Hi,
will you include in this server sth like path node?
Mobs are stucking in walls, chars are not avoiding obstackles, on off server it should be not a problem I believe.
Its an absurd when u agro mobs and go to walls, you stick to the wall but mobs still go behind you. A lot of more weird things happens (for ex.: you cant agro ranged mobs behind corner, the will not come by the corner to have you in their sight to attack you).
Geo is fine just that pathnode would be awesome. I know it needs more resources of machine. Still I think it should be implemented.
Best regards,
Paul.
We do have pathnode...
Quote from: =drake= on March 03, 2014, 02:21:48 PM
We do have pathnode...
Still people shooting from walls so as mobs. Goddard castle throne room for example, cabrio church u can choose from pillars...and many other exploitable places...Pagans you don't need quest, you just use keys of keyboard and go inside all doors of pagans... Takes away the sense of doing the Q...(well who would do it anyway, loosing time while u cant even lethal at lvl 74 )
Quote from: NunoPitbull on March 03, 2014, 02:40:15 PM
Still people shooting from walls so as mobs. Goddard castle throne room for example, cabrio church u can choose from pillars...and many other exploitable places...Pagans you don't need quest, you just use keys of keyboard and go inside all doors of pagans... Takes away the sense of doing the Q...(well who would do it anyway, loosing time while u cant even lethal at lvl 74 )
dude all u do is crying T____T can u stop it for once? fukin annoying as shiit
Quote from: NunoPitbull on March 03, 2014, 02:40:15 PM
Still people shooting from walls so as mobs. Goddard castle throne room for example, cabrio church u can choose from pillars...and many other exploitable places...Pagans you don't need quest, you just use keys of keyboard and go inside all doors of pagans... Takes away the sense of doing the Q...(well who would do it anyway, loosing time while u cant even lethal at lvl 74 )
Well, if you turn back time in c4 you do remember there was issues even on off. However its not excuse not to fix major exploits, so if you could send me via pm major exploits at least quest ones, we could put invisible wall there.
Thank you
Quote from: =^TrackZero^= on March 03, 2014, 02:50:07 PM
Well, if you turn back time in c4 you do remember there was issues even on off. However its not excuse not to fix major exploits, so if you could send me via pm major exploits at least quest ones, we could put invisible wall there.
Thank you
Just gave u some examples:) Goddard castle/Cabrio Church/Pagans doors.
Quote from: =drake= on March 03, 2014, 02:21:48 PM
We do have pathnode...
So if you have them I guess they may need some fix, maybe check if they load as they should etc.
I do not say you dont have it. I just talk about how it works from as I see it ingame, like totally no pathnode working. Geodatas work but mobs and players if want to go around wall or tree etc you need to drive your char manually, pathnode would let you click behind it and char should go around.
Quote from: mibcadet on March 03, 2014, 03:17:14 PM
So if you have them I guess they may need some fix, maybe check if they load as they should etc.
I do not say you dont have it. I just talk about how it works from as I see it ingame, like totally no pathnode working. Geodatas work but mobs and players if want to go around wall or tree etc you need to drive your char manually, pathnode would let you click behind it and char should go around.
Im sorry but thats not how pathnode worked in c4, as you described. These features came later on.
Quest exploits will be fixed thou.
Quote from: =^TrackZero^= on March 03, 2014, 03:19:36 PM
Im sorry but thats not how pathnode worked in c4, as you described. These features came later on.
Quest exploits will be fixed thou.
Ok then. Maybe you can make it working better than on retail server :D (dont we play at C6 :D ? )