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Archive => Obsolete => Discussion => Topic started by: Lovroo on November 24, 2009, 06:18:06 PM

Title: archer/dager
Post by: Lovroo on November 24, 2009, 06:18:06 PM
As the topic say im asking wich dager/archer is the best to play ( no mutants pls )...
and arround how much im going to hit th/paladin if archer/dager have (tt jewels set, draco set, draco bow +f) and th/paladin have (tt jewel set, ic set, and as+cd) and both are full buffed. and no1 have tatos.
thanks for help.
Title: Re: archer/dager
Post by: WscieklyWaz on November 24, 2009, 06:26:59 PM
Quote from: Lovroo on November 24, 2009, 06:18:06 PM
As the topic say im asking wich dager/archer is the best to play ( no mutants pls )...
As always it depenst what are your preferences, noone is the best, all are good if u know how to play them.

Quote from: Lovroo on November 24, 2009, 06:18:06 PM
and arround how much im going to hit th/paladin if archer/dager have (tt jewels set, draco set, draco bow +f) and th/paladin have (tt jewel set, ic set, and as+cd) and both are full buffed. and no1 have tatos.
thanks for help.
Dmg depends on many things u better check it yourself.
Title: Re: archer/dager
Post by: Alex on November 24, 2009, 06:35:58 PM
best non-mutant archer/dagger is he/th, but dont even hope it will be any good without 3 FS
Title: Re: archer/dager
Post by: Dadghamor on November 24, 2009, 08:19:28 PM
Quote from: k0rina on November 24, 2009, 07:10:24 PM
i suggest u  aw/pr         awesome dmg.. from back with bow... but low p def hp .
really usefull  vs 1 XD
Title: Re: archer/dager
Post by: Futile on November 24, 2009, 08:37:17 PM
i think he isnt asking for archer/dagger subclass combination.

he is asking for comparison. archer/xx vs dagger/xx


btw, its weird that anyone would play without tatoos.
Title: Re: archer/dager
Post by: loXol on November 24, 2009, 08:41:50 PM
i had a he/th in arena long time ago
cool char but u need right stuffs and right buffs

this char dont have pdef/mdef, no barrier, no hp spells, nothing to defense (only mirage for all and UE/sand bomb for physic damage)

but when u have correct stuffs (i had full jews boss during arena test + OE stuffs(db+16, drako +6 etc))
and correct buffs, its really enjoying
u could hit really hard with bow (passif from th) in long range (or activ from TH by back but use only in pve)
and u could re-use blow faster and eat less mana with active from HE (+body to mind from HE)
so u can basicly be the strongest archer or the most efficient dagger, but still a glass canon compared to he/pal or th/pal, who can survive longer, rez alone, etc.....

so dager/archer is good, but u need OE stuffs and buffs/heal bots all the time
Title: Re: archer/dager
Post by: Lovroo on November 24, 2009, 09:10:37 PM
im asking about dager/archer ...
and ty all for helping me
Title: Re: archer/dager
Post by: Kondra on November 25, 2009, 07:12:32 AM
Quote from: loXol on November 24, 2009, 08:41:50 PM
but when u have correct stuffs (i had full jews boss during arena test + OE stuffs(db+16, drako +6 etc))

Even fking pp/bish would be good with this stuff  ::)

Summing up: th/he sux ballz when compared to other he/xx or th/xx wich get more benefits from their subs.
Title: Re: archer/dager
Post by: Lovroo on November 25, 2009, 08:07:41 AM
Quote from: Kondra on November 25, 2009, 07:12:32 AM
Even fking pp/bish would be good with this stuff  ::)

Summing up: th/he sux ballz when compared to other he/xx or th/xx wich get more benefits from their subs.

so u think he/th vs he/wl or wk will lose i mean if both have same game skill and buffs/gear :D
Title: Re: archer/dager
Post by: Kondra on November 25, 2009, 10:26:35 AM
Im 100% sure.
Title: Re: archer/dager
Post by: loXol on November 25, 2009, 01:59:43 PM
100% sure?

he/th vs he/xx

the he/th will "mirage" run to ennemy (dash + instant reuse with active from HE)
sand bomb/trick/switch + blows aways the HE
he/th could UE to finish the match or run to avoid the death

he/th vs th/xx

the he/th could manage to stay always at long range and kite (dash from th + passiv)

in 1vs1 full buffed, the HE/th could manage to kill almost all physical target (harder with good mage)
the problem is in mass pvp, where the lack of pdef/mdef will be hard
Title: Re: archer/dager
Post by: Alex on November 25, 2009, 02:12:54 PM
Quote from: Lovroo on November 25, 2009, 08:07:41 AM
so u think he/th vs he/wl or wk will lose i mean if both have same game skill and buffs/gear :D

critical wound, expose weak point, sand bomb and he/wl will take 2x more damage without even hitting he/th. he/wk is even easier. not speaking that he/th can simply take dagger and own any archer except xx/tank (50/50)
Title: Re: archer/dager
Post by: Kondra on November 25, 2009, 03:13:36 PM
Quote from: loXol on November 25, 2009, 01:59:43 PM
100% sure?

he/th vs he/xx

the he/th will "mirage" run to ennemy (dash + instant reuse with active from HE)
sand bomb/trick/switch + blows aways the HE
he/th could UE to finish the match or run to avoid the death

he/th vs th/xx

the he/th could manage to stay always at long range and kite (dash from th + passiv)

in 1vs1 full buffed, the HE/th could manage to kill almost all physical target (harder with good mage)
the problem is in mass pvp, where the lack of pdef/mdef will be hard

Now close your exercise book and start playing L2
Title: Re: archer/dager
Post by: Ashlynn on November 25, 2009, 04:00:37 PM
Quote from: loXol on November 25, 2009, 01:59:43 PM
100% sure?

he/th vs he/xx

the he/th will "mirage" run to ennemy (dash + instant reuse with active from HE)
sand bomb/trick/switch + blows aways the HE
he/th could UE to finish the match or run to avoid the death

he/th vs th/xx

the he/th could manage to stay always at long range and kite (dash from th + passiv)

in 1vs1 full buffed, the HE/th could manage to kill almost all physical target (harder with good mage)
the problem is in mass pvp, where the lack of pdef/mdef will be hard
Ever considered what kind of HE/xx is he fighting with?
It is a 'little' difference in playstyle / skills used when you fight vs HE/WK, HE/GL or HE/Pal or HE/whatever. I'm sure you would get 1 stun and 2 crits from my HE/Glad and your famous HE/TH will end up dead like noone else...
Title: Re: archer/dager
Post by: loXol on November 25, 2009, 06:46:59 PM
Quote from: Ashlynn on November 25, 2009, 04:00:37 PM
Ever considered what kind of HE/xx is he fighting with?
It is a 'little' difference in playstyle / skills used when you fight vs HE/WK, HE/GL or HE/Pal or HE/whatever. I'm sure you would get 1 stun and 2 crits from my HE/Glad and your famous HE/TH will end up dead like noone else...

he/gl is a nasty long/short range char too, u are right
but if u read carefully u would see the word "almost" which mean not all but almost.....

btw for kondra, i stopped playing more than 1 years ago
i just share here what i did with this char, i just answer the question
i didnt say its the "wtfpownzor char of the dead mother", i just would say its an enjoying char because some activ/passiv from each sub could help the other sub, and its powerfull in 1vs1
but to play with all the time, its a bit weak in mass pvps.....and u dont have any buffs so u are a bit useless in a party...

my point is not to say its THE good combo that powns all ass, but one of the combo that could pown some ass and be fun
not only F1 like archer style, but u could go in some castle siege because u could attack ranged too....
thats all i say
its a versatil combo, like all long/short range....