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Archive => Obsolete => Discussion => Topic started by: greg270 on April 10, 2010, 12:24:40 PM

Title: Fighters and attribute system
Post by: greg270 on April 10, 2010, 12:24:40 PM
Max level 9 atributes in weapon gives 100% damage boost so

Sorc with Fire lev9 hit 100% stronger but Resist Fire 30% damage less Elementar protection 30% damage less + damage reduction from points of atributes

how abaut fighters? Archer with bow Lev9 Fire 100% more damage, but Resist Fire dont decrease damage by:( Elementar protection too , only gives 30 points to atribute defence , so  Unfair !!! is that fighters have 100% stronger hits but resists dont decrease damage, only pdef from attributes does , but mages Resists decrease damage and attributes either:(

Resist Fire Water , and others , should affect somhow fighters weapons too, excluding atributes points, maybe in part of damage wich they get from Atributes for example when Archer hits 1000damage + 1000damage from Atributes , maybe RESist buff should take 30% damage from this points of elementar atribute??

what do u think


Title: Re: Fighters and attribute system
Post by: SyD on April 10, 2010, 01:34:18 PM
On what server u play? Did u ever realised mages OP here?
Title: Re: Fighters and attribute system
Post by: Kerth on April 10, 2010, 10:06:21 PM
Quote from: SyD on April 10, 2010, 01:34:18 PM
On what server u play? Did u ever realised mages OP here?

Funny
Title: Re: Fighters and attribute system
Post by: flamingAwe on April 12, 2010, 05:28:52 PM
Quote from: greg270 on April 10, 2010, 12:24:40 PM
Max level 9 atributes in weapon gives 100% damage boost so




before posting make tests....
1st: max bonus that you can get is 70% on dnet
2nd.. go test yourself (in terms of damage decrese for archer there are special buffs like song/dance, they are same as resists for mages
and elemental attributes defence values affect fighter damage same as mage)
Title: Re: Fighters and attribute system
Post by: SyD on April 12, 2010, 07:17:29 PM
Quote from: Kerth on April 10, 2010, 10:06:21 PM
Funny

We got 10-20k dmgs from mages and we don't have enough buffslots for buff all kind of resists so? Who is OP?
Title: Re: Fighters and attribute system
Post by: Kerth on April 12, 2010, 07:31:06 PM
Quote from: SyD on April 12, 2010, 07:17:29 PM
We got 10-20k dmgs from mages and we don't have enough buffslots for buff all kind of resists so? Who is OP?
(http://i226.photobucket.com/albums/dd234/kittywampus/OVER9000.jpg)

If yoy mean sh/ps with full buff + wind atribute (which resist on you didn't had in your armor)  + you don't buff resists ( maybe m def too? ) + icarius weap +++  then I can belive maybe in 8-10 k hit, but it would be simple hit not normal...
Title: Re: Fighters and attribute system
Post by: greg270 on April 13, 2010, 11:43:56 PM
i saw SR with Icarus hit ppl 5-6k and ppl had songs pp bufs, resists full buff all 2k+pdef

propably he had archers will and atributes in his icarus bow , damage 5-6k not so small, but his attack speed in icarus bow lol
even OL's Tanks die fast, maybe stand 2-3 hits more

delete icarus bows normal attack speed:( or do something with attributes for fighters
its not cry topic, its unbalanced, take most ppl on one hit
Title: Re: Fighters and attribute system
Post by: IvolveR on April 14, 2010, 09:41:47 AM
Quote from: greg270 on April 13, 2010, 11:43:56 PM
i saw SR with Icarus hit ppl 5-6k and ppl had songs pp bufs, resists full buff all 2k+pdef

propably he had archers will and atributes in his icarus bow , damage 5-6k not so small, but his attack speed in icarus bow lol
even OL's Tanks die fast, maybe stand 2-3 hits more

delete icarus bows normal attack speed:( or do something with attributes for fighters
its not cry topic, its unbalanced, take most ppl on one hit
thats bullshit
Title: Re: Fighters and attribute system
Post by: zule88 on April 17, 2010, 09:03:06 PM
Quote from: IvolveR on April 14, 2010, 09:41:47 AM
thats bullshit
Title: Re: Fighters and attribute system
Post by: usha12 on April 18, 2010, 05:45:25 AM
 Na cause certainly really skinny CABs are extremely good for countering and some can take shots all fight without losing much health and stamina. A lot of SIM fighters use them. While some bigger taller "maxed" out CABs don't even need to block shots they'll just t-off on you and take you out quickly, sometimes w/ spamming. If it's a good player he can mix it up pretty well so it's hard to sidestep, weave and block a pitbull fighter. I just want a rundown of what the advantages are with small/large CABs. Not to mention there is multiple weight division in the 3 online classes, so what's the best attributes to use. I used Athletic/Muscular MW RJJR then switched him to Athletic/Ripped and he's much better. So how does it "level out" on Championship mode?   
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