A simple test:
X skill has 900 range(Major Heal for example[dunno if thats the range]) and you want to give it to someone that is at for example 1400 range, you char starts running to him. But when it arrives to the range, it doesn't heals...just stays waiting untill u press again. Same happens with others skills.
up...
up
True, this is kinda annoying
annoying for macro?
Quote from: loXol on February 26, 2014, 09:14:11 PM
annoying for macro?
No annoying if you wanna heal a tank coming with a train, and make it heal him and turn around camera and go into a corner where a mobs dont agro for example. Dont start stupid flames here.
Can this be fixed?
up...
Quote from: NunoPitbull on February 27, 2014, 05:48:07 AM
No annoying if you wanna heal a tank coming with a train, and make it heal him and turn around camera and go into a corner where a mobs dont agro for example.
rofl, if u play the healer ingame, u see if u heal or not; so dont need macro....
play with real gamer not 2(3) boxs to make trains....
Quote from: loXol on February 27, 2014, 11:33:56 PM
rofl, if u play the healer ingame, u see if u heal or not; so dont need macro....
play with real gamer not 2(3) boxs to make trains....
reading topic i can assume that skill is not working as it should be. but mb it's some "protection" :D who knows.
Quote from: N!k on February 27, 2014, 11:38:35 PM
reading topic i can assume that skill is not working as it should be. but mb it's some "protection" :D who knows.
Ive only tested with noblesse and Major heal..:/
Yeah this happens very frequently my char usually starts to walk without moving when reaches the range, then i need to press the skill again to cast it.
Quote from: unhandledexeption on February 28, 2014, 07:30:02 PM
Yeah this happens very frequently my char usually starts to walk without moving when reaches the range, then i need to press the skill again to cast it.
Yeah exactly, sometimes my m8 brings big trains and i need to heal and immediately run back, so this bug sometimes screw the timing.
to macro?