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Archive => Infinite Nightmare 20x server => Obsolete => General => Topic started by: NomadII on February 24, 2012, 11:31:01 PM

Title: +1 for update
Post by: NomadII on February 24, 2012, 11:31:01 PM
Only wanna say good job. peace
Title: Re: +1 for update
Post by: 6bIK on February 24, 2012, 11:37:31 PM
Quote from: NomadII on February 24, 2012, 11:31:01 PM
Only wanna say good job. peace
spamer
Title: Re: +1 for update
Post by: MegaZord on February 24, 2012, 11:53:04 PM
Aegis stance not changed. Just for info.
Title: Re: +1 for update
Post by: Gideon on February 25, 2012, 12:50:05 AM
Quote from: MegaZord on February 24, 2012, 11:53:04 PM
Aegis stance not changed. Just for info.

The bonus it gives is correct, just the description is wrong.
Title: Re: +1 for update
Post by: Requiem For A Dream on February 25, 2012, 01:12:17 AM
Quote from: Gideon on February 25, 2012, 12:50:05 AM
The bonus it gives is correct, just the description is wrong.
when guard stance will be fixed?
Title: Re: +1 for update
Post by: ForgotPass on February 25, 2012, 01:20:16 AM
Quote from: Requiem For A Dream on February 25, 2012, 01:12:17 AM
when guard stance will be fixed?

+1
Title: Re: +1 for update
Post by: Triuferkkk on February 25, 2012, 01:29:23 AM
if im not wrong this that guard stance eats a lot mana is normal, enchant this skill on cost wont change anything, i believe this enchant route works only when you turn on toggle, not when its "ticking" (consumming mana per second)
Title: Re: +1 for update
Post by: Javardsnegger on February 25, 2012, 01:49:39 AM
Quote from: Requiem For A Dream on February 25, 2012, 01:12:17 AM
when guard stance will be fixed?

Soon. They are working on it and trying to fix it. No sarcasm this time.

Quote from: Triuferkkk on February 25, 2012, 01:29:23 AM
if im not wrong this that guard stance eats a lot mana is normal, enchant this skill on cost wont change anything, i believe this enchant route works only when you turn on toggle, not when its "ticking" (consumming mana per second)

It's consuming 60-80 mp per second with no enchant. When it should consume 13.
Title: Re: +1 for update
Post by: ForgotPass on February 25, 2012, 01:51:17 AM
Quote from: Triuferkkk on February 25, 2012, 01:29:23 AM
if im not wrong this that guard stance eats a lot mana is normal, enchant this skill on cost wont change anything, i believe this enchant route works only when you turn on toggle, not when its "ticking" (consumming mana per second)

even without enchanting it with cost, the toggle just consumes more MP than it should.
Title: Re: +1 for update
Post by: Triuferkkk on February 25, 2012, 02:28:23 AM
Quote from: ForgotPass on February 25, 2012, 01:51:17 AM
even without enchanting it with cost, the toggle just consumes more MP than it should.

what means "than it should"?  im in 99% sure that in my pervious post im right, 1% i can be wrong (all can be), this that on skill writes 10 or 666 mp doesnt mean that it will take this amount per second (ticking), means it will take one time (when you turn on), while "ticking" it will consume your mp - "MP is continuously consumed proportional to user's level"  

in other chronicles enchant guard stance on cost used to lower toggle activation (1 time) and A BIT "ticking"  

Quote from: Javardsnegger on February 25, 2012, 01:49:39 AM

It's consuming 60-80 mp per second with no enchant. When it should consume 13.
you didnt understand my last post, mb now you will
Title: Re: +1 for update
Post by: Kastro on February 25, 2012, 11:37:22 AM
Quote from: Triuferkkk on February 25, 2012, 02:28:23 AM

what means "than it should"?  im in 99% sure that in my pervious post im right, 1% i can be wrong (all can be), this that on skill writes 10 or 666 mp doesnt mean that it will take this amount per second (ticking), means it will take one time (when you turn on), while "ticking" it will consume your mp - "MP is continuously consumed proportional to user's level"  

in other chronicles enchant guard stance on cost used to lower toggle activation (1 time) and A BIT "ticking"  
you didnt understand my last post, mb now you will

U are right but isn`t the problem in the toggle skils. the problem are the  recovary  mana  passiv skils just make a simple test by wish ope any kinde of skill who consume evan 1 mana per sec  u will see that mana dont go up  by time u loseing  only  and there is more easy to test it with chars  who have high reg mana  simple and clear  like sky ...

but instant  find real problem allways are checking   skills 1 by 1  gm`s take a look on that passiv skill and all ur problem with toggle`s will be solved
Title: Re: +1 for update
Post by: Di on February 25, 2012, 01:45:53 PM
I dont agree with 100% Antharas earring drop... was if we  take the hard anthy , the one who drops, more times than easy one...  is more funny, but in rest is fine
Title: Re: +1 for update
Post by: MegaZord on February 25, 2012, 02:32:23 PM
Quote from: Di on February 25, 2012, 01:45:53 PM
I dont agree with 100% Antharas earring drop... was if we  take the hard anthy , the one who drops, more times than easy one...  is more funny, but in rest is fine

U can agree or not but seems they cant fix this. Since june Anthars didnt drop earring so seems is only way to have earring drop.
Title: Re: +1 for update
Post by: Javardsnegger on February 25, 2012, 03:29:43 PM
Quote from: MegaZord on February 25, 2012, 02:32:23 PM
U can agree or not but seems they cant fix this. Since june Anthars didnt drop earring so seems is only way to have earring drop.

Maybe cause spawn ratio doesn't work as it should? Cause we where few times and got all of them same antharas. Imo all 3 droping 100% is not a very good idea cause u will earn an earing for no efort...!

Maybe they should give 100% to the stronguest, 70% to the middle one and 50% to the weakest....

BUt it's okay. Nice work Guys. Proud of u!!
Title: Re: +1 for update
Post by: ryhoo on February 25, 2012, 04:09:09 PM
+1, rly nice update
Title: Re: +1 for update
Post by: SauroN on February 25, 2012, 04:52:51 PM
Applies to Dragon or just NM?  ::)
Title: Re: +1 for update
Post by: flamingAwe on February 25, 2012, 07:00:07 PM
recs and mats for IC weapons were from soi/sod quest, the last thing that was not on donny from the quest, btw.
can someone answer, why now would anyone go there? xD (ok, sod - possible vesper weapon drop, but 1 party soi zone - dead)

ps: rest looks nice :P
Title: Re: +1 for update
Post by: =^TrackZero^= on February 25, 2012, 09:51:31 PM
Quote from: flamingAwe on February 25, 2012, 07:00:07 PM
recs and mats for IC weapons were from soi/sod quest, the last thing that was not on donny from the quest, btw.
can someone answer, why now would anyone go there? xD (ok, sod - possible vesper weapon drop, but 1 party soi zone - dead)

ps: rest looks nice :P
Quest for ic is horrible same as its chance. Spoil/drop is much more useful and it brings out pvp as well.
Title: Re: +1 for update
Post by: flamingAwe on February 26, 2012, 12:35:25 PM
Quote from: TrackZero on February 25, 2012, 09:51:31 PM
Quest for ic is horrible same as its chance. Spoil/drop is much more useful and it brings out pvp as well.

I mean Gracia seeds quest, not hellbound anomic foundry quest.
Before all FSs appeared on donny, ppl were making that quest, got FSs for themselves and were selling more.
IC recs/parts are easier to get with that quest, than those FSs.

Yes, ofc spoil is easier, thus seeds quest is irrelevant for this server now, not only for lazy part of comunirty.
Title: Re: +1 for update
Post by: Gideon on February 26, 2012, 01:56:34 PM
Quote from: SauroN on February 25, 2012, 04:52:51 PM
Applies to Dragon or just NM?  ::)

Just 20x.
Title: Re: +1 for update
Post by: lasombra on February 26, 2012, 01:59:19 PM
good job guys :)