I wanna share what a friend that is playing in official sent to me^^
Changes and new stuff:
Talismans
Pink talisman - STR only wearing a talisman when STR is increased.
Pink talisman - DEX talisman only increase DEX to wear and when.
Pink talisman - CON talisman, and only when wearing a CON is increased.
Pink talisman - INT only wearing a talisman when INT is increased.
Pink talisman - WIT talisman, and when worn only to increase the WIT.
Pink talisman - MEN talisman MEN will increase only when wearing.
Pink talisman - shock resistance talisman, and when worn only to increase the shock resistance.
Pink talisman - water resistant talisman only increase resistance to wear and when to sleep.
Pink talisman - Hold Resistance talisman only increase resistance to wear and when to hold.
Pink talisman - Paralysis Resistance talisman only increase resistance to wear and when to attack.
Tanks
Monsters that ignore the P.Def of armor and can only be warded off with shields have been added in the Seed of Annihilation and the new party hunting grounds (Archaic Laboratory, upper floor of the Monastery of Silence). Raid Bosses also get this skill. This is intended to increase the importance of including Tanks in parties.Also aggression effects are 35% stronger.
Tanks Vanguard Skills
Combat Aura Level 1 - For 20 minutes party member damage and attack speed increases by 3%.
Combat Aura Level 2 - For 20 minutes party member damage and attack speed increases by 4%.
Combat Aura Level 3 - For 20 minutes party member damage and attack speed increases by 5%.
Patience - Skill that at 20% probability increases damage dealt.
Increased Cp for mages/healers/buffers
Sorcerers, Spellsingers and Spellhowlers will get their CP increased by 20%
Bishops will get their CP increased by 29%
Elven Elders and Shillien Elders will get their CP increased by 80%
Overlords will get their CP increased by 13%.
Summons
The HP bar window of summoned creatures has been changed so that you can see the icons for both buffs and debuffs at the same time.
And since we are talking about Summoners, the exp penalty from killing with a summoned creature for Warlocks, Elemental Summoners, Phantom Summoners and Necromancers has been removed. Only Mew the Cat, Mirage the Unicorn, the Silhouette and the Corrupted Man will, as before, take 90% of their master's exp.
As already announced in December, for calling up and maintaining a summoned creature no longer Crystals but Spirit Ore are being used. The cost to call up and maintain a summoned creature has been reduced.
The time a Necromancer can maintain a summoned creature has been extended from 20 minutes now to 1 hour in "Freya", for all types of Necro creatures.
Maestro
Maestro - Craft Item Level 10.
Siege golems
- the power of this summon has increased in 2.3 times
- time to re-summon is decreased 300 --> 18 sec.
Attributes
U can insert 3 kind of attribute:
- u cannot insert opposed attributes in 1 item
- while removing attribute u will remove it all w/o chance to recovery
- Attribute attack is decreased
- defense attribute has been increased for more lenght of PvP.
Clan Hall
- lvl NPC has been changed:
Fortress of Resistance : 48->70
Bandit Stronghold: 60->73
Beast Farm: 60->73
Devastated Castle: 69->76
Fortress of the Dead: 69->76
- new items in CH:
- TopGrade Life Stone -76, HighGrade SP Scroll
Territories
- new water defense of territories
- u can ressurect in pvp zone but not in siege zone
- Top Elite Mercenaries can learn race-pvp skills
- u cannot fly in pvp zone
Fortresses
- NPC lvl has been increased to 76
- drop KE is increased
- HP of doors has been increased
- u cannot fly in pvp zone
New acessories
Fortress of Resistance : stylish black skeleton circlet, sleek orange skeleton circle
Bandit Stronghold: Sharks stylish hat
Beast Farm: Sophisticated Small Cap
Devastated Castle: stylish green skeleton circlet, sleek brown skeleton circle
Fortress of the Dead: sleek brown turban, sleek yellow turbans
Rainbow Springs: Stylish penguine hat
Instance zone of fortresses/castles
- Lvl of mobs is increased
Fort instance: 71->79
Kamaloka: 80->82
Castle dungeon: 75->78
Prison Camp: 64->75
- New rewards of new mobs
New Boss Jewel (2 modes)
Freya's Necklace if instance is finished in normal mode
+50MP
+23% Mp Regen
+20% Bleed, Paralysis, Shock Attack/Defense
+10 Water Attack
+10 Water Defense
+10% Mental Attack/Defense
5% Skill Reuse Bonus
5% Damage Reflect
4% Vampiric Rage
Blessed Freya's Necklace for hard mode
+50 MP
+46% MP Regen
+25% Bleed, Paralysis, Shock Attribute/Defense
+10% Mental Attack/Resist
+15 Water Attack
+15 Water Resist
+5% Skill Reuse Bonus
+5% Clarity
+5% Damage Reflect
+4% Vampic Rage
+2 MEN
+1 CON
-1 STR
Fonte: l2guru.com and elliebelly.net
New armors
Destiny
Heavy Armor Destiny (craftable)
Physical Attack +4.26%, Attack Speed +4% protection against attack magic +2%, protection from bleed / stun +5% +2% magic protection, protection from fire / water / wind / earth +3, allows to wear the mantle . STR +2, CON -2.
Light Armor Destiny (craftable)
Physical Attack +4.26%, Attack Speed +4%, +3% movement speed, protection from root / paralysis +5% +2% magic protection, protection from fire / water / wind / earth +3, allows to wear the mantle. DEX +2, CON -2.
Destiny Robe set (craftable)
Magic Attack +8.11%, Magic +15% speed, protection from attacking magic +5%, protection from fire / water / wind / earth +5, allows to wear the mantle. WIT +2, MEN -2.
Bofess
Heavy Armor Bofess (drop only)
Physical Protection of +8.47%, +5.57% physical attack, protection from attacking magic +2%, HP increased by 541, the protection from bleeding / hold / paralysis +5%, protection from fire / water / wind / earth +5, allows to carry mantle. CON +2, STR -2.
Light Armor Bofess (drop only)
Physical attack / defense +5.57%, Attack Speed +5% +3% movement speed, resistance to poisoning / paralysis +5%, protection from fire / water / wind / earth 5, allows to wear the mantle. STR +1, DEX +2, CON-3.
Bofess Robe set (drop only)
Magic attack +8.7%, Magic +15% speed, speed recovery MP +5%, protection from sleep +5%, can carry the mantle. WIT +2, MEN -1, INT -1.
Elegia
Heavy Armor Elegia (drop only)
Physical Attack +6.59% critical strike chance +12.74, resistance to bleeding / root / sleep 5% protection against attacking magic, +2%, HP increased by 550, the protection from fire / water / wind / earth +5, restores HP from physical melee attack, can wear the mantle. STR +3, CON -2.
Light Armor Elegia (drop only)
Physical Attack +6.59%, Attack Speed +6% critical strike chance +17.05, resistance sleep / poisoning +5% +3% movement speed, protection from fire / water / wind / earth +5, allows to wear the mantle. STR +1, DEX +2, CON -2.
Elegia Robe set (drop only)
Magic Attack +10%, Magic +15% speed, speed of recovery MP +5%, protection against attacking magic +5%, protection from fire / water / wind / earth +5, allows to wear the mantle. WIT +2, INT +1, MEN -2.
Fonte: (c) ImmortalGuard goha.ru
after 10years it will be here ;D
NCsoft are copying drake.... Elegia robe set almost looks like a dnet robe set... =-D
and they put some kind of subclass with skill stuck for healer classes xD....just a bit ^^
Quote from: J4cKDan13L on January 21, 2010, 03:07:39 PM
I wanna share what a friend that is playing in official sent to me^^
Changes and new stuff:
Talismans
Pink talisman - STR only wearing a talisman when STR is increased.
Pink talisman - DEX talisman only increase DEX to wear and when.
Pink talisman - CON talisman, and only when wearing a CON is increased.
Pink talisman - INT only wearing a talisman when INT is increased.
Pink talisman - WIT talisman, and when worn only to increase the WIT.
Pink talisman - MEN talisman MEN will increase only when wearing.
Pink talisman - shock resistance talisman, and when worn only to increase the shock resistance.
Pink talisman - water resistant talisman only increase resistance to wear and when to sleep.
Pink talisman - Hold Resistance talisman only increase resistance to wear and when to hold.
Pink talisman - Paralysis Resistance talisman only increase resistance to wear and when to attack.
Tanks
Monsters that ignore the P.Def of armor and can only be warded off with shields have been added in the Seed of Annihilation and the new party hunting grounds (Archaic Laboratory, upper floor of the Monastery of Silence). Raid Bosses also get this skill. This is intended to increase the importance of including Tanks in parties.Also aggression effects are 35% stronger.
Tanks Vanguard Skills
Combat Aura Level 1 - For 20 minutes party member damage and attack speed increases by 3%.
Combat Aura Level 2 - For 20 minutes party member damage and attack speed increases by 4%.
Combat Aura Level 3 - For 20 minutes party member damage and attack speed increases by 5%.
Patience - Skill that at 20% probability increases damage dealt.
Increased Cp for mages/healers/buffers
Sorcerers, Spellsingers and Spellhowlers will get their CP increased by 20%
Bishops will get their CP increased by 29%
Elven Elders and Shillien Elders will get their CP increased by 80%
Overlords will get their CP increased by 13%.
Summons
The HP bar window of summoned creatures has been changed so that you can see the icons for both buffs and debuffs at the same time.
And since we are talking about Summoners, the exp penalty from killing with a summoned creature for Warlocks, Elemental Summoners, Phantom Summoners and Necromancers has been removed. Only Mew the Cat, Mirage the Unicorn, the Silhouette and the Corrupted Man will, as before, take 90% of their master's exp.
As already announced in December, for calling up and maintaining a summoned creature no longer Crystals but Spirit Ore are being used. The cost to call up and maintain a summoned creature has been reduced.
The time a Necromancer can maintain a summoned creature has been extended from 20 minutes now to 1 hour in "Freya", for all types of Necro creatures.
Maestro
Maestro - Craft Item Level 10.
Siege golems
- the power of this summon has increased in 2.3 times
- time to re-summon is decreased 300 --> 18 sec.
Attributes
U can insert 3 kind of attribute:
- u cannot insert opposed attributes in 1 item
- while removing attribute u will remove it all w/o chance to recovery
- Attribute attack is decreased
- defense attribute has been increased for more lenght of PvP.
Clan Hall
- lvl NPC has been changed:
Fortress of Resistance : 48->70
Bandit Stronghold: 60->73
Beast Farm: 60->73
Devastated Castle: 69->76
Fortress of the Dead: 69->76
- new items in CH:
- TopGrade Life Stone -76, HighGrade SP Scroll
Territories
- new water defense of territories
- u can ressurect in pvp zone but not in siege zone
- Top Elite Mercenaries can learn race-pvp skills
- u cannot fly in pvp zone
Fortresses
- NPC lvl has been increased to 76
- drop KE is increased
- HP of doors has been increased
- u cannot fly in pvp zone
New acessories
Fortress of Resistance : stylish black skeleton circlet, sleek orange skeleton circle
Bandit Stronghold: Sharks stylish hat
Beast Farm: Sophisticated Small Cap
Devastated Castle: stylish green skeleton circlet, sleek brown skeleton circle
Fortress of the Dead: sleek brown turban, sleek yellow turbans
Rainbow Springs: Stylish penguine hat
Instance zone of fortresses/castles
- Lvl of mobs is increased
Fort instance: 71->79
Kamaloka: 80->82
Castle dungeon: 75->78
Prison Camp: 64->75
- New rewards of new mobs
New Boss Jewel (2 modes)
Freya's Necklace if instance is finished in normal mode
+50MP
+23% Mp Regen
+20% Bleed, Paralysis, Shock Attack/Defense
+10 Water Attack
+10 Water Defense
+10% Mental Attack/Defense
5% Skill Reuse Bonus
5% Damage Reflect
4% Vampiric Rage
Blessed Freya's Necklace for hard mode
+50 MP
+46% MP Regen
+25% Bleed, Paralysis, Shock Attribute/Defense
+10% Mental Attack/Resist
+15 Water Attack
+15 Water Resist
+5% Skill Reuse Bonus
+5% Clarity
+5% Damage Reflect
+4% Vampic Rage
+2 MEN
+1 CON
-1 STR
Fonte: l2guru.com and elliebelly.net
New armors
Destiny
Heavy Armor Destiny (craftable)
Physical Attack +4.26%, Attack Speed +4% protection against attack magic +2%, protection from bleed / stun +5% +2% magic protection, protection from fire / water / wind / earth +3, allows to wear the mantle . STR +2, CON -2.
Light Armor Destiny (craftable)
Physical Attack +4.26%, Attack Speed +4%, +3% movement speed, protection from root / paralysis +5% +2% magic protection, protection from fire / water / wind / earth +3, allows to wear the mantle. DEX +2, CON -2.
Destiny Robe set (craftable)
Magic Attack +8.11%, Magic +15% speed, protection from attacking magic +5%, protection from fire / water / wind / earth +5, allows to wear the mantle. WIT +2, MEN -2.
Bofess
Heavy Armor Bofess (drop only)
Physical Protection of +8.47%, +5.57% physical attack, protection from attacking magic +2%, HP increased by 541, the protection from bleeding / hold / paralysis +5%, protection from fire / water / wind / earth +5, allows to carry mantle. CON +2, STR -2.
Light Armor Bofess (drop only)
Physical attack / defense +5.57%, Attack Speed +5% +3% movement speed, resistance to poisoning / paralysis +5%, protection from fire / water / wind / earth 5, allows to wear the mantle. STR +1, DEX +2, CON-3.
Bofess Robe set (drop only)
Magic attack +8.7%, Magic +15% speed, speed recovery MP +5%, protection from sleep +5%, can carry the mantle. WIT +2, MEN -1, INT -1.
Elegia
Heavy Armor Elegia (drop only)
Physical Attack +6.59% critical strike chance +12.74, resistance to bleeding / root / sleep 5% protection against attacking magic, +2%, HP increased by 550, the protection from fire / water / wind / earth +5, restores HP from physical melee attack, can wear the mantle. STR +3, CON -2.
Light Armor Elegia (drop only)
Physical Attack +6.59%, Attack Speed +6% critical strike chance +17.05, resistance sleep / poisoning +5% +3% movement speed, protection from fire / water / wind / earth +5, allows to wear the mantle. STR +1, DEX +2, CON -2.
Elegia Robe set (drop only)
Magic Attack +10%, Magic +15% speed, speed of recovery MP +5%, protection against attacking magic +5%, protection from fire / water / wind / earth +5, allows to wear the mantle. WIT +2, INT +1, MEN -2.
Fonte: (c) ImmortalGuard goha.ru
<Vomits>
GOGOGOGOGO Drake implement Freya, add them sets to donny, get more money and drink till death !!!!!11one
btw. J4ck - ur crit rate sux hard, hide urself ::)
:P
Quote from: TargetMe on January 22, 2010, 12:25:53 AM
GOGOGOGOGO Drake implement Freya, add them sets to donny, get more money and drink till death !!!!!11one
btw. J4ck - ur crit rate sux hard, hide urself ::)
:P
uahzuahuza wait the new screen with new m.atk I need to reach lvl 85 first ^^
Quote from: Torek [IF] on January 22, 2010, 10:47:20 AM
io ho letto fregna is coming xD
evidentemente quella nn è ancora arrivata da te XD
lol i see those koreans invited drake to make the game more "balanced", and more "realistic" :DDD
Donny on the official servers FTW :D
Quote from: disc on January 22, 2010, 03:56:17 PM
lol i see those koreans invited drake to make the game more "balanced", and more "realistic" :DDD
Donny on the official servers FTW :D
Hell yeah in official they are all donators!!! every month they donate 13 â,¬ without receive not even 1 coin!!!
Quote from: Torek [IF] on January 22, 2010, 04:19:35 PM
for have "fregna" everytime i want me too would pay 13 â,¬ mountly ;D
la fregna regna quando hai la degna legna
on the 3rd video, the guy is talking about awakening status.
once u got that status,
- tanks can catch enemies and move them towards themself
- force masters can use 2 one handed swords/blunts
- mages get double casting, being able to cast in 1 cast animation 2 cast spells.
- summoners are able to have 2 summons out at the same time
- archers get a special pwnage snipe mode
- warriors can attack multiple targets in normal melee attacks
- buffers get a bloodlust buff
Quote from: Futile on January 23, 2010, 12:59:09 PM
on the 3rd video, the guy is talking about awakening status.
once u got that status,
- tanks can catch enemies and move them towards themself
- force masters can use 2 one handed swords/blunts
- mages get double casting, being able to cast in 1 cast animation 2 cast spells.
- summoners are able to have 2 summons out at the same time
- archers get a special pwnage snipe mode
- warriors can attack multiple targets in normal melee attacks
- buffers get a bloodlust buff
pure ownage
cant belive jack is still here :P spamzors ftw
Quote from: Hunter on January 25, 2010, 12:55:19 AM
cant belive jack is still here :P spamzors ftw
hell yeah XD
More info about changes here:
http://www.lineage2media.com/lineage%202%20freya%20next%20update.html
I liked this one:
"Antharas, Valakas and Zaken are scheduled to be reworked, a high-level Zaken will be added."