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Archive => Infinite Nightmare 20x server => Obsolete => General => Topic started by: VforVanilla on July 09, 2011, 11:34:58 AM

Title: Serious suggestion to GMs about merged armor masteries
Post by: VforVanilla on July 09, 2011, 11:34:58 AM
I made this topic cause is annoying watching some classes being able to enchant their armor masteries (like tanks) and some other like me (Dagger) cannot with the current merged system. I write here all the current most used classes that plays on PVP and OLY and who are able and who not to enchant their armor masteries to see that only a limited amount of classes can enchant their mastery:

-----------------------------------------------------------------------------
CLASS:          MASTERY ENC:      CLASS:         MASTERY ENC:
----------------------------------------------------------------------------
SPS/EE    Robe       NO               SPS/ES    Robe             NO
SPS/SWS   Robe    NO               PW/SWS    Light           NO
PW/TK     Heavy     YES              HE/PP     Light              NO
TH/PP     Light         NO               TH/PAL-DA Heavy       YES
TH/PAL-DA Light    NO               GL/PAL-DA Heavy       YES
HE/PAL-DA Heavy YES              NE/PP     Robe              NO
NE/BP     Robe        NO               NE/PAL-DA Robe          NO
SK/AW     Heavy    YES              SK/PS     Robe             NO
SK/SH     Robe        NO               PS/SH     Robe              NO
TY/DE     Light         NO               TY/DE     Heavy           NO
TY/WC     Light       YES              DE/WC     Heavy          NO
TY/OL     Light        YES             

Since GF some new skill Conditions has been added in Skilldata.txt which disables some skill if it sees that you are not in the appropriate class and is something like this:

operate_cond = {op_check_class_list;{CLASS ID}

I believe we can use this so someone that has let's say 2 light armor masteries can use actually only the one that is meant for active class that he is switched to, the other got disabled on wrong class.

With this we will have 3 pros:
1. Everyone will be able to enchant their masteries
2. Noone will get confuse and say for ex: WTF i should have lvl 47 mastery and i have only 22
3. Custom DNET Light/Armor masteries no needed anymore and can be deleted (Some bugs-accidental nerfs on some classes will disappear also from this)

To help you even more i checked all the masteries what classes should have then and i wrote down the ids of them:

Mastery ID:    Must have classes ID:
--------------------------------------------------------
227              1,2,88,3,89,45,46,113,54,55,117,56,57,118
231              1,2,88,3,89,45,46,113,54,55,117,56,57,118
232              4,5,90,6,91,19,20,99,32,33,106
233              7,8,93,9,92,22,23,101,24,102,35,36,108,37,109,47,48,114
234              11,12,94,13,95,14,96,26,27,103,28,104,39,40,110,41,111
235              15,16,97,17,98,29,30,105,42,43,112
236              15,16,97,17,98,29,30,105,42,43,112
251              49,50,51,115,52,116
252              49,50,51,115,52,116
253              49,50,51,115,52,116
258              14,96,28,104,41,111
259              17,98

Please consider check this as it will help a lot of classes, the 99% retail like will be 99,5%  :D,and because it took me some time to do this research  ;D
Title: Re: Serious suggestion to GMs about merged armor masteries
Post by: tomogara on July 09, 2011, 12:37:26 PM
Good job dude. I hope they will use it.
Title: Re: Serious suggestion to GMs about merged armor masteries
Post by: CrashOverAll on July 09, 2011, 01:42:45 PM
Well it seems that only tanks + tyrant can enchant armor mastery although "TH/PAL-DA Light    NO" this is strange....
Title: Re: Serious suggestion to GMs about merged armor masteries
Post by: Alex on July 09, 2011, 02:00:29 PM
there are many other things which should be reviewed when remaking armor masteries

daggers dont have decreased chance of receiving critical hit in their light armor mastery

only tanks and sws/bd should have critical damage reduction in heavy armor mastery, but now everybody who has heavy armor mastery has that critical damage reduction too

if armor masteries are to be fixed this should be considered too
Title: Re: Serious suggestion to GMs about merged armor masteries
Post by: VforVanilla on July 09, 2011, 02:23:20 PM
With this way won't be any problem. Every class will use only his original mastery. If a TH/PP for example decide to switch class from Astral while being on TH stats lvl 47 mastery will be deactivate and the lvl 41 of pp will be activate and the oposite.
Title: Re: Serious suggestion to GMs about merged armor masteries
Post by: VforVanilla on July 11, 2011, 01:14:20 AM
They didn't any mistake.Just here we got all masteries merged on one per armor type and as a result a lot of classes can't enchant them cause in order to keep the appropriate pdef bonus most of classes have the mastery finished learning on lower lvl than full lvl so they can't enchant or they got other bonuses than aren't meant for their classes or even worse they don't get any other bonuses except pdef while they should.
Title: Re: Serious suggestion to GMs about merged armor masteries
Post by: VforVanilla on September 28, 2011, 12:18:18 PM
Bump from the death. This thing must be looked seriously.
Title: Re: Serious suggestion to GMs about merged armor masteries
Post by: lasombra on September 28, 2011, 02:34:00 PM
up.

ps. how it looks with sh/bd ? xD
Title: Re: Serious suggestion to GMs about merged armor masteries
Post by: VforVanilla on September 28, 2011, 04:49:01 PM
Quote from: lasombra on September 28, 2011, 02:34:00 PM
up.

ps. how it looks with sh/bd ? xD

What you mean?  :P
Title: Re: Serious suggestion to GMs about merged armor masteries
Post by: lasombra on September 28, 2011, 05:06:39 PM
Quote from: VforVanilla on September 28, 2011, 04:49:01 PM
What you mean?  :P

There is no SH/BD on Your list :)