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Archive => Obsolete => Discussion => Topic started by: wildpussy on May 13, 2009, 09:13:58 PM

Title: HB features
Post by: wildpussy on May 13, 2009, 09:13:58 PM
Hello,
topic is made for find fast answers for what most ppl of infintiy / dragon are instered
post here questions, i try update topic! people from nightmare answer pls :D

QuoteAugments, single target went to mass target  => prominence's power droped from 110 to 55, same with solar flare.
However, mana burn augment has same reuse as the normal skill manaburn (=nerfed), still single target, same with shadow flare (110 power).

Dyn's bonuses reduced (not 100% sure but 12% c speed, 12% matk etc, reduced right?)?

dyn jew set donny = 20 coin
dyn weap donny = 125 coin
icarus weap donny = 200 coin

forgotten scrolls (needed for new HB's skills third class) not at donny, yet.
Crystals are at donny, till lvl 15, if i remember good stage 13 = 18 coins, stage 14 24 (or 28) coins, stage 15 32 coins.
skill enchant rates lvl 81+ are of 34% concerning third class's skills.

Instant mana pots. (bug) (ftl :>)
Tatoos aren't working. (bug)  <- fixed

And RBs....boosted big time?

songs' duration, while being enchanted to +9, is 3 mins.

Summon lore skill can be enchanted on two ways : power and .... power.
unholy resist can be enchanted 3 ways : time/ power / cost.

Can't see the success rate enchanting skills under lvl 80, but i tried, i tried 8 times to +1, failed 8 times  Wink

Hero weap... working fine  Cool The monk's one hand row has 226 matk for instance, and AM+A+8 = 227 matk.
New masks at oly monument, for healers / Tanks/ daggers/ Bow users/ sumoners/ etc.
Can only be worn by heros and according to your class ( tank can use the tank mask only etc), canniot be traded.
price of eas/eab/eaa ews/ewb/ewa beab....well, same price as in IL, actually the only item that had his price changed at oly monument is bog.
Had no lag at all, no even the small delay i had all the time on IL  Tongue

Wondering about :
So promised subsystem on retail by drake
Mutants' max lvl
Effect of mana burn active augment
Top ls's drop rate, tynranosaure's respawn time
-fist fury works only with fists
-clan royal guard / order leader now works UPDATE: it's again bugged/disabled
-raids have much bigger pdef
-trigger augments (the ones that give buff) have a huge starting reuse, and low duration :<
-command channel works

im interested in:
how FOI / other lvl 80 class skills works now?
does OL have clan buff and BP have clan mass-ress instead of ally buff/ress?
lvl 9/10 alliance level exists? any new clan skills?
magic critical rate?
mirage fixed?
anything new on raids?
frintezza is there?
fist fury work with all weapons or fist only?
trigger augment (buff) is now only 2 minute? how much is reuse once u equip weapon ?(i heard 8 mins lol)

anyone has any new skills from lvl 78+ yet? (song of archery resist, 81 skills...)
do i need lvl 80 to wear dinasty armor now?
are lethals in any way changed?
do lvl 70 and above characters get more accuarcy, evasion,... (see dag's post)
can kamael's be subbed with other races?
is there a bug in elemental protection? (somewhere i found that prophecy buffs remove it...)
Title: Re: HB features
Post by: digunan on May 13, 2009, 09:33:43 PM
lvl 9/10 clan may be you mean - probably, but havent enough rp and items for check.
fist fury - only with fists
raid boss - very big boost in p def

for other your question i cant answer you atm.
p.s. set of leader on royal guards and order of knights now work well.
Title: Re: HB features
Post by: SyD on May 13, 2009, 09:37:05 PM
Nothing work normal. HB is a piece of sh*t in DN... Nothing more to say... :-\
Title: Re: HB features
Post by: AgNeR on May 13, 2009, 09:37:51 PM
Quote from: SyD on May 13, 2009, 09:37:05 PM
Nothing work normal. HB is a piece of sh*t in DN... Nothing more to say... :-\

fock you .... so why you the hell you play here??

you dont like it gtfo.... Easy
Title: Re: HB features
Post by: wildpussy on May 13, 2009, 11:29:08 PM
Quote from: digunan on May 13, 2009, 09:33:43 PM
lvl 9/10 clan may be you mean - probably, but havent enough rp and items for check.
fist fury - only with fists
raid boss - very big boost in p def

for other your question i cant answer you atm.
p.s. set of leader on royal guards and order of knights now work well.
thx for some info :)


up!!
Title: Re: HB features
Post by: Alex on May 14, 2009, 01:39:06 AM
"mirage fixed?" ???
Title: Re: HB features
Post by: prophecy on May 14, 2009, 03:45:27 AM
couldnt kill golky with 30 ppl......
Title: Re: HB features
Post by: kidicarus on May 14, 2009, 12:28:16 PM
Quote from: wildpussy on May 13, 2009, 09:13:58 PM
trigger augment (buff) is now only 2 minute? how much is reuse once u equip weapon ?(i heard 8 mins lol)

Seems as if the reuse time differs between the augments... but yeah the reuse is much longer, so if you like me have diffrent trigger augments on c-grade weapons they are completely useless now since you have to stand there for like 3 minutes with a c-grade weapon in hand for the augment to even charge up.
Title: Re: HB features
Post by: Dag on May 14, 2009, 01:11:49 PM
wild u forgot something :)

lethal landing rate increased?
rapid fire still have 900 range or decrased to 600 now?
copy paste: The following combat stats have been increased significantly for players who are level 70 and higher:
* Accuracy & Evasion
* Critical Rate
* Magic Resistance
These stats will increase even higher for players who are level 78 and higher........ true?

An additional effect for Aggression and Hate Aura has been added. This new effect has a chance to lock your enemy's target onto you for three seconds. (pls tell me NOT implemented :D)


and: trackzero said that dynasty jewels from shop have no bonuses, the ones dropped by epic raids have some bonus .....
anyone dropped them? or have news about what kind of bonus is applied?
Title: Re: HB features
Post by: ManiAk on May 14, 2009, 01:41:16 PM
Quote from: Alex on May 14, 2009, 01:39:06 AM
"mirage fixed?" ???

пиздец я его ещё даже не выучил его уже пофиксили, куда дальше дагерщиков фиксят пидары.
Title: Re: HB features
Post by: Furesy on May 14, 2009, 01:45:27 PM
Quote from: Dag on May 14, 2009, 01:11:49 PM
and: trackzero said that dynasty jewels from shop have no bonuses, the ones dropped by epic raids have some bonus .....
anyone dropped them? or have news about what kind of bonus is applied?
The Dyna jewellery set from Donny are the original jewels, they give the max M def possible and the MP bonus etc.

The Special Dyna jewellery dropped from Raids can give additional bonusses (such as +20% stun resist, +20% poison resist etc.) but the M def of these jewellery is extremely low (close to D grade ones) so personally kinda useless.
Title: Re: HB features
Post by: disc on May 14, 2009, 01:46:33 PM
Quote from: Dag on May 14, 2009, 01:11:49 PM
rapid fire still have 900 range or decrased to 600 now?

i was decreased x months ago...
Title: Re: HB features
Post by: kidicarus on May 14, 2009, 01:57:22 PM
Quote from: Furesy on May 14, 2009, 01:45:27 PM
The Dyna jewellery set from Donny are the original jewels, they give the max M def possible and the MP bonus etc.

The Special Dyna jewellery dropped from Raids can give additional bonusses (such as +20% stun resist, +20% poison resist etc.) but the M def of these jewellery is extremely low (close to D grade ones) so personally kinda useless.

Hey furry, you don't happen to have the m.def of dyna jewels there do you? (can't check l2.com at work) And if possible the m.def of tatt jewels.
Title: Re: HB features
Post by: Furesy on May 14, 2009, 02:18:23 PM
Quote from: kidicarus on May 14, 2009, 01:57:22 PM
Hey furry, you don't happen to have the m.def of dyna jewels there do you? (can't check l2.com at work) And if possible the m.def of tatt jewels.
Tats Necklace: 95
Tats Earring: 71
Tats Ring: 48

Dynasty Necklace: 120
Dynasty Earring: 90
Dynasty Ring: 60

Special Dynasty Necklace: 36
Special Dynasty Earring: 27
Special Dynasty Ring: 18

The Special ones give additional bonusses (e.g. Hold resist, stun resist, paralize resist, sleep resist, bleed resist etc.)
Title: Re: HB features
Post by: Brevv on May 14, 2009, 02:26:27 PM
Quote from: Furesy on May 14, 2009, 02:18:23 PM
Tats Necklace: 95
Tats Earring: 71
Tats Ring: 48

Dynasty Necklace: 120
Dynasty Earring: 90
Dynasty Ring: 60

Special Dynasty Necklace: 36
Special Dynasty Earring: 27
Special Dynasty Ring: 18

The Special ones give additional bonusses (e.g. Hold resist, stun resist, paralize resist, sleep resist, bleed resist etc.)
lol :D dyna set jewels +6 all XDD OMG  120 mdef +0 ahahah xDDDD uuuuu
Title: Re: HB features
Post by: Dag on May 14, 2009, 03:20:26 PM
Quote from: disc on May 14, 2009, 01:46:33 PM
i was decreased x months ago...
not in infy (hey don't kill me if i m wrong)
Quote from: Furesy on May 14, 2009, 02:18:23 PM
Tats Necklace: 95
Tats Earring: 71
Tats Ring: 48

Dynasty Necklace: 120
Dynasty Earring: 90
Dynasty Ring: 60

Special Dynasty Necklace: 36
Special Dynasty Earring: 27
Special Dynasty Ring: 18

The Special ones give additional bonusses (e.g. Hold resist, stun resist, paralize resist, sleep resist, bleed resist etc.)

:-* :-* :-* really tnx
Title: Re: HB features
Post by: wildpussy on May 14, 2009, 03:21:59 PM
Quote from: Dag on May 14, 2009, 03:20:26 PM
not in infy (hey don't kill me if i m wrong)
it was fixed long long long ago.....
Title: Re: HB features
Post by: Dag on May 14, 2009, 03:26:55 PM
Quote from: wildpussy on May 14, 2009, 03:21:59 PM
it was fixed long long long ago.....
ok, my fault :) (sorry i'm pr, not sr)
Title: Re: HB features
Post by: Escapist on May 14, 2009, 03:31:44 PM
Whats with Kamael race ?  Are those fellas subable to mutants with other races ??
Title: Re: HB features
Post by: wildpussy on May 14, 2009, 03:37:45 PM
Quote from: wildpussy on May 13, 2009, 09:13:58 PM
can kamael's be subbed with other races?
is there a bug in elemental protection? (somewhere i found that prophecy buffs remove it...)
add
Title: Re: HB features
Post by: flamingAwe on May 14, 2009, 03:47:03 PM
kamaels cannot sub to other races, as on official
Title: Re: HB features
Post by: Dag on May 14, 2009, 03:47:22 PM
Quote from: Furesy on May 14, 2009, 01:45:27 PM
The Dyna jewellery set from Donny are the original jewels, they give the max M def possible and the MP bonus etc.

The Special Dyna jewellery dropped from Raids can give additional bonusses (such as +20% stun resist, +20% poison resist etc.) but the M def of these jewellery is extremely low (close to D grade ones) so personally kinda useless.
so:
dyna jewel from donny are good
ones from raid are....useless

and (if implemented) ones from craft?
as track said, dyna armor from craft will be like retail
but dyna jewels are both  like retail (good ones and shitty ones)
Title: Re: HB features
Post by: Akon on May 14, 2009, 03:49:44 PM
Quote from: Dag on May 14, 2009, 03:47:22 PM
as track said, dyna armor from craft will be like retail
did he?
where? xd
Title: Re: HB features
Post by: Brevv on May 14, 2009, 03:51:05 PM
Quote from: Akon on May 14, 2009, 03:49:44 PM
did he?
where? xd

i heard track  that guy who first craft dyna set will get another one for free as reword for first dyna set ever crafted!!!!11
Title: Re: HB features
Post by: Itsme9x on May 14, 2009, 03:57:51 PM
Quote from: Furesy on May 14, 2009, 02:18:23 PM
Tats Necklace: 95
Tats Earring: 71
Tats Ring: 48

Dynasty Necklace: 120
Dynasty Earring: 90
Dynasty Ring: 60

Special Dynasty Necklace: 36
Special Dynasty Earring: 27
Special Dynasty Ring: 18

The Special ones give additional bonusses (e.g. Hold resist, stun resist, paralize resist, sleep resist, bleed resist etc.)

And boss jewels? will they be same mdef as tateo? or as dynasty?
Title: Re: HB features
Post by: kidicarus on May 14, 2009, 04:04:34 PM
Quote from: Furesy on May 14, 2009, 02:18:23 PM
Tats Necklace: 95
Tats Earring: 71
Tats Ring: 48

Dynasty Necklace: 120
Dynasty Earring: 90
Dynasty Ring: 60

Special Dynasty Necklace: 36
Special Dynasty Earring: 27
Special Dynasty Ring: 18

The Special ones give additional bonusses (e.g. Hold resist, stun resist, paralize resist, sleep resist, bleed resist etc.)

And theese only costs 20 coins? Geez, i need to get me some of thoose.

Quote from: Itsme9x on May 14, 2009, 03:57:51 PM
And boss jewels? will they be same mdef as tateo? or as dynasty?

Same as tattoesian.
Title: Re: HB features
Post by: Dag on May 14, 2009, 04:23:25 PM
Quote from: Akon on May 14, 2009, 03:49:44 PM
did he?
where? xd
he sorry was online the first day nm was up with hellbound but i didn't took screen (i was exping lvl 1 char to go see donny in giran :D)
Title: Re: HB features
Post by: DropkickMurphys on May 14, 2009, 06:03:57 PM
what about "provoke bug"? still provoke change target by walls, rocks, stairs, (toi 13 :P) floors?
Title: Re: HB features
Post by: Akon on May 14, 2009, 07:23:04 PM
Quote from: DropkickMurphys on May 14, 2009, 06:03:57 PM
what about "provoke bug"? still provoke change target by walls, rocks, stairs, (toi 13 :P) floors?

humm, licores, damn, stoip bug mofo! huahahua
Title: Re: HB features
Post by: disc on May 14, 2009, 07:52:04 PM
niiice icarus weapons for insane high price(i can spend that 200 coins in each month for this game(if i want, but i don't want), but freak 200 eur for a shitty VIRTUAL thing? :DDDD lol) , and lvl 15 crys at donny too! Gratz to drake, now dn is very donator/24/7 nerd centric server. Now it'll be a pure donator and 24/7 player's server. Normal players going to leave soon if they see those high damages from donators and nerds :DD

In c4 donators could just buy a normal equipment, without playing, in il they got unique armor, that's ok. But now they get unique weapon too? What will be the next? For 400 coin you can ban all of your enemies, or buy gm skills? :DDD
Title: Re: HB features
Post by: Ashlynn on May 14, 2009, 08:14:02 PM
Quote from: Furesy on May 14, 2009, 01:45:27 PM
The Dyna jewellery set from Donny are the original jewels, they give the max M def possible and the MP bonus etc.

The Special Dyna jewellery dropped from Raids can give additional bonusses (such as +20% stun resist, +20% poison resist etc.) but the M def of these jewellery is extremely low (close to D grade ones) so personally kinda useless.
why should it by useless? :) Think about oly a bit, figting again someone, who relies on stuns etc and isn't mage. Then you wouldn't need much of m.def, and you'd have some defence bonuses against his skills. :)
Title: Re: HB features
Post by: bl3ax on May 14, 2009, 09:12:31 PM
Quote from: disc on May 14, 2009, 07:52:04 PM
niiice icarus weapons for insane high price(i can spend that 200 coins in each month for this game(if i want, but i don't want), but freak 200 eur for a shitty VIRTUAL thing? :DDDD lol) , and lvl 15 crys at donny too! Gratz to drake, now dn is very donator/24/7 nerd centric server. Now it'll be a pure donator and 24/7 player's server. Normal players going to leave soon if they see those high damages from donators and nerds :DD

In c4 donators could just buy a normal equipment, without playing, in il they got unique armor, that's ok. But now they get unique weapon too? What will be the next? For 400 coin you can ban all of your enemies, or buy gm skills? :DDD
+1
Thats true... I think if we get icarus or dyna weapons to donate it will be sux...Lot of normal people will leave server and server will be donate paradise...Yea in c4 was awesome,all ppl have same armor,same weapons,maybe few OE and,so i think make all new sets and weapons craftable and spoilable to have chance against donators... if we dont get it,it will be just like ALL AGAINS ODDS...
Make some chance to normal players to have fun... Thats all... Thx
Title: Re: HB features
Post by: bl3ax on May 14, 2009, 09:14:08 PM
PS: sry for english xD
Title: Re: HB features
Post by: wildpussy on May 14, 2009, 10:51:00 PM
Quote from: Ashlynn on May 14, 2009, 08:14:02 PM
why should it by useless? :) Think about oly a bit, figting again someone, who relies on stuns etc and isn't mage. Then you wouldn't need much of m.def, and you'd have some defence bonuses against his skills. :)
there are raid jewels for this........ question is will the new dinasty jewels from rb be in any way better than raid jewels
Title: Re: HB features
Post by: Dag on May 14, 2009, 11:51:49 PM
epic fail post
Title: Re: HB features
Post by: DropkickMurphys on May 15, 2009, 04:50:38 PM
Quote from: DropkickMurphys on May 14, 2009, 06:03:57 PM
what about "provoke bug"? still provoke change target by walls, rocks, stairs, (toi 13 :P) floors?
bamp :)
Title: Re: HB features
Post by: KrasnaalPL on May 15, 2009, 05:42:17 PM
Quote from: Dag on May 14, 2009, 11:51:49 PM
will be (or already is) refinement implemented?
and also related items like blacksmith varnish?

for who don't know what it is :
FOUNDATION ITEMS

Here is the deal with the new rare type of equipment called "foundation".
Whenever a dwarf artisan (warsmith,maestro) crafts an B or higher grade item, be it weapon, armor, jewel, there is a chance that the item will not be normal, but a special (improved) "foundation" version of this item.
Hence, I guess that in lower grades (D and C) the chance for bonus is to get 2 items instead of one.
If you craft such an item, then you can unseal its bonus by following these steps:
1) Go to the Merchant of Mammon and buy "Mammon's Varnish Enhancer" (VE) for Foundation items... for B grade Foundation items you need 1 VE, for A and S you need 2,3 up to 7 for S/S80 grade weapons. The VE cost is 100K adena (thankfully not AA)
2) Go to the Blacksmith of Mammon with the given foundation item and the "Varnish Enhancer" and he will unseal the bonus.

Now the general rule for the bonus on each item category is:
WEAPON
The weapon will get an extra special ability, which can be similar to Focus (extra Crit rate), Health (extra HP), extra max MP (most mage weapons get it) etc.
For special dual swords, you craft and unseal a "foundation" sword, for example a "Damascus - Lightning" and use it at the Mammon BS as part of the dual set. Then the Dama*Dama duals will have the "Lightning" foundation ability and you can enchant the duals to +4 and they will get their usual special ability as well (e.g. for Dama*Dama "Accuracy will increase by 6").
As another example, I recall the "foundation" bonus for the Kris (mid B- grade dagger, actually most/all? Foundation daggers get this); increased Evasion special ability, which can stack with its usual "Evasion" SA if you choose it instead of the popular "Focus"...or you give it the "Focus" SA and it gets increased Evasion from its "foundation" bonus.

Here is a " HB " (in about 20-30% from HB) not Gracia :P
Please recheck my old list of bugs/not working things http://arena.dragon-community.net/index.php?topic=3300.0 , maybe some of them are fixed, because i haven't so much time to checking again.
Title: Re: HB features
Post by: Furesy on May 15, 2009, 05:48:33 PM
Dynasty Earrings Stun Resistance Produces the effect of MP +35, Stun Resistance +12
Dynasty Earrings Poison Resistance Produces the effect of MP +35, Poison Resistance +11
Dynasty Earrings Bleeding Resistance Produces the effect of MP +35, Bleed Resistance +8
Dynasty Earrings Sleep Resistance Produces the effect of MP +35, Sleep Resistance +12
Dynasty Earrings Paralysis Resistance Produces the effect of MP +35, Paralysis Resistance +6
Dynasty Earrings Hold Resistance Produces the effect of MP +35, Hold Resistance +12
Dynasty Earrings Fear Resistance Produces the effect of MP +35, Fear Resistance +6
Dynasty Earrings Darkness Resistance Produces the effect of MP +35, Dark Attack Resistance +6
Dynasty Necklace Stun Resistance Produces the effect of MP +46, Stun Resistance +18
Dynasty Necklace Sleep Resistance Produces the effect of MP +46, Sleep Resistance +18
Dynasty Necklace Paralysis Resistance Produces the effect of MP +46, Paralysis Resistance +9
Dynasty Necklace Fear Resistance Produces the effect of MP +46, Fear Resistance +9
Dynasty Necklace Darkness Resistance Produces the effect of MP +46, Dark Attack Resistance +7
Dynasty Necklace Poison Resistance Produces the effect of MP +46, Poison Resistance +16
Dynasty Necklace Bleeding Resistance Produces the effect of MP +46, Bleed Resistance +11
Dynasty Necklace Hold Resistance Produces the effect of MP +46, Hold Resistance +18
Dynasty Ring Stun Resistance Produces the effect of MP +23, Stun Resistance +8
Dynasty Ring Poison Resistance Produces the effect of MP +23, Poison Resistance +7
Dynasty Ring Bleeding Resistance Produces the effect of MP +23, Bleed Resistance +5
Dynasty Ring Sleep Resistance Produces the effect of MP +23, Sleep Resistance +8
Dynasty Ring Paralysis Resistance Produces the effect of MP +23, Paralysis Resistance +4
Dynasty Ring Hold Resistance Produces the effect of MP +23, Hold Resistance +8
Dynasty Ring Fear Resistance Produces the effect of MP +23, Fear Resistance +4
Dynasty Ring Darkness Resistance Produces the effect of MP +23, Dark Attack Resistance +5

Rare Unsealed Dynasty Ring    S80   -   M def 18    -   +35 MP
Rare Unsealed Dynasty Earring    S80   -   M def 27   -   +23 MP
Rare Unsealed Dynasty Necklace    S80   -   M def 36    -   +46 MP

The rare ones are the Jewellery with the extra bonusses.
Title: Re: HB features
Post by: KrasnaalPL on May 15, 2009, 06:01:01 PM
Rare Unsealed Dynasty Ring    S80   -   M def 18    -   +35 MP
Rare Unsealed Dynasty Earring    S80   -   M def 27   -   +23 MP
Rare Unsealed Dynasty Necklace    S80   -   M def 36    -   +46 MP

This jewellery are useless on such servers like DN where 50 % are fighters and 50 % people play on mage classes.
But will be good if it will be here. :P
On retail there is about 80-90 % figters, about 10-20% mages, so you dont need high m.def, only resistance, because people using much more skills than here.
Title: Re: HB features
Post by: digunan on May 15, 2009, 06:14:22 PM
Set leader of royal gurads/orders of knight again not work. Those who is set like leader is still leader, but on units without leader they cant be seted anymore. Thats happened after last restart i think.
Title: Re: HB features
Post by: wildpussy on May 16, 2009, 02:04:55 PM
Quote from: wildpussy on May 13, 2009, 09:13:58 PM
im interested in:
how FOI / other lvl 80 class skills works now?
does OL have clan buff and BP have clan mass-ress instead of ally buff/ress?
lvl 9/10 alliance level exists? any new clan skills?
magic critical rate?
mirage fixed?
anything new on raids?
frintezza is there?
anyone has any new skills from lvl 78+ yet? (song of archery resist, 81 skills...)
do i need lvl 80 to wear dinasty armor now?
are lethals in any way changed?
do lvl 70 and above characters get more accuarcy, evasion,... (see dag's post)
can kamael's be subbed with other races?
is there a bug in elemental protection? (somewhere i found that prophecy buffs remove it...)
up!
Title: Re: HB features
Post by: Spoke on May 16, 2009, 03:19:49 PM
Quote from: disc on May 14, 2009, 07:52:04 PM
niiice icarus weapons for insane high price(i can spend that 200 coins in each month for this game(if i want, but i don't want), but freak 200 eur for a shitty VIRTUAL thing? :DDDD lol) , and lvl 15 crys at donny too! Gratz to drake, now dn is very donator/24/7 nerd centric server. Now it'll be a pure donator and 24/7 player's server. Normal players going to leave soon if they see those high damages from donators and nerds :DD

In c4 donators could just buy a normal equipment, without playing, in il they got unique armor, that's ok. But now they get unique weapon too? What will be the next? For 400 coin you can ban all of your enemies, or buy gm skills? :DDD
+1.
sad but true...Drake want too manu money, he lose mind
Title: Re: HB features
Post by: KrasnaalPL on May 16, 2009, 04:25:58 PM
200 dc is not so much, even if Drake set price for 300-400 dc, people will be buying this. Wait for HB on Dragon and we will see how many people buy :P
Title: Re: HB features
Post by: Spoke on May 19, 2009, 10:32:41 AM
Quote from: KrasnaalPL on May 16, 2009, 04:25:58 PM
200 dc is not so much, even if Drake set price for 300-400 dc, people will be buying this. Wait for HB on Dragon and we will see how many people buy :P
u will first? :)
Title: Re: HB features
Post by: kidicarus on May 19, 2009, 11:03:46 AM
Quote from: Spoke on May 19, 2009, 10:32:41 AM
u will first? :)

After the first one buy's that overpowered bow the rest will follow..... tahts what happened on NM. That bow is a f*cking gattling gun.
Title: Re: HB features
Post by: Alex on May 19, 2009, 11:54:21 AM
Quote from: kidicarus on May 19, 2009, 11:03:46 AM
After the first one buy's that overpowered bow the rest will follow..... tahts what happened on NM. That bow is a f*cking gattling gun.
So are icarus SAs working?
Title: Re: HB features
Post by: tzuc on May 19, 2009, 12:18:04 PM
Dynasty Earrings

    * unsealed (9.882.489 AA): Produces the effect of MP +35.
    * rare:
      Stun Resistance +12.
      Poison Resistance +11.
      Bleed Resistance +8.
      Sleep Resistance +12.
      Paralysis Resistance +6.
      Hold Resistance +12.
      Fear Resistance +6.
      Dark Attack Resistance +6. (not ingame)
    * rare (without unsealeded effect?): A rare item that increases sleep resistance.


they have same mdef , their "rare" and give the above bonuses ... i mean .. THEY SHOULD be
Title: Re: HB features
Post by: Dag on May 19, 2009, 12:53:52 PM
Quote from: kidicarus on May 19, 2009, 11:03:46 AM
That bow is a f*cking gattling gun.

YHUUHHUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
ALEEEEEEEEEEEEEEEEEEEEEEEE
OHOHHHHHHHHHHHHHHHHHHHHHHHHHHH
Title: Re: HB features
Post by: J4cKDan13L on May 19, 2009, 01:11:31 PM
we want icarus spirit+a with 30% casting speed!!!








I FEEEEEEEEEEEEEEEEEEL GOOD....NANANNANANA I DO WHAT I WANNA....DA NANANANANANA
Title: Re: HB features
Post by: Brevv on May 19, 2009, 03:33:52 PM
Quote from: J4cKDan13L on May 19, 2009, 01:11:31 PM
we want icarus spirit+a with 30% casting speed!!!








I FEEEEEEEEEEEEEEEEEEL GOOD....NANANNANANA I DO WHAT I WANNA....DA NANANANANANA


i KNOW I SHOULD  ;D but u have  bad hope  friend, drake will improve icarus spirit with fast attack speed, it was normal so he boosted bow from slow to normal  and he will make balance with boosting  spirit from normal to fast :D
Title: Re: HB features
Post by: israfael on May 19, 2009, 03:46:58 PM
Quote from: Brevv on May 19, 2009, 03:33:52 PM

i KNOW I SHOULD  ;D but u have  bad hope  friend, drake will improve icarus spirit with fast attack speed, it was normal so he boosted bow from slow to normal  and he will make balance with boosting  spirit from normal to fast :D

drake didn't change a thing in that bow. it has normal atk.spd on official too...
Title: Re: HB features
Post by: KrasnaalPL on May 19, 2009, 03:57:14 PM
anyone bought icarus bow on NM, what is a about diffrence with attack speed?
Title: Re: HB features
Post by: TomekAlmighty on May 19, 2009, 09:03:45 PM
Quote from: KrasnaalPL on May 19, 2009, 03:57:14 PM
anyone bought icarus bow on NM, what is a about diffrence with attack speed?

its not such a high difference in attack speed, but it has half the reuse delay than a draco bow. ;)
Title: Re: HB features
Post by: Dag on May 19, 2009, 09:10:09 PM
Quote from: J4cKDan13L on May 19, 2009, 01:11:31 PM
we want icarus spirit+a with 30% casting speed!!!








I FEEEEEEEEEEEEEEEEEEL GOOD....NANANNANANA I DO WHAT I WANNA....DA NANANANANANA

stai scherzando????
l'arma dei maghi ha acumen +30%???
occhio a quello che dici.... potresti ritrivarti con un altro sps ee sul server
Title: Re: HB features
Post by: freezoid1 on May 19, 2009, 09:32:43 PM
Quote from: kidicarus on May 19, 2009, 11:03:46 AM
After the first one buy's that overpowered bow the rest will follow..... tahts what happened on NM. That bow is a f*cking gattling gun.
yep already get 5k hit with 1800 p def.... on beta
Title: Re: HB features
Post by: Schutzer on May 19, 2009, 09:48:03 PM
Quote from: israfael on May 19, 2009, 03:46:58 PM
drake didn't change a thing in that bow. it has normal atk.spd on official too...

It has Slow aspd on retail servers in fact.
Title: Re: HB features
Post by: Dag on May 19, 2009, 09:59:20 PM
Quote from: Schutzer on May 19, 2009, 09:48:03 PM
It has Slow aspd on retail servers in fact.
Icarus Spitter S80 689 163 0 1 / 1 Normal  10394 1520
Title: Re: HB features
Post by: Schutzer on May 20, 2009, 05:20:00 AM
Quote from: Dag on May 19, 2009, 09:59:20 PM
Icarus Spitter S80 689 163 0 1 / 1 Normal  10394 1520

Care to find a better proof maybe? Here's a screenshot from NA PTS, since at this time I can't find the one from live servers (only in Korean):
(http://img145.imageshack.us/img145/5518/shot00030wl9.jpg)
Title: Re: HB features
Post by: Dag on May 20, 2009, 07:58:51 AM
hey  i simply see that everywhere that bow is with atk speed normal

NA PTS?

Title: Re: HB features
Post by: Schutzer on May 20, 2009, 08:32:21 AM
North American Public Test Server, and as far as I know they indeed had aspd of that bow Normal for some time but in the end it was applied as Slow, while private servers kept old databases and didn't update it (hence many L2 online databases list Icarus Spitter with Normal aspd and the foundation item Icarus Spitter - Concentration with Slow aspd, because the latter was only added in Gracia where it never had Normal aspd to begin with).
Title: Re: HB features
Post by: Dag on May 20, 2009, 09:29:07 AM
Quote from: Schutzer on May 20, 2009, 08:32:21 AM
North American Public Test Server, and as far as I know they indeed had aspd of that bow Normal for some time but in the end it was applied as Slow, while private servers kept old databases and didn't update it (hence many L2 online databases list Icarus Spitter with Normal aspd and the foundation item Icarus Spitter - Concentration with Slow aspd, because the latter was only added in Gracia where it never had Normal aspd to begin with).
so maybe this?
icarus spitter NOT refined got atk speed normal
icarus spitter REFINED goes to slow

this just to be balanced with dynasy bow ( which with refinement it takes great gale, that increases atk speed?)
Title: Re: HB features
Post by: Schutzer on May 20, 2009, 10:30:10 AM
Quote from: Dag on May 20, 2009, 09:29:07 AM
so maybe this?
icarus spitter NOT refined got atk speed normal
icarus spitter REFINED goes to slow

this just to be balanced with dynasy bow ( which with refinement it takes great gale, that increases atk speed?)

1. The Spitter on the screenshot is obviously not the foundation one and still has Slow aspd.
2. That would make the foundation one considerably worse than original, especially taking into account the fact that you can't CHOOSE whether to craft regular one or not, it's all random and foundation is supposed to be special and better version.
3. Following the logic of balance it's too strange for Icarus Spitter to have Normal aspd while both lower grade Dinasty and higher grade Vesper bows have Slow.

Thus i.m.o. it's a developer's mistake which was corrected on official servers but remained on many private ones.
Title: Re: HB features
Post by: Dag on May 20, 2009, 11:33:27 AM
Quote from: Schutzer on May 20, 2009, 10:30:10 AM
1. The Spitter on the screenshot is obviously not the foundation one and still has Slow aspd.
2. That would make the foundation one considerably worse than original, especially taking into account the fact that you can't CHOOSE whether to craft regular one or not, it's all random and foundation is supposed to be special and better version.
3. Following the logic of balance it's too strange for Icarus Spitter to have Normal aspd while both lower grade Dinasty and higher grade Vesper bows have Slow.

Thus i.m.o. it's a developer's mistake which was corrected on official servers but remained on many private ones.
oh well
when is EU PTS (:D)
i'll go test there is they changed it again
Title: Re: HB features
Post by: ChillyWilly on May 20, 2009, 12:41:08 PM
here's a Hellbound feature for you.
There are no spoils, so soon people will have to donate for even C grade equips
Title: Re: HB features
Post by: disc on May 20, 2009, 01:02:48 PM
Quote from: ChillyWilly on May 20, 2009, 12:41:08 PM
here's a Hellbound feature for you.
There are no spoils, so soon people will have to donate for even C grade equips

Not just c grade, but for everything. Welcome to DN (Donator network).

BTW i think, when will the donators get bored each other? Cuz normal players probably going to leave after these icarus shits come, and surely after the gmskill donation comes here...
Title: Re: HB features
Post by: kidicarus on May 20, 2009, 01:55:15 PM
Quote from: disc on May 20, 2009, 01:02:48 PM
Not just c grade, but for everything. Welcome to DN (Donator network).

BTW i think, when will the donators get bored each other? Cuz normal players probably going to leave after these icarus shits come, and surely after the gmskill donation comes here...

Icarus bow is powerfull..... but it's not like its something to be afraid of. Sure it shoots a little faster, but it's still not close to mage atk speed.
Title: Re: HB features
Post by: kidicarus on May 20, 2009, 03:06:38 PM
Quote from: Torek [IF] on May 20, 2009, 02:07:41 PM
archers > mages
daggers > mages
Summoners > other mages

ftw mages sux  ;D ;D

Im mage, and I eat archers for breakfast.
Title: Re: HB features
Post by: Akon on May 20, 2009, 03:11:02 PM
Quote from: kidicarus on May 20, 2009, 03:06:38 PM
Im mage, and I eat archers for breakfast.
which sub? :>
Title: Re: HB features
Post by: Dag on May 20, 2009, 03:23:59 PM
dunno why , but i bet bp/pal with a nice nukin augment


fok...i must find one for mine..... and start enjoy that char
Title: Re: HB features
Post by: disc on May 20, 2009, 03:52:55 PM
Quote from: kidicarus on May 20, 2009, 03:06:38 PM
Im mage, and I eat archers for breakfast.

100% mcrit? ofc
Title: Re: HB features
Post by: kidicarus on May 20, 2009, 04:08:18 PM
Quote from: Akon on May 20, 2009, 03:11:02 PM
which sub? :>

My class is Bp/Sk. And no im no 100% m.crit whore... im more of a 5% m.crit nub. And i got no OP gear.... am+a+1 and dynasty set + zaken.
Give an archer 5 or 6 debuffs and hes freaked :P Not to mention that the hardest crits are about 1.5k, and with the new hellbound selfbuff combined with prayer each heal heals for 2k.
Title: Re: HB features
Post by: TomekAlmighty on May 20, 2009, 04:15:12 PM
Quote from: kidicarus on May 20, 2009, 04:08:18 PM
My class is Bp/Sk. And no im no 100% m.crit whore... im more of a 5% m.crit nub. And i got no OP gear.... am+a+1 and dynasty set + zaken.
Give an archer 5 or 6 debuffs and hes freaked :P Not to mention that the hardest crits are about 1.5k, and with the new hellbound selfbuff combined with prayer each heal heals for 2k.

btw did you test for how much can people crit you now with icarus bows when you have song against arrows and chant of protection?  ;D
Title: Re: HB features
Post by: Dag on May 20, 2009, 04:17:07 PM
Quote from: TomekAlmighty on May 20, 2009, 04:15:12 PM
btw did you test for how much can people crit you now with icarus bows when you have song against arrows and chant of protection?  ;D
that's a good point
gimme a excuse to keep those 250 coins in pocket :D
Title: Re: HB features
Post by: freezoid1 on May 20, 2009, 04:21:43 PM
Quote from: Torek [IF] on May 20, 2009, 02:07:41 PM
archers > mages
daggers > mages
Summoners > other mages

ftw mages sux  ;D ;D
lol? votrex crasher own...
1st hit: 1400 dmg (vortex)
2nd hit: 3k dmg (vortex crasher)
nuke
nuke
dead

btw icarus power is not only atk speed... clean got p atk like db+6 (or near this)
Title: Re: HB features
Post by: kidicarus on May 20, 2009, 04:23:59 PM
Quote from: TomekAlmighty on May 20, 2009, 04:15:12 PM
btw did you test for how much can people crit you now with icarus bows when you have song against arrows and chant of protection?  ;D

Didn't check last siege..... but some things are still bugged. Im kinda freaking myself in the ass by saying this but mages got 100% veng in robe now. So the few times there was an archer pt rush that started targeting me i clicked Veng popped up to 6,7k p.def and waited for my archers to kill the fools :P
But chant of protection is like -15% dmg on crits. And icarus bow doesn't hit any harder then an OED draco bow.... it just does more DPS since its faster.
Title: Re: HB features
Post by: Akon on May 20, 2009, 04:25:08 PM
seems mass pvps 50x50 wont last more than 5 secs without Flames ^^
Title: Re: HB features
Post by: Dag on May 20, 2009, 04:35:22 PM
Quote from: kidicarus on May 20, 2009, 04:23:59 PM
Didn't check last siege..... but some things are still bugged. Im kinda freaking myself in the ass by saying this but mages got 100% veng in robe now. So the few times there was an archer pt rush that started targeting me i clicked Veng popped up to 6,7k p.def and waited for my archers to kill the fools :P
But chant of protection is like -15% dmg on crits. And icarus bow doesn't hit any harder then an OED draco bow.... it just does more DPS since its faster.

just me or icon and vengeance doesn't work at all in robe since some month ago???
Title: Re: HB features
Post by: kidicarus on May 20, 2009, 04:37:07 PM
Quote from: Akon on May 20, 2009, 04:25:08 PM
seems mass pvps 50x50 wont last more than 5 secs without Flames ^^

Well... every tank got shield of faith wich gives all partymembers like 5k p.def/m.def for 30 sec no spellforce required. So PvP's are still long.
Title: Re: HB features
Post by: Akon on May 20, 2009, 04:41:12 PM
Quote from: kidicarus on May 20, 2009, 04:37:07 PM
Well... every tank got shield of faith wich gives all partymembers like 5k p.def/m.def for 30 sec no spellforce required. So PvP's are still long.

and works well?
Title: Re: HB features
Post by: TomekAlmighty on May 20, 2009, 04:42:56 PM
Quote from: Akon on May 20, 2009, 04:41:12 PM
and works well?

Increase party member's P.def + 3600 M.def +2700 for 15 seconds. Re-use delay is same as Ultimate Defence

works well  ;)
Title: Re: HB features
Post by: windoo on May 20, 2009, 05:08:30 PM
Quote from: freezoid1 on May 20, 2009, 04:21:43 PM
lol? votrex crasher own...
1st hit: 1400 dmg (vortex)
2nd hit: 3k dmg (vortex crasher)
nuke
nuke
dead

btw icarus power is not only atk speed... clean got p atk like db+6 (or near this)

Well about that crit atm (90% or smth after last drake's fixes...)
It looks like that with almost full m def buff (m barrier, resist, elemental, warding (without m def pot and aqua dance..)
Sps/ee hit me for... damn 4.6k each time its ... fokin stupid...
Title: Re: HB features
Post by: Dag on May 20, 2009, 11:25:10 PM
hey all, what about the new subsitem? any news,, maybe ingame , from track?
Title: Re: HB features
Post by: Furesy on May 20, 2009, 11:36:14 PM
Quote from: Dag on May 20, 2009, 11:25:10 PM
hey all, what about the new subsitem? any news,, maybe ingame , from track?
It will be enabled later on.
Title: Re: HB features
Post by: Dag on May 21, 2009, 12:14:17 AM
tnx (no sure info on HOW will they work? )
Title: Re: HB features
Post by: Furesy on May 21, 2009, 12:20:29 AM
Quote from: Dag on May 21, 2009, 12:14:17 AM
tnx (no sure info on HOW will they work? )
Nope, Drake said he first want to fix the stuff implemented with NM, rather than doing that and in same time fix any potential bugs with the new sub system, so he will enable it later on.
Title: Re: HB features
Post by: -JM- on May 21, 2009, 01:21:55 AM
Quote from: Furesy on May 21, 2009, 12:20:29 AM
Nope, Drake said he first want to fix the stuff implemented with NM, rather than doing that and in same time fix any potential bugs with the new sub system, so he will enable it later on.
but if retail will reach lvl 80 max, why use this new system if will be bettar make a new char and get lvl 85?
Title: Re: HB features
Post by: Furesy on May 21, 2009, 01:39:20 AM
Quote from: -JM- on May 21, 2009, 01:21:55 AM
but if retail will reach lvl 80 max, why use this new system if will be bettar make a new char and get lvl 85?
Drake said he might review the lvl 80 max cap, or might make smth that you can learn skills but can't pass 80, he was a bit un-clear what he really meant, but I guess he will look into it when he implements it.
Title: Re: HB features
Post by: Dag on May 21, 2009, 07:47:14 AM
damn...... don't do it!!!!!
i alrady started thinkin about a mage mutant
WE ALREADY HAVE TOO MANY MAGES
help me stop!!!!!
:D
Title: Re: HB features
Post by: disc on May 21, 2009, 10:37:30 AM
Quote from: Furesy on May 21, 2009, 12:20:29 AM
Nope, Drake said he first want to fix the stuff implemented with NM, rather than doing that and in same time fix any potential bugs with the new sub system, so he will enable it later on.

LOL he said the same 1 year ago, after the il update. That new sub system is a fairy tale...
Title: Re: HB features
Post by: PoFon on May 21, 2009, 10:46:11 AM
Quote from: Furesy on May 21, 2009, 12:20:29 AM
Nope, Drake said he first want to fix the stuff implemented with NM, rather than doing that and in same time fix any potential bugs with the new sub system, so he will enable it later on.
oO i have a DeJa Vu
Title: Re: HB features
Post by: Furesy on May 21, 2009, 10:47:02 AM
Quote from: PoFon on May 21, 2009, 10:46:11 AM
oO i have a DeJa Vu
Me too, but this time I actually saw the system rather than having only heard about it ^_-
Title: Re: HB features
Post by: freezoid1 on May 21, 2009, 12:11:46 PM
Quote from: Furesy on May 21, 2009, 01:39:20 AM
Drake said he might review the lvl 80 max cap, or might make smth that you can learn skills but can't pass 80, he was a bit un-clear what he really meant, but I guess he will look into it when he implements it.
better no
it could be good that your main sub got max 85 lvl and others (retails/subbed) max 80 lvl