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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => General => Topic started by: PanMarcin on February 09, 2014, 09:16:29 PM

Title: GOLKYS RESPAWN
Post by: PanMarcin on February 09, 2014, 09:16:29 PM
r u fckin' kiddin me?

52h+/- 20?!?!?!?!?!
Title: Re: GOLKYS RESPAWN
Post by: sm0g on February 09, 2014, 09:19:19 PM
u can buy it for 15 euro soon :)
Title: Re: GOLKYS RESPAWN
Post by: Zibo on February 09, 2014, 09:23:53 PM
Define 'soon'. :P
Title: Re: GOLKYS RESPAWN
Post by: =drake= on February 09, 2014, 09:42:44 PM
TOI halved respawn time you overlooked?
Respawn globally announced to know exactly when you can do them... overlooked that too?

amount of horns/day remained basically the same, what changes is the balance between TOI and Quest horns.
This change is mostly to make TOI horn being used instead of just a simple item for resell and to focus some PVP action there.

To make it simple:
we did a mistake by putting quest golkondas in the first place.
DNET subsystem exists since C2, quest golkondas appeared only after 4 years (during migration from IL to HB) and they was required just because more than 50% of players was subbed already and pretty much was required to speed up everyone else to catch up.
Here instead, as fresh start, was totally not required and they removed a lot of action in TOI (old players should remember how much crowded it was and the fun of it).
But well, we did the mistake and we cant turn back but we can balance it out a bit this way so there is more activity in TOI (with a great reward that is the tradeable horn) and being it announced makes it even more a PVPVE gathering point.
Quest golkondas still remains but the respawn rate raised was still required because they are FIVE and not FOUR like in hellbound and they drop up to TWO horns. (is like have 10 of them and this means is same as 250% of the respawn rate of how it was in past. It makes the quest effortless and simply destroys the whole PVP around it)
Title: Re: GOLKYS RESPAWN
Post by: Vendettacz on February 09, 2014, 11:18:40 PM
wow, i rly like it.  :)
Title: Re: GOLKYS RESPAWN
Post by: mardel on February 10, 2014, 08:50:58 AM
Quote from: =drake= on February 09, 2014, 09:42:44 PM
TOI halved respawn time you overlooked?
Respawn globally announced to know exactly when you can do them... overlooked that too?

amount of horns/day remained basically the same, what changes is the balance between TOI and Quest horns.
This change is mostly to make TOI horn being used instead of just a simple item for resell and to focus some PVP action there.

To make it simple:
we did a mistake by putting quest golkondas in the first place.
DNET subsystem exists since C2, quest golkondas appeared only after 4 years (during migration from IL to HB) and they was required just because more than 50% of players was subbed already and pretty much was required to speed up everyone else to catch up.
Here instead, as fresh start, was totally not required and they removed a lot of action in TOI (old players should remember how much crowded it was and the fun of it).
But well, we did the mistake and we cant turn back but we can balance it out a bit this way so there is more activity in TOI (with a great reward that is the tradeable horn) and being it announced makes it even more a PVPVE gathering point.
Quest golkondas still remains but the respawn rate raised was still required because they are FIVE and not FOUR like in hellbound and they drop up to TWO horns. (is like have 10 of them and this means is same as 250% of the respawn rate of how it was in past. It makes the quest effortless and simply destroys the whole PVP around it)
I think the last hit destroys the pvp around quest golkys.
Now many player just ganking and waiting for a 1 party who can lower the golkonda 's hp and they steal the horns.
Yeah and try pvp when you start killing the boss. GL
It's ridiculous.
Title: Re: GOLKYS RESPAWN
Post by: =drake= on February 10, 2014, 09:09:18 AM
Quote from: mardel on February 10, 2014, 08:50:58 AM
I think the last hit destroys the pvp around quest golkys.
Now many player just ganking and waiting for a 1 party who can lower the golkonda 's hp and they steal the horns.
Yeah and try pvp when you start killing the boss. GL
It's ridiculous.

Uhm, i will see what i can do.
Anyway yes, the reward on quest golkies is on the last hitting PARTY (item is given to party members randomly)
Title: Re: GOLKYS RESPAWN
Post by: melwidh on February 10, 2014, 09:22:25 AM
Quote from: =drake= on February 09, 2014, 09:42:44 PMTo make it simple:
we did a mistake by putting quest golkondas in the first place.
DNET subsystem exists since C2, quest golkondas appeared only after 4 years (during migration from IL to HB) and they was required just because more than 50% of players was subbed already and pretty much was required to speed up everyone else to catch up.
Here instead, as fresh start, was totally not required and they removed a lot of action in TOI (old players should remember how much crowded it was and the fun of it).
But well, we did the mistake and we cant turn back but we can balance it out a bit this way so there is more activity in TOI (with a great reward that is the tradeable horn) and being it announced makes it even more a PVPVE gathering point.
Quest golkondas still remains but the respawn rate raised was still required because they are FIVE and not FOUR like in hellbound and they drop up to TWO horns. (is like have 10 of them and this means is same as 250% of the respawn rate of how it was in past. It makes the quest effortless and simply destroys the whole PVP around it)

The other mistake was to post the location of the Golkys.
Title: Re: GOLKYS RESPAWN
Post by: szczyz0r on February 10, 2014, 09:25:53 AM
Quote from: =drake= on February 10, 2014, 09:09:18 AM
Uhm, i will see what i can do.
Anyway yes, the reward on quest golkies is on the last hitting PARTY (item is given to party members randomly)

the reward on quest golkies should be for the BEST DMG PARTY
Title: Re: GOLKYS RESPAWN
Post by: sm0g on February 10, 2014, 10:04:40 AM
Quote from: =drake= on February 10, 2014, 09:09:18 AM
Uhm, i will see what i can do.
Anyway yes, the reward on quest golkies is on the last hitting PARTY (item is given to party members randomly)

Make it like aq, drop for party who dealt most damage and put those horn drops as non tradable items.  Imho.
Title: Re: GOLKYS RESPAWN
Post by: Benoth on February 10, 2014, 11:04:14 AM
Quote from: szczyz0r on February 10, 2014, 09:25:53 AM
the reward on quest golkies should be for the BEST DMG PARTY
Personaly i think it should stay as it is otherwise solo players will never get sub
Title: Re: GOLKYS RESPAWN
Post by: mardel on February 10, 2014, 11:09:09 AM
Quote from: Benoth on February 10, 2014, 11:04:14 AM
Personaly i think it should stay as it is otherwise solo players will never get sub
Solo players? Yesterday an HE from Syndicate (+11-12 BOP OE plated l.set) stole the horns from us with last hit.
Actually we lost 2 golkondas in a row because of this sh!t.
Title: Re: GOLKYS RESPAWN
Post by: Vendettacz on February 10, 2014, 11:13:03 AM
It is like Barakiel. You have to secure it if you really want it.
Title: Re: GOLKYS RESPAWN
Post by: scary on February 10, 2014, 11:15:14 AM
we are still waiting horn for euros..
Title: Re: GOLKYS RESPAWN
Post by: mardel on February 10, 2014, 11:17:26 AM
Quote from: Vendettacz on February 10, 2014, 11:13:03 AM
It is like Barakiel. You have to secure it if you really want it.
It means no chance for solo players. So the last hit idea is fail.
Title: Re: GOLKYS RESPAWN
Post by: Simsung on February 10, 2014, 11:19:50 AM
Quote from: mardel on February 10, 2014, 11:17:26 AM
It means no chance for solo players. So the last hit idea is fail.
You just said you lost two horns to some "random" people, and now you claim they have no chance getting a horn. Wtf?
Title: Re: GOLKYS RESPAWN
Post by: mardel on February 10, 2014, 11:28:14 AM
Quote from: Simsung on February 10, 2014, 11:19:50 AM
You just said you lost two horns to some "random" people, and now you claim they have no chance getting a horn. Wtf?
If you secure the area with 2-3 ptys for your clan then do they (solo players) have any chance?
Title: Re: GOLKYS RESPAWN
Post by: Benoth on February 10, 2014, 11:42:26 AM
Quote from: mardel on February 10, 2014, 11:28:14 AM
If you secure the area with 2-3 ptys for your clan then do they (solo players) have any chance?
you need 1 party and make sure u're char is free to PK if you're after horn that badly simple as
Title: Re: GOLKYS RESPAWN
Post by: mardel on February 10, 2014, 11:47:57 AM
Quote from: Benoth on February 10, 2014, 11:42:26 AM
you need 1 party and make sure u're char is free to PK if you're after horn that badly simple as
Ok gl then. Against a clan who have better gears oe weapons, etc.
Title: Re: GOLKYS RESPAWN
Post by: mlhungary8 on February 10, 2014, 02:04:48 PM
Quote from: mardel on February 10, 2014, 11:17:26 AM
It means no chance for solo players. So the last hit idea is fail.

Bullshit. You can always make a random party and kill it :)
Title: Re: GOLKYS RESPAWN
Post by: qash on February 10, 2014, 02:12:26 PM
Quote from: mlhungary8 on February 10, 2014, 02:04:48 PM
Bullshit. You can always make a random party and kill it :)

/\
Title: Re: GOLKYS RESPAWN
Post by: mardel on February 10, 2014, 02:32:46 PM
Quote from: mlhungary8 on February 10, 2014, 02:04:48 PM
Bullshit. You can always make a random party and kill it :)
And make an another ganking pty who steal it with last hit from a random pty and save some time and shots. I get the point.  8)
Title: Re: GOLKYS RESPAWN
Post by: lNecropsy on February 10, 2014, 02:45:00 PM
From 11pm to 6am  at gmt -3  server is almost dead. You can kill golkys at this time.  ;D

Or maybe i'll steal it too  ::)
Title: Re: GOLKYS RESPAWN
Post by: mlhungary8 on February 10, 2014, 02:46:16 PM
Quote from: mardel on February 10, 2014, 02:32:46 PM
And make an another ganking pty who steal it with last hit from a random pty and save some time and shots. I get the point.  8)
Like 3 days ago we had the same 2 random party and hunted 3 golkies.
No1 came to steal it :)
Title: Re: GOLKYS RESPAWN
Post by: mardel on February 10, 2014, 02:58:04 PM
Quote from: mlhungary8 on February 10, 2014, 02:46:16 PM
Like 3 days ago we had the same 2 random party and hunted 3 golkies.
No1 came to steal it :)
Good for you!

-
Remelem akkor is ilyen vidam maradsz, ha te is 4 orat alszol es vasarnap reggel 7-kor kelsz csak azert hogy par idiota jatekos last hittel ellopja a hornotokat.

Azt hogy nincs eselyuk a random jatekosoknak, azt meg arra valaszoltam, ha ugy kell olni mint Barakielt es bevedeni a helyet par partyval. De kva jo, hogy ezt kevesen tudjak osszerakni, hogy mire is valaszoltam.
Title: Re: GOLKYS RESPAWN
Post by: Vendettacz on February 10, 2014, 03:02:49 PM
Where are the times where there was ONLY ToI Golkonda, with small chance of dropg 2 horns and no cry on forum about it. Ffs.

And yes Horn will be at donny shop like it always was.
Title: Re: GOLKYS RESPAWN
Post by: Zeltar on February 10, 2014, 04:18:32 PM
@trackzero
quest golkys drop 3 horns per party we killed one the other day and 3 party members got the quest item 100% confirmed :)
Title: Re: GOLKYS RESPAWN
Post by: mlhungary8 on February 10, 2014, 11:01:27 PM
Quote from: mardel on February 10, 2014, 02:58:04 PM
Good for you!

-
Remelem akkor is ilyen vidam maradsz, ha te is 4 orat alszol es vasarnap reggel 7-kor kelsz csak azert hogy par idiota jatekos last hittel ellopja a hornotokat.

Azt hogy nincs eselyuk a random jatekosoknak, azt meg arra valaszoltam, ha ugy kell olni mint Barakielt es bevedeni a helyet par partyval. De kva jo, hogy ezt kevesen tudjak osszerakni, hogy mire is valaszoltam.
Az a te dolgod, hogy mikor mennyit alszol és miért kelsz fel reggel 7-kor. Gondolom nem csak te vagy így ezzel, sajnos. Ha annyira damage-re akarsz menni, menj fel TOI golkyra, majd váltóba alszol a party-val és keltitek egymást :)
Pár hülye játékos? Csak azért mert övék lett a horn? :D Pihenj kicsit :)
Title: Re: GOLKYS RESPAWN
Post by: xeoolopes on February 10, 2014, 11:40:30 PM
So what's the respawn time? Defined or not? this response was confused
Title: Re: GOLKYS RESPAWN
Post by: loXol on February 11, 2014, 12:21:22 AM
remember the times when horn was not random for last hit party,
the char to sub need to do the last hit, was pain in the ass for support char like pp, bish etc...
but was fun too :)
Title: Re: GOLKYS RESPAWN
Post by: xeoolopes on February 12, 2014, 04:09:21 PM
Are u Wrong!!!! Horn quest is random
Title: Re: GOLKYS RESPAWN
Post by: loXol on February 12, 2014, 06:59:38 PM
Quote from: xeoolopes on February 12, 2014, 04:09:21 PM
Are u Wrong!!!! Horn quest is random

not in the far far past....
thats why i said "i remember the times"......