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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => General => Topic started by: somasz on January 08, 2014, 05:31:42 PM

Title: Hardcore exp zone idea.
Post by: somasz on January 08, 2014, 05:31:42 PM
I was thinking about some area with mobs extremly hard to kill - hiting hard/debuffing/making aoe - not only with high hp amount. Only full, subbed party with good equipment and organisation can survive there. Without fancy drops, just nice exp and adena since on high lvl rates will be x1 or close. I dont want some ultimate high exp there, just some more than could be made with same party on existing top spot. Hardest exp places on interlude can be cleaned very fast by few ppl, even 1 person with boxed buffers. Other way to exp is ty/de pulling trains and most of party will be afk or doing nothing. Its just boooooooring and not building teamplay. Such endgame place can bring a lot of 9vs9.

Yes, its another custom. But just think a bit about it and discuss ;)
Title: Re: Hardcore exp zone idea.
Post by: =^TrackZero^= on January 08, 2014, 05:36:30 PM
Quote from: somasz on January 08, 2014, 05:31:42 PM
I was thinking about some area with mobs extremly hard to kill - hiting hard/debuffing/making aoe - not only with high hp amount. Only full, subbed party with good equipment and organisation can survive there. Without fancy drops, just nice exp and adena since on high lvl rates will be x1 or close. I dont want some ultimate high exp there, just some more than could be made with same party on existing top spot. Hardest exp places on interlude can be cleaned very fast by few ppl, even 1 person with boxed buffers. Other way to exp is ty/de pulling trains and most of party will be afk or doing nothing. Its just boooooooring and not building teamplay. Such endgame place can bring a lot of 9vs9.

Yes, its another custom. But just think a bit about it and discuss ;)
Not bad idea, will consider it later on. For the moment we have plenty of things that will be fun.

Thx for positive suggestion!
Title: Re: Hardcore exp zone idea.
Post by: somasz on January 08, 2014, 05:38:29 PM
Some time must pass till we hit end game so dont rush ;)
Title: Re: Hardcore exp zone idea.
Post by: qash on January 08, 2014, 05:57:31 PM
Quote from: somasz on January 08, 2014, 05:31:42 PM
I was thinking about some area with mobs extremly hard to kill - hiting hard/debuffing/making aoe - not only with high hp amount. Only full, subbed party with good equipment and organisation can survive there. Without fancy drops, just nice exp and adena since on high lvl rates will be x1 or close. I dont want some ultimate high exp there, just some more than could be made with same party on existing top spot. Hardest exp places on interlude can be cleaned very fast by few ppl, even 1 person with boxed buffers. Other way to exp is ty/de pulling trains and most of party will be afk or doing nothing. Its just boooooooring and not building teamplay. Such endgame place can bring a lot of 9vs9.

Yes, its another custom. But just think a bit about it and discuss ;)

Sounds very good!
Title: Re: Hardcore exp zone idea.
Post by: Painkiler on January 08, 2014, 06:01:46 PM
These mobs should be x6/10 hp, resists to all attacks,  have increased pdef/mdef, most of them should reflect damage on physical attacks and have active mass stun or single target paralyze.
Title: Re: Hardcore exp zone idea.
Post by: +GekKey+ on January 08, 2014, 06:08:25 PM
Quote from: Painkiler on January 08, 2014, 06:01:46 PM
These mobs should be x6/10 hp, resists to all attacks,  have increased pdef/mdef, most of them should reflect damage on physical attacks and have active mass stun or single target paralyze.

And please, make them with the physical appearance of rabbits/elpies/goblins/toad :D
Title: Re: Hardcore exp zone idea.
Post by: Naiz on January 08, 2014, 08:18:52 PM
Quote from: somasz on January 08, 2014, 05:31:42 PM
I was thinking about some area with mobs extremly hard to kill - hiting hard/debuffing/making aoe - not only with high hp amount. Only full, subbed party with good equipment and organisation can survive there. Without fancy drops, just nice exp and adena since on high lvl rates will be x1 or close. I dont want some ultimate high exp there, just some more than could be made with same party on existing top spot. Hardest exp places on interlude can be cleaned very fast by few ppl, even 1 person with boxed buffers. Other way to exp is ty/de pulling trains and most of party will be afk or doing nothing. Its just boooooooring and not building teamplay. Such endgame place can bring a lot of 9vs9.

Yes, its another custom. But just think a bit about it and discuss ;)

Zakochalem sie w Tobie.
Title: Re: Hardcore exp zone idea.
Post by: bsrealm on January 08, 2014, 08:33:10 PM
On one pvp private server, I saw custom npcs that were in a "party" with healers, dds, buffers, etc. Was super fun to see mobs healing up and such. The mobs were skinned as humans and elves and such too. Was nifty!
Title: Re: Hardcore exp zone idea.
Post by: Riddle on January 09, 2014, 10:45:13 AM
Quote from: GekKey on January 08, 2014, 06:08:25 PM
And please, make them with the physical appearance of rabbits/elpies/goblins/toad :D

+1
Title: Re: Hardcore exp zone idea.
Post by: =^TrackZero^= on January 09, 2014, 10:54:39 AM
Thank you again for suggestion, but these things will be placed into reconsideration in the future.

Thanks