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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => General => Topic started by: Lamb on January 16, 2014, 02:04:49 AM

Title: Manor
Post by: Lamb on January 16, 2014, 02:04:49 AM
Looking for official info on Manor rates.
Title: Re: Manor
Post by: lNecropsy on January 16, 2014, 02:08:43 AM

Question:  Manor works only after some clan conquer the castle, right? Or does it work while NPCs has it?
Title: Re: Manor
Post by: Lamb on January 16, 2014, 02:12:07 AM
Clan have to take the castle and activate manor. My question is about what approach GMs have towards the rates of crops/seeds , will it be dynamic somehow? fixed?
Title: Re: Manor
Post by: EeDimsa on January 16, 2014, 04:11:36 AM
my guess is that manor rate will be the same or very similar to spoil rate
Title: Re: Manor
Post by: nbx on January 16, 2014, 06:34:26 AM
Yo, OldSchool coming? :D
Title: Re: Manor
Post by: Garn. on January 16, 2014, 10:03:17 AM
hai lambz0r :P
Title: Re: Manor
Post by: EeDimsa on January 16, 2014, 04:21:59 PM
I know some ppl from OldSchool will come not sure who tho
Title: Re: Manor
Post by: GenghisKhan on January 16, 2014, 04:26:01 PM
I hope Manor 's gonna be monitored by staff, since it's not really fun to compete with bot in the "exact click" category.