Hey,
Due to various cry topics, I google'd how things supposed to be in gracia final, regarding retail servers.
Link: http://www.lineage2media.com/graciafinalpatchnotes.html (http://www.lineage2media.com/graciafinalpatchnotes.html)
Personally, I don't like everything, especially 600 attributes on armor pieces is a joke, it makes everyone do nonsense damage, but whatever.
So, before you open another million topics about something, read!
Quote from: PvtStuka on October 04, 2011, 12:12:23 PM
Hey,
Due to various cry topics, I google'd how things supposed to be in gracia final, regarding retail servers.
Link: http://www.lineage2media.com/graciafinalpatchnotes.html (http://www.lineage2media.com/graciafinalpatchnotes.html)
Personally, I don't like everything, especially 600 attributes on armor pieces is a joke, it makes everyone do nonsense damage, but whatever.
So, before you open another million topics about something, read!
Before QQ check the link and u will see a interesting info:
The maximum Element Values for Weapons and Armors have been increased.
Weapons: from 150 to 300
Armor: from 300 to 600
Quote from: Weezer on October 04, 2011, 02:29:36 PM
Before QQ check the link and u will see a interesting info:
The maximum Element Values for Weapons and Armors have been increased.
Weapons: from 150 to 300
Armor: from 300 to 600
before GF armor have 5 parts x 60 = 300 atr(max) official
on GF armor should have 5 parts x 120 = 600 atr(max) official
not 600 atr each part like DN its rly joke
track plz use google about atribute in armor and fix it like it should be
Quote from: Weezer on October 04, 2011, 02:29:36 PM
Before QQ check the link and u will see a interesting info:
The maximum Element Values for Weapons and Armors have been increased.
Weapons: from 150 to 300
Armor: from 300 to 600
before posting use brain
even common logic can help, if you look on lvl 9 armor parts, 180-600 with same items, still staying on lvl 9+100% dosn't show it is as supposed to be.
but lets start from 0
with stones you can make max 300 on armor, max lvl 4 (value 60) on 1 part 60*5=300, 60*4=240 if set has full body armor
this WAS before cry implementation
with cry you can make max 600 on set, 120*5 (again+60 on each part)
what makes you think jewel and energies (if they ever will be implemented on off) can raise more than 60 each on each part???
and now, why do you start to think, that this time it must be 600*5, if was 120*5?
weapon logic: 150 stone+150 cry + 150 jewel (energies disabled)
armor logic 60stone+60 cry +60 jewel + WTF you think must be 420 with energie???
PS: it works, as it works, not as supposed to work, all can make 600 attr now, but it's not like on off, it's like custom dnet feature.
awe stop he and track = l2 guru thay know all GF is 5*600= 3000 atry set
when i post that on l2 off forum ppl say only lol and what idiot invented it and what is the point to play at such server, others just laughed:P
Quote from: violetpl on October 04, 2011, 04:10:43 PM
awe stop he and track = l2 guru thay know all GF is 5*600= 3000 atry set
when i post that on l2 off forum ppl say only lol and what idiot invented it and what is the point to play at such server, others just laughed:P
I dont know how i can live with this fact now :'(
Quote from: TrackZero on October 04, 2011, 05:36:05 PM
I dont know how i can live with this fact now :'(
u dont need live with this u need just change atribute system like official
rly for what u need 600 atr armor if u can have only 450 on weapon?
Quote from: TrackZero on October 04, 2011, 05:36:05 PM
I dont know how i can live with this fact now :'(
track, just think, in previous Cron was max 300 attr for set, only stones existed, was by no means possible to make over 60 in 1 part, over 300 whole set... this is offical
in next Cron they moved cap to 600
why would same way mentined caps treated different way? (previous 300 for set, next 600 for 1 item)
Why stones, crystals and (unofficial items, since they don't still exist on off)j ewels add 60 to each part, and energes add 420 to 1 part???
IMO, following the logic of prev items, energies must be used up to 240
(remark: we all use jewels for weapon, so custom items jewels and energies might exist)
Quote from: Weezer on October 04, 2011, 02:29:36 PM
Before QQ check the link and u will see a interesting info:
The maximum Element Values for Weapons and Armors have been increased.
Weapons: from 150 to 300
Armor: from 300 to 600
lol...dunno how stupid You must be rly.
Quote from: lasombra on October 04, 2011, 06:58:09 PM
lol...dunno how stupid You must be rly.
Probably the same as u.
Anyway i was wrong in that, i'm tired cause of work and was a mistake i did. :D
Quote from: Weezer on October 04, 2011, 02:29:36 PM
Before QQ check the link and u will see a interesting info:
The maximum Element Values for Weapons and Armors have been increased.
Weapons: from 150 to 300
Armor: from 300 to 600
I saw it, and I said I just don't like it (600 for full armor set btw), because it makes no sense with maximum 450 in weapon. What is QQing in this for you?
Edit: it exhausted from work as hell too
Quote from: PvtStuka on October 04, 2011, 07:30:13 PM
I saw it, and I said I just don't like it (600 for full armor set btw), because it makes no sense with maximum 450 in weapon. What is QQing in this for you?
Edit: it exhausted from work as hell too
There's also some more things that r different here, like:
- S82 Icarus Weapons: Icarus Weapons are now classified as S82. Players must be lvl 82+ to use these without suffering from Grade Penalties.
- Territory Wars: not working here atm
Also in that link there's a lot of missing information, but there's one thing that i would like to see: Air-Warfare
Quote from: garikUA on October 04, 2011, 02:40:06 PM
before GF armor have 5 parts x 60 = 300 atr(max) official
on GF armor should have 5 parts x 120 = 600 atr(max) official
not 600 atr each part like DN its rly joke
track plz use google about atribute in armor and fix it like it should be