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Archive => DN Wiki => Obsolete => General => Topic started by: Karma on December 13, 2008, 03:52:09 PM

Title: Daggers Weapons
Post by: Karma on December 13, 2008, 03:52:09 PM
Today i testes 2 daggers.


1. SS+CD+8
2. DD+MS+6


And i little dont understand something. With SS (on full buff) vs mages/archers full buffed, i hiting for 1200 to 2k.And when i used DD+MS almost all blows hited but for 400 to 700 ? What the freak is going on ?

(ALL HITS HERE WAS BACKSTABS!)
Title: Re: Daggers Weapons
Post by: Alex on December 13, 2008, 06:40:06 PM
5% damage boost for pvp + CD ability and a little more p.atk
Title: Re: Daggers Weapons
Post by: Finisterre on December 13, 2008, 06:54:09 PM
Sorry I don't feel like to explain your case in detail. I don't have enough samples to confirm the formula I assumed)

Instead, I'm gonna just put some info.

Blow damage in official
{(P.atk x 2 + Skill Power x 1.5) x Crit damage buff + Additional Crit Power  x 6} x 70 / P.def x PvP bonus
With Soul Shot
Only on Backstab + Soul Shot
Additional Crit Power  : Passive: Critical Power, SA Critical Damage, Visious Stance
Effects of Focus Death / Focus Power is considered as Crit damage buff and the efficiency is halved on blow damage calculation.
Skill Critical : Simply damage x 2

If you like to, please refer some results of blow test made by fontalia or finisterre by using search function. Formula for blow damage is not much differ from official but it's not same on DN as long as I tested (also it's known that we have "damage reduction". Though I hardly find the exact formula for skill damage on DN.)

Title: Re: Daggers Weapons
Post by: Karma on December 13, 2008, 09:02:44 PM
Quote from: Alex on December 13, 2008, 06:40:06 PM
5% damage boost for pvp + CD ability and a little more p.atk

Yeah but its not 500 dmg
Title: Re: Daggers Weapons
Post by: XForCE on December 14, 2008, 03:47:32 AM
Quote from: Finisterre on December 13, 2008, 06:54:09 PM
Sorry I don't feel like to explain your case in detail. I don't have enough samples to confirm the formula I assumed)

Instead, I'm gonna just put some info.

Blow damage in official
{(P.atk x 2 + Skill Power x 1.5) x Crit damage buff + Additional Crit Power  x 6} x 70 / P.def x PvP bonus
With Soul Shot
Only on Backstab + Soul Shot
Additional Crit Power  : Passive: Critical Power, SA Critical Damage, Visious Stance
Effects of Focus Death / Focus Power is considered as Crit damage buff and the efficiency is halved on blow damage calculation.
Skill Critical : Simply damage x 2

If you like to, please refer some results of blow test made by fontalia or finisterre by using search function. Formula for blow damage is not much differ from official but it's not same on DN as long as I tested (also it's known that we have "damage reduction". Though I hardly find the exact formula for skill damage on DN.)


crt dmg buff affect crt dmg for skills ? !
Title: Re: Daggers Weapons
Post by: Karma on December 14, 2008, 09:46:12 AM
I understand but, i still didint get where is 500 dmg. (it was testes on full buff with PoW/CoV) My friend who use same dagger but +9 he hit for 1k + with blows. So dont talk to me bullshits please.
Title: Re: Daggers Weapons
Post by: Finisterre on December 14, 2008, 02:51:16 PM
@XForCE
There are 4 kinds of damage on L2

1. Normal attack and its critical > cri damage buffs increase the damage
2. Magic skill attack and its critical > Magic crit damage amp is always x 4
3. Physical skill attack and its critical > Physical skill critical amp is always x 2
4. DoT damage from bad effects such like poison, bleed, flame, freezing and HP/MP damage.

Blow skills are unique. Crit damage buffs increase the blow damage and THEN, WHEN A BLOW SKILL CRITS, damage will be x 2 same as other physical skills.
Title: Re: Daggers Weapons
Post by: Karma on December 14, 2008, 07:39:36 PM
Ok but Finisterre this still not saying where is almost 500-600 DMG. If CD give almost 500 dmg, WOW im crazy then.
Title: Re: Daggers Weapons
Post by: XForCE on December 15, 2008, 02:32:44 AM
Quote from: Finisterre on December 14, 2008, 02:51:16 PM
@XForCE
There are 4 kinds of damage on L2

1. Normal attack and its critical > cri damage buffs increase the damage
2. Magic skill attack and its critical > Magic crit damage amp is always x 4
3. Physical skill attack and its critical > Physical skill critical amp is always x 2
4. DoT damage from bad effects such like poison, bleed, flame, freezing and HP/MP damage.

Blow skills are unique. Crit damage buffs increase the blow damage and THEN, WHEN A BLOW SKILL CRITS, damage will be x 2 same as other physical skills.

so crt dmg buffs increase dmg of non-crt blows and when it crts it crts for 2x also , but for the increased dmg upon the crt dmg buffs ?
one other question , TY and GL skills were amp x4 at old C5 days in off server , or only on java ones ?
Title: Re: Daggers Weapons
Post by: Finisterre on December 15, 2008, 06:45:54 AM
@Karma
Alex already explained roughly. It won't be better unless you write everything in detail.

@XForCE
Yes Skill crit mod is always x2 even on a GM's friend.  ;)

Formula for skills that requires force/sonic power had been changing
C4
(p.atk+skill power)*{1+0.3*(amount of charge-1)}*70/p.def
P.atk x 2 with soul shot
C5
(p.atk+skill power)*(0.7+0.3*amount of charge)*70/p.def
P.atk x 2 with soul shot. Skill crit, x 2
....
Now (CT2)
(p.atk+skill power)*(0.8+0.2*amount of charge)*77/p.def
P.atk and Skill power x 2.04. Skill crit, x 2

I don't understand what you meant by "x4".
Title: Re: Daggers Weapons
Post by: XForCE on December 15, 2008, 06:52:06 AM
Quote from: Finisterre on December 15, 2008, 06:45:54 AM
@Karma
Alex already explained roughly. It won't be better unless you write everything in detail.

@XForCE
Yes Skill crit mod is always x2 even on a GM's friend.  ;)

Formula for skills that requires force/sonic power had been changing
C4
(p.atk+skill power)*{1+0.3*(amount of charge-1)}*70/p.def
P.atk x 2 with soul shot
C5
(p.atk+skill power)*(0.7+0.3*amount of charge)*70/p.def
P.atk x 2 with soul shot. Skill crit, x 2
....
Now (CT2)
(p.atk+skill power)*(0.8+0.2*amount of charge)*77/p.def
P.atk and Skill power x 2.04. Skill crit, x 2

I don't understand what you meant by "x4".
ok , ill say it in damage output .
i always use GL skills on force lvl 7
in C5 servers i was playing and some early IL servers .
if a skill make non-crt dmg of lets say 1k , the crt hit of this skill becomes 4k~5k .
not 2k .
also these skills was affected by zeolet & AI crt dmg doubleing when useing a blunt and performing the skill .
Title: Re: Daggers Weapons
Post by: Finisterre on December 15, 2008, 07:39:50 AM
Nice damage you did on a C5/IL L2j server.   :D

Btw sonic blaster with blunt + full charge + Zealot is not doing x4 damage at skill crit on DN. It's exactly x2.

Edit:
@Karma
I meant, you hit "400 - 700" or "1.2k - 2k" on "mage or archer" by "SS or DD" with "PoWind or CoV". We can understand that the damages were different in different settings and nothing more.

You better test on exactly same setting AND just change only 1 factor then we can compare the influence of the factor. In your case, set 1 target, check damage changing only dagger, always with same buff on both an attacker and a target.

If you are carefull enough to see the difference from the type of class/equipments, just do the same on different targets and do not mix up the results. or we cannot even understand that a damage was dealt on which target, by which weapon.

Btw as long as I know, PoWind increases the blow damage by about 20% as well as critical by normal attack only when hitting from behind.
Title: Re: Daggers Weapons
Post by: Karma on December 15, 2008, 01:55:39 PM
Quote from: Finisterre on December 15, 2008, 07:39:50 AM
Nice damage you did on a C5/IL L2j server.   :D

Btw sonic blaster with blunt + full charge + Zealot is not doing x4 damage at skill crit on DN. It's exactly x2.

Edit:
@Karma
I meant, you hit "400 - 700" or "1.2k - 2k" on "mage or archer" by "SS or DD" with "PoWind or CoV". We can understand that the damages were different in different settings and nothing more.

You better test on exactly same setting AND just change only 1 factor then we can compare the influence of the factor. In your case, set 1 target, check damage changing only dagger, always with same buff on both an attacker and a target.

If you are carefull enough to see the difference from the type of class/equipments, just do the same on different targets and do not mix up the results. or we cannot even understand that a damage was dealt on which target, by which weapon.

Btw as long as I know, PoWind increases the blow damage by about 20% as well as critical by normal attack only when hitting from behind.

I tested dagger today with


Full buff + COV and like i said

DD+MS+6 hit from 400-700 and from SS+CD+8 was 1,2 - 2k.

Testers :

HE/WK 80 lvl with dynasty light set +3 without boss jewel set.
PR/WL 80 lvl with dynasty light set +3 with boss jewel set
HE/PP 80 lvl with dynasty heavy set +3 with AQ only.

dmg at this 3 character was the same.

From DD 400-700 from SS was 1,2-2k - and dont talk this is normal lol.
Title: Re: Daggers Weapons
Post by: Finisterre on December 15, 2008, 03:49:57 PM
I don't have time to play guessing "who is attacker/target and what's his p.atk/p.def" game with you.

I've done some testing. I think I found the formula for skill damage excluding blows and charge skills.  ;D
Title: Re: Daggers Weapons
Post by: Karma on December 15, 2008, 03:52:52 PM
Quote from: Finisterre on December 15, 2008, 03:49:57 PM
I don't have time to play guessing "who is attacker/target and what's his p.atk/p.def" game with you.

I've done some testing. I think I found the formula for skill damage excluding blows and charge skills.  ;D


For first what i know dagger dont care about his P.atk.  And also they have def beetween (with greater shield) 1200 to 1500
Title: Re: Daggers Weapons
Post by: XForCE on December 16, 2008, 02:29:08 AM
Quote from: Finisterre on December 15, 2008, 07:39:50 AM
Nice damage you did on a C5/IL L2j server.   :D

Btw sonic blaster with blunt + full charge + Zealot is not doing x4 damage at skill crit on DN. It's exactly x2.
imagine a DHA+health with rage + frenzy + zeolet + AI + GL skills for about 4x amp and affected by AI & zeolet :D :D .
sonic storm u = kill like 6 ppl near each other :D :D :D
Title: Re: Daggers Weapons
Post by: Finisterre on December 17, 2008, 05:53:57 PM
Sample attacker
Human STR 37 (-4 STR from Symbol, +1 from Draco armor set)
Buff : Might, DW, DoFire, CoV, BoQueen
Skill Power : 5479 (BackStab +0)
Soul Separator+CD : Power 200
Visious Stance : Power 610
Passive Crt Power : Power 385

Sample defender
P.def : 1200 or 1500



Soul Separator+CD+8
P.atk : 851

DMG on calc (Min - Max / Min - Max with Visious Stance)
P.def : 1200
1060 - 2307 / 1235 - 2657

P.def : 1500
848 - 1846 / 988 - 2126

{ (851 x 2 + 5479) x 1.35 x 1.35 x 1.2 x 1.25 ± 5% + 585(1195 with Visious Stance) x 6 } x 70 / 1500 x 0.82



Demon Dagger+MM+6
P.atk : 700

P.def : 1200
965 - 2110 / 1140 - 2460

P.def : 1500
772 - 1688 / 912 - 1968



Darkelven Dagger+MM+6
P.atk : 502

P.def : 1200
915 - 2001 / 1090 - 2351

P.def : 1500
732 - 1601 / 872 - 1881



I didn't consider any factor you didn't mention. (Focus skills Augments Transfer Pain Clan skills etc)  Used formula I confirmed on Arena by hundreds of blow. No boss jewels and always with Soul Shot on calculation.

According to your result, only I can say atm is maybe you don't have enough samples to know your Min-Max damage exactly (skill crit rate of blow is not enoguh high to see the damage range by, even 50 BackStabs) tho the damages with DD is too low.

Don't misunderstand that I'm calling you "noob dagger". "Pro dagger" means, not the color/grade/SA of gears nor freakin knowledge about blow damage calculation but play style. I only pointed out the facts from that I could know.
Title: Re: Daggers Weapons
Post by: Karma on December 17, 2008, 07:44:35 PM
Quote from: Finisterre on December 17, 2008, 05:53:57 PM
Sample attacker
Human STR 37 (-4 STR from Symbol, +1 from Draco armor set)
Buff : Might, DW, DoFire, CoV, BoQueen
Skill Power : 5479 (BackStab +0)
Soul Separator+CD : Power 200
Visious Stance : Power 610
Passive Crt Power : Power 385

Sample defender
P.def : 1200 or 1500



Soul Separator+CD+8
P.atk : 851

DMG on calc (Min - Max / Min - Max with Visious Stance)
P.def : 1200
1060 - 2307 / 1235 - 2657

P.def : 1500
848 - 1846 / 988 - 2126

{ (851 x 2 + 5479) x 1.35 x 1.35 x 1.2 x 1.25 ± 5% + 585(1195 with Visious Stance) x 6 } x 70 / 1500 x 0.82



Demon Dagger+MM+6
P.atk : 700

P.def : 1200
965 - 2110 / 1140 - 2460

P.def : 1500
772 - 1688 / 912 - 1968



Darkelven Dagger+MM+6
P.atk : 502

P.def : 1200
915 - 2001 / 1090 - 2351

P.def : 1500
732 - 1601 / 872 - 1881



I didn't consider any factor you didn't mention. (Focus skills Augments Transfer Pain Clan skills etc)  Used formula I confirmed on Arena by hundreds of blow. No boss jewels and always with Soul Shot on calculation.

According to your result, only I can say atm is maybe you don't have enough samples to know your Min-Max damage exactly (skill crit rate of blow is not enoguh high to see the damage range by, even 50 BackStabs) tho the damages with DD is too low.

Don't misunderstand that I'm calling you "noob dagger". "Pro dagger" means, not the color/grade/SA of gears nor freakin knowledge about blow damage calculation but play style. I only pointed out the facts from that I could know.

Nice DMG Fin, but on dragon i dont have it from DD. Also i talk with my friend what DMG he do with his DD and almost same like me. I dont know wtf is on ARENA but, HEY! Its not dragon :)

I play dagger from C3, so i know little about it.
Title: Re: Daggers Weapons
Post by: Finisterre on December 18, 2008, 01:34:13 AM
Who didn't mention about serevr is YOU. Not me. And those calculation are done for you. I've checked accuracy of the formula even more carefully to write those reply.

This is my attitude. And I don't like yours.

P.S
This formula is confirmed on dragon too (with Demon Dagger+Mortal Strike+5. Don't have Soul Separator+CD+8 on dragon).

If you want to find the reason of "funny" blow damage, just tell me the actual damages and

1. P.atk
2. all crit damage relating buffs you got on tests. If you don't write all crit damage buffs, just don't use crit buffs at all on tests.
Do not use Focus Power or Focus Death. If you use em, you need to make sure the direction of launching skills.
3. level of the passive: Crit Power. level of Visious Stance and name of weapon/SA if you use Visious Stance or SA crt damage on the test
4. P.def of the target. I don't need the list of equipments on targets. Only P.def is neccessary to check the damages.

If you don't like to consider the influences of attribute, do not use any attribute buffs like holy weapon, holy blade, infernal form on attacker. (holy attacks are resisted by resist holy/DP/dynasty set, fire attacks by EP/resist fire/SoFlameguard/infernal form/valakas necklace)