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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => General => Topic started by: mercy4darkness on January 10, 2014, 09:02:15 PM

Title: About EXP/Adena rate
Post by: mercy4darkness on January 10, 2014, 09:02:15 PM
Just wanted to ask if the adena rate will be related to the experience rate at lower lvls because if the adena droprate will be setted to the end rate of exp (1x or whatever) than i guess we all will be about lvl 60+ and still cant afford the questitems for 2nd profession.... on the other hand if it does, it will be easier to make cash by making low lvl chars than by playing a high lvl char...
Title: Re: About EXP/Adena rate
Post by: djvancho on January 10, 2014, 09:04:55 PM
i think at 80 lvl exp and drop rate x 5 is ok
Title: Re: About EXP/Adena rate
Post by: KheopsDZ on January 10, 2014, 09:31:58 PM
Dynamic Experience system
This is what our dynamic exp system brings!You will start game at HIGH rate but closer to final level it will end up to x1.



Dynamic Drop-Spoil system
*This system provides an automatic drop/spoil balancing of key items (materials) based on market quantity and players activity.


You should read what GMs said, Exp will depend on your level while drops will depend on player activity and so on.
And rates will end up x1 not x5.
Title: Re: About EXP/Adena rate
Post by: mercy4darkness on January 10, 2014, 09:36:27 PM
Quote from: KheopsDZ on January 10, 2014, 09:31:58 PM
Dynamic Experience system
This is what our dynamic exp system brings!You will start game at HIGH rate but closer to final level it will end up to x1.



Dynamic Drop-Spoil system
*This system provides an automatic drop/spoil balancing of key items (materials) based on market quantity and players activity.


You should read what GMs said, Exp will depend on your level while drops will depend on player activity and so on.
And rates will end up x1 not x5.

first of all i wrote x1.

2ndly u apparently dont understand the question at all. my thought was that if the adena droprate doesnt change with the exp rate it might end up that u ll be lvl 60 and cant even afford quest items for class change.

3thly i quote again *this system provides an automatic !drop/spoil! balancing of KEYITEMS (MATIERIAL)....*. -> i dont see anything mentioned about adena .
Title: Re: About EXP/Adena rate
Post by: thepal on January 10, 2014, 09:48:13 PM
Quote from: KheopsDZ on January 10, 2014, 09:31:58 PM
Dynamic Experience system
This is what our dynamic exp system brings!You will start game at HIGH rate but closer to final level it will end up to x1.



Well if on higher lvl exp rate will go to 1 many ppl will live server after 1-2 month cuz will be tired of farming etc and still will be fast from their target. I know GMs dont wanna every1 earned everything too fast but they cant let ppl to get tired. x2-4 should be enough low in my opinion.
They also had to take into consideration that most ppl work etc etc and wont have time for exping 24/7
Title: Re: About EXP/Adena rate
Post by: PepsiQQ on January 10, 2014, 10:21:59 PM
Should be smth like this

1-52 x15
52-61 x10
61-70 - x8
-------------"1st day"
70-75 - x5
------------"2nd day"
75-78 - x3
------------"taking quite some time"
78-80 - x1
Title: Re: About EXP/Adena rate
Post by: GenghisKhan on January 10, 2014, 10:37:00 PM
Quote from: PepsiQQ on January 10, 2014, 10:21:59 PM
Should be smth like this

1-52 x15
52-61 x10
61-70 - x8
-------------"1st day"
70-75 - x5
------------"2nd day"
75-78 - x3
------------"taking quite some time"
78-80 - x1

That's way way too high. People shouldn't be able to reach 3rd occu in couple of days on server that is destined to last for years.
Title: Re: About EXP/Adena rate
Post by: PepsiQQ on January 10, 2014, 10:46:58 PM
Haha, dude it took 3-4(16+hr/d) days on dex x4 to reach that ... (from the scratch)
Title: Re: About EXP/Adena rate
Post by: Pho on January 10, 2014, 10:54:33 PM
Quote from: GenghisKhan on January 10, 2014, 10:37:00 PM
That's way way too high. People shouldn't be able to reach 3rd occu in couple of days on server that is destined to last for years.
Why not? I guess players dont want to exp & wait for to much time (lets say 1 year exping) to enjoy pvp like in late C4/IL times.  :)
Title: Re: About EXP/Adena rate
Post by: GenghisKhan on January 10, 2014, 10:56:06 PM
Quote from: Pho on January 10, 2014, 10:54:33 PM
Why not? I guess players dont want to exp & wait for too much time (lets say 1 year exping) to enjoy pvp like in late C4/IL times.  :)
There is big difference between 1 year exping and 2 days exping ...
Title: Re: About EXP/Adena rate
Post by: PepsiQQ on January 10, 2014, 11:16:35 PM
Well but guys, we're talking about mains...

And I said 24/7 3 days => so people that are playing 4 hours a day will have to lvl up main at least for 20-2x days ~ (less effective exp than in nolife cp) - 3 weeks for main only (that's a lot)


There's a main, sub + stack + noble to do, it takes like 3-4x times of lvling main ....
Title: Re: About EXP/Adena rate
Post by: Pho on January 10, 2014, 11:43:06 PM
Quote from: GenghisKhan on January 10, 2014, 10:56:06 PM
There is big difference between 1 year exping and 2 days exping ...
Quote from: PepsiQQ on January 10, 2014, 11:16:35 PM
Well but guys, we're talking about mains...

And I said 24/7 3 days => so people that are playing 4 hours a day will have to lvl up main at least for 20-2x days ~ (less effective exp than in nolife cp) - 3 weeks for main only (that's a lot)


There's a main, sub + stack + noble to do, it takes like 3-4x times of lvling main ....
So 3 weeks should be enough time! If less, then it's even better!  ;D
Title: Re: About EXP/Adena rate
Post by: LadyZENITH on January 10, 2014, 11:47:50 PM
A month to 1st char just to level (no sub) does not seem like a lot to me, seems actually fine to me.

And the original question is still unanswered. We know the rates would adjust. Aka one guy spoiling CL = huge spoils. 20 guys = approx 15x less, and also related to how many already float in the economy.

Thus actually, for economy benefit, people will be focusing on gathering what the least amount of people gather yet has a value.
Yet we still do not know the answer for what Mercy was asking, aka the base rate. Will it sync with exp? Or will it be 6x when exp is 5x, are the Adena dropchance 100%? Etc, etc, the details here.

Also, we are yet to see if the decision of "auto-adjusting the rates of item based on how much is in the economy" will help or kill pvp for farm spots. I can imagine many possibilities here, too spammy for discussion.
Title: Re: About EXP/Adena rate
Post by: lNecropsy on January 11, 2014, 01:55:54 AM
All we can do is to wait until monday when they post all that info.

I dont know if it will be possible lvl up and do 3rd job in less then 1 week. All spots will be full of ppl.

About equip, as I remember, on IL there are Shadow Weapow until B grade, and even on luxury shop.
So I think it will be fast to lvl until 60 at least.
Title: Re: About EXP/Adena rate
Post by: LadyZENITH on January 11, 2014, 03:26:32 AM
With no working economy, the " Karmian army " plan shall provide us an acceptable path.
Title: Re: About EXP/Adena rate
Post by: Feariel on January 11, 2014, 03:57:26 AM
Quote from: mercy4darkness on January 10, 2014, 09:02:15 PM
Just wanted to ask if the adena rate will be related to the experience rate at lower lvls because if the adena droprate will be setted to the end rate of exp (1x or whatever) than i guess we all will be about lvl 60+ and still cant afford the questitems for 2nd profession.... on the other hand if it does, it will be easier to make cash by making low lvl chars than by playing a high lvl char...
as mercy is asking about adena, I have the same question about the spoil and dorps as well, coz if only exp rate would be high, but adena/drops/spoil low, than you won't be able to buy anyting at all(not even the soulshots) and I'm not talking about the C/B/A grade sets....

so GM's pls tell us (on 13th) exactly how the rate system would look like
etc.:
XP/adena/drop/spoil/ lvl1=80x, lvl2=79x.... lvl80=1x

thanks in advance :)
Title: Re: About EXP/Adena rate
Post by: bsrealm on January 11, 2014, 04:42:45 AM
I think delaying late-game by lowering the exp rate is just dodging the problem for longer. I still feel end-game it should still be at 5x at least.

I have a bad feeling about this dynamic drop/spoil system also. If a team of 9 dwarfs spoil and flood the market with 9 core mats, and the system then turns down the rates, there is no way for the others to catch up after that?

If the system turns up the rates, then the market would be flooded. So I see a loss-loss here.

Anyway, will wait for  the announcement. I fear the GMs are trying too hard. Should just tone down stuff at the start and keep it simple and clean.

Exciting times ahead.
Title: Re: About EXP/Adena rate
Post by: kwolu on January 11, 2014, 10:12:22 AM
Quote from: Scaryy on January 11, 2014, 10:04:15 AM
im really looking forward to non organizes casual players to reach 60+ where they will start cutting themselves with x1-5 rates  D grades and so much levels to go in front of them  D:D:D

ohhh or those 78lvls after half year of farm.  1%/hour on 78  boom -4% from pk  "trackzero pls ban Scary he put me 4hours behind again :D:D

thats the way to kill the server before it even starts!

We all know that you will play only to sell items on allegro, you can do it until they ban you, whatever i dont care, but can you do it without forum account ?
Title: Re: About EXP/Adena rate
Post by: GenghisKhan on January 11, 2014, 10:40:26 AM
You won't be needing to sell ingame items illegally, since by using token system you can get money 100% guarantee from server, without worrying of getting ban. Server gets little provision and whole server maintenance will be based on that provision. Great system.
Title: Re: About EXP/Adena rate
Post by: =^TrackZero^= on January 11, 2014, 06:46:14 PM
Quote from: mercy4darkness on January 10, 2014, 09:02:15 PM
Just wanted to ask if the adena rate will be related to the experience rate at lower lvls because if the adena droprate will be setted to the end rate of exp (1x or whatever) than i guess we all will be about lvl 60+ and still cant afford the questitems for 2nd profession.... on the other hand if it does, it will be easier to make cash by making low lvl chars than by playing a high lvl char...
Mercy thank you for joining us. In upcoming days not later then Tuesday full EXP/SP/Adena curve at forum so everything will be clear.

Thank you