Quote from: TrackZeroIf you have any suggestion or demand for checking you can post it in new topic , no problem.
So, I wanted open beta to check:
Mana drain reuse and power.
Cancel - how many buffs it remove.
Archer damage with low/top eq to Mage/Mage, Mage/Bard and Mage/Tank on POW and COV.
Blow landrate and damage to Mage/Mage and Mage/Tank on POW and COV.
Gladiator skills damage to various characters - in robe/light/heavy.
Bubbles from lvl 80 Nukers - On two "L2OFF" servers they worked differently.
Thats all for now, thx in advance ::)
Check plz skills:
Provoke from Warlord(Dreadnought)
Aura of Hate from all tank classes.
Sps for m crit rate- with full buff,valakas,passive and active wm agument.
Quote from: somasz on January 04, 2014, 01:50:56 PM
So, I wanted open beta to check:
Mana drain reuse and power.
Cancel - how many buffs it remove.
Archer damage with low/top eq to Mage/Mage, Mage/Bard and Mage/Tank on POW and COV.
Blow landrate and damage to Mage/Mage and Mage/Tank on POW and COV.
Gladiator skills damage to various characters - in robe/light/heavy.
Bubbles from lvl 80 Nukers - On two "L2OFF" servers they worked differently.
Thats all for now, thx in advance ::)
- can check (this skill is under testing anyway)
- can check
- we wont test COMBOS to play, we test SKILLS not chars. We will clearly write what skills we touched before opening , whats not in the list it means they are official like . So its up to every player to choose what to play.
- blow landrate can be checked . Again as skill not vs combos
- same as above
- can check
Quote from: MegaZord on January 04, 2014, 01:55:36 PM
Check plz skills:
Provoke from Warlord(Dreadnought)
Aura of Hate from all tank classes.
Sps for m crit rate- with full buff,valakas,passive and active wm agument.
- provoke in what way to check it?
- aura hate same , in what way?
- crit rate is under checking
Info by thepal:
"Well due to overpowered auguments in IL ( dunno mby were bugged) u could make totally indestructible char like pal/wl that could keep full ally on himself by spamming provoke/hate aura and didnt even need healler...
only problem was destro/pal but hey.. no mutants anymore..."
ps
Its about agument refresh lvl 3(active), which was OP. So plz check reuse of this 2 skills provoke and aura of hate with agument refresh and w/o.
I remember about provoke, and it was 'broken' into sieges.
People used to break 1 door of castle, and put a Pal/Wl behind the other door. Them use provoke and hate aura. Chars used to 'bug' on the other door trying to hit the pal/wl.
http://legacy.lineage2.com/news/chronicle1_03.html
[Provoke] Draws in monsters from one’s large surrounding area. Warlord 43
It shouldn't work for player i suppose.
Quote from: lNecropsy on January 04, 2014, 03:45:54 PM
I remember about provoke, and it was 'broken' into sieges.
People used to break 1 door of castle, and put a Pal/Wl behind the other door. Them use provoke and hate aura. Chars used to 'bug' on the other door trying to hit the pal/wl.
Also pvp in baium:D Kishin wtf:d
and how will be works lethal from daggers? I mean instan kill
Can xx/ee or xx/se recharge themselves like in old IL?
Quote from: vaiper on January 04, 2014, 06:50:36 PM
Can xx/ee or xx/se recharge themselves like in old IL?
i guess just on this "xx"stats
Quote from: v23 on January 04, 2014, 06:52:54 PM
i guess just on this "xx"stats
Well that would suck for many subs :-\
Quote from: MegaZord on January 04, 2014, 03:03:06 PM
Info by thepal:
"Well due to overpowered auguments in IL ( dunno mby were bugged) u could make totally indestructible char like pal/wl that could keep full ally on himself by spamming provoke/hate aura and didnt even need healler...
only problem was destro/pal but hey.. no mutants anymore..."
ps
Its about agument refresh lvl 3(active), which was OP. So plz check reuse of this 2 skills provoke and aura of hate with agument refresh and w/o.
Ok so mby i add sth from myself...
Provoke - if work in pvp?
Aura hate - reuse on full buff + reneval augu
And well.. back in IL there were few auguments that could make tank immortal...
Sadly i dont have any movie to confirm this but trust me i was able to keep around 100 ppl all top S+++ hitting me for around 5 mins without any healler... pp buff + sws songs was enough...
Not many ppl knew about it and not many used...
Check auguments:
gain hp when hitted
gain mp when hitted
gain cp when hitted
In IL they worked like 30% to get around 800 hp / ~300 mp / 650 cp.
So considering there were 100 ppl hitting me for 80 - 200 and i was getting 800 hp well try to kill...
If i was out of mp i was changeing weapon and in 1 sec i got full mp same goes with cp.
Another thing that goes with this auguments and were makeing ppl immortal on olympiad ( but no1 knew about)...
for example my ty/ol with nice attack speed and fists with upper auguments when hitted some1 with reflect dmg (every1 had valakas s0...) this auguments were activateing... just by reflect...
I suggest to check this auguments....
Truth is that there are shitloads of things to check and 5 GMs will not be able to check everything and not much time left before server open...
All auguments should be checked...
Ahh 1 more thing... GMs said that they were checking sps/ee m crit rate with full buff vala auguments etc.. but... did they use dye + 5 wit? cuz it can be problem that with those dye they can propably reach much more % on m crit...
I think you guys forget that this is C6 not old C4.
Also, different source (C4 was l2off i think?) and the new server will be a L2java server i guess?
Correct me if im wrong :D
Quote from: Deathsoul on January 05, 2014, 12:43:23 PM
I think you guys forget that this is C6 not old C4.
Also, different source (C4 was l2off i think?) and the new server will be a L2java server i guess?
Correct me if im wrong :D
OFF files (C4 extender)
Quote from: Deathsoul on January 05, 2014, 12:43:23 PM
I think you guys forget that this is C6 not old C4.
Also, different source (C4 was l2off i think?) and the new server will be a L2java server i guess?
Correct me if im wrong :D
You are very extremely WRONG about l2j. C4 was l2off based, and out IL is off based witch customization.
Quote from: GenghisKhan on January 05, 2014, 12:48:15 PM
OFF files (C4 extender)
For now, the development on this one is underground since some months now, but its irrelevant right now for servers opening.
Quote from: Deathsoul on January 05, 2014, 12:43:23 PM
I think you guys forget that this is C6 not old C4.
Also, different source (C4 was l2off i think?) and the new server will be a L2java server i guess?
Correct me if im wrong :D
I came from l2java here ^^ Interlude times axax
First of all getting augments here was bugged like hell. Every skill should be aviable from every kind of lifestone (normal/mid/high/top) but with different chance. It was like some skills from top 76, other skills from high 76, other skills from high 55. All of them was lvl 10, no matter of lifestone lvl (not 100% sure here, need confirmation).
Second thing - chance augments like thepal wrote was overpowered. Not only healing ones - doom, silence, medusa etc - having that on healer or tank taking whole ally on hiself was critical. They should have some reuse time before will "cast" again.
Quote from: somasz on January 05, 2014, 01:25:09 PM
First of all getting augments here was bugged like hell. Every skill should be aviable from every kind of lifestone (normal/mid/high/top) but with different chance. It was like some skills from top 76, other skills from high 76, other skills from high 55. All of them was lvl 10, no matter of lifestone lvl (not 100% sure here, need confirmation).
Second thing - chance augments like thepal wrote was overpowered. Not only healing ones - doom, silence, medusa etc - having that on healer or tank taking whole ally on hiself was critical. They should have some reuse time before will "cast" again.
True... Passive WM was available only from tops, nukes and best chance skills from high, mid/normal didnt give any skills
Check if mirage target deletion is 100% and if the reflect effect works
Reflect should work for mirage, check some oly videas where ppl are removing valakas/frintezza when fighting with th
Okay i drained all the data from current IL and our IL we had, placed them into comparation and testing in real time. Once i have some result ill post them here.
Thank you
Quote from: =^TrackZero^= on January 05, 2014, 02:13:59 PM
Okay i drained all the data from current IL and our IL we had, placed them into comparation and testing in real time. Once i have some result ill post them here.
Thank you
There will be pure pvp massacre on server like in c2-c3-c4 :D can't w8 and thx Track for listening and doing a grate job, hope this project will be better than it was in the old times.Hope we will gather as many old ppl from clan for sever opening to bring back to old vibe ;D
Quote from: reddragonjr on January 05, 2014, 02:19:01 PM
There will be pure pvp massacre on server like in c2-c3-c4 :D can't w8 and thx Track for listening and doing a grate job, hope this project will be better than it was in the old times.Hope we will gather as many old ppl from clan for sever opening to bring back to old vibe ;D
Yes we aim for same. However even you guys helping us a lot for checking fixing things, we really need at least a month of big amount of people playing in order to balance everything in proper matter (no open beta wont help, especially when server goes up n down every 10min for various testing) . So your patience is virtual at this point, however it wont stop you for leveling up meanwhile.
@Topic once some result is made ill post out some changes and test results.
Once again thank you for the good words and needed patience.
The opening of server it's at midnight?
Quote from: thepal on January 05, 2014, 12:00:02 PM
Ok so mby i add sth from myself...
Provoke - if work in pvp?
Aura hate - reuse on full buff + reneval augu
And well.. back in IL there were few auguments that could make tank immortal...
Sadly i dont have any movie to confirm this but trust me i was able to keep around 100 ppl all top S+++ hitting me for around 5 mins without any healler... pp buff + sws songs was enough...
Not many ppl knew about it and not many used...
I remeber that:D In old times Tank was real tank and was good suport in pvp siege.
Remeber all times when we fight for baium. :)
Quote from: thepal on January 05, 2014, 12:00:02 PM
And well.. back in IL there were few auguments that could make tank immortal...
Sadly i dont have any movie to confirm this but trust me i was able to keep around 100 ppl all top S+++ hitting me for around 5 mins without any healler... pp buff + sws songs was enough...
Not many ppl knew about it and not many used...
Check auguments:
gain hp when hitted
gain mp when hitted
gain cp when hitted
This one is very important. I remember thePal doing it on sieges.
Provoke working on players helped a lot to it too. If i remember provoke should work only on mobs.
About M. Critical rate:
It was possible to use Active + Passive Augment and both had effect. I dont know if it's supposed to work this way.
Should test: Sps on full buffs + active and passive augment + valakas + WIT+5Dye.
Quote from: somasz on January 05, 2014, 02:08:30 PM
Reflect should work for mirage, check some oly videas where ppl are removing valakas/frintezza when fighting with th
ye i know that
Quote from: somasz on January 05, 2014, 02:08:30 PM
Reflect should work for mirage, check some oly videas where ppl are removing valakas/frintezza when fighting with th
on off, dagger isnt subbed with tank/support and they dont reach 1.5k as making retarded damage with autos and autowinning cuz of mirage
Quote from: Pentaheal on January 05, 2014, 09:50:25 PM
Mhm. I see there's a lot of stuff players want to test... Maybe it would be nice idea to open beta for everyone, at lea (http://i.imgur.com/TKLso6y.jpg)st for few hours? :)
No need for beta test as i already explained few times the reasons.
PS Whats with the secret pic/videos inside posts?
Quote from: =^TrackZero^= on January 05, 2014, 09:52:13 PM
No need for beta test as i already explained few times the reasons.
PS Whats with the secret pic/videos inside posts?
creeped the shit outta me xDD
Quote from: =^TrackZero^= on January 05, 2014, 12:48:53 PM
You are very extremely WRONG about l2j. C4 was l2off based, and out IL is off based witch customization.
For now, the development on this one is underground since some months now, but its irrelevant right now for servers opening.
Thanks for hitting it in my face :'(
may i ask to check skill: Shield of Revenge from Hell Knight - how much % od dmg is reflected back?
I just remembered on Vicious Stance. Have u've tested it, will it work properly or will it be again just a waste of mana? It just came on my mind.
Quote from: Peorexo on January 05, 2014, 05:48:30 PM
on off, dagger isnt subbed with tank/support and they dont reach 1.5k as making retarded damage with autos and autowinning cuz of mirage
on official before the retarded goddess of destruction chronicle happened daggers were 1-hitting nuker classes with backstab crit
if you cant deal with mirage after so many years you probably should stay on dragon and join DX or smth :\
Quote from: Alex on January 06, 2014, 11:50:30 PM
on official before the retarded goddess of destruction chronicle happened daggers were 1-hitting nuker classes with backstab crit
if you cant deal with mirage after so many years you probably should stay on dragon and join DX or smth :\
i know how dagger worked on off and i playd off in god but on the new server was doing fine againts all classes (oneshotting most of them and even tanks got decent one), but on DN mirage will be 2stronk and since u played dagger u should experienced that in mass pvp u can disarm necklace when u can get chunked by mages.
Quote from: Peorexo on January 06, 2014, 11:58:08 PM
i know how dagger worked on off and i playd off in god but on the new server was doing fine againts all classes (oneshotting most of them and even tanks got decent one), but on DN mirage will be 2stronk and since u played dagger u should experienced that in mass pvp u can disarm necklace when u can get chunked by mages.
Dont mess with the Great One xD.
Quote from: Pentaheal on January 07, 2014, 08:42:33 AM
If I reca (http://www.fallingfalling.com/)ll correctly, it was 10%/15%/20% on Interlude for levels 1, 2 and 3 :)
I'm talking about different skill, Shield of Revenge (not Reflect Damage)
It's Hell Knight's lv79 skill: Temporarily reflects damage from melee attack skills back to the enemy.
40%.
Quote from: Pentaheal on January 07, 2014, 12:37:31 PM
Ah, my bad then, sorry :) If I reca (http://25.media.tumblr.com/tumblr_m34dq21TE41r95uueo1_500.gif)ll correctly, SoR is supposed to have 40% chance and full damage, but I might be bubulling ;D
Its correct, but when I used to play on Interlude, it didnt work in any way. :D
Quote from: Peorexo on January 06, 2014, 11:58:08 PM
i know how dagger worked on off and i playd off in god but on the new server was doing fine againts all classes (oneshotting most of them and even tanks got decent one), but on DN mirage will be 2stronk and since u played dagger u should experienced that in mass pvp u can disarm necklace when u can get chunked by mages.
if TH got near you in mass pvp without getting stunned/canceled/raped within few moments you are doing something wrong
especially in IL, without shadow step or hide
Quote from: Alex on January 07, 2014, 06:13:19 PM
if TH got near you in mass pvp without getting stunned/canceled/raped within few moments you are doing something wrong
especially in IL, without shadow step or hide
so when i play pw im making so many mistakes that i want to get close to my opponent, fml i should learn from u how to backstab from 900range.
Quote from: Peorexo on January 07, 2014, 06:19:07 PM
so when i play pw im making so many mistakes that i want to get close to my opponent, fml i should learn from u how to backstab from 900range.
same like i should learn how to survive in 40 range after getting 6 cancels and taking 3k x 6 water damage per sec