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Archive => Infinite Nightmare 20x server => Obsolete => General => Topic started by: =^TrackZero^= on January 26, 2012, 04:06:19 PM

Title: Stun issue!
Post by: =^TrackZero^= on January 26, 2012, 04:06:19 PM
So i dont know since when this appeared as problem?
Stun issue appearing only in Vesper sets or something else is wrong?

Can someone write me reasonable without flames and insults whats going on?
Title: Re: Stun issue!
Post by: Javardsnegger on January 26, 2012, 04:14:56 PM
I just don't think it's an issue at all.
Not more than cancel is an issue also. With right buffs!
Personaly my char will become unplayable. Sr's have low p. atk, now, thanks to atk speed limit, they have same atk speed as other archers, rapidfire is a joke, when you use it you become weaker than without it cause the boost you get doesn't overcome the penaltys you recieve... i'm just saying with stun is the only way i manage these days to kill a bp/tank! If you nerf that to...bye bye!
Title: Re: Stun issue!
Post by: PvtStuka on January 26, 2012, 04:19:04 PM
Quote from: TrackZero on January 26, 2012, 04:06:19 PM
So i dont know since when this appeared as problem?
Stun issue appearing only in Vesper sets or something else is wrong?

Can someone write me reasonable without flames and insults whats going on?

Trying to be objective, but the truth is, stun is a problem to our enemies after we stunned the shit oout of them with 1 stunner. This wasn't a problem, until theSniper/Kishin/Yoshimo did it to us, but when we do it, it is a problem. The truth is, we eat stun just like them.

Same stuff with Anakim.

This wasn't inteded to be a flame at all, still trying to be objective, I'm just dead tired of excuses and whimpers.

Fix real bugs and other stuff people posts in the bug section! Thanks.
Title: Re: Stun issue!
Post by: =^TrackZero^= on January 26, 2012, 04:21:31 PM
Quote from: PvtStuka on January 26, 2012, 04:19:04 PM
Trying to be objective, but the truth is, stun is a problem to our enemies after we stunned the shit oout of them with 1 stunner. This wasn't a problem, until theSniper/Kishin/Yoshimo did it to us, but when we do it, it is a problem. The truth is, we eat stun just like them.

Same stuff with Anakim.

This wasn't inteded to be a flame at all, still trying to be objective, I'm just dead tired of excuses and whimpers.

Fix real bugs and other stuff people posts in the bug section! Thanks.
Yea , im not following cryers, all im asking is was the STUN same as before or something is changed (most issues i heard its on Vesper sets ) so tell me please? Not able to test atm cause im out of home..
Title: Re: Stun issue!
Post by: PvtStuka on January 26, 2012, 04:24:53 PM
Quote from: TrackZero on January 26, 2012, 04:21:31 PM
Yea , im not following cryers, all im asking is was the STUN same as before or something is changed (most issues i heard its on Vesper sets ) so tell me please? Not able to test atm cause im out of home..

Stun skills landing chance is somehow better than months ago. Not all of them tho!

(side note, but: Vesper lights stun resist doesn't seem to work at all.)
Title: Re: Stun issue!
Post by: =^TrackZero^= on January 26, 2012, 04:26:25 PM
Quote from: PvtStuka on January 26, 2012, 04:24:53 PM
Stun skills landing chance is somehow better than months ago. Not all of them tho!

(side note, but: Vesper lights stun resist doesn't seem to work at all.)
Why landing better? Which skills particulariy

About vespers sets, you mean Vesper sets (which?) , have lower stun resistance as before? Or they dont have stun resistance at all?
Title: Re: Stun issue!
Post by: Javardsnegger on January 26, 2012, 04:27:20 PM
Track, seriously, stop with the nerfs plz!
Title: Re: Stun issue!
Post by: zenice on January 26, 2012, 04:27:49 PM
I guess STUN still the same sh1t, one some players land pretty good, on others not even one lands.
For example other day vs a sps/ee on a duel i tryed something like 20 stuns and 0 landed, and my stun its only +29

IMO

Quote from: PvtStuka on January 26, 2012, 04:19:04 PM
Trying to be objective, but the truth is, stun is a problem to our enemies after we stunned the shit oout of them with 1 stunner. This wasn't a problem, until theSniper/Kishin/Yoshimo did it to us, but when we do it, it is a problem. The truth is, we eat stun just like them.

Same stuff with Anakim.

This wasn't inteded to be a flame at all, still trying to be objective, I'm just dead tired of excuses and whimpers.

Fix real bugs and other stuff people posts in the bug section! Thanks.

+1
Title: Re: Stun issue!
Post by: PvtStuka on January 26, 2012, 04:30:53 PM
Quote from: TrackZero on January 26, 2012, 04:26:25 PM
Why landing better? Which skills particulariy

About vespers sets, you mean Vesper sets (which?) , have lower stun resistance as before? Or they dont have stun resistance at all?

For sure, shield stun,warlord skills and stunshot have higher chance than before on certain characters, but like zedu said chars with stun resist ON has a high chance to resist it.

DNET Vesper Light. You said you customly added stun resist to it, to make it a viable choice over vesper heavy. Now this stun resist seems non existant.
Title: Re: Stun issue!
Post by: =^TrackZero^= on January 26, 2012, 04:34:39 PM
Quote from: Javardsnegger on January 26, 2012, 04:27:20 PM
Track, seriously, stop with the nerfs plz!
Not planning to nerf anything , im just asking community to speak facts here before we proceed or not proceed. And i would like also to hear from people who reported this bugs on sieges Rune siege for example, to speak up! Also Saddami, now is your time to speak up about stun what is wrong?
Quote from: PvtStuka on January 26, 2012, 04:30:53 PM
For sure, shield stun,warlord skills and stunshot have higher chance than before on certain characters, but like zedu said chars with stun resist ON has a high chance to resist it.

DNET Vesper Light. You said you customly added stun resist to it, to make it a viable choice over vesper heavy. Now this stun resist seems non existant.
About stun resistance on light i think i know what happened (and yes ill KILL DRAKE) , and ill fix it back asap! :/
Title: Re: Stun issue!
Post by: Zaled on January 26, 2012, 04:42:24 PM
At rune siege i took resist shock put tol and fortitude, on my bp/pal i gets WL stun all the time no matter if i got this buffs or no.

btw. dye +4 con and vesper set
Title: Re: Stun issue!
Post by: qwertyzxc on January 26, 2012, 04:42:51 PM
Quote from: TrackZero on January 26, 2012, 04:34:39 PM
Not planning to nerf anything , im just asking community to speak facts here before we proceed or not proceed. And i would like also to hear from people who reported this bugs on sieges Rune siege for example, to speak up! Also Saddami, now is your time to speak up about stun what is wrong?About stun resistance on light i think i know what happened (and yes ill KILL DRAKE) , and ill fix it back asap! :/

as i said before for some chars my stun land very very weel but its +30 chance and land hmm like 90%  but some clases like krd0 sps/tk  or smolzi  i cant land on them even one time my stun.

on oly when i was fight vs luci pp/da i was also landing my stun lon him like 90% but now he change smth and also its hard to give him stun :)

On some chars stuns landend like 99% and on other like 1% :D
Title: Re: Stun issue!
Post by: Javardsnegger on January 26, 2012, 04:44:37 PM
Honestly, the nerf option should have started to be taken under very  pondered consideration long time ago, cause, skills that are not so important for one class may be vital for others, and by nerfing them one is killing that class, turning it weaker and by consequence less used in the game!

Many unresponsable nerfs have alrdy taken away alot of fun here!
Title: Re: Stun issue!
Post by: Tabbox on January 26, 2012, 04:44:43 PM
its just time to use proper buffs nothing else...stun skills are the same like months ago,just ppl are using them more often.
Title: Re: Stun issue!
Post by: abbyssdancer on January 26, 2012, 04:52:17 PM
leave stun skill as it is works fine!
Title: Re: Stun issue!
Post by: =^TrackZero^= on January 26, 2012, 04:53:32 PM
Okey will be testing some things tonight, i think issue is on Vesper sets side not on the skill itself.
Title: Re: Stun issue!
Post by: Weezer on January 26, 2012, 05:17:23 PM
Some info about stun and also related to Rune siege:

- All stun skills r landing more, as u told probably about Vesper Sets, cause it's almost impossible that all stun skills got boosted, seens more reasonable that Vesper was nerfed.

- Resist Skills against Stuns rly helps, for example on Giran Siege 3 weeks ago i was getting stunned all the time by Archers or taking back my WL skills cause of reflect from Tanks, on last Rune Siege i used a biff setup of buffs + toggle skills and didn't get too many stuns (i was stunned sometimes, but not as Giran)

- FTP and other enemies also had stunners on Rune siege, like Kishin and Yoshimo, but the main problem is that if they use their skills near other clans (even those in ally) they will be stunned too. In 1 of those rushes i was in middle of the enemies using WL stuns and Kishin was near me using skills too, so if they wasn't being stunned by me they was being stunned by Kishin, i saw some other rushes too. This also happens with debuffs and some other skills.

For sure stun issues must be CHECKED, but before nerfing something remember that in past we had mages that was impossible to get stunned, so stun skills was almost useless, and the most funny i can understand that i wont stun FIGHTERS so easily, but not stun MAGES is rly lol, come on mages have low CON and should be easier to stun mages than fighters, even with resist shock buff on mage and fighter we must be able to stun mages a lot more than a fighter.

Title: Re: Stun issue!
Post by: PainMaster on January 26, 2012, 05:21:26 PM
imo its fine  ;)

just check vesper sets
Title: Re: Stun issue!
Post by: Tukan on January 26, 2012, 08:08:35 PM
Quote from: TrackZero on January 26, 2012, 04:06:19 PM
So i dont know since when this appeared as problem?
Stun issue appearing only in Vesper sets or something else is wrong?

Can someone write me reasonable without flames and insults whats going on?
Share debuff land rate formulas with us first :)
Title: Re: Stun issue!
Post by: 6bIK on January 26, 2012, 10:20:13 PM
Quote from: Tukan on January 26, 2012, 08:08:35 PM
Share debuff land rate formulas with us first :)
+1
p.s. what about dnet+6, when i use dnet i get 10/10 stun
Title: Re: Stun issue!
Post by: Unt0uchable on January 26, 2012, 10:53:01 PM
archers stun if they dont have enchanted +++++ to chance sux a lot
but if WL can keep me (bp/tank) all time on stun when i have vesper, reziist stun buff, fortidute  and talizman smth is wrong.
Title: Re: Stun issue!
Post by: Di on January 26, 2012, 11:25:40 PM
I talk about myself (Wk/bp) i can count on fingers how many times i got stun on sieges... and if start to land more than 10x all siege, i use resist shock Overenchanted.. and Tadah  2/10 stuns ...
if someone use Fortitude + resist shock and still have stun..  its time to change something ......
Title: Re: Stun issue!
Post by: FIREBLADE on January 26, 2012, 11:33:23 PM
Stun lands on dnet sets all but before only on dnet dinasty sets normally now even on this..tested with resist shock too and got a lot of stuns..dont know reasun mby its fine ..
No qq for this is works like this seems land rate works good.

Test and chek by yourself aniway is better way.

Noob question (this is qq) : why white talisman of protection gives 100% resist cancel? at end sps are chars that cant debuff at all;D

Pvp weapons cancel
Tanker class cancel
Sps  and ofc sorc (fuked)

this talisman should be really 100% resist on a skill cancellation? i tested with other debuffs and debuffs lands..fight vs se/sk i end duel with 4 buffs;D se /sk fullbuffed...

this was a qq;D dont flame me too much;D
Title: Re: Stun issue!
Post by: lasombra on January 26, 2012, 11:57:32 PM
Quote from: Weezer on January 26, 2012, 05:17:23 PM
Some info about stun and also related to Rune siege:

- All stun skills r landing more, as u told probably about Vesper Sets, cause it's almost impossible that all stun skills got boosted, seens more reasonable that Vesper was nerfed.

- Resist Skills against Stuns rly helps, for example on Giran Siege 3 weeks ago i was getting stunned all the time by Archers or taking back my WL skills cause of reflect from Tanks, on last Rune Siege i used a biff setup of buffs + toggle skills and didn't get too many stuns (i was stunned sometimes, but not as Giran)

- FTP and other enemies also had stunners on Rune siege, like Kishin and Yoshimo, but the main problem is that if they use their skills near other clans (even those in ally) they will be stunned too. In 1 of those rushes i was in middle of the enemies using WL stuns and Kishin was near me using skills too, so if they wasn't being stunned by me they was being stunned by Kishin, i saw some other rushes too. This also happens with debuffs and some other skills.

For sure stun issues must be CHECKED, but before nerfing something remember that in past we had mages that was impossible to get stunned, so stun skills was almost useless, and the most funny i can understand that i wont stun FIGHTERS so easily, but not stun MAGES is rly lol, come on mages have low CON and should be easier to stun mages than fighters, even with resist shock buff on mage and fighter we must be able to stun mages a lot more than a fighter.



good post Weezer.
I was one of those who wroted to check stun.
I have always full buff at siege, with resist shock. And I stay on stun personally always at siege. Like almoust whole our ally. Dunno what is wrong, but for me it looks like stun and agroo have 100% land rate.
Earlier I also get stun, but not such often like now, same with agro.
I know my char is easy to stun, but never was stunned so much like now.

Problem is, how solve it and kept stun usefull. Couse fighters must be able stun mages, but not all the time...
Something is not ok with stun, and it's not connected to vesper light set, I use robe always. And since some time I get stuns much more often.

For me with stun and agro smth is wrong. I think we need some compromise, to kept it usefull but not so much like it's now.

ps. Track. How it is ? Why all debuffs / mass skills work on ally ? It's like it should be ? or it's bugged ? It's rly pain in ass, ppl can't use proper their chars, couse they kill / debuff / stun ally mates.
Title: Re: Stun issue!
Post by: PvtStuka on January 27, 2012, 12:08:17 AM
Quote from: lasombra on January 26, 2012, 11:57:32 PM
good post Weezer.
I was one of those who wroted to check stun.
I have always full buff at siege, with resist shock. And I stay on stun personally always at siege. Like almoust whole our ally. Dunno what is wrong, but for me it looks like stun and agroo have 100% land rate.
Earlier I also get stun, but not such often like now, same with agro.
I know my char is easy to stun, but never was stunned so much like now.

Problem is, how solve it and kept stun usefull. Couse fighters must be able stun mages, but not all the time...
Something is not ok with stun, and it's not connected to vesper light set, I use robe always. And since some time I get stuns much more often.

For me with stun and agro smth is wrong. I think we need some compromise, to kept it usefull but not so much like it's now.

ps. Track. How it is ? Why all debuffs / mass skills work on ally ? It's like it should be ? or it's bugged ? It's rly pain in ass, ppl can't use proper their chars, couse they kill / debuff / stun ally mates.


Probably your first post in a while which I'm agree with.
Title: Re: Stun issue!
Post by: Crazzyyhuhuh on January 27, 2012, 12:15:41 AM
Quote from: lasombra on January 26, 2012, 11:57:32 PM
good post Weezer.
I was one of those who wroted to check stun.
I have always full buff at siege, with resist shock. And I stay on stun personally always at siege. Like almoust whole our ally. Dunno what is wrong, but for me it looks like stun and agroo have 100% land rate.
Earlier I also get stun, but not such often like now, same with agro.
I know my char is easy to stun, but never was stunned so much like now.

Problem is, how solve it and kept stun usefull. Couse fighters must be able stun mages, but not all the time...
Something is not ok with stun, and it's not connected to vesper light set, I use robe always. And since some time I get stuns much more often.

For me with stun and agro smth is wrong. I think we need some compromise, to kept it usefull but not so much like it's now.

ps. Track. How it is ? Why all debuffs / mass skills work on ally ? It's like it should be ? or it's bugged ? It's rly pain in ass, ppl can't use proper their chars, couse they kill / debuff / stun ally mates.


+1
Title: Re: Stun issue!
Post by: Kastro on January 27, 2012, 12:16:15 AM
Quote from: Weezer on January 26, 2012, 05:17:23 PM
Some info about stun and also related to Rune siege:

- All stun skills r landing more, as u told probably about Vesper Sets, cause it's almost impossible that all stun skills got boosted, seens more reasonable that Vesper was nerfed.

- Resist Skills against Stuns rly helps, for example on Giran Siege 3 weeks ago i was getting stunned all the time by Archers or taking back my WL skills cause of reflect from Tanks, on last Rune Siege i used a biff setup of buffs + toggle skills and didn't get too many stuns (i was stunned sometimes, but not as Giran)

- FTP and other enemies also had stunners on Rune siege, like Kishin and Yoshimo, but the main problem is that if they use their skills near other clans (even those in ally) they will be stunned too. In 1 of those rushes i was in middle of the enemies using WL stuns and Kishin was near me using skills too, so if they wasn't being stunned by me they was being stunned by Kishin, i saw some other rushes too. This also happens with debuffs and some other skills.

For sure stun issues must be CHECKED, but before nerfing something remember that in past we had mages that was impossible to get stunned, so stun skills was almost useless, and the most funny i can understand that i wont stun FIGHTERS so easily, but not stun MAGES is rly lol, come on mages have low CON and should be easier to stun mages than fighters, even with resist shock buff on mage and fighter we must be able to stun mages a lot more than a fighter.



as i say many time`s  but CON value not count to much  in this stun ressit  i have give many examplse   that with  max con on char with tallisman  for  stun ressist    cant avoide  1 damn stun each stun mean -2k hp   if can somone explan me how char who dont have stun {ofc have bluff what  is not SHOCK attack  is mental attack  wich nevar lend}  have  no chance  to survive nowhere   dislike to play something where i have stars over my head   full match and cant evan move awey  from openent ,  if long way bihand  was skills to play some chars  now is advanteg of 1 and allways 1 skills when each update showing new farmer char oly or where evar ...

++ 1 more think  can somone expland  how  is posoble critical hit to be lower dmg   then  notmal hit  example ... normal hit 100  critical hit  80 dmg  heppening on  tanks mostly   what`s mean the passiv tank  skills reduce the  DEX  from  the openent the death wisper buff  pof/pow  wich each incrase  critical power .... spicking general  mostly  for classes who don have passiv  critical power more then lvl 2 free to test  but sims many thinks need to be duble check it to have normal play   wich will give to ppl plasure to play not loging in and  get angry all time for such  a thinks like this  afther all this is game to have fun not to get angry  

p.s : track want it my answer  there u go  but such ur self when u have free time  make normal char gear it TOP and call a anykinde of oopnent  wich  have stun  and tell him to spam stun { wich have no reuse  and tell me how many stars will pass over ur head during the test} cheers
Title: Re: Stun issue!
Post by: Crazzyyhuhuh on January 27, 2012, 12:21:43 AM
Quote from: Kastro on January 27, 2012, 12:16:15 AM
as i say many time`s  but CON value not count to much  in this stun ressit  i have give many examplse   that with  max con on char with tallisman  for  stun ressist    cant avoide  1 damn stun each stun mean -2k hp   if can somone explan me how char who dont have stun {ofc have bluff what  is not SHOCK attack  is mental attack  wich nevar lend}  have  no chance  to survive nowhere   dislike to play something where i have stars over my head   full match and cant evan move awey  from openent ,  if long way bihand  was skills to play some chars  now is advanteg of 1 and allways 1 skills when each update showing new farmer char oly or where evar ...

++ 1 more think  can somone expland  how  is posoble critical hit to be lower dmg   then  notmal hit  example ... normal hit 100  critical hit  80 dmg  heppening on  tanks mostly   what`s mean the passiv tank  skills reduce the  DEX  from  the openent the death wisper buff  pof/pow  wich each incrase  critical power .... spicking general  mostly  for classes who don have passiv  critical power more then lvl 2 free to test  but sims many thinks need to be duble check it to have normal play   wich will give to ppl plasure to play not loging in and  get angry all time for such  a thinks like this  afther all this is game to have fun not to get angry  

p.s : track want it my answer  there u go  but such ur self when u have free time  make normal char gear it TOP and call a anykinde of oopnent  wich  have stun  and tell him to spam stun { wich have no reuse  and tell me how many stars will pass over ur head during the test} cheers

Kick Drakes ass and all will be fine, i agree with this noob too im lazy to write couse someone will say me i QQ 24/7 ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: Stun issue!
Post by: lucifsg on January 27, 2012, 01:16:30 AM
@track

Ye as u said problem is with vespers . Seems like they lost their bonus ressist vs stun. But thats not the only problem. All stuns ignore antharas (dunno why maybe it gives 0 bonus ? ) proof is u get 100% stun on any set having just an antharas. Even if stun bonus on vespers is added again stun should be recoded. Buff ressist , same shit. Its been ignored. Only thing that is not ignored is touch of life thats why hardstyle or any other cant stun anyone beeing on tol . So basically rest of us who dont have tol all we had to ressist stun was vesper sets, which for some reason suddenly lost its bonus.
Title: Re: Stun issue!
Post by: Weezer on January 27, 2012, 01:16:30 AM
Today i made some tests with iPedoBear/Zaled (BP/PA), i was on iStun (PA/WL).

I don't know if Track or Drake already made something on Stun or probably Vesper Sets, but using WL stuns while he had DNET Vesper Robe + Resist Shock (+10) + Fortitude, i almost didnt landed stuns on him.

When he turned off Fortitude it becomes a bit better, but still couldn't stun him all the time. When he was just with set i could stun him a bit more, let's say 50% (what imo none would complain about that, unless WL's).

When he had Robe and buffs and turned on Phisical Mirror i was getting stunned by my skills (i was without buffs to prevent stun), when i used Resist Shock + Fortitude i wasn't getting stunned by reflect of by his skill (Stun Shield).

Most funny, when he had Vesper Heavy on his char i was able to stun him a lot more than when he was using Robe Set.

Imo, and as i said on a post before, buffs makes a lot difference against Stuns.

I made some tests before with a char using DNET Dyna and on DNET Dyna it landed a lot more than Vesper Robe, but tbh it should be like that. I didn't made screens about that to proove here what i said, but u can ask iPedoBear or be free to make some tests too.

Quote from: lasombra on January 26, 2012, 11:57:32 PM
good post Weezer.
I was one of those who wroted to check stun.
I have always full buff at siege, with resist shock. And I stay on stun personally always at siege. Like almoust whole our ally. Dunno what is wrong, but for me it looks like stun and agroo have 100% land rate.
Earlier I also get stun, but not such often like now, same with agro.
I know my char is easy to stun, but never was stunned so much like now.
Problem is, how solve it and kept stun usefull. Couse fighters must be able stun mages, but not all the time...
Something is not ok with stun, and it's not connected to vesper light set, I use robe always. And since some time I get stuns much more often.
For me with stun and agro smth is wrong. I think we need some compromise, to kept it usefull but not so much like it's now.
ps. Track. How it is ? Why all debuffs / mass skills work on ally ? It's like it should be ? or it's bugged ? It's rly pain in ass, ppl can't use proper their chars, couse they kill / debuff / stun ally mates.

About buffs i think PedoBear can tell u how was our test today, and at least my conclusion was that buffs helped him a lot to prevent stuns.

Also there r few more things that we must consider about stun skills:

CON: - affects shock (stun) resistance
Source: http://lineage.pmfun.com/list/skill

Some fighters have -CON on dyes and some mages don't add +CON dyes, -CON will make less stun resistance / +CON will make more stun resistance.

On sieges there's a long time we don't have a WL playing as stunner, we all know Kishin is oly farmer and Yoshimo is going as solo killing as dagger, using stuns to make a way to survive against a zerg. But it's also a problem cause WL stuns can land on people of ur ally (same like debuffs), and we all know it's working like this since a long time.

I'm not worried about checking stuns, what i'm worried is to make it useless like it was before, when GF started stuns was USELESS against mages, as i told before i can understand that stun wont land in a FIGHTER (higher con + passives + buffs), but not land on MAGES? It must land, or gonna be an useless skill, anyway i think the problem isn't the skill but the resist on Vesper, but pls it should consider not to boost Vesper too much and make stun useless.

Btw about mass debuffs or stuns landing on ally we would have the same problem if we have 2 active clans on ally, and we all had this problems when FTP were 3 clans and ur enemies was in allies with 2 or more active clans, now CB is all in 1 clan, and they can use those skills without problems cause there's no allymates to debuff or stun. Imo there's no problem on that, it's just a diff organization that makes a clan more effective than an ally, u also can solve this problem the same way we did.

Ok, i write too much :D
Title: Re: Stun issue!
Post by: lucifsg on January 27, 2012, 01:21:32 AM
Quote from: Weezer on January 26, 2012, 05:17:23 PM

For sure stun issues must be CHECKED, but before nerfing something remember that in past we had mages that was impossible to get stunned, so stun skills was almost useless, and the most funny i can understand that i wont stun FIGHTERS so easily, but not stun MAGES is rly lol, come on mages have low CON and should be easier to stun mages than fighters, even with resist shock buff on mage and fighter we must be able to stun mages a lot more than a fighter.

Let me get this str8 , mages should be stuned cause u reroled ? All should be stuned with a comon rate but i dont see this in ur post. All i see is mages should be stuned cause they dont have con. So ? What about toggle skills , antharas , stun ressist buffs ? So in ur opinion 4 con more or less makes the diff ?
Title: Re: Stun issue!
Post by: lucifsg on January 27, 2012, 01:25:46 AM
Quote from: Kastro on January 27, 2012, 12:16:15 AM
as i say many time`s  but CON value not count to much  in this stun ressit  i have give many examplse   that with  max con on char with tallisman  for  stun ressist    cant avoide  1 damn stun each stun mean -2k hp   if can somone explan me how char who dont have stun {ofc have bluff what  is not SHOCK attack  is mental attack  wich nevar lend}  have  no chance  to survive nowhere   dislike to play something where i have stars over my head   full match and cant evan move awey  from openent ,  if long way bihand  was skills to play some chars  now is advanteg of 1 and allways 1 skills when each update showing new farmer char oly or where evar ...

++ 1 more think  can somone expland  how  is posoble critical hit to be lower dmg   then  notmal hit  example ... normal hit 100  critical hit  80 dmg  heppening on  tanks mostly   what`s mean the passiv tank  skills reduce the  DEX  from  the openent the death wisper buff  pof/pow  wich each incrase  critical power .... spicking general  mostly  for classes who don have passiv  critical power more then lvl 2 free to test  but sims many thinks need to be duble check it to have normal play   wich will give to ppl plasure to play not loging in and  get angry all time for such  a thinks like this  afther all this is game to have fun not to get angry  

p.s : track want it my answer  there u go  but such ur self when u have free time  make normal char gear it TOP and call a anykinde of oopnent  wich  have stun  and tell him to spam stun { wich have no reuse  and tell me how many stars will pass over ur head during the test} cheers
+1
Title: Re: Stun issue!
Post by: Weezer on January 27, 2012, 01:26:42 AM
Quote from: lucifsg on January 27, 2012, 01:21:32 AM
Let me get this str8 , mages should be stuned cause u reroled ? All should be stuned with a comon rate but i dont see this in ur post. All i see is mages should be stuned cause they dont have con. So ? What about toggle skills , antharas , stun ressist buffs ? So in ur opinion 4 con more or less makes the diff ?

No the point is why before was impossible to stun a mage and why it was possible to stun a fighter? Both should be stunned, ofc in a reasonable rate, but both should be able to stun and before was rly difficult (sometimes impossible) to stun a mage.

Not all have toggle skills to prevent stun, and Antharas it gives protection and chance to stun, so if u have antharas and ur attacker have antharas is almost the same bonus if both dont have it. And even +1 makes some diff in a char.
Title: Re: Stun issue!
Post by: lucifsg on January 27, 2012, 01:30:26 AM
Quote from: Weezer on January 27, 2012, 01:26:42 AM
No the point is why before was impossible to stun a mage and why it was possible to stun a fighter? Both should be stunned, ofc in a reasonable rate, but both should be able to stun and before was rly difficult (sometimes impossible) to stun a mage.

Not all have toggle skills to prevent stun, and Antharas it gives protection and chance to stun, so if u have antharas and ur attacker have antharas is almost the same bonus if both dont have it. And even +1 makes some diff in a char.

Sorry but when exactly it was impossible for mages to get stunned ? That never happened.
Maybe u wanna say that archers stuns was way too weak , i ll agree to that but both on fighters or mages, not just mages or smth ...
Title: Re: Stun issue!
Post by: Di on January 27, 2012, 01:40:22 AM
Quote from: lucifsg on January 27, 2012, 01:30:26 AM
Sorry but when exactly it was impossible for mages to get stunned ? That never happened.
Maybe u wanna say that archers stuns was way too weak , i ll agree to that but both on fighters or mages, not just mages or smth ...

+1
Title: Re: Stun issue!
Post by: Tukan on January 27, 2012, 07:24:50 AM
Quote from: Kastro on January 27, 2012, 12:16:15 AM
as i say many time`s  but CON value not count to much  in this stun ressit  i have give many examplse   that with  max con on char with tallisman  for  stun ressist    cant avoide  1 damn stun each stun mean -2k hp   if can somone explan me how char who dont have stun {ofc have bluff what  is not SHOCK attack  is mental attack  wich nevar lend}  have  no chance  to survive nowhere   dislike to play something where i have stars over my head   full match and cant evan move awey  from openent ,  if long way bihand  was skills to play some chars  now is advanteg of 1 and allways 1 skills when each update showing new farmer char oly or where evar ...

++ 1 more think  can somone expland  how  is posoble critical hit to be lower dmg   then  notmal hit  example ... normal hit 100  critical hit  80 dmg  heppening on  tanks mostly   what`s mean the passiv tank  skills reduce the  DEX  from  the openent the death wisper buff  pof/pow  wich each incrase  critical power .... spicking general  mostly  for classes who don have passiv  critical power more then lvl 2 free to test  but sims many thinks need to be duble check it to have normal play   wich will give to ppl plasure to play not loging in and  get angry all time for such  a thinks like this  afther all this is game to have fun not to get angry  

p.s : track want it my answer  there u go  but such ur self when u have free time  make normal char gear it TOP and call a anykinde of oopnent  wich  have stun  and tell him to spam stun { wich have no reuse  and tell me how many stars will pass over ur head during the test} cheers
I like long posts which usually contains fundamental mistakes.
For saying CON doesn't count much - you can't be sure since you have never seen a debuff formula, have you? On the contrary I think it really is a matter or let's just say it SHOULD be a matter.
Let me give you an example: stun formula should contain a CON Modifier value which hasn't been touched since C4 for sure. I"ll give 31 CON to a mage which means your value will be 1,10. Take an orc as an opponent with 50 CON then this value will be 1,94.
1,94/1,10=? the difference is great, 76% - if you think 76% more protective against something is not much then I'd call it a blatant mistake. (Data is from official)

Bluff. Bluff is a wrong example to mention it here. Even though Bluff is listed among stuns, DN Wiki says that it has no (ok? zero) protection against this skill.  It might have been changed since then or the information can be outdated, but this is DN.

Tanks issues I don't wanna explain to you, it's off-topic :) Anyway I don't know how DEX comes into the picture while DEX has effect on critical rate, not dmg. Critical dmg can only be increased by base stats since Goddess of Destruction ONLY! Sorry if I misunderstood you about DEX though.


I still would like to see debuff land rate formulas!!! I don't understand why such information can't be revealed. If Drake, Devs or whoever can nerf something, it means something CAN BE changed. So a formula should exist as well.

Every tests should be done with +0 skills first and those facts should determine the outcome...If something will be OP on +30 then let it be.
Title: Re: Stun issue!
Post by: loXol on January 27, 2012, 08:18:43 AM
formula is something like:

Stun = (Base Land Rate/CON Modifier*Resistance)*(Learn Level/Target Level)

base land rate = skills land rate (http://l2p.bravehost.com/debuffbaserates.html)
resistance = buffs or toggles to defend

Title: Re: Stun issue!
Post by: Tukan on January 27, 2012, 08:35:13 AM
Quote from: loXol on January 27, 2012, 08:18:43 AM
formula is something like:

Stun = (Base Land Rate/CON Modifier*Resistance)*(Learn Level/Target Level)

base land rate = skills land rate (http://l2p.bravehost.com/debuffbaserates.html)
resistance = buffs or toggles to defend


I know this one as well, but many things have been changed...that's why it's the best if GM would answer
Title: Re: Stun issue!
Post by: Javardsnegger on January 27, 2012, 11:55:19 AM
I agree with Tukan, if something is Op at +30 isn't that suposed to be so?? Or you enchant skills just for the Fun!
Again, rly, Track STOP with the nerf's. PPl will always QQ about something, you should rly know by now (you have enough Gm experience) that you just can't please every1! Each time you nerf something you turn a class pretty much useless!
SO atm if youl nerf archers stun (i rly dunno about wl's/pal/etc so i don't talk about them), some classes will become pretty much useless!

Take sr/tk combo f.e. i choose this char cause i gave priority to atk speed over p atk, i wasted x amout of hours/coins on it, than you nerfed rapidfire to the point that it's beter not even to use it...after a wiele atk speed got caped.....now Stun...and than i can strip him and hit "delete"...

So i'm asking you (if you nerf archers stun), maybe it's better that you tell me wich char you guys will leave alone b4 i start investing on it...

Damn this!

STOP WITH THE NERFS PLZ!


*sry for emo reaction but that does it already!!
Title: Re: Stun issue!
Post by: cthon on January 27, 2012, 12:11:13 PM
dont fuk stun too...
Title: Re: Stun issue!
Post by: THORAX on January 27, 2012, 12:23:21 PM
Shield Bash on enchant + 0 lands more than stun + 30 this is STRANGE .....
Title: Re: Stun issue!
Post by: Peorexo on January 27, 2012, 12:27:41 PM
Stop facking cry on ur own chars and what u invested in, no1 care for it, its about stun rate and imho i dont see difference vesrp robe = dnet r, i getting stun almost same and about stun shield/shield bash, on arcane protection, vesper robe and fortitude i got like 7 from 10, mby unluck but i think just set dont working properly
Title: Re: Stun issue!
Post by: Javardsnegger on January 27, 2012, 02:01:05 PM
Imo The only river here is about fking Stun, and always by same fukers who think they can change the world trough tears! i just stated the truth and my personal example and i'm 100% sure i'm not the only 1.

SO...making your own words mine. STOP FKING CRYING ABOUT STUN!
Title: Re: Stun issue!
Post by: ForgotPass on January 27, 2012, 02:11:37 PM
ah cmon, now I already see it coming that stun will get totally useless...

Try stunning me ingame, i'll bet ALL my gear that you wont even reach the 50% of landing on me.

1. I got low CON cause im an elf
2. dont have vesper set (which means NO resist shock on the set)

If ur planning to change some % at the vesper shock resistance sets, dont change it with some redicilous amount.


Why only subjects are being discussed that came from a bunch of .... Instead of looking into those retarted things, better look into fixing 'Judgement' and 'Guard stance' (paladin/tempe knight skills).
Title: Re: Stun issue!
Post by: Javardsnegger on January 27, 2012, 02:51:29 PM
Quote from: ForgotPass on January 27, 2012, 02:11:37 PM
ah cmon, now I already see it coming that stun will get totally useless...

Try stunning me ingame, i'll bet ALL my gear that you wont even reach the 50% of landing on me.

1. I got low CON cause im an elf
2. dont have vesper set (which means NO resist shock on the set)

If ur planning to change some % at the vesper shock resistance sets, dont change it with some redicilous amount.


Why only subjects are being discussed that came from a bunch of .... Instead of looking into those retarted things, better look into fixing 'Judgement' and 'Guard stance' (paladin/tempe knight skills).

Well said! So many fked up things...and "stun" is the issue of the day. Omfg! I still want to understand howcome i hit mage/tank's in robe set's for same amount dmg as mage/tanks in heavy sets.... wanna check smthg check this out!

Give Rapidfire oficial stats back so that we can see more sr's ig again! you have like in 10 archers 1sr/ 3pr's / and 6 he's... and i bet that the 1 sr is just sr/sws cause of party/clan policy...

Etc...etc..etc... so many things more important than stun issue... wich's not even an issue....it's just a QQ reason for always same ppl...!
Title: Re: Stun issue!
Post by: Kastro on January 27, 2012, 03:04:04 PM
Quote from: Tukan on January 27, 2012, 08:35:13 AM
I know this one as well, but many things have been changed...that's why it's the best if GM would answer

let me answer u on that forumal what u have menchenit around i give it example that con is like not count it  is coz i have max con on  my char what can be get max protextion vs stun   what is able to get on TH/PP  i`m walking with 49 con  what i`m +- same con with tank`s  and  on all  this if i cant get at last 50% ressit stun   i dont know what els can be done   ...

to answer to javardsnegger  there is few stuns like stun shild  who dont evan have  CHANCE  option to be enchanted and still land with 90+%  land rate  ... so  if  { no chance  enchant stuns } land on 49 con  and tallisman  for  shock ressit { max  protection  i can get on th/pp in self buffs } means i will sleep over stars  vs some of  the stuns  who  HAVE CHANCE enchant option .... boring  to much  if on this statistic somone can show how skiled is when who evar  learn and only spam stun  go a head  enjoy  in ur game with spaming buttons and act  pro from advantur of 1 skill cheers

p.s: question for tukan   is logical for u  ur normal hit  to make more dmg then ur  critical hit??
Title: Re: Stun issue!
Post by: Javardsnegger on January 27, 2012, 03:16:55 PM
Quote from: Javardsnegger on January 27, 2012, 11:55:19 AM
SO atm if youl nerf archers stun (i rly dunno about wl's/pal/etc so i don't talk about them), some classes will become pretty much useless!

Kastro i'm talking about what is directly related to me and of wich i know about...my stunshot is like +20 or smthg and it doesn't land that often! I dunno about other stuns, all i know is each time they nerf smthg it's the game that gets hurt. Atm only way i have to kill a bp/tank is stuning him and hoping i can do enough dmg to kill him and it doesn't land that often! If vespers gets more resistance vs stun, or if all stuns get nerfed, classes like mine will become useless (wich they pretty much alrdy are, just open your eyes and see how many there are).

Ofc i'm talking about stunshot, the other stuns i know nothing about them.
Title: Re: Stun issue!
Post by: ^ShowStopper^ on January 27, 2012, 04:29:10 PM
STUN ISSUE SHOULD BE FIXED WITH THIS UPDATE
Title: Re: Stun issue!
Post by: TiagoRamos on January 27, 2012, 04:30:11 PM
What "issue"? lol
Title: Re: Stun issue!
Post by: Javardsnegger on January 27, 2012, 04:55:21 PM
Quote from: ShowStopper on January 27, 2012, 04:29:10 PM
STUN ISSUE SHOULD BE FIXED WITH THIS UPDATE

Lol! omg. Morrons! all i have to say! Morrons...
Title: Re: Stun issue!
Post by: Tukan on January 27, 2012, 05:09:15 PM
Quote from: ShowStopper on January 27, 2012, 04:29:10 PM
STUN ISSUE SHOULD BE FIXED WITH THIS UPDATE
I'm not against fixing (if there is a reason), but I think you rush things. You just bumped in and said it...
You should know that there are several stuns in this game, right? Telling word STUN has almost no meaning -.-

Could you explain what did you find "strange" that it has become an issue?
Which skill what belongs to Stun category?
What will you change to have it fix'ed?
Land rate? Resistance? Set? Boss jewelry? Any other thing(s)? What?!!!

If you don't explain something people will complain after your so-called FIX too, you should understand this.
Title: Re: Stun issue!
Post by: Di on January 27, 2012, 05:22:41 PM
Quote from: Tukan on January 27, 2012, 05:09:15 PM
I'm not against fixing (if there is a reason), but I think you rush things. You just bumped in and said it...
You should know that there are several stuns in this game, right? Telling word STUN has almost no meaning -.-

Could you explain what did you find "strange" that it has become an issue?
Which skill what belongs to Stun category?
What will you change to have it fix'ed?
Land rate? Resistance? Set? Boss jewelry? Any other thing(s)? What?!!!

If you don't explain something people will complain after your so-called FIX too, you should understand this.

+1
Title: Re: Stun issue!
Post by: Kastro on January 27, 2012, 08:01:07 PM
FIX IT MAY ASS  PLS CLOSE  THIS SH1T OF SERVER  IS NOT FOR RELAXYIMG   IF FOR LUSEING NERVS NOTIHING ELS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Stun issue!
Post by: Weezer on January 27, 2012, 08:18:29 PM
Quote from: Kastro on January 27, 2012, 08:01:07 PM
FIX IT MAY ASS  PLS CLOSE  THIS SH1T OF SERVER  IS NOT FOR RELAXYIMG   IF FOR LUSEING NERVS NOTIHING ELS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

But server already restarted?

If it already restarted i hardly believe they nerfed stun skills, but increased stun resistance on DNET Sets, and as i told u yesterday Heavy Set don't have % for Stun Resistance, just Robe and Light Sets.

Maybe it's time to play ur TH/PP with Light Set. xD
Title: Re: Stun issue!
Post by: ForgotPass on January 28, 2012, 12:14:57 AM
Just great, effects have already been added (vesper sets got more shock resistance or w/e)

thanks allot people for such fck up...

and -1 for the person that decided his mind within ONE day making a 'fix'.

Track seriously, if you see me ingame (Uthria) port me somewhere and get someone to stun me. Like i said in a previous post, i got NO vesper set which means no shock resistance + im an elf with low CON. Then you'll see that stun still isnt able to land (barely). And then ingame i could give you an answer why newbs get stunned so much.


And it seems there is time for fixing something thats not needed, then i suggest you spend some time on this:

Tribual (Paladin / Temple knight skill). In the discription it says: ... and greatly PROVOKES the enemy.
And that is NOT happening (which was in Hellbound).

Guard stance (a Toggle shillen knight, Temple knight skill). Mine is +16 and it SHOULD consume 7 MP. But HEY someone decided that its more fun letting the toggle consume 30MP extra! Which makes the skills useless cause your MP will be 0 within 1 minute (couldnt even imagine howfast on fighter chars). Isn't that just wonderfull people?


Anyway if ur looking for 'proof', ask Gideon for it cause i've sended him a private messages some days ago with images (which i didnt get an answer on).

And now im already looking forward to howmuch my post will be ignored...
Title: Re: Stun issue!
Post by: FeelmyBow on January 28, 2012, 10:56:36 AM
Quote from: ForgotPass on January 28, 2012, 12:14:57 AM
Just great, effects have already been added (vesper sets got more shock resistance or w/e)

thanks allot people for such fck up...

and -1 for the person that decided his mind within ONE day making a 'fix'.

Track seriously, if you see me ingame (Uthria) port me somewhere and get someone to stun me. Like i said in a previous post, i got NO vesper set which means no shock resistance + im an elf with low CON. Then you'll see that stun still isnt able to land (barely). And then ingame i could give you an answer why newbs get stunned so much.


And it seems there is time for fixing something thats not needed, then i suggest you spend some time on this:

Tribual (Paladin / Temple knight skill). In the discription it says: ... and greatly PROVOKES the enemy.
And that is NOT happening (which was in Hellbound).

Guard stance (a Toggle shillen knight, Temple knight skill). Mine is +16 and it SHOULD consume 7 MP. But HEY someone decided that its more fun letting the toggle consume 30MP extra! Which makes the skills useless cause your MP will be 0 within 1 minute (couldnt even imagine howfast on fighter chars). Isn't that just wonderfull people?


Anyway if ur looking for 'proof', ask Gideon for it cause i've sended him a private messages some days ago with images (which i didnt get an answer on).

And now im already looking forward to howmuch my post will be ignored...


Agree'd
Useless adding towards vesper sets, your increasing the gap between Vesper and non-vesper even bigger now.
Title: Re: Stun issue!
Post by: =^TrackZero^= on January 28, 2012, 11:23:41 AM
- Stun issue (not regarding stun) , is fixed to value as it was before. Stun wasn't nerfed, stun resistance is as it was before, even more balanced now. I am not sure if its already active or need reboot. Will check today sorry for this small delay .