Only wanna say good job. peace
Aegis stance not changed. Just for info.
Quote from: MegaZord on February 24, 2012, 11:53:04 PM
Aegis stance not changed. Just for info.
The bonus it gives is correct, just the description is wrong.
Quote from: Gideon on February 25, 2012, 12:50:05 AM
The bonus it gives is correct, just the description is wrong.
when guard stance will be fixed?
if im not wrong this that guard stance eats a lot mana is normal, enchant this skill on cost wont change anything, i believe this enchant route works only when you turn on toggle, not when its "ticking" (consumming mana per second)
Quote from: Requiem For A Dream on February 25, 2012, 01:12:17 AM
when guard stance will be fixed?
Soon. They are working on it and trying to fix it. No sarcasm this time.
Quote from: Triuferkkk on February 25, 2012, 01:29:23 AM
if im not wrong this that guard stance eats a lot mana is normal, enchant this skill on cost wont change anything, i believe this enchant route works only when you turn on toggle, not when its "ticking" (consumming mana per second)
It's consuming 60-80 mp per second with no enchant. When it should consume 13.
Quote from: Triuferkkk on February 25, 2012, 01:29:23 AM
if im not wrong this that guard stance eats a lot mana is normal, enchant this skill on cost wont change anything, i believe this enchant route works only when you turn on toggle, not when its "ticking" (consumming mana per second)
even without enchanting it with cost, the toggle just consumes more MP than it should.
Quote from: ForgotPass on February 25, 2012, 01:51:17 AM
even without enchanting it with cost, the toggle just consumes more MP than it should.
what means "than it should"? im in 99% sure that in my pervious post im right, 1% i can be wrong (all can be), this that on skill writes 10 or 666 mp doesnt mean that it will take this amount per second (ticking), means it will take one time (when you turn on), while "ticking" it will consume your mp - "MP is continuously consumed proportional to user's level"
in other chronicles enchant guard stance on cost used to lower toggle activation (1 time) and A BIT "ticking"
Quote from: Javardsnegger on February 25, 2012, 01:49:39 AM
It's consuming 60-80 mp per second with no enchant. When it should consume 13.
you didnt understand my last post, mb now you will
Quote from: Triuferkkk on February 25, 2012, 02:28:23 AM
what means "than it should"? im in 99% sure that in my pervious post im right, 1% i can be wrong (all can be), this that on skill writes 10 or 666 mp doesnt mean that it will take this amount per second (ticking), means it will take one time (when you turn on), while "ticking" it will consume your mp - "MP is continuously consumed proportional to user's level"
in other chronicles enchant guard stance on cost used to lower toggle activation (1 time) and A BIT "ticking"
you didnt understand my last post, mb now you will
U are right but isn`t the problem in the toggle skils. the problem are the recovary mana passiv skils just make a simple test by wish ope any kinde of skill who consume evan 1 mana per sec u will see that mana dont go up by time u loseing only and there is more easy to test it with chars who have high reg mana simple and clear like sky ...
but instant find real problem allways are checking skills 1 by 1 gm`s take a look on that passiv skill and all ur problem with toggle`s will be solved
I dont agree with 100% Antharas earring drop... was if we take the hard anthy , the one who drops, more times than easy one... is more funny, but in rest is fine
Quote from: Di on February 25, 2012, 01:45:53 PM
I dont agree with 100% Antharas earring drop... was if we take the hard anthy , the one who drops, more times than easy one... is more funny, but in rest is fine
U can agree or not but seems they cant fix this. Since june Anthars didnt drop earring so seems is only way to have earring drop.
Quote from: MegaZord on February 25, 2012, 02:32:23 PM
U can agree or not but seems they cant fix this. Since june Anthars didnt drop earring so seems is only way to have earring drop.
Maybe cause spawn ratio doesn't work as it should? Cause we where few times and got all of them same antharas. Imo all 3 droping 100% is not a very good idea cause u will earn an earing for no efort...!
Maybe they should give 100% to the stronguest, 70% to the middle one and 50% to the weakest....
BUt it's okay. Nice work Guys. Proud of u!!
+1, rly nice update
Applies to Dragon or just NM? ::)
recs and mats for IC weapons were from soi/sod quest, the last thing that was not on donny from the quest, btw.
can someone answer, why now would anyone go there? xD (ok, sod - possible vesper weapon drop, but 1 party soi zone - dead)
ps: rest looks nice :P
Quote from: flamingAwe on February 25, 2012, 07:00:07 PM
recs and mats for IC weapons were from soi/sod quest, the last thing that was not on donny from the quest, btw.
can someone answer, why now would anyone go there? xD (ok, sod - possible vesper weapon drop, but 1 party soi zone - dead)
ps: rest looks nice :P
Quest for ic is horrible same as its chance. Spoil/drop is much more useful and it brings out pvp as well.
Quote from: TrackZero on February 25, 2012, 09:51:31 PM
Quest for ic is horrible same as its chance. Spoil/drop is much more useful and it brings out pvp as well.
I mean Gracia seeds quest, not hellbound anomic foundry quest.
Before all FSs appeared on donny, ppl were making that quest, got FSs for themselves and were selling more.
IC recs/parts are easier to get with that quest, than those FSs.
Yes, ofc spoil is easier, thus seeds quest is irrelevant for this server now, not only for lazy part of comunirty.
good job guys :)