Well, I don't think I'm the only one who's been throw this scenario: You equiped your M attack tat for farming and when you go to town, you forget to put it off, then you go afk and when you come bakc your tatoo has been eaten by half, I mean, I think it would be cool if these kind of tatoos removed themselves off after like 3 minutes or being out of combat or maybe you could make al ittle symbol in the skills bar when u put the tatoo that would say if its equipped or unequipped, don't you guys think?
Quote from: Sanguchesco on February 05, 2014, 04:11:37 AM
Well, I don't think I'm the only one who's been throw this scenario: You equiped your M attack tat for farming and when you go to town, you forget to put it off, then you go afk and when you come bakc your tatoo has been eaten by half, I mean, I think it would be cool if these kind of tatoos removed themselves off after like 3 minutes or being out of combat or maybe you could make al ittle symbol in the skills bar when u put the tatoo that would say if its equipped or unequipped, don't you guys think?
+1 for glowing on skill bar like auto shots or toggle skills.
+1 for the toggle. Also, not sure how it works with the tattos over lvl 2, but is it possible to make them NOT to disappear after their energy is over? Just make them unuseable and make them to be able for refill and for refill, let's say half of the mats required for an original tatto of the same level or just adena(depending on the tatto's level). What do you guys think?
Yep, and while we're on the subject, do anybody knows what's that "empowered tatoo"?
http://forum.dragon-community.net/index.php/topic,279842.msg2423740.html#msg2423740 ::)
Tooble is best, but i dont think this is possible
you will have to be realy good coder and know l2 files to recode this part. Make item as shadow is not so hard, but making this is hard,
you will have to make item comine with skill, and this skill make like toogle, and it eat time like it was equiped.
Im 100% on for this project, but i give 5-10% chance to make it.
Cosmetic thing to do but it would be super helpfull.
Up
Remove a time duration and make them harder to upgrade. With soul crystals stage 11, 12 and 13
Quote from: NekFrus on February 05, 2014, 11:39:31 AM
Remove a time duration and make them harder to upgrade. With soul crystals stage 11, 12 and 13
hell no.
I think I gave a better solutioin in the OP, just make the item unequip itself after like 3 minutes of being out of combat, this would save a lot of shadow time.
Just put old system for mana and tatto
Quote from: cunka69 on February 05, 2014, 03:37:42 PM
Just put old system for mana and tatto
Just no
The one we have its better.
+1 for toggle option, or any other way so that we dont really need to have the inventory open to check if we have it on or off.
Agree. Would be so some for healers to know what and which is equipped:)
For sure will not be a toggle, there was this idea during close testing but is bad during action as it would require equip+toggle, so two keys occupied for each tattoo on the action bar.
i will see what can be done to at least show that the tattoo is equipped but the IL client is pretty limited.
Quote from: =drake= on February 05, 2014, 10:26:59 PM
For sure will not be a toggle, there was this idea during close testing but is bad during action as it would require equip+toggle, so two keys occupied for each tattoo on the action bar.
i will see what can be done to at least show that the tattoo is equipped but the IL client is pretty limited.
maybe a change of colours or something, becouse there's no visible change when u equipe and unequipe the tat, only tat that has that option is the mana regen one that gets me casting slowed that's how I realize but the other ones I have to be farming to realize the difference lol
maybe it can be added to buff list like other toggle skills when you equip this?
bump
Why not just make the duration longer in all except the mana ones.
After seing the required mats for level them till 4 or empowered :/
Quote from: melwidh on February 07, 2014, 12:52:29 PM
Why not just make the duration longer in all except the mana ones.
After seing the required mats for level them till 4 or empowered :/
Level 4 and 4/Emp are not for early stage of the game, that's why the quite high cost.