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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => General => Topic started by: =drake= on January 18, 2014, 11:41:53 PM

Poll
Question: Read first post before vote!
Option 1: no party exp bonus, raise global exp/adena (end curve 5x) votes: 90
Option 2: like at server start (end curve at 3x, party exp 125%) votes: 15
Option 3: raised party exp bonus (end curve at 3x, party exp 170%) votes: 145
Option 4: like now (end curve at 3x, party exp 150%, new curve of Adena (see changelog)) votes: 81
Title: exp and partyexp
Post by: =drake= on January 18, 2014, 11:41:53 PM
Ok, i noticed a lot of complains about party exp so here are two solutions.


Server on early week changelog was 180% party exp but, before launch, a changelog was issued with higher exp rate and lesser partyexp bonus to prevent "a bug" (the bug, that is more a logic thing, is the core of this post and you can read it few lines down)
So, basically since opening, the whole exp curve from lv40 to lv80 have been raised from lv80 2x to 3x and partyexp reduced from 180% to 125% (raising the last level exp rate raises all other levels too)
(if you do the math, you will see that is the same exp amount)

Things to know
First thing to know: for correct adena flow, as the chance of drop is 100%, the adena quantity multiplier should be 70% of the XP rate. Higher value = inflaction.

The Bug:
Imagine the party exp bonus is 180%.
In an ipotetical 10x rate level, a monster gives you 10x exp.
The adena, around level 50, is 85% of the exp rate. means 8.5x amount.
If you exp alone you have a good income and is 15% more than the balance between exp/adena. Means you get slowly richer. Nice!
Then you party with a friend (so you are in 2) to enjoy the 180% bonus.
The exp rate becomes 18x (10*1.8) but adena rate remains 8.5x
So, Adena is now 47.2% (8.5*100/18=) of the EXP!!!
You are getting poor and you are outleveling your gear and adena!

Current Situation:
http://jsfiddle.net/4Xe5x/6/
Right now is 125% 150% party exp and the exp rate (and adena rate, of course), have been raised to compensate the 55% less bonus in party exp on server launch.
With 125% 150% partyexp bonus, means that, in party, the Adena factor is 68% 53% (instead of 85% in solo).
It is only 2% 17% and noticeably under the parity point.

The Alternative:
http://jsfiddle.net/4Xe5x/7/
An alternative would be remove totally the party exp.
Seems crazy but if we remove the party exp and we raise the global exp/adena by same amount removed, you will get still the same exp as if the partyexp was still there!
Just the difference would be that you would get the "more exp" also in solo (some players would like it)
In addition, this way, even in party the Adena factor would stay 85% and you will not get poor by leveling up!

Possible drawback is that some people would find "less useful" to play in party because of no exp bonus (but this drawback is wrong, as the party is still faster in exping)
(just as reference, official partyexp bonus of IL is 0)


Vote and/or comment.
Pool result is purely for statistics purpose and to make us understand what the players would prefer.
Title: Re: exp and partyexp
Post by: Garn. on January 18, 2014, 11:51:55 PM
stupid question: isn't possible to raise only adena rates only in party? (like the party exp boost)
Title: Re: exp and partyexp
Post by: =drake= on January 18, 2014, 11:54:18 PM
Quote from: Garn. on January 18, 2014, 11:51:55 PM
stupid question: isn't possible to raise only adena rates only in party? (like the party exp boost)

if was L2J, yes.
But... no.
Title: Re: exp and partyexp
Post by: Garn. on January 18, 2014, 11:58:50 PM
imho, raise adena/exp/drop rates a little (like 1x more max) and keep 125% party exp (or make it 100%)
Title: Re: exp and partyexp
Post by: PepsiQQ on January 19, 2014, 12:03:29 AM
+pxp
Title: Re: exp and partyexp
Post by: =^TrackZero^= on January 19, 2014, 12:07:06 AM
Quote from: PepsiQQ on January 19, 2014, 12:03:29 AM
+pxp
You do know about possible adena problems on 170% party exp? Right?
Title: Re: exp and partyexp
Post by: Kabally on January 19, 2014, 12:12:42 AM
3rd option ofc...
Title: Re: exp and partyexp
Post by: PepsiQQ on January 19, 2014, 12:13:24 AM
better adena problems than grinding 1 months. for 78 for average player
Title: Re: exp and partyexp
Post by: =^TrackZero^= on January 19, 2014, 12:14:50 AM
Quote from: PepsiQQ on January 19, 2014, 12:13:24 AM
better adena problems than grinding 1 months. for 78 for average player
If you say so :)
Title: Re: exp and partyexp
Post by: =drake= on January 19, 2014, 12:16:54 AM
Quote from: PepsiQQ on January 19, 2014, 12:13:24 AM
better adena problems than grinding 1 months. for 78 for average player

With this sentence means you did not read anything.
The nopartyexp version would raise the whole exp rate (from lv40 to lv80) making it end at 4x (regardless if you are in party or not)

I guess is nice to be level78 fast and naked....
Title: Re: exp and partyexp
Post by: Painkiler on January 19, 2014, 12:18:27 AM
The problem isn't exp or adena so far, but the amount of materials that u get. Tatoo making take most of the mats that players get, so there is not enought mats to make other things.
Title: Re: exp and partyexp
Post by: Garn. on January 19, 2014, 12:19:38 AM
Quote from: Painkiler on January 19, 2014, 12:18:27 AM
The problem isn't exp or adena so far, but the amount of materials that u get. Tatoo making take most of the mats that players get, so there is not enought mats to make other things.
it's not like tattooes are really needed at start lol. except maybe for mana, but 3hours mana is enough for some days
Title: Re: exp and partyexp
Post by: =drake= on January 19, 2014, 12:20:53 AM
Quote from: Painkiler on January 19, 2014, 12:18:27 AM
The problem isn't exp or adena so far, but the amount of materials that u get. Tatoo making take most of the mats that players get, so there is not enought mats to make other things.

The lack of mats is just a problem of headstart as the market was empty.
But with time the market will grow up.
Title: Re: exp and partyexp
Post by: Painkiler on January 19, 2014, 12:23:30 AM
Quote from: =drake= on January 19, 2014, 12:20:53 AM
The lack of mats is just a problem of headstart as the market was empty.
But with time the market will grow up.
I suppose it's quite not nice with spoiling 1 material every 2-5 mobs on lvl 20-30...
Title: Re: exp and partyexp
Post by: =drake= on January 19, 2014, 12:32:05 AM
Quote from: Painkiler on January 19, 2014, 12:23:30 AM
I suppose it's quite not nice with spoiling 1 material every 2-5 mobs on lvl 20-30...

we are already aware of that.
There will be an update tomorrow related spoil rate/quantity!
Title: Re: exp and partyexp
Post by: Painkiler on January 19, 2014, 12:33:35 AM
Quote from: =drake= on January 19, 2014, 12:32:05 AM
we are already aware of that.
There will be an update tomorrow related spoil rate/quantity!
Nice to hear, i hope it will work correctly.
Title: Re: exp and partyexp
Post by: shouke on January 19, 2014, 12:38:08 AM
The exp rate is lower than you said it would be(its not 37x to 1-40), even if you apply those changes the exp rate would still be low, i dont know what is happening but if you keep tha rates like that ppl who have a "life" wont be able to play at higher levels, im level 40 with 2 chars that took  me more than 12 hours to reach.
Title: Re: exp and partyexp
Post by: PepsiQQ on January 19, 2014, 12:41:05 AM
u guys are trying to extend life of the server, but by making rates like on valkyria, this server will end up like valkryria.

2014 experiments are nice, but when u say mid rate-200% pt xp -> 180% -> 170 -> 125 -> 0


... n/c


and What du mean by soloing on low lvls? it's interlude d/c grade 52+ can't solo
Title: Re: exp and partyexp
Post by: Painkiler on January 19, 2014, 12:44:58 AM
Quote from: PepsiQQ on January 19, 2014, 12:41:05 AM
u guys are trying to extend life of the server, but by making rates like on valkyria, this server will end up like valkryria.

2014 experiments are nice, but when u say mid rate-200% pt xp -> 180% -> 170 -> 125 -> 0


... n/c


and What du mean by soloing on low lvls? it's interlude d/c grade 52+ can't solo
That's why the materials rate should be boosted, on retail servers there was l2w farmers horde that provide a lot of cheap materials to make weapons and armors for every grades, now u will be able to make a b grade when u r at least on ~70lvl if u spend all the money u got to buy materials from others, not to mention exp crafter.
Title: Re: exp and partyexp
Post by: =drake= on January 19, 2014, 12:47:46 AM
Quote from: PepsiQQ on January 19, 2014, 12:41:05 AM
u guys are trying to extend life of the server, but by making rates like on valkyria, this server will end up like valkryria.

2014 experiments are nice, but when u say mid rate-200% pt xp -> 180% -> 170 -> 125 -> 0


... n/c

Seems you missed the biggest thing:
at every reduction of party exp, the WHOLE exp was raised by the same %.

when it was 180% party exp, the base exp rate was 2x at lv80!!!!
And now, because is 125% party exp, the base exp rate is 3x.

You need to read again first post.
Title: Re: exp and partyexp
Post by: flamingAwe on January 19, 2014, 12:48:06 AM
with dunno what luck, party exp exploit doesn't provide extra adena, only additional exp, what do you smoke, making such code?
Title: Re: exp and partyexp
Post by: Painkiler on January 19, 2014, 12:49:32 AM
Quote from: flamingAwe on January 19, 2014, 12:48:06 AM
with dunno what luck, party exp exploit doesn't provide extra adena, only additional exp, what do you smoke, making such code?
That's the clue, sherlock. Read again all the words that drake wrote in every topic about exp and come here again.
Title: Re: exp and partyexp
Post by: flamingAwe on January 19, 2014, 12:52:53 AM
Quote from: Painkiler on January 19, 2014, 12:49:32 AM
That's the clue, sherlock. Read again all the words that drake wrote in every topic about exp and come here again.

wanna clue? I can get 170% exp with ONE char, with some luck for economy, this doesn't work for adena.
Title: Re: exp and partyexp
Post by: =drake= on January 19, 2014, 12:53:57 AM
Quote from: flamingAwe on January 19, 2014, 12:52:53 AM
wanna clue? I can get 170% exp with ONE char, with some luck for economy, this doesn't work for adena.

Why you should get 170% adena too?
I think you missed the point of the whole poll.
Title: Re: exp and partyexp
Post by: Painkiler on January 19, 2014, 12:55:14 AM
Quote from: flamingAwe on January 19, 2014, 12:52:53 AM
wanna clue? I can get 170% exp with ONE char, with some luck for economy, this doesn't work for adena.
let me wrote this for you:
WORK AS INTENDED
THE AMOUNT OF EXP THAT U GET BY PARTY BONUS IS A BONUS, NOT THE REGULAR AWARD FOR KILLING MONSTERS, AND IT'S ONLY EXP BONUS.
Title: Re: exp and partyexp
Post by: flamingAwe on January 19, 2014, 12:58:14 AM
Quote from: =drake= on January 19, 2014, 12:53:57 AM
Why you should get 170% adena too?
I think you missed the point of the whole poll.

I think you missed part, that i can get 170% exp for ONE char... if  compairing to same lvl char at same mobs.
Only ONE char gets 170% exp, noone else gets even 1 exp from this mob, when have to get only 100% exp.
Title: Re: exp and partyexp
Post by: Painkiler on January 19, 2014, 01:00:07 AM
Quote from: flamingAwe on January 19, 2014, 12:58:14 AM
I think you missed part, that i can get 170% exp for ONE char... if  compairing to same lvl char at same mobs.
I'm wondering, u r just blind or retarded? It was already said that u can exp fast even solo, but u get behind with SP and adena
Title: Re: exp and partyexp
Post by: flamingAwe on January 19, 2014, 01:02:42 AM
Quote from: Painkiler on January 19, 2014, 01:00:07 AM
I'm wondering, u r just blind or retarded? It was already said that u can exp fast even solo, but u get behind with SP and adena

retarded here is you. Both exp and SP are multyplied
test one, normal conditions
60935 exp 4210 SP
test 2: altered conditions
103590 exp 7157 exp
both cases for one, single char for same mob
adena in both vertions randomly droped 11-13k
Title: Re: exp and partyexp
Post by: remeron on January 19, 2014, 01:04:07 AM
simple question...1st option ofcourse
Title: Re: exp and partyexp
Post by: Painkiler on January 19, 2014, 01:05:38 AM
Quote from: flamingAwe on January 19, 2014, 01:02:42 AM
retarded here is you. Both exp and SP are multyplied
test one, normal conditions
60935 exp 4210 SP
test 2: altered conditions
103590 exp 7157 exp
both cases for one, single char for same mob
adena in both vertions randomly droped 11-13k
So there is extra thing, SP shouldn't be multiplied by party exp bonus.
Title: Re: exp and partyexp
Post by: flamingAwe on January 19, 2014, 01:08:04 AM
Quote from: Painkiler on January 19, 2014, 01:05:38 AM
So there is extra thing, SP shouldn't be multiplied by party exp bonus.

do you even understand difference between PARTY, and ONE_CHAR?
anyway, sent screens, how it works to track, and going to sleep
Title: Re: exp and partyexp
Post by: Stazy on January 19, 2014, 02:34:50 AM
Drake, ....i want to say, really nice to see you this active and involved, like an earlier guy said on posts, also as you can see not many went to economics class so....telling them numbers and telling them to do math is kinda complicated...i do like the alternative but the current model isn't all that bad(even though it is true you get poorer slowly but you made the decision...you can't have it all xp and money..you must balance it like everything in life). If you do the alternative..you know what will happen...cp party's will start to cry that they are doing party because of party bonus(but if they think it through ..without party they would kill the mobs slower because of 1 thing...buffs and 2'nd thing..more players ..more dmg output)...so it is kinda up to you honestly.....because if you make a decision and you don't impose a rule like ..at least 40%(if it's not possible 50%+1 player-the majority) of server to vote because with 40-50 players voting that isn't the majority...when you will change stuff there will be others that will start and demand explanation(i know you will send them to this post and tell them that it is their fault that they didn't vote but they will still cry on forum that they are busy with ingame instead of forum...etc...etc) so..it's up to you..a real players would see by now the dedication..since you patched the server already multiple times and trying to find a solution that will make everyone happy...but to be honest there isn't one.
Title: Re: exp and partyexp
Post by: Emp1r35 on January 19, 2014, 03:00:10 AM
Hello guys...

This exp rate is too low... ppl who have life cant play in this server. If u want back old players and old clans for server at this exp rate, u took the wrong way. I think so many player will leave server at this exp rate.

You need to keep in mind that old members and old clans, all ppl have a personal life and today are with more than 27 years or more. I think the vast majority will not be killing themselves for leveling characters.

Therefore, I believe a 50x exp server, with the current rate of drop and spoil or with a small increase XD, it would be much more attractive for all players.

I believe 50x exp will not characterize as PVP server because all the other functions of the server, such as drop and spoil remain low without GM shop. Low rate to collect material for crafting, in my view is the essence of lineage 2.

well... i hope exp increase significantly or so many ppl leave server.

best regards.
Emp1r35
Leader LemonSquad - NM30x
Title: Re: exp and partyexp
Post by: shouke on January 19, 2014, 03:33:09 AM
Quote from: Emp1r35 on January 19, 2014, 03:00:10 AM
Hello guys...

This exp rate is too low... ppl who have life cant play in this server. If u want back old players and old clans for server at this exp rate, u took the wrong way. I think so many player will leave server at this exp rate.

You need to keep in mind that old members and old clans, all ppl have a personal life and today are with more than 27 years or more. I think the vast majority will not be killing themselves for leveling characters.

Therefore, I believe a 50x exp server, with the current rate of drop and spoil or with a small increase XD, it would be much more attractive for all players.

I believe 50x exp will not characterize as PVP server because all the other functions of the server, such as drop and spoil remain low without GM shop. Low rate to collect material for crafting, in my view is the essence of lineage 2.

well... i hope exp increase significantly or so many ppl leave server.

best regards.
Emp1r35
Leader LemonSquad - NM30x

couldn't agree more
Title: Re: exp and partyexp
Post by: preater on January 19, 2014, 03:33:20 AM
Quote from: TheBlackPhoenix on January 19, 2014, 03:29:36 AM
Omg guys, there are people level 60+  after around 24h from opening, and you are crying? stop it
and we want to have some fun too.   + for raise rates, so many of my friends already quited due to low rates  :'(  (EXP RATES, we dont freaking care about drop/spoil/adena. can be x1)

also those expensive shadows and stuff ... just annoys ppl and make them quit, rather than making them smile about their ig future.     it's time to react since online count is low anyway
Title: Re: exp and partyexp
Post by: Specialist on January 19, 2014, 04:48:14 AM
well for all old players who was playing on ur server things now go rly wrong

mistakes:

- exp ratio
- spoil rate ( rly its sucks ! )
- drop rate

after few h playing i'm lvl 44 and almost zero mats in wh ( u know what i mean for me and all others Drake ) and i was boxing myself and  play as spoil ( need to tell it agian spoil rate's sucks ) ( ye i read u will re-make it i hope it will be just fine after ^^ )

... so the thing is u need do smth with those i mention upper ^^^ or u will lose all old good players ( like 80% of us have work and famillys so u know ... ) and u will have only kids and haters on this server and for sure non of us dont want to see it ...

Wish u luck with ur job w8ing to see resoults ;)
Title: Re: exp and partyexp
Post by: vaiper on January 19, 2014, 06:02:40 AM
I dont have much problem with exp curve(for now at least) but the RB/mobs drops kinda sucks.

Killed 6 RB lvl 45-55 and didnt got any full item.
Title: Re: exp and partyexp
Post by: Csenky on January 19, 2014, 07:53:29 AM
It's true, that the market will be better regarding mats and so on, but the market should be about A+S later on, maybe a little B, with the current drop/spoil rates, a full plate set will worth what a Doom heavy set should've worth lol. And I'm not sure, if it's good for us, that we can't progress towards higher grades, because we will have to farm topC/lowB for a month or two with these rates. (Not to mention, that shadow was fixed 10x, and ants gave 5cbp/mob, now I get 1cbp/4-6mob on 4x spoil rate? I mean ok, shadow was over normal, but this is just a pain lol. :D)

Exp is fine tho, can't complain here. The only thing why it seems to be low, because everyone is farming in trash gear and no buffs. When you make an alt with top gear for every grade and full buffs, you'll fly through the game.
Title: Re: exp and partyexp
Post by: =drake= on January 19, 2014, 07:58:28 AM
There have been some updates regarding Spoil and curves.
check changelog.

VOTES have been resetted with the new (current) option too.

PLEASE VOTE AGAIN
Title: Re: exp and partyexp
Post by: PepsiQQ on January 19, 2014, 08:07:44 AM
u're doing so the cp's won't look again or what?
Title: Re: exp and partyexp
Post by: =drake= on January 19, 2014, 08:46:10 AM
Quote from: PepsiQQ on January 19, 2014, 08:07:44 AM
u're doing so the cp's won't look again or what?

?
Title: Re: exp and partyexp
Post by: PepsiQQ on January 19, 2014, 08:47:41 AM
guys 3rd is 170%
4th is 150%
Title: Re: exp and partyexp
Post by: LadyZENITH on January 19, 2014, 09:37:09 AM
ATM in 2 man party I earn on both chars the same exp as if I kill the mob alone.... That is pretty much punishing everyone who is not dualboxing. That should be a bit lower, just a bit, so it would encourage active party, not a freeloaders that actually get exp and not slow you down.

Also I would consider rising the material droprates a bit. I see small further problem there. Do not rise adena drop! In the long-run, this actually provides healthy economy. We are end of 2nd day and at 4th I may already have Karmian set, the money are not that bad.

Rest is fine, except the occasional itemlags when the server has heavy load.
Title: Re: exp and partyexp
Post by: =^TrackZero^= on January 19, 2014, 10:46:17 AM
http://forum.dragon-community.net/index.php/topic,278370.msg2420478.html#new
Title: Re: exp and partyexp
Post by: =drake= on January 19, 2014, 10:47:34 AM
I encourage everyone to vote so we can have a better understanding of the players point of view.
Title: Re: exp and partyexp
Post by: reddragonjr on January 19, 2014, 11:36:56 AM
Yesterday I voted for 3 but now 4th is better ppl because it add +% adena to.
Title: Re: exp and partyexp
Post by: LadyZENITH on January 19, 2014, 11:49:40 AM
QuoteAdena curve: changed from +20% to -20% from lv1 to lv80
reference factors:
lv80: was 70%, now is 80%
lv40: was 85%, now is 100%
lv10: was 100%, now is 120%

Spoil:
increased by +20% (means is 5x, static from lv1 to lv80)
max quantity of equip pieces have been doubled
max quantity of generic materials have been tripled

Droprate:
Curve starts at 7.5x to 2.5x (was 6x to 2x)
From lv40 to lv80 should be, on average, an increase of 25% more drops

PartyExp:
raised to 150%

The new curve can be seen here:
http://jsfiddle.net/4Xe5x/6/

Seems solid enough for now. I have nothing to complain about really. Lets see how it works. People will always demand more adena, but that long-term kills the economy, people should be suffering for adena. If they still have enough for shots then there is not a shortage of adena. If people lad like 2+KK in reserve + full C grade on day 3 it would be wrong.
Title: Re: exp and partyexp
Post by: =^TrackZero^= on January 19, 2014, 11:59:29 AM
Just a small info to compare, theres around 48h after servers opening and people who played in party all the time are around ~67-70ish level (leveled in previous %), so i think rates are more then fine actually, if we talk about exp/sp/partyexp.
Title: Re: exp and partyexp
Post by: =^TrackZero^= on January 19, 2014, 12:41:45 PM
Quote from: Abaddon on January 19, 2014, 12:40:09 PM
playing 24/7 yea :D
Normal sleeping cycle . Always in party thou.
Title: Re: exp and partyexp
Post by: sm0g on January 19, 2014, 01:28:39 PM
Quote from: =^TrackZero^= on January 19, 2014, 12:41:45 PM
Normal sleeping cycle . Always in party thou.
Is it possible to make a toplist about players? Level wise, im just curious.
Title: Re: exp and partyexp
Post by: PoBO on January 19, 2014, 01:29:55 PM
final rate (78+) should be like x15 or somethin.
Title: Re: exp and partyexp
Post by: Sant0s on January 19, 2014, 01:30:21 PM
Quote from: =^TrackZero^= on January 19, 2014, 12:41:45 PM
Normal sleeping cycle . Always in party thou.

Yeah because average of lineage players only stop playing to sleep.

Sad this isnt the mid rate i wasnt expecting, guess im out ;(
Title: Re: exp and partyexp
Post by: sm0g on January 19, 2014, 01:33:22 PM
I believe if final rate ends up with like 5 or 6x and somehow you can keep the party exp bonus,it will be fine for everyone. Of course with pimping drops and spoils to endgame 5x rates.
But as for me,i dont care about rates since im playing support ,but i see many people complaining. And having more people on the server means more fun(and hopefully more side later on).
Title: Re: exp and partyexp
Post by: LadyZENITH on January 19, 2014, 01:37:06 PM
Well having people maxed and in S + epics makes no fun and death server... so please at all costs, especially with those party bonuses, keep the rates.
Title: Re: exp and partyexp
Post by: NI0RI on January 19, 2014, 01:59:59 PM
Quote from: Emp1r35 on January 19, 2014, 03:00:10 AM
Hello guys...

This exp rate is too low... ppl who have life cant play in this server. If u want back old players and old clans for server at this exp rate, u took the wrong way. I think so many player will leave server at this exp rate.

You need to keep in mind that old members and old clans, all ppl have a personal life and today are with more than 27 years or more. I think the vast majority will not be killing themselves for leveling characters.

Therefore, I believe a 50x exp server, with the current rate of drop and spoil or with a small increase XD, it would be much more attractive for all players.

I believe 50x exp will not characterize as PVP server because all the other functions of the server, such as drop and spoil remain low without GM shop. Low rate to collect material for crafting, in my view is the essence of lineage 2.

well... i hope exp increase significantly or so many ppl leave server.

best regards.
Emp1r35
Leader LemonSquad - NM30x


well i can agree with you but. not 50% just 15% is fair ,

on other hand tatto and mana i think that is a bit strange,
Title: Re: exp and partyexp
Post by: Yukina on January 19, 2014, 02:04:51 PM
Make a poll about pots and tatoo please .
Title: Re: exp and partyexp
Post by: flamingAwe on January 19, 2014, 02:06:38 PM
as i see, the mentioned exploit is fixed, good.
on topic, you can't change rates after server start... common sence. so it doesn't change routes for those, who are ahead, and those, who started later.
if you want to encourage newcomers: ADD something, do not change, what already exists(at least in 1 chronickle xD).
Title: Re: exp and partyexp
Post by: stanxoo on January 19, 2014, 03:50:30 PM
ppl who play 9/9 are 67-70 hahahaha nigga pls, the top CP in exp is mine and we arent 67-70, so pls...
Title: Re: exp and partyexp
Post by: NekFrus on January 19, 2014, 05:44:58 PM
at least dubble the exp... yesterday was much better
Title: Re: exp and partyexp
Post by: stanxoo on January 19, 2014, 06:07:21 PM
Quote from: Falatko on January 19, 2014, 05:00:52 PM
praise the lord with his TOP FARM CP /OPe

thx
Title: Re: exp and partyexp
Post by: PepsiQQ on January 19, 2014, 07:39:20 PM
... i see no point in making this any further, the one before won this is winning just turn 170 and ahh fuk, not writing anything more here.
Title: Re: exp and partyexp
Post by: stanxoo on January 19, 2014, 07:43:20 PM
end curve x5 and bonus exp 150% and end this drama about exp  it's the best option for solo players and CPs
Title: Re: exp and partyexp
Post by: NekFrus on January 19, 2014, 08:05:43 PM
people prefer solo exping than in party... this is not funny
Title: Re: exp and partyexp
Post by: PepsiQQ on January 19, 2014, 08:44:24 PM
buffer 52/56 and solo forever, this game was made for like this man.
Title: Re: exp and partyexp
Post by: Vendettacz on January 19, 2014, 08:49:33 PM
since 70+ ppl will make full parties so everyone will have bonus.
Title: Re: exp and partyexp
Post by: stanxoo on January 19, 2014, 08:51:20 PM
i got already 70 and now i have to w8 till they make bonus pt?
Title: Re: exp and partyexp
Post by: vaiper on January 19, 2014, 08:55:17 PM
Quote from: stanxoo on January 19, 2014, 08:51:20 PM
i got already 70 and now i have to w8 till they make bonus pt?

How are u 70 if u just keep crying in forum about the rates
Title: Re: exp and partyexp
Post by: shouke on January 19, 2014, 08:55:49 PM
Quote from: =^TrackZero^= on January 19, 2014, 11:59:29 AM
Just a small info to compare, theres around 48h after servers opening and people who played in party all the time are around ~67-70ish level (leveled in previous %), so i think rates are more then fine actually, if we talk about exp/sp/partyexp.

(http://i1170.photobucket.com/albums/r525/shouke1/812_large_zps6689ba35.jpg) (http://s1170.photobucket.com/user/shouke1/media/812_large_zps6689ba35.jpg.html)
Title: Re: exp and partyexp
Post by: Wall-E on January 19, 2014, 08:56:22 PM
just make x15-x20 rates and its ok
Title: Re: exp and partyexp
Post by: Emp1r35 on January 19, 2014, 09:03:39 PM
Quote from: =^TrackZero^= on January 19, 2014, 11:59:29 AM
Just a small info to compare, theres around 48h after servers opening and people who played in party all the time are around ~67-70ish level (leveled in previous %), so i think rates are more then fine actually, if we talk about exp/sp/partyexp.

u are kidding me!! if have ppl in this level, for sure they play 24/7 or minimum 14hours per day in 48 hours!! All ppl have personal life (work, family and other things) is not able for play in server!

Best regards
Emp1r35 - Leader LemonSquad NM30x
Title: Re: exp and partyexp
Post by: 4gottensoul on January 19, 2014, 09:04:30 PM
Adena becoming useless would be terrible.
Sacrifice party xp to raise global rates.
Plus mats quantity, everything okay
Title: Re: exp and partyexp
Post by: Dhol on January 19, 2014, 10:09:36 PM
I think that by looking at this poll you should get, that options 1 and 4 should in some way sum up votes since they both are in favour of increasing adena we have, and option 3 is against it.
Title: Re: exp and partyexp
Post by: billyidol79 on January 19, 2014, 11:16:39 PM
I don't mind about the xp/drop/spoil/adena rate.
But the thing you should really consider is the number of the mobs and before telling me that we find few mobs cause someone is killing them i can assure you that i walked in aria's that no one was there to farm and the mobs was extremely few again. So my opinion is to increase the number of them.


fyc
Title: Re: exp and partyexp
Post by: xLynax on January 20, 2014, 01:20:57 AM
Every1 is complaning about exp/rates/adena but why?
Just becouse they are playing dumb... Giran is full of dwarfs just selling SSX/BSSX, good areas for spoiling are full of mages and archers just killing and picking with shadow weapons (omg), they dont care about making items, what are they gonna do play with shadow weapons (without SA) all game??

I know, takes time to make a top C weapon with SA (i alrdy made 1 "alone") but this is not just a pvp server and not everythin is for sell in stores.
Title: Re: exp and partyexp
Post by: Feariel on January 20, 2014, 03:26:34 AM
Quote from: flamingAwe on January 19, 2014, 02:06:38 PM
as i see, the mentioned exploit is fixed, good.
on topic, you can't change rates after server start... common sence. so it doesn't change routes for those, who are ahead, and those, who started later.
if you want to encourage newcomers: ADD something, do not change, what already exists(at least in 1 chronickle xD).
EXACTLY ! ! !   I'm going to start on 1st of march, coz now i'm out with terible connection...
i think you would be a great beta tester ;) but reading your posts, I'm sure, you are doing much more better job :) pls can you tell me what char are you going to play (hero) on this server ?
Title: Re: exp and partyexp
Post by: LadyZENITH on January 20, 2014, 03:33:07 AM
Quote from: xLynax on January 20, 2014, 01:20:57 AM
Every1 is complaning about exp/rates/adena but why?
Just becouse they are playing dumb... Giran is full of dwarfs just selling SSX/BSSX, good areas for spoiling are full of mages and archers just killing and picking with shadow weapons (omg), they dont care about making items, what are they gonna do play with shadow weapons (without SA) all game??

I know, takes time to make a top C weapon with SA (i alrdy made 1 "alone") but this is not just a pvp server and not everythin is for sell in stores.

Yeah I'm having the same questions. Where are those masses of high lvl  chars with C armor and shadow weapons gonna equip themselves to action. They probably think some miracle will happen, like they kill some low boss and he will drop whole armor sets, tss on these rates.. yea... sure...
Title: Re: exp and partyexp
Post by: kramligz on January 20, 2014, 04:51:01 AM
Quote from: preater on January 19, 2014, 03:33:20 AM
and we want to have some fun too.   + for raise rates, so many of my friends already quited due to low rates  :'(  (EXP RATES, we dont freaking care about drop/spoil/adena. can be x1)

also those expensive shadows and stuff ... just annoys ppl and make them quit, rather than making them smile about their ig future.     it's time to react since online count is low anyway

Please read first announcements or threads before complaining. You are just walking on the dark without knowing what path should you go. It seems you are not aware of the exp rate. 1-2 weeks before the opening, Admin posted the announcements. Stop crying and go lvling. Me too I have an outside life and currently working. I am from the high rate server before this with +15 sets weapons/armors/and epics but I need something challenge same as I played before on official. So I recommend you to play high rate server let us see if you can sustain play there on 1 week.
Title: Re: exp and partyexp
Post by: Saintly on January 20, 2014, 07:55:51 AM
Yeah, make it x500, also add weap/armor up to S in shop along with enchants ofc, don't forget to make nobl buy-able & finally change the address to .BR/.GR to fit with the scrubs that will play here.

On a serious note, server is just fine atm, if you cant no-life to keep up with the no-lifers its your problem.
The only real problem atm is item lag obviously & maybe RB's drop rate that is even lower than the IQ of ppl who QQ here about everything.
Title: Re: exp and partyexp
Post by: scary on January 20, 2014, 08:17:30 AM
fix that auto pick up go damnit.....
Title: Re: exp and partyexp
Post by: scary on January 20, 2014, 08:34:30 AM
ur gm secretary ? go back to ur cave.
Title: Re: exp and partyexp
Post by: =drake= on January 20, 2014, 11:16:17 AM
There will never be an increase of global exp rate AND party exp rate.
If one lowers, the other raises.

We already raised, at server start, rates higher than the originally planned ones (2x+200% partyexp, in the original pre-start changelog) and there will not be any raise in the future.

If partyexp raises, global exp rate drops.
If partyexp drops, global pexp rate raises.

The final (real) exp rate of the server is EXP+partyexp bonus (in this moment is 3x+150%= 4.5x)
Title: Re: exp and partyexp
Post by: =drake= on January 20, 2014, 11:27:20 AM
Quote from: TheBlackPhoenix on January 20, 2014, 11:20:41 AM
Don't raise global exp rate please, it's already too "easy"/"fast".... After 3 days there are people at 60++  wtf...

IF there will be a global exp rate raise, means we remove the partyexp bonus to 0.
Final result would be that the XP speed remains same (like now).

We have no plans to increase the XP speed at all!
Title: Re: exp and partyexp
Post by: LadyZENITH on January 20, 2014, 11:49:10 AM
Quote from: =drake= on January 20, 2014, 11:27:20 AM
IF there will be a global exp rate raise, means we remove the partyexp bonus to 0.
Final result would be that the XP speed remains same (like now).

We have no plans to increase the XP speed at all!

Thank you. Now I can live peacefully and rest assure you do not get tilted by the river crying. Keep it, I like the exp rates so far. Seems well balanced long-term. 
Title: Re: exp and partyexp
Post by: Simao on January 20, 2014, 11:52:53 AM
Drake,

How was this setup looking in the past (IL) on Infinity/Dragon. I think that it's smarter to learn from history then to do the math all over again and reinvent the wheel. The whole purpose of exping in party was that you could not exp alone in certain places that offered nice rewards (spoil/drop/quest etc).

Title: Re: exp and partyexp
Post by: LadyZENITH on January 20, 2014, 11:59:04 AM
Yes yes, agree, parties were about friendship, or getting together to grind at places where alone you could not. It was never (and should not be) about "ok inv you cause we get higher bonus". And that I say as person who has many buffpets so... yeah.
Title: Re: exp and partyexp
Post by: PepsiQQ on January 20, 2014, 12:23:19 PM
omg just change the rate already, what are u waiting for... 170% is clearly winning.
Title: Re: exp and partyexp
Post by: kwolu on January 20, 2014, 12:37:09 PM
Quote from: PepsiQQ on January 20, 2014, 12:23:19 PM
omg just change the rate already, what are u waiting for... 170% is clearly winning.

Didnt you left already ?:/
Title: Re: exp and partyexp
Post by: WinKedz on January 20, 2014, 12:47:13 PM
Now suport cant exp because no one want invite ppl... better exp alone lol... change this exp...
Title: Re: exp and partyexp
Post by: =drake= on January 20, 2014, 01:01:49 PM
Quote from: Simao on January 20, 2014, 11:52:53 AM
Drake,

How was this setup looking in the past (IL) on Infinity/Dragon. I think that it's smarter to learn from history then to do the math all over again and reinvent the wheel. The whole purpose of exping in party was that you could not exp alone in certain places that offered nice rewards (spoil/drop/quest etc).

In past the setup was no partyexp to maximum 110% (that's a +10% in party)
Title: Re: exp and partyexp
Post by: Simao on January 20, 2014, 01:09:58 PM
Quote from: =drake= on January 20, 2014, 01:01:49 PM
In past the setup was no partyexp to maximum 110% (that's a +10% in party)

And we survived and a lot of people played in party for the above reasons. I think you hear a lot of whine because ppl wanted to create a dual box buffer/support and thought it's going to be the same as if they exp alone. Having read what you stated in this topic I would be more conscious about the inflation and general economy rather then exp experience - if the market get thrown out of balance it's going to hurt a lot more in the long run then the "fast exp". If ppl want to go and exp in vos or other good solo exp locations so be it but then they will wake up around lvl 60+ that a C-grade set and weapon is no longer enough to continue - that is when clan/party becomes essential (apart from the social side of such play style). My best advice would be cancel the poll and setup it the way you see most fit. As with everything server will still have some "childhood" problems but it should stabilize in the long run. 
Title: Re: exp and partyexp
Post by: Mael on January 20, 2014, 01:13:23 PM
I agree with WinKedz. Running in a party must be rewarded and 25% more (as it is now) is not enough because this 25% is the time you spend on running from mob to mob and on waiting for a re-spawn. 70% more is rewarding enough for random people to actually want to run in groups.

However the best case scenario is still a dynamic party exp rate. Raging from 150% with only 2 people (150%*exp/party_count) and 200% (or more) with 9 people in a party, with the adena drop unaffected ofc.
So the formula would look something like this: [[(150+(50*(party_count-1/8)%)*(exp*dynamic_rate)]/party_count] in addition the all the level difference modifiers ofc. :)

I'm just thinking loudly here, so please feel free to ignore. :)
Title: Re: exp and partyexp
Post by: sm0g on January 20, 2014, 01:17:46 PM
Quote from: Mael on January 20, 2014, 01:13:23 PM
I agree with WinKedz. Running in a party must be rewarded and 25% more (as it is now) is not enough because this 25% is the time you spend on running from mob to mob and on waiting for a re-spawn. 70% more is rewarding enough for random people to actually want to run in groups.

However the best case scenario is still a dynamic party exp rate. Raging from 150% with only 2 people (150%*exp/party_count) and 200% (or more) with 9 people in a party, with the adena drop unaffected ofc.
So the formula would look something like this: [[(150+(50*(party_count-1/8)%)*(exp*dynamic_rate)]/party_count] in addition the all the level difference modifiers ofc. :)

I'm just thinking loudly here, so please feel free to ignore. :)

Too much math for me, but if you have to wait for respawn then you are in wrong position with your party.
Title: Re: exp and partyexp
Post by: Blizzer on January 20, 2014, 02:04:33 PM
Now exping with alacrity pot is better and faster than with party, at least on lvls 40-49 ...
Title: Re: exp and partyexp
Post by: Garn. on January 20, 2014, 02:13:30 PM
Quote from: Blizzer on January 20, 2014, 02:04:33 PM
Now exping with alacrity pot is better and faster than with party, at least on lvls 40-49 ...
unless you're a tank  8)
Title: Re: exp and partyexp
Post by: Vendettacz on January 20, 2014, 02:35:15 PM
I think some people discovered America again. And i bet, before this discusion you had no idea what party bonus exp means.

Ofcourse it's nonsence to exp in cementery with full pt. It's location for max 2 people. Or running around Cruma with full pt. That's just WTF.
Title: Re: exp and partyexp
Post by: lNecropsy on January 20, 2014, 02:42:50 PM
Quote from: Vendettacz on January 20, 2014, 02:35:15 PM

Ofcourse it's nonsence to exp in cementery with full pt. It's location for max 2 people. Or running around Cruma with full pt. That's just WTF.

+1

Exp in full pt was never great. There are few places where it would be good, like in LoA x4~x5 mobs.
MAYBE on some catacombs.

x2 mobs are for 2-3 ppl.
Title: Re: exp and partyexp
Post by: Simao on January 20, 2014, 02:43:09 PM
Quote from: Vendettacz on January 20, 2014, 02:35:15 PM
I think some people discovered America again. And i bet, before this discusion you had no idea what party bonus exp means.

Ofcourse it's nonsence to exp in cementery with full pt. It's location for max 2 people. Or running around Cruma with full pt. That's just WTF.

hear hear
Title: Re: exp and partyexp
Post by: krivelios on January 20, 2014, 03:54:46 PM
Quote from: Garn. on January 20, 2014, 02:13:30 PM
unless you're a tank  8)

Or a support with no firepower. hehehhe

But I like to play in party. It is more fun to me. But the possibility to have a fair solo xp/adena is good too.
Title: Re: exp and partyexp
Post by: lNecropsy on January 20, 2014, 05:07:12 PM
Quote from: krivelios on January 20, 2014, 03:54:46 PM
Or a support with no firepower. hehehhe

But I like to play in party. It is more fun to me. But the possibility to have a fair solo xp/adena is good too.

You can always have party from me... after you leanr Dance of Concentration + Mystic  ::) ::) ::) ::) ::) ::) ::)
Title: Re: exp and partyexp
Post by: krivelios on January 20, 2014, 05:13:34 PM
Quote from: lNecropsy on January 20, 2014, 05:07:12 PM
You can always have party from me... after you leanr Dance of Concentration + Mystic  ::) ::) ::) ::) ::) ::) ::)

Sure! And before that  I can improve your accuracy!  ::) >:( ;D
Title: Re: exp and partyexp
Post by: Sanguchesco on January 20, 2014, 06:23:56 PM
what the hell??? everyone voting to raise the exp party curve and drake lowers it even more? wtf  srsly that doesn't seem like smart thinking.
Title: Re: exp and partyexp
Post by: =^TrackZero^= on January 20, 2014, 06:31:12 PM
Quote from: Sanguchesco on January 20, 2014, 06:23:56 PM
what the hell??? everyone voting to raise the exp party curve and drake lowers it even more? wtf  srsly that doesn't seem like smart thinking.
Can you think a bit before saying such thing?
Title: Re: exp and partyexp
Post by: =drake= on January 20, 2014, 06:35:37 PM
Quote from: Sanguchesco on January 20, 2014, 06:23:56 PM
what the hell??? everyone voting to raise the exp party curve and drake lowers it even more? wtf  srsly that doesn't seem like smart thinking.

High partyexp scales BADLY with adena received.
To reduce partyexp i'm giving you a benefit on the long run with adena (aka: not being broke)
Title: Re: exp and partyexp
Post by: Blizzer on January 20, 2014, 07:03:27 PM
Why you make polls if in the end you do as you please anyway.
Title: Re: exp and partyexp
Post by: vaiper on January 20, 2014, 07:19:13 PM
Quote from: Blizzer on January 20, 2014, 07:03:27 PM
Why you make polls if in the end you do as you please anyway.

Because ppl just read higher numbers and click ok.

Title: Re: exp and partyexp
Post by: LadyZENITH on January 20, 2014, 07:23:05 PM
Pools are made to search for what the community thinks. Not what exactly to do. Remember, it has proved unwise many times already to listen to the "vocal minority". You know what I mean. I think Drake is with Tarantula so far doing better then ever.
Title: Re: exp and partyexp
Post by: nbx on January 20, 2014, 07:24:55 PM
QuoteBecause ppl just read higher numbers and click ok.

Title: Re: exp and partyexp
Post by: PepsiQQ on January 20, 2014, 07:36:57 PM
Quote from: Blizzer on January 20, 2014, 07:03:27 PM
Why you make polls if in the end you do as you please anyway.

because it's gonna be like Drake wants it to be, not the players.



il has retail 120%, and we have 110 :D  8) 8) 8) 8)
Title: Re: exp and partyexp
Post by: vaiper on January 20, 2014, 07:43:14 PM
Quote from: PepsiQQ on January 20, 2014, 07:36:57 PM

because it's gonna be like Drake wants it to be, not the players.



il has retail 120%, and we have 110 :D  8) 8) 8) 8)

Why dont u just leave, u said u were leaving in like 10 posts.

Title: Re: exp and partyexp
Post by: =drake= on January 20, 2014, 07:46:56 PM
Quote from: Blizzer on January 20, 2014, 07:03:27 PM
Why you make polls if in the end you do as you please anyway.

Pool result is purely for statistics purpose (was written in the first post)
Title: Re: exp and partyexp
Post by: lNecropsy on January 20, 2014, 07:55:58 PM
Quote from: vaiper on January 20, 2014, 07:43:14 PM
Why dont u just leave, u said u were leaving in like 10 posts.

He wont leave. He is just a QQer, as says in his name.


All ppl that thinks that Server Rates are low should leave! Because after lvl70 its lower then Infinity was...and you will cry again, and again.

I think its a piece of cake lvling until 60 in C grade Equip.
2 bufftimes = 1 lvl at lvl 58~59.
What ppl want? Lvl80 ins 1-2 weeks?
Probablly we are gonna have some lvl76 ppl in 1st week. =s  Its already fast enought.
Title: Re: exp and partyexp
Post by: nbx on January 20, 2014, 08:00:08 PM
Quote from: lNecropsy on January 20, 2014, 07:55:58 PM
He wont leave. He is just a QQer, as says in his name.


All ppl that thinks that Server Rates are low should leave! Because after lvl70 its lower then Infinity was...and you will cry again, and again.

I think its a piece of cake lvling until 60 in C grade Equip.
2 bufftimes = 1 lvl at lvl 58~59.
What ppl want? Lvl80 ins 1-2 weeks?
Probablly we are gonna have some lvl76 ppl in 1st week. =s  Its already fast enought.

Also, after seeing the ammount of people in VoS, I wouldn't be too surprised to see the first dc sets in 1 or 2 days. There might be some already. I'd say 70+ and close to a sets after a few days is fast enough.
Title: Re: exp and partyexp
Post by: Sanguchesco on January 20, 2014, 08:49:16 PM
Quote from: =^TrackZero^= on January 20, 2014, 06:31:12 PM
Can you think a bit before saying such thing?
I read it and I'm sorry, I'm still in jumping into the same conclusion... if you want to improve the adena, just raise the adena curve a little, is that such a terrible thing to do? I mean... it's not like exp was disgustingly low in the begining, sorry if I insulted you in the first post, didn't mean to flame
Title: Re: exp and partyexp
Post by: =^TrackZero^= on January 20, 2014, 09:21:45 PM
Quote from: Sanguchesco on January 20, 2014, 08:49:16 PM
I read it and I'm sorry, I'm still in jumping into the same conclusion... if you want to improve the adena, just raise the adena curve a little, is that such a terrible thing to do? I mean... it's not like exp was disgustingly low in the begining, sorry if I insulted you in the first post, didn't mean to flame
Its okay really, but the thing is the global exp increased >2x from starting curve +110% party exp bonus.
Title: Re: exp and partyexp
Post by: LadyZENITH on January 21, 2014, 12:37:07 AM
Just ended my another day on SPS, after leaving warlock, and I feel just fine. I'm not adenastarved. Adenas are relative anyway. The less amouth of them, the less inflated prices. Aka you can be more rich on one server with 50KK then on different server with 5KKKK. We are all material starved but the economy is just starting and people are already harvesting a lot of CL, SOP, etc. It is doing just fine. Now itemlags are pretty much gone, I have no complains.
Title: Re: exp and partyexp
Post by: Retro on January 21, 2014, 01:46:27 AM
Quote from: =^TrackZero^= on January 20, 2014, 09:21:45 PM
Its okay really, but the thing is the global exp increased >2x from starting curve +110% party exp bonus.

+10% in a party is not really a bonus... It's a waste of time
Title: Re: exp and partyexp
Post by: PepsiQQ on January 21, 2014, 02:39:57 AM
Quote from: Retro on January 21, 2014, 01:46:27 AM
+10% in a party is not really a bonus... It's a waste of time

retail had 120% on, i say solo + buffer/bd 58 till 76 then pt only, nice setting
Title: Re: exp and partyexp
Post by: vaiper on January 21, 2014, 02:49:08 AM
Quote from: PepsiQQ on January 21, 2014, 02:39:57 AM
retail had 120% on, i say solo + buffer/bd 58 till 76 then pt only, nice setting

Are you really crying for 10% party diference?
Title: Re: exp and partyexp
Post by: kramligz on January 21, 2014, 02:57:46 AM
Quote from: PepsiQQ on January 21, 2014, 02:39:57 AM
retail had 120% on, i say solo + buffer/bd 58 till 76 then pt only, nice setting

Why this guy is still here? He said he will be leave with his 3-4 party? wtf! Always crying and lying.
Title: Re: exp and partyexp
Post by: =^TrackZero^= on January 21, 2014, 09:06:31 AM
Quote from: PepsiQQ on January 21, 2014, 02:39:57 AM
retail had 120% on, i say solo + buffer/bd 58 till 76 then pt only, nice setting
False info.
Title: Re: exp and partyexp
Post by: =drake= on January 21, 2014, 09:46:08 AM
I think there was a big misunderstanding here.
The partyexp we talk about, that +110% (or 100%, or 150%, or 180%) is OVER the partyexp bonus of retail.

Let me explain better:
retail server have no "party exp" (means 100%) BUT different monsters, of same level, gives different exp "rate" based by their grade (imagine the normal/elite concept of Aion). Here is easier to figure it out, is their x2 x3 x4 HP and other similar passive skills.
Best example is tirannosaurus that have nearly 3 times more exp of other dinosaurus of SAME level.

So, in party, IF you go kill monsters MEANT FOR PARTY, even with 100% partyexp (that is NO party exp) you still get good exp from them.
What we have now is an extra 10% (110% partyexp) over that final value just for the fact you are in party, regardless if you are killing an elpy or a t-rex.

I hope i cleaned a bit the misunderstanding between pure "partyexp bonus" and "partyexping against party-oriented monsters"

(some players today have hit level 72 playing purely in party, big kudos to them and also shows that party playing is definitely rewarding!)
Title: Re: exp and partyexp
Post by: stanxoo on January 21, 2014, 10:42:23 AM
Thx, but I exp in pt 4-5hours per day, rest 10hours out of party :D
Title: Re: exp and partyexp
Post by: =drake= on January 21, 2014, 11:04:28 AM
Quote from: stanxoo on January 21, 2014, 10:42:23 AM
Thx, but I exp in pt 4-5hours per day, rest 10hours out of party :D

Are you korean? XD
Title: Re: exp and partyexp
Post by: Peorexo on January 21, 2014, 11:14:54 AM
Quote from: stanxoo on January 21, 2014, 10:42:23 AM
Thx, but I exp in pt 4-5hours per day, rest 10hours out of party :D
LOL if i would exp that amount i would get 3rd already but im not making even half of that and im 70
Title: Re: exp and partyexp
Post by: stanxoo on January 21, 2014, 11:15:15 AM
Quote from: =drake= on January 21, 2014, 11:04:28 AM
Are you korean? XD

not, polish :) I always spend much time at start server (my wife is ready for it :D)
Title: Re: exp and partyexp
Post by: stanxoo on January 21, 2014, 11:16:11 AM
Quote from: Peorexo on January 21, 2014, 11:14:54 AM
LOL if i would exp that amount i would get 3rd already but im not making even half of that and im 70

sure, I have got also craft spoil 61, all recipes bssb and vallhals on all nukers, good luck
Title: Re: exp and partyexp
Post by: Emp1r35 on January 21, 2014, 11:21:30 AM
Hi guys.

I think end curve x4 and party 180% is very good!!

Drop rate and spoil too low. (better then start server, but need little rise again) Spoil for materials is too low.

Title: Re: exp and partyexp
Post by: =drake= on January 21, 2014, 11:31:34 AM
Quote from: Emp1r35 on January 21, 2014, 11:21:30 AM
Hi guys.

I think end curve x4 and party 180% is very good!!

Drop rate and spoil too low. (better then start server, but need little rise again) Spoil for materials is too low.

You think spoil is low in quantity obtained or chances?
Title: Re: exp and partyexp
Post by: stanxoo on January 21, 2014, 11:35:50 AM
drop rate is 2 low for me
Title: Re: exp and partyexp
Post by: lasombra on January 21, 2014, 11:59:50 AM
Quote from: stanxoo on January 21, 2014, 11:35:50 AM
drop rate is 2 low for me

You can search some x5000 server in google. Stop cry here.
Also You dunno how it works ? If they will increase drop rate, ppl will have more adena, so prices will automaticly go up also. And for You results will be EXACTLY the same.
Title: Re: exp and partyexp
Post by: lNecropsy on January 21, 2014, 03:09:32 PM
Quote from: =drake= on January 21, 2014, 11:31:34 AM
You think spoil is low in quantity obtained or chances?

The chance for some itens are very low.
More then 2 hours spoiling, and 1 Homunkulus blade. It should be hard, but not that hard.
Title: Re: exp and partyexp
Post by: stanxoo on January 21, 2014, 05:30:32 PM
Quote from: lasombra on January 21, 2014, 11:59:50 AM
You can search some x5000 server in google. Stop cry here.
Also You dunno how it works ? If they will increase drop rate, ppl will have more adena, so prices will automaticly go up also. And for You results will be EXACTLY the same.

u're so retarted, for what u need adena here? I'm talking about recipes drop rate, when u come on VOS u will never get dc robe set.
Title: Re: exp and partyexp
Post by: vaiper on January 21, 2014, 05:49:12 PM
Quote from: =drake= on January 21, 2014, 11:31:34 AM
You think spoil is low in quantity obtained or chances?

The chances on some mats are too low, for example enria/mold hardener, i spent 2 hours in catacombs to get 35 of 1 of them.

And they have a 1/6 chance of spoiling 1-3 of them (with chance x5).

The ammount seems ok.
Title: Re: exp and partyexp
Post by: shouke on January 21, 2014, 09:27:56 PM
Quote from: =drake= on January 21, 2014, 11:31:34 AM
You think spoil is low in quantity obtained or chances?

The chance of getting some items like Crafted Leather or even the Composite Shield parts are low as hell.
Title: Re: exp and partyexp
Post by: stanxoo on January 21, 2014, 09:55:56 PM
raised party exp bonus (end curve at 3x, party exp 170%) 43%

why we got 110% and curve 4 then?
Title: Re: exp and partyexp
Post by: 8kjupx3u on January 22, 2014, 02:04:51 AM
Quote from: shouke on January 21, 2014, 09:27:56 PM
The chance of getting some items like Crafted Leather or even the Composite Shield parts are low as hell.
+1
Title: Re: exp and partyexp
Post by: PepsiQQ on January 22, 2014, 03:45:35 AM
taking in account that after 76 people should only xp in pt (toi, it) almost x5.15 on 79 is great. (3-5% on 79 still possible/per hour in fog)
Title: Re: exp and partyexp
Post by: UngO on January 22, 2014, 03:55:25 AM
Quote from: =^TrackZero^= on January 19, 2014, 12:14:50 AM
If you say so :)
haaaaaaaaaaaaaaai
Title: Re: exp and partyexp
Post by: Emp1r35 on January 22, 2014, 06:38:15 AM
Quote from: =drake= on January 21, 2014, 11:31:34 AM
You think spoil is low in quantity obtained or chances?

Drake.

Spoil Quantity is too low! Much hard for craft anything.
Chance for spoil need rise a little. Try to spoil and fail so many times!

Drop chance for itens, is too low. Ex: 5 hours trying to get the parties for composite helmet and shield with one PT. (drop result in 5 hours 2 fragment shield and 1 fragment helmet)  :'(

I think server walk in good direction, needs only a few tweaks.

Title: Re: exp and partyexp
Post by: kramligz on January 22, 2014, 06:49:03 AM
Quote from: Emp1r35 on January 22, 2014, 06:38:15 AM
Drake.

Spoil Quantity is too low! Much hard for craft anything.
Chance for spoil need rise a little. Try to spoil and fail so many times!

Drop chance for itens, is too low. Ex: 5 hours trying to get the parties for composite helmet and shield with one PT. (drop result in 5 hours 2 fragment shield and 1 fragment helmet)  :'(

I think server walk in good direction, needs only a few tweaks.

It seems that your PT has no luck dude. Drops are chance like 1.47%, something like that. My party last night has been looted Dark Elven Bow at Forsaken Plains after 2-3 hours since I logged in. Don't know how many hours they spent there. They invited me on their pt. So I think there was no wrong on the dropping system. As retails.
Title: Re: exp and partyexp
Post by: scary on January 22, 2014, 10:19:39 AM
adena drop is lowered?
Title: Re: exp and partyexp
Post by: RetardedB1tch on January 22, 2014, 11:36:24 AM
Quote from: scary on January 22, 2014, 10:19:39 AM
adena drop is lowered?
nope compare it
old  http://jsfiddle.net/4Xe5x/3/
new http://jsfiddle.net/4Xe5x/6/
Title: Re: exp and partyexp
Post by: igi on January 22, 2014, 02:36:48 PM
Quote from: scary on January 22, 2014, 10:19:39 AM
adena drop is lowered?
There was a bug last nite, mobs dropped double adena. But today I get less adena then I got before the bug...
Before bug I got 10k, while bug I got 20k and now I got 5k. :(
Title: Re: exp and partyexp
Post by: Blizzer on January 22, 2014, 02:40:34 PM
http://www.youtube.com/watch?v=8KgacHOHscg
Title: Re: exp and partyexp
Post by: scary on January 22, 2014, 02:43:14 PM
Quote from: igi on January 22, 2014, 02:36:48 PM
There was a bug last nite, mobs dropped double adena. But today I get less adena then I got before the bug...
Before bug I got 10k, while bug I got 20k and now I got 5k. :(
seems everyone dont get more than 5k :D
Title: Re: exp and partyexp
Post by: Vargine on January 22, 2014, 03:25:48 PM
Quote from: igi on January 22, 2014, 02:36:48 PM
There was a bug last nite, mobs dropped double adena. But today I get less adena then I got before the bug...
Before bug I got 10k, while bug I got 20k and now I got 5k. :(
same here
yesterday 50-80k adena from mobs
today 10-20k from same mobs
just WTF
Title: Re: exp and partyexp
Post by: zocha on January 22, 2014, 05:14:45 PM
 :D
ninja nerf :P
Title: Re: exp and partyexp
Post by: unhandledexeption on January 22, 2014, 08:26:08 PM
I don't understand why do you make polls, if you don't give a shit about the results? The majority voted to raise party xp bonus (to 170%, then have been lowered even more (125%->110%) :DD
Title: Re: exp and partyexp
Post by: NekFrus on January 22, 2014, 08:44:35 PM
Quote from: Vargine on January 22, 2014, 03:25:48 PM
same here
yesterday 50-80k adena from mobs
today 10-20k from same mobs
just WTF

depends from GMT if you are polish you are +1 youget 10-20k
Title: Re: exp and partyexp
Post by: Vipeer on January 22, 2014, 08:52:19 PM
forum is only  for crying  ,"other people don't cry" i mean some  forum members use it to much

i think that server was created to be hard that's the point and  2k online mean something


its hard and be xD

sry for english :*
Title: Re: exp and partyexp
Post by: kramligz on January 23, 2014, 02:51:21 AM
Quote from: NekFrus on January 22, 2014, 08:44:35 PM
depends from GMT if you are polish you are +1 youget 10-20k

What a silly accusation. Be responsible bro. Post a proof first before accusing.   
Title: Re: exp and partyexp
Post by: Stazy on January 23, 2014, 09:57:30 AM
Isn't it time this topic was locked?..supposed to end on 21 january...today is 23'rd
Title: Re: exp and partyexp
Post by: DonKilluminati on January 23, 2014, 10:28:45 AM
Quote from: unhandledexeption on January 22, 2014, 08:26:08 PM
I don't understand why do you make polls, if you don't give a shit about the results? The majority voted to raise party xp bonus (to 170%, then have been lowered even more (125%->110%) :DD
÷1, there is a won poll about rising exp pt bonus
and they drop pt bonus to 110. im disappointed.
Title: Re: exp and partyexp
Post by: Ath on January 23, 2014, 12:42:02 PM
Quote from: DonKilluminati on January 23, 2014, 10:28:45 AM
÷1, there is a won poll about rising exp pt bonus
and they drop pt bonus to 110. im disappointed.
u are 1st time on DN?? they always make fake asking etc.. and in finally way, they will do w/e they want to do... so just enjoy it or change server.... tbh this time what u (i mean every1 who QQ here) SPEND on forum u should SPEND ig and exp =)) ;DD
Title: Re: exp and partyexp
Post by: DonKilluminati on January 23, 2014, 01:07:09 PM
Quote from: Ath on January 23, 2014, 12:42:02 PM
u are 1st time on DN?? they always make fake asking etc.. and in finally way, they will do w/e they want to do... so just enjoy it or change server.... tbh this time what u (i mean every1 who QQ here) SPEND on forum u should SPEND ig and exp =)) ;DD

I just ask about logical sense,
Im not cryin :)
tbh i would enjoy more playin in full pt
than solo with box. but who cares...
Title: Re: exp and partyexp
Post by: flamingAwe on January 23, 2014, 01:40:53 PM
Btw, is exp rate graph applied to mobs lvl, not players?
exping on same mobs, getting levels, getting absolutely same exp.
and offtopic, when tattoo reaches 0 time, does it disappear?
Title: Re: exp and partyexp
Post by: Ath on January 23, 2014, 08:04:55 PM
Quote from: DonKilluminati on January 23, 2014, 01:07:09 PM
I just ask about logical sense,
Im not cryin :)
tbh i would enjoy more playin in full pt
than solo with box. but who cares...
well, yeah i'd like to play in full pt also, but i dont have any "friends" on this server ;DD so i have to play in dual box ^_^ (and i guess killing RB's its pretty nice exp/farm way ;D, but as i see most of RB's is all the time Alive, "most" ! )
Title: Re: exp and partyexp
Post by: Glisha1607 on January 23, 2014, 11:45:18 PM
Can we block expirience here?????
Title: Re: exp and partyexp
Post by: vaiper on January 23, 2014, 11:53:14 PM
Quote from: Glisha1607 on January 23, 2014, 11:45:18 PM
Can we block expirience here?????

.expoff i think
Title: Re: exp and partyexp
Post by: bannedbyglasy on January 24, 2014, 07:30:30 AM
Im a bit lazy to read all the posts, can some1 tell me, is it better to exp alone or in party now??
Title: Re: exp and partyexp
Post by: Twardy on January 24, 2014, 11:17:40 AM
You exp like 2 times faster in 2-3 ppl groups than when u do trains in fog so imagine... Seems like they made server just for solo players with boxed support on back. There's now way You can exp in full party now. Kinda sad.
Title: Re: exp and partyexp
Post by: Ath on January 24, 2014, 12:45:21 PM
Quote from: Twardy on January 24, 2014, 11:17:40 AM
You exp like 2 times faster in 2-3 ppl groups than when u do trains in fog so imagine... Seems like they made server just for solo players with boxed support on back. There's now way You can exp in full party now. Kinda sad.
hum, mby full pt of mages will have good exp/adena in PI at lvl like hum 65+... but fighters ;/
Title: Re: exp and partyexp
Post by: stanxoo on January 24, 2014, 12:46:40 PM
do u want exp at 65 on PI?
Title: Re: exp and partyexp
Post by: Peorexo on January 24, 2014, 01:19:44 PM
Quote from: Twardy on January 24, 2014, 11:17:40 AM
You exp like 2 times faster in 2-3 ppl groups than when u do trains in fog so imagine... Seems like they made server just for solo players with boxed support on back. There's now way You can exp in full party now. Kinda sad.
oh sure, then on pvp u will go on main + box on 80lv vs full party 78lv subbed with proper buff and bishops, go on.
Title: Re: exp and partyexp
Post by: Twardy on January 24, 2014, 03:24:16 PM
Quote from: Peorexo on January 24, 2014, 01:19:44 PM
oh sure, then on pvp u will go on main + box on 80lv vs full party 78lv subbed with proper buff and bishops, go on.
Before u get to ur 79/80 lvl You have to exp solo like freakin bot (You don't have to, but it's simply one best option) which is borring as fck... And most of pvps you get while farming with your party...
Title: Re: exp and partyexp
Post by: Ath on January 24, 2014, 03:58:35 PM
Quote from: stanxoo on January 24, 2014, 12:46:40 PM
do u want exp at 65 on PI?
i siad like 65, and well bd+sws+buffer and rest of them mages, mby they will handle it, if no then 70+... my point is that EXP/FARM in PT is possible but with "full buff" and on really good place, where all will get good exp/adena... but ofc i can be wrong ;))
Title: Re: exp and partyexp
Post by: Sanguchesco on January 24, 2014, 05:33:38 PM
So, did drake make any decitions about exp?
Title: Re: exp and partyexp
Post by: Navaro on January 25, 2014, 09:46:44 AM
Maybe, make some bonus to Party xp.
- 1 more ppl in pt gives 15-20% bonus xp