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Archive => Valkyria 9x server (Merged with Dragon x15) => Obsolete => General => Topic started by: ChujoZord on July 31, 2010, 12:16:08 PM

Title: Nerfs
Post by: ChujoZord on July 31, 2010, 12:16:08 PM
For Exemple Paladin max lvl Blunt/sword mastery is 10 but TK(TempleKnight - White Elf Tank) is 40 or 30 im not sure. ATM PAladin is hitting like 40 lvl character.
You perfectly know that it was made on others server cause of Mutant like Ty/Pal because they were owning with One Handed Blunts. Could you change it to normal Descent/Torn? Here we dont have mutants.
Title: Re: Nerfs
Post by: G3X on July 31, 2010, 12:27:38 PM
Quote from: ChujoZord on July 31, 2010, 12:16:08 PM
For Exemple Paladin max lvl Blunt/sword mastery is 10 but TK(TempleKnight - White Elf Tank) is 40 or 30 im not sure. ATM PAladin is hitting like 40 lvl character.
You perfectly know that it was made on others server cause of Mutant like Ty/Pal because they were owning with One Handed Blunts. Could you change it to normal Descent/Torn? Here we dont have mutants.

Tyr/Pal rox when Ai/zealot stuck and bison work on another weapon then fist, skill blunt/sword 10 lvl or 40 lvl whatever, that was 500 dmg more. Ofc we havent here mutant so this skill can change to normal.
Title: Re: Nerfs
Post by: stanko on July 31, 2010, 12:29:55 PM
Quote from: ChujoZord on July 31, 2010, 12:16:08 PM
For Exemple Paladin max lvl Blunt/sword mastery is 10 but TK(TempleKnight - White Elf Tank) is 40 or 30 im not sure. ATM PAladin is hitting like 40 lvl character.
You perfectly know that it was made on others server cause of Mutant like Ty/Pal because they were owning with One Handed Blunts. Could you change it to normal Descent/Torn? Here we dont have mutants.
arent those low lvl masteries added to avoid it with stucking from the same mastery of subclass, and they have the effect of max lvl on 10 lvl actually?
maybe it's not in this case but on many other masteries it's this case.

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Title: Re: Nerfs
Post by: Akira on July 31, 2010, 02:08:02 PM
dmg of dagger skills is reduced and it sucks badly. Please make it normal as it should be (1k dmg with AS+CD+attr+enchanted skills to A gr robe user is kinda low : )    )
Also, smart cubis doesnt work as it should-fix is needed.
Title: Re: Nerfs
Post by: k0dex on July 31, 2010, 03:40:11 PM
There is alot of nerfs bcos on other server ppl have icarus++, mutants, stacksub on oly. This server is a copy of other dragons, thats why it sux, and it would be nothing wasted bcos its easy to repair but no1 will do that bcos no1 care :(
When we wrote about it in the begining of the server alot of retards said "dont QQ" etc. Now you open eyes? Pathetic.
Title: Re: Nerfs
Post by: X5 on July 31, 2010, 03:44:36 PM
Paladin is useless like a crafter on dmg atm......

im paladin and cant xp alone. i hope you change this asap
Title: Re: Nerfs
Post by: G3X on July 31, 2010, 04:33:43 PM
Quote from: X5 on July 31, 2010, 03:44:36 PM
Paladin is useless like a crafter on dmg atm......

im paladin and cant xp alone. i hope you change this asap
I dont wann here tank like on gracia  ::) for kill 1 tank need 1 full pt  :-X
Title: Re: Nerfs
Post by: FadeAway on July 31, 2010, 04:36:09 PM
Quote from: Bav3 on July 31, 2010, 03:52:30 PM
1st of all pal isnt dd its tank
now lets w8 when some nuker will come and say
i have low p def pls increase it

U would be suprised howmuch more damage paladin's should deal in HB (not to mention that they are strongest char in gracia). But alright lets say pal shouldnt be able dealing some damage... what does pal do have? for sure paladin doesn't have anything serious that makes them doing their 'tanking' job.
Sure SoF is cool for the party and deflect arrow is alright (but thats nothing new).
But then look at how fcked up aggression / aura hate works and not to mention UD being nerfed... uhm what else, shield stun barely lands, same with shackle barely landing. Onlything that made tanks a bit cooler are the 80+ skills wich we dont have on valk.

Although what i remember the passive of sword/blunt mastery lvl 10 has the same effect as the actual lvl it should be (had something to do with stacking masteries wich still is a bit unclear to me)
Title: Re: Nerfs
Post by: FadeAway on July 31, 2010, 04:42:02 PM
Quote from: G3X on July 31, 2010, 04:33:43 PM
I dont wann here tank like on gracia  ::) for kill 1 tank need 1 full pt  :-X

Shouldnt compare gracia to DN haha... Flame icon working way different, versper armors/jewels and tanks in gracia can focus on buffing themself with defensive buffs and let their phoenix bird summon do all the dmg (has about 6k p atk buffed, got some cool dmg dealing skills and has a skill like 'cleanse' that removes debuffs from the tank).

If only aggression / aura hate would work as they should be i wouldn't even care that much of the low damage paladin's dealing.
Title: Re: Nerfs
Post by: X5 on July 31, 2010, 04:57:39 PM
Quote from: G3X on July 31, 2010, 04:33:43 PM
I dont wann here tank like on gracia  ::) for kill 1 tank need 1 full pt  :-X

talking about dmg .not about def
Title: Re: Nerfs
Post by: k0dex on July 31, 2010, 11:50:49 PM
Quote from: Bav3 on July 31, 2010, 03:52:30 PM
1st of all pal isnt dd its tank
now lets w8 when some nuker will come and say
i have low p def pls increase it
if som1 say he hit 40 dmg you say its enough? pl0x I thought this retard died or got ass raped and wont post again , and now this...
Title: Re: Nerfs
Post by: HouseIND on August 01, 2010, 02:17:36 AM
too many fixes need to be made , and we dont get any reply from GM side for all this , atleast a response ....I am seriously Tired , Wtb active GM's please