I have tested my skill "Shield Bash" from TK, and max i could get was 0.5 second stun and nothing more ...
But it must be much more stun and must give such debuff like "Magic Silence" ... Never worked with 100x tryes ...
This skill is not landing on alot of ppl ( i tryed on pvp's vs: pal/wl, pal/bp, he/pp, sps/ee, ty/de, nec/bp and more ) ...
While Paladin's "Shield Slam" is working normal .... every 6-8 slams i took "Fighter Silence" ...
It's not bug, it's just 0.01% chance to land on somebody ... People, who have TK or SK tell here please if i am right? and it has never landed, for our GM's maybe could change it a bit higher ...
Thank you for understanding !
about that skill im agree cuz paladin have shield stun and that stun keep on your target smth like 5 sec from sk or th that shield bash its 1 sek or less usles skil........... And Track Fix that Body of Avatar i make in magic defence and nothink my m def dont move hits on me with that buf and w/o its same :>
Quote from: ZEFEROT on April 21, 2010, 09:33:42 AM
I have tested my skill "Shield Bash" from TK, and max i could get was 0.5 second stun and nothing more ...
But it must be much more stun and must give such debuff like "Magic Silence" ... Never worked with 100x tryes ...
This skill is not landing on alot of ppl ( i tryed on pvp's vs: pal/wl, pal/bp, he/pp, sps/ee, ty/de, nec/bp and more ) ...
While Paladin's "Shield Slam" is working normal .... every 6-8 slams i took "Fighter Silence" ...
It's not bug, it's just 0.01% chance to land on somebody ... People, who have TK or SK tell here please if i am right? and it has never landed, for our GM's maybe could change it a bit higher ...
Thank you for understanding !
Shield Slam (pal/da) is dif from shield bash (sk/tk)
Shield Bash: A shield attack that stuns the enemy and causes them to lose their target. Requires a shield. (nothing about "fighter silence")
Shield Slam : "A shield attack that interrupts an enemy's physical attack and causes them to lose their target. Requires a shield."
Shield Bash : "A shield attack that stuns the enemy and causes them to lose their target. Requires a shield."
Nothing said about "silence" as well .... But Slam gives it, and Bash not ....
So tell me , if paladin's skill gives silence, why shoudn't elven skill give it also ? ( as it must be !!!! )
Quote from: ZEFEROT on April 22, 2010, 07:48:08 AM
Shield Slam : "A shield attack that interrupts an enemy's physical attack and causes them to lose their target. Requires a shield."
Shield Bash : "A shield attack that stuns the enemy and causes them to lose their target. Requires a shield."
Nothing said about "silence" as well .... But Slam gives it, and Bash not ....
So tell me , if paladin's skill gives silence, why shoudn't elven skill give it also ? ( as it must be !!!! )
dude i've been playin as SK for 4 years , never heared such things , shield bash is short when it lands cause it remove target and got a very fast reuse , Shield slam doesn't stun and only gives silence....u are asking for silence in shield bash ? why not Ice Vortex in trick...
and Shield Bash never gave silence...even in official lol so stop talking about shits
but the only thing i gree with , is when shield bash lands its very fast , effect is like 1 sec max and imo that should be fixed
ps : interupts target for shield slam = silence
for shield bash = Lose their target
Quote from: llllllllll on April 22, 2010, 08:07:51 AM
dude i've been playin as SK for 4 years , never heared such things , shield bash is short when it lands cause it remove target and got a very fast reuse , Shield slam doesn't stun and only gives silence....u are asking for silence in shield bash ? why not Ice Vortex in trick...
and Shield Bash never gave silence...even in official lol so stop talking about shits
but the only thing i gree with , is when shield bash lands its very fast , effect is like 1 sec max and imo that should be fixed
ps : interupts target for shield slam = silence
for shield bash = Lose their target
Hmm ... Maybe you're right about silence , but look : After interlude came ALL STUNS REMOVING TARGETS !!! Just all ! Try every stun you like , and it's removing targets :D
p.s.: Shield slam maybe have much more reuse, but Shield Stun not ! Reuse less than 1 second , lol ! And it can land for 3 seconds !
So the only 1 thing i'm asking from now on : Make some stun time boost on Shield Bash, please ! It's nonsence to make stun for 0.5 second !!!
peace
Quote from: ZEFEROT on April 22, 2010, 10:01:38 AM
Hmm ... Maybe you're right about silence , but look : After interlude came ALL STUNS REMOVING TARGETS !!! Just all ! Try every stun you like , and it's removing targets :D
p.s.: Shield slam maybe have much more reuse, but Shield Stun not ! Reuse less than 1 second , lol ! And it can land for 3 seconds !
So the only 1 thing i'm asking from now on : Make some stun time boost on Shield Bash, please ! It's nonsence to make stun for 0.5 second !!!
peace
nothing will change , i remember in interlude somebody asked for the same thing , u are just loosing your time
Quote from: ZEFEROT on April 22, 2010, 07:48:08 AM
Shield Slam : "A shield attack that interrupts an enemy's physical attack and causes them to lose their target. Requires a shield."
Shield Bash : "A shield attack that stuns the enemy and causes them to lose their target. Requires a shield."
Nothing said about "silence" as well .... But Slam gives it, and Bash not ....
So tell me , if paladin's skill gives silence, why shoudn't elven skill give it also ? ( as it must be !!!! )
Red = Fighter Silence .... =X
Quote from: ZEFEROT on April 22, 2010, 10:01:38 AM
Hmm ... Maybe you're right about silence , but look : After interlude came ALL STUNS REMOVING TARGETS !!! Just all ! Try every stun you like , and it's removing targets :D
p.s.: Shield slam maybe have much more reuse, but Shield Stun not ! Reuse less than 1 second , lol ! And it can land for 3 seconds !
So the only 1 thing i'm asking from now on : Make some stun time boost on Shield Bash, please ! It's nonsence to make stun for 0.5 second !!!
peace
my pony stun isnt
Quote from: Neozinhu on April 22, 2010, 06:16:27 PM
Red = Fighter Silence .... =X
my pony stun isnt
If it means Fighter Silence, than i don't understand english even a tiny little bit :P Cause it's not ....
Anyway : GM's, please look at this problem, read it, and maybe let us know WILL IT CHANGE or NOT ??
Thank you.
i dont think that stuns needs a change.. as far i know its working like it should, so why to change it?
Quote from: rapinski on April 24, 2010, 05:09:33 PM
i dont think that stuns needs a change.. as far i know its working like it should, so why to change it?
no tbh its not , it stuns for max 1 sec as far as i know its more but nvm
Quote from: Neozinhu on April 22, 2010, 06:16:27 PM
my pony stun isnt
ponies aren't what they used to be :<
topics like these make me forget what class im playing.
why dont u check the reuse time and the level of weapon masteries that tanx have, instead of QQing for complete nonsence. thats one very smart move. whats next, catbuffs on dark panther?
pathetic.
Quote from: Teh noob on April 26, 2010, 11:19:36 PM
topics like these make me forget what class im playing.
why dont u check the reuse time and the level of weapon masteries that tanx have, instead of QQing for complete nonsence. thats one very smart move. whats next, catbuffs on dark panther?
pathetic.
If you should read all the posts, you'd know that no1 is speaking about silence anymore !
We are speaking, that it has to be modefied, sisnce from Interlude ( about stun and targets ) . So if now almost every stun switch target, need to make the effect of this Bash something more than just 0.1-1 sec !!!
Quote from: ZEFEROT on April 27, 2010, 07:18:44 AM
If you should read all the posts, you'd know that no1 is speaking about silence anymore !
We are speaking, that it has to be modefied, sisnce from Interlude ( about stun and targets ) . So if now almost every stun switch target, need to make the effect of this Bash something more than just 0.1-1 sec !!!
maybe Time should be modified , but just tried Shield Slam with my PA/TH friend , it doesn't switch target at all unlike Shield Bash
Did u guys ever tried to see the difference between word "stun" and word "bash"? I strongly recommend you to do so.
It was always everywhere the same, sheild bash is a very fast "dsiable type skill", like a real bash (is smth like whoa and boom at your face), while stun - is a state (kinda u got stunned you know, it takes time, strange isnt it). Anyway compare animation time of bash and stun and u will see that bash it 3 times faster and lasts 1 second, while stund casts longer and affects for a period of time. Also if u didnt know - if u dont hit stunned target it may keep stunned for a pretty nice time :)
1. the previous post is completely right. most of u dont know , what are these skills, and they re using shield stun instead of "shield slam skill" .
2. these topics lead to moar and moar balance, which is usefull for certain chars from certain ppl and becomes re-nerfed when the megauberpwningbalanced gets bored of its char.
3. yes indeed, the way the skills work is completely different and giving "doom curse effect" on TK (ye, the pve one, with 3 cubics) or the SK (ye, the pvp one with 3 cubics also +hex etc etc) is COMPLETE NONSENCE.
4. u`d better check the level of weapon mastery every tank has, and notice that TK has almost the same level of sword mastery like glad (30), in difference with SK and human tanks , who have level 10.
5. long time ago dev team did nerf bash stun slam reuse time, cause the same ppl that say "how skills should work" didnt get it how nonsubbed tanks pwn em 25/8. this is the thing that needs to be changed.
p.s. i wont mention again ToD effect "fix" and dash with heavy.
p.s.s u should name the topic "i am making myself sps/tk and human tanks beat the shiat out of meh help QQ""
Talking about TOD, mby it's time to make another gracia final - like skill update? Atm tod compared to touch of life is sh!t. I think it would be nice and no1 would cry if you'd change it's effect to this from GF :
The Touch of Death skill has been changed. A player's HP no longer has to be at 75% or lower to cast. In addition, the HP cost has been lowered while the success rate has been increased.
Cost was reduced by half for ur info.
Quote from: WujekDobraRada on April 28, 2010, 12:47:10 AM
Talking about TOD, mby it's time to make another gracia final - like skill update? Atm tod compared to touch of life is sh!t. I think it would be nice and no1 would cry if you'd change it's effect to this from GF :
The Touch of Death skill has been changed. A player's HP no longer has to be at 75% or lower to cast. In addition, the HP cost has been lowered while the success rate has been increased.
Cost was reduced by half for ur info.
+1 , at least aw/sk would have a chance vs bugzored wc/ty in oly who lags u when he hits oO