you cant use +7 weapon in oly? or will be +6 effect?
DISAPEAR
+6 is limit in Oly, was announced at server start and no changes will ever be made about it.
Quote from: =drake= on March 07, 2014, 06:54:13 AM
+6 is limit in Oly, was announced at server start and no changes will ever be made about it.
so it cant be equipped during oly?
Cant.
If you want oly and OE the weapon too i would suggest go for two sets of weapons.
One limited at +6 for oly only
One unlimited (+10 or whatever you can reach) for everything else
If you cant manage two sets or feels too much "hardcore/waste of time", then simply stick to +6.
Quote from: Falatko on March 07, 2014, 07:40:50 AM
just for info buddy +6 armor and jewelry > weapons +6, so it suck so hard, change weapon to +10
+1 ..
Quote from: Falatko on March 07, 2014, 07:40:50 AM
just for info buddy +6 armor and jewelry > weapons +6, so it suck so hard, change weapon to +10
+1000
Quote from: Falatko on March 07, 2014, 07:40:50 AM
just for info buddy +6 armor and jewelry > weapons +6, so it suck so hard, change weapon to +10
So make em +6 lol. Limits are the same for everyone, so sounds fair and balanced to me, it even should keep quiter the OE complaints as more ppl will now think twice be4 enchanting over +6 . Also +6 is more widely possible to get than +10, and this will help oly became fair and skills based.
Quote from: borde on March 07, 2014, 08:13:27 AM
So make em +6 lol. Limits are the same for everyone, so sounds fair and balanced to me, it even should keep quiter the OE complaints as more ppl will now think twice be4 enchanting over +6 . Also +6 is more widely possible to get than +10, and this will help oly became fair and skills based.
+1
Quote from: Falatko on March 07, 2014, 08:21:03 AM
u missed whole point, dagger got no benefit almost from enchanting dagger and it makes them so powerfull while gladiator,tyrants,warlords, etc need +++ weapon to see difference and enchanting armor to +6 is retarded comparing to weapon +6, same with mages, guy get jewelry +6 u get weapon +6 but u will do less dmg than +0 am vs +0 tateo
yeah becouse all will have +milion geart
let it stay as it is lol
Crying again Falatko? :)
Quote from: Falatko on March 07, 2014, 10:02:02 AM
NCSoft does not use feature to block enchants in olympiad
They don't have our subclass system either...
Or average rate 10x (that means 1 year here = 10 years there)
haha falatko, crying again?
you have the advantage now, it's much easier to enchant just one part (atm weapon) than enchanting 4-5parts of armor/jewels.
So what you are suggesting now is..give everyone free enchants on armor/weapon right away they craft the set to have a balanced server? :)
Quote from: Falatko on March 07, 2014, 08:32:39 PM
drake, buddy, I was fighting on dn 15x vs +20 AM +16 Tal dle + 18 AM +17 Icarusb bow +25 as and i did not cry at all, now we got no enchants and u set up some limits, which is just big useless
The limits have been putted in advance before server start exactly to not have to put them later and create a mass QQ.
Everyone knew the caplimit 1 day before server start and before anyone ever started enchant to +1, this way no one can complain later.
I couldnt make it more fair
Personnally, I wouldn't see an issue in capping damages to +6. That way, a +7 can enter, but deals only as much damage as a +6. I guess it's not as simple as that but it would partially fix the issue.
Leave armor/jewelry enchant to +6max, but make weapon max+7 cause of this "flames" on weapon A/S +7++ :D
I don't see the problem here either, armor/jools are better at+6 than weapons? Yea, but not just for your opponent, for yourself too, what the hell to complain about here? The only difference this makes, is that fights lasts longer, because everyone makes less dmg. Wow, TERRIBLE!
Quote from: Falatko on March 07, 2014, 08:32:39 PM
Steps and igi please stfu, you know nothign about oly as i saw already, thank you
get some info first, there are people laughing at you atm :)
and yet mrproolyfarmer, you are the only one who making a new topic every week and trying to qq so hard to drake or GMs till they feel sorry for you and change things. Not gonna happen :/
Quote from: Falatko on March 08, 2014, 03:30:56 AM
sup noob, did u learn how to use spirishots and proper buffs finally?
and i did not start this topic so stay on SELFOWNED mode np
So lame trying to make things up :)
Have to disappoint you..you failed, again.
Its equal for everyone so really no problem.
And why make more then +6? Well, for actual pvp maybe? Outside some restricted 1v1 weirdo arena...
Quote from: Falatko on March 07, 2014, 09:13:28 PM
farmers jsut lock items on +6 and can fvck economy too since why would they buy items enchanted to +7 +++
This is the exact reason why the caplimit is so low and the enchant rate is overall higher.
It encourages to have two sets as indeed is possible to get +10 and from +6 to +10 the difference is noticeable.
Originally the caplimit, during our beta period, was at +4 (both weap/armor) and got changed to +6 at server start just to activate armor bonuses.If we start raise the caplimit then the investment in two sets makes no real sense anymore as the difference between the common "high OE" and the oly limit would be negligible.
Quote from: Chicks on March 07, 2014, 09:37:49 PM
Personnally, I wouldn't see an issue in capping damages to +6. That way, a +7 can enter, but deals only as much damage as a +6. I guess it's not as simple as that but it would partially fix the issue.
Great idea, +1
imho, weapon limit should be a bit higher than armor limit, or chars with healer sub will never get outdmg. (since we have also 25% reduction)
like +6 for armors and jewels, +8 for weapons.
Quote from: Garn. on March 08, 2014, 12:25:00 PM
imho, weapon limit should be a bit higher than armor limit, or chars with healer sub will never get outdmg. (since we have also 25% reduction)
like +6 for armors and jewels, +8 for weapons.
or just decrease the ones of armor like to +:) like this people who want armor on more than +4 and wanna go oly needs 2x sets, same for weapons..
with +6 armor and +8 weapon most of people will use same set/weapon for oly and pvp
Quote from: TheDeath on March 08, 2014, 01:14:56 PM
or just decrease the ones of armor like to +:) like this people who want armor on more than +4 and wanna go oly needs 2x sets, same for weapons..
with +6 armor and +8 weapon most of people will use same set/weapon for oly and pvp
6/6 limits are fine and it can stay like this. skill > gear all the way always. Stop searching excuses that some class need oe enchant, nobody needs that and 2 enchants wont change much for u anyway
Quote from: Peorexo on March 08, 2014, 02:05:22 PM
6/6 limits are fine and it can stay like this. skill > gear all the way always. Stop searching excuses that some class need oe enchant, nobody needs that and 2 enchants wont change much for u anyway
yeah i know it is fine, it was just to tell that +8 weapon limit sux, and that it is better to decrease the enchantement limit on armor instead increasing the weapon's one; in case they wanna do that.
wtb h5 arenas
Quote from: TheDeath on March 08, 2014, 01:14:56 PM
or just decrease the ones of armor like to +:) like this people who want armor on more than +4 and wanna go oly needs 2x sets, same for weapons..
with +6 armor and +8 weapon most of people will use same set/weapon for oly and pvp
if u decrease armor limit, no more +6 set bonus
i have a good solution. Max +4 on oly on everthing, and problems solved...
Quote from: Falatko on March 08, 2014, 07:59:44 PM
the two sets what you speak about will use just people who are for both PVP and Olympiad, and why u talk about two sets? you are pretty sure that there will be armors +7 +8 +9? srsly? this enchant rate here is just one big joke
you are dagger and u know that dagger enchant has nothing to do with your dmg, u see difference on as+20 just a little lol, no wonder that daggers are speaking sincethey dont need oe dagger and dmg wont increase on their classes
Yeah i do know that enchant on dagger as a weapon dont give much, but speaking even of glad if ur planning have weapon around lets say +10, then with +6 u will not hit even 10% weaker, its not that big deal tbh.
Quote from: Falatko on March 08, 2014, 08:45:01 PM
i was using tal dle +4 for a long time and it was ok, but this enchant lock up to +6 for weapons and armor is just joke
So in your opinion a lock at +4 (both weap/armor) is better than a lock at +6?
Interesting, can you argument it?
Quote from: =drake= on March 08, 2014, 09:05:23 PM
So in your opinion a lock at +4 (both weap/armor) is better than a lock at +6?
Interesting, can you argument it?
less pdef, less mdef,less evasion because of no +6 bonus.
Pool it out.
everything limited to +4 (as was in our beta period)
or
everything limited to +6 (as now)
if one side wins with 75%+ majority, we will do the change.
Quote from: =drake= on March 09, 2014, 08:28:44 AM
Pool it out.
everything limited to +4 (as was in our beta period)
or
everything limited to +6 (as now)
if one side wins with 75%+ majority, we will do the change.
Well I dont wanna jump to conclusions here but remember that there's people that put alot of effort into getting their gear +6 just because it was preannounced that it was gonna be the final cap for oly.. (yes I'm one of them..)
Quote from: Easley on March 09, 2014, 08:49:56 AM
Well I dont wanna jump to conclusions here but remember that there's people that put alot of effort into getting their gear +6 just because it was preannounced that it was gonna be the final cap for oly.. (yes I'm one of them..)
That's why more than 75% is the requirement, or better 80%?
Ok, deal, 80%.
If
80% of people wants +4 we go for +4.
Your +6 set will remain still great for outside oly, of course.
Quote from: =drake= on March 09, 2014, 08:52:50 AM
That's why more than 75% is the requirement, or better 80%?
Ok, deal, 80%.
If 80% of people wants +4 we go for +4.
Your +6 set will remain still great for outside oly, of course.
yea for me set +0 for oly i will enjoy it even more if u already listen to this topic yay
imho, +8 weapon +6 armor. balanced enough
Quote from: Garn. on March 09, 2014, 01:37:14 PM
imho, +8 weapon +6 armor. balanced enough
+8 weapon is stupid. what you get from it? 2% dmg as mage and maybe 4% as fighter?
+1 for armors/jewels +6
Leave like it is now.
It's ok now.
Also all was annoucments before server open. So ppl who joined, agree for it, right ?
If You will listen every QQ, ppl will never stop. You should know it well, since 10 years ppl QQ and QQ. Leave server bla bla. Pathetic.
Quote from: mlhungary8 on March 09, 2014, 02:51:14 PM
+8 weapon is stupid. what you get from it? 2% dmg as mage and maybe 4% as fighter?
+1 for armors/jewels +6
as i said, we have already a 25% dmg reduction. keeping weapon with the same enchant as armor will give chars with healer sub a huge boost as they will never get enough damage that they wont be able to heal.
Quote from: Garn. on March 09, 2014, 03:07:48 PM
as i said, we have already a 25% dmg reduction. keeping weapon with the same enchant as armor will give chars with healer sub a huge boost as they will never get enough damage that they wont be able to heal.
I lose mana pretty fast as sps/ee. Ofc my char isn't done yet, but 2-4% damage won't help you.
No sense changing something that was announced for 2-4% just coz people cry w/o any fact.