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Archive => Infinite Nightmare 20x server => Obsolete => General => Topic started by: xD on May 14, 2009, 03:41:09 PM

Title: augments
Post by: xD on May 14, 2009, 03:41:09 PM
I just logged to test hellbound and I saw that my passive skills became active for some reason, normal?
Title: Re: augments
Post by: flamingAwe on May 14, 2009, 03:48:48 PM
drake focked all augment system(or just bought server files with other aug system than we had) ,which was written on multyple topics aleraedy
and i'm not saying about times changed, i'  saying that skills just....got switched
Title: Re: augments
Post by: wildpussy on May 14, 2009, 07:39:49 PM
well it's bug and should be fixed (now GMs/Devs have the opinion it's supposed to be like that?)

i mean if dinasty sets became devotion sets, becouse of some ID changes, would be normal?!
Title: Re: augments
Post by: Furesy on May 14, 2009, 08:18:46 PM
The thing is, augmentation list on IL, how it was there was never the actual list, it was just a modded version.

The current augment settings on HB are the actual ones used also on official files.
Title: Re: augments
Post by: JudgeDeath on May 14, 2009, 09:06:11 PM
Quote from: wildpussy on May 14, 2009, 07:39:49 PM
well it's bug and should be fixed (now GMs/Devs have the opinion it's supposed to be like that?)

i mean if dinasty sets became devotion sets, becouse of some ID changes, would be normal?!
Then i will ROFL @ donators xD
Title: Re: augments
Post by: KrasnaalPL on May 14, 2009, 09:26:49 PM
Quote from: Furesy on May 14, 2009, 08:18:46 PM
The thing is, augmentation list on IL, how it was there was never the actual list, it was just a modded version.

The current augment settings on HB are the actual ones used also on official files.

So if it list from official, we can get even from normal LS 76 skill lvl 10....is it that now?
All LS have chance for skill, but if higher lvl LS than better level of skill.
...for example:
LS 76 - 10 lvl
LS 70 - 9 lvl
LS 67 - 8 lvl etc....
There is only 1 difrence between LS's, normal LS - have very low chance to get skill, mid LS - middle chance, high LS-high chance, TOP LS - very high chance to get skill

So is it like i wrote here?
Title: Re: augments
Post by: WindPhoenix on May 14, 2009, 09:28:39 PM
Quote from: wildpussy on May 14, 2009, 07:39:49 PM
well it's bug and should be fixed (now GMs/Devs have the opinion it's supposed to be like that?)

i mean if dinasty sets became devotion sets, becouse of some ID changes, would be normal?!
make divine tunic dinasty imo
Title: Re: augments
Post by: Furesy on May 14, 2009, 09:30:11 PM
Quote from: KrasnaalPL on May 14, 2009, 09:26:49 PM
So if it list from official, we can get even from normal LS 76 skill lvl 10....is it that now?
All LS have chance for skill, but if higher lvl LS than better level of skill.
...for example:
LS 76 - 10 lvl
LS 70 - 9 lvl
LS 67 - 8 lvl etc....
There is only 1 difrence between LS's, normal LS - have very low chance to get skill, mid LS - middle chance, high LS-high chance, TOP LS - very high chance to get skill

So is it like i wrote here?
I do not know how the code list is with Life stones levels now.
The only thing that changed is the code list of the augments. (some codes were altered, changed and switched with each other)
Title: Re: augments
Post by: flamingAwe on May 14, 2009, 09:37:59 PM
on arena test hight lvl LS really gave higher lvl of skills
lvl 76 LS - lvl 10 skill

but with skills now  descr: xxxxx
                                real:    yyyyy
Title: Re: augments
Post by: Zevzek on May 14, 2009, 11:02:36 PM
they freaked up augments ? nice, why the hell they introduced this to remove it later..............

to freak ppl's coins ? jesus some ppl never get brain....
Title: Re: augments
Post by: Dhart on May 15, 2009, 12:51:01 AM
Quote from: mark_elesse on May 15, 2009, 12:50:23 AM
yayyaya ! nubstick
xd lol
Title: Re: augments
Post by: TheLox on May 15, 2009, 01:14:49 AM
Quote from: mark_elesse on May 15, 2009, 12:50:23 AM
yayyaya ! nubstick

New sig showoff! :D
Title: Re: augments
Post by: Dhart on May 15, 2009, 01:15:42 AM
Quote from: TheLox on May 15, 2009, 01:14:49 AM
New sig showoff! :D
I can't understand why u both like them so much...rly <.<
Title: Re: augments
Post by: Furesy on May 15, 2009, 06:57:16 AM
Quote from: Zevzek on May 14, 2009, 11:02:36 PM
they freaked up augments ? nice, why the hell they introduced this to remove it later..............

to freak ppl's coins ? jesus some ppl never get brain....
Because people were stupid and greedy enough to use em all on the augments base they used in IL? Because it was so 'easy' because of that list xd
Title: Re: augments
Post by: shehan on May 15, 2009, 08:42:39 AM
Quote from: Dhart on May 15, 2009, 01:15:42 AM
I can't understand why u both like them so much...rly <.<

Don't u see... ? justbcoz they r hot?... if u cant see that u.. ehm u know wot i wanna say :P
Title: Re: augments
Post by: Dhart on May 15, 2009, 03:50:51 PM
Quote from: shehan on May 15, 2009, 08:42:39 AM
Don't u see... ? justbcoz they r hot?... if u cant see that u.. ehm u know wot i wanna say :P
oh...rly ?
Title: Re: augments
Post by: cofo on May 15, 2009, 05:09:36 PM
That sux hard, i want my augments back... solar 10 on kret and prominence 10 on kazi... I spent too many coins to get them, and now poof, they just dissapear? WTF, i could understand that all augs was nerfed, but for example stone and shadow flare remained like they were before update, so it's not fair. Maybe with next update they will change all rb jewels to tateosians?
Title: Re: augments
Post by: Furesy on May 15, 2009, 05:33:44 PM
Quote from: cofo on May 15, 2009, 05:09:36 PM
Maybe with next update they will change all rb jewels to tateosians?
Good idea xd
Title: Re: augments
Post by: Akon on May 15, 2009, 05:58:19 PM
Quote from: Furesy on May 15, 2009, 05:33:44 PM
Good idea xd

no joke, i liked the idea
:D
ahaha
Title: Re: augments
Post by: cofo on May 17, 2009, 10:36:10 PM
BUMP i'm gonna cry a ocean here until i'll get my nuke augments back T.T