Quote from: d4rknessqq on June 20, 2017, 07:41:06 PM
i know why kabally was flaming you cuz you guys are fans have nothing to do so keep it going fanboys

Kabally mage edition confirmed.
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: artMaster on June 20, 2017, 08:04:26 PM
Quote from: d4rknessqq on June 20, 2017, 07:41:06 PM
i know why kabally was flaming you cuz you guys are fans have nothing to do so keep it going fanboys
Ohhh jeee, im your biggest fanboy since you told that you know nothing about HB and day after that you said you will won server :-D
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: d4rknessqq on June 20, 2017, 08:34:37 PM
Quote from: artMaster on June 20, 2017, 08:04:26 PM
Ohhh jeee, im your biggest fanboy since you told that you know nothing about HB and day after that you said you will won server :-D
yeah sure agaisnt n00bs like you ? easy
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: artMaster on June 20, 2017, 08:46:45 PM
Quote from: d4rknessqq on June 20, 2017, 08:34:37 PM
yeah sure agaisnt n00bs like you ? easy
Noone was talking about me, im noob thats true... But. .. You told that you will own fear :-Dso you must be extra hiper pro :-P with great HB knowledge :-D itd that true? :-P
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: 20shizuo on June 20, 2017, 11:03:47 PM
Quote from: artMaster on June 20, 2017, 08:46:45 PM
Noone was talking about me, im noob thats true... But. .. You told that you will own fear :-Dso you must be extra hiper pro :-P with great HB knowledge :-D itd that true? :-P
not knowing Hellbound doesn't mean he dont know L2 .their is no shame in asking  if you dont know about the chronicle you are going to play . saying i will own fear isn't a bold statment at we've seen the ridiculous damage they give  as soon as we figure that out owning em isn't a problem by any mean . he isn't just saying him team play is way superior than fear .
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Picksy on June 20, 2017, 11:51:36 PM
kappa123456789
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Lamb on June 21, 2017, 01:00:06 AM
Iks Darkness De
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Naiz on June 21, 2017, 10:39:17 AM
Quote from: Lamb on June 21, 2017, 01:00:06 AM
Iks Darkness De
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: Naiz on June 21, 2017, 11:22:25 AM
Quote from: stanko on June 19, 2017, 06:20:50 PM
Downside of this char might be low casting speed and bad heals, however there are so many other funny skills on this char to be used and it's viable in any party as well :P

We'll see xD
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: artMaster on June 21, 2017, 12:53:51 PM
Quote from: 20shizuo on June 20, 2017, 11:03:47 PM
not knowing Hellbound doesn't mean he dont know L2 .their is no shame in asking  if you dont know about the chronicle you are going to play . saying i will own fear isn't a bold statment at we've seen the ridiculous damage they give  as soon as we figure that out owning em isn't a problem by any mean . he isn't just saying him team play is way superior than fear .
Pls kurwa mac, he is probably making AN excuse why he left server after first Day.
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: d4rknessqq on June 21, 2017, 02:03:41 PM
Quote from: artMaster on June 21, 2017, 12:53:51 PM
Pls kurwa mac, he is probably making AN excuse why he left server after first Day.
are you retarded or what server didn't start yet and you already spaming ? go back to your cave please . making excuse wtf if i want to play i join . if not i'll not post that i join then i don't im not random like you so just stfu
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: artMaster on June 21, 2017, 03:19:48 PM
Quote from: d4rknessqq on June 21, 2017, 02:03:41 PM
are you retarded or what server didn't start yet and you already spaming ? go back to your cave please . making excuse wtf if i want to play i join . if not i'll not post that i join then i don't im not random like you so just stfu
Random... What does it mean...rly... who are you to saying Such words lol, are you Putin? or Benedykt 45? For them i Can be random...but for you? xD
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: qash on June 21, 2017, 03:22:57 PM
Both of u get out of this topic! Its not place for this bull shit.
Title: Re: Tips for Interlude players / Info on most class combos.
Post by: d4rknessqq on June 21, 2017, 04:10:41 PM
Quote from: qash on June 21, 2017, 03:22:57 PM
Both of u get out of this topic! Its not place for this bull shit.
qash sorry bro im out i'll not awnser to that idiot anymore so im gonna let him bark like dog