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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => BUG REPORT => Topic started by: Oo on March 17, 2014, 07:34:22 PM

Title: Moar bugs xD
Post by: Oo on March 17, 2014, 07:34:22 PM
As we know, we play here on 100% IL:
Arcana mace + 4 (195 m atk) - 2489 m atk with some buffs
(http://i62.tinypic.com/34so3eg.jpg)
Infinity Rod (182 m atk) - 2869 m atk with same buffs
(http://i61.tinypic.com/15hdiqv.jpg)
Looks like hero weapons with Hellbound stats  8)
Title: Re: Moar bugs xD
Post by: Garn. on March 17, 2014, 09:20:17 PM
Quote from: Abaddon on March 17, 2014, 08:49:06 PM
everyone know that this "interlude" is downgraded from higher chronicle, so not a big suprise :D
few other things are not working like in interlude aswell
that's why u can see 20+ pages on tanks.
Title: Re: Moar bugs xD
Post by: =^TrackZero^= on March 17, 2014, 09:24:21 PM
Quote from: Abaddon on March 17, 2014, 08:49:06 PM
everyone know that this "interlude" is downgraded from higher chronicle, so not a big suprise :D
few other things are not working like in interlude aswell
Actually you are wrong, Interlude is based on C4.

@Topic , i will compare values.

Thank you for reporting.
Title: Re: Moar bugs xD
Post by: Garn. on March 17, 2014, 09:27:21 PM
Quote from: =^TrackZero^= on March 17, 2014, 09:24:21 PM
Actually you are wrong, Interlude is based on C4.

@Topic , i will compare values.

Thank you for reporting.
he said "this" IL. and it's a modded GF as i can see.
Title: Re: Moar bugs xD
Post by: =^TrackZero^= on March 17, 2014, 09:45:26 PM
Quote from: Garn. on March 17, 2014, 09:27:21 PM
he said "this" IL. and it's a modded GF as i can see.
And i said its not.
Title: Re: Moar bugs xD
Post by: Oo on March 17, 2014, 09:58:16 PM
Quote from: =^TrackZero^= on March 17, 2014, 09:45:26 PM
And i said its not.
imo it's Hellbound downgraded to IL (c6?)

btw would you fix it?
Title: Re: Moar bugs xD
Post by: Garn. on March 17, 2014, 10:02:37 PM
Quote from: =^TrackZero^= on March 17, 2014, 09:45:26 PM
And i said its not.
track,please at least stop denying the evidence.....there are lots of npc from hb or higher chronicles, some skills work like gf.....
Title: Re: Moar bugs xD
Post by: Garn. on March 17, 2014, 10:07:42 PM
Quote from: Abaddon on March 17, 2014, 10:06:53 PM
balance life  ::)
turn undead, banish seraph...shall we continue?
Title: Re: Moar bugs xD
Post by: =^TrackZero^= on March 18, 2014, 12:04:01 AM
Quote from: Oo on March 17, 2014, 09:58:16 PM


btw would you fix it?
I will compare values and fix. Need reboot thou.
Title: Re: Moar bugs xD
Post by: =drake= on March 18, 2014, 05:42:26 AM
Quote from: Garn. on March 17, 2014, 10:02:37 PM
track,please at least stop denying the evidence.....there are lots of npc from hb or higher chronicles, some skills work like gf.....

To have npcs from higher chronicle would mean we would had to put them in npcname/npcgrp and have made a giant patch in in systextures/animations folder.
We did? No.
I dare you to compare clean unpatched npcname-e.dat file to our npcname-e.dat and you will see we added just a bunch of npcs (donny, laboratory, language manager, GoE, golkies) and nothing else.

Quote from: Abaddon on March 17, 2014, 09:56:24 PM
well what about bug with retail quest, it showed something about hellbound isle nad kameals xD, also text  options when upgrading skills 
Some dialogues (html files, as official dialogues are all html files) that was broken in IL are from higher chronicle (ALL dialogues in PL/RU are from GF/GoD and then re-adapted for IL)
Title: Re: Moar bugs xD
Post by: Alex on March 18, 2014, 08:39:26 AM
Quote from: =drake= on March 18, 2014, 05:42:26 AM
To have npcs from higher chronicle would mean we would had to put them in npcname/npcgrp and have made a giant patch in in systextures/animations folder.
We did? No.
I dare you to compare clean unpatched npcname-e.dat file to our npcname-e.dat and you will see we added just a bunch of npcs (donny, laboratory, language manager, GoE, golkies) and nothing else.
Some dialogues (html files, as official dialogues are all html files) that was broken in IL are from higher chronicle (ALL dialogues in PL/RU are from GF/GoD and then re-adapted for IL)

I believe its b/s what they say about NPCs but the situation with hero weapons is really curious
Title: Re: Moar bugs xD
Post by: Garn. on March 18, 2014, 09:08:19 AM
Quote from: =drake= on March 18, 2014, 05:42:26 AM
To have npcs from higher chronicle would mean we would had to put them in npcname/npcgrp and have made a giant patch in in systextures/animations folder.
We did? No.
I dare you to compare clean unpatched npcname-e.dat file to our npcname-e.dat and you will see we added just a bunch of npcs (donny, laboratory, language manager, GoE, golkies) and nothing else.
Some dialogues (html files, as official dialogues are all html files) that was broken in IL are from higher chronicle (ALL dialogues in PL/RU are from GF/GoD and then re-adapted for IL)

oh really? ::)
then why most of skills work like gf? even hero weapons have higher matk exactly like higher chronichles (not IL for sure).
keep going.
Title: Re: Moar bugs xD
Post by: =^TrackZero^= on March 18, 2014, 09:12:58 AM
Quote from: Garn. on March 18, 2014, 09:08:19 AM
oh really? ::)
then why most of skills work like gf? even hero weapons have higher matk exactly like higher chronichles (not IL for sure).
keep going.
You have to learn to make difference between scripts and extender.
However no matter what have been said to you , you will say opposite.
Title: Re: Moar bugs xD
Post by: Garn. on March 18, 2014, 11:41:37 AM
Quote from: =^TrackZero^= on March 18, 2014, 09:12:58 AM
You have to learn to make difference between scripts and extender.
However no matter what have been said to you , you will say opposite.
i just state the fact of what i see in game.
Title: Re: Moar bugs xD
Post by: Oo on March 19, 2014, 07:45:13 PM
Quote from: =^TrackZero^= on March 17, 2014, 09:24:21 PM
Actually you are wrong, Interlude is based on C4.

@Topic , i will compare values.

Thank you for reporting.

bump???????
Title: Re: Moar bugs xD
Post by: =^TrackZero^= on March 19, 2014, 09:28:30 PM
Quote from: Oo on March 19, 2014, 07:45:13 PM
bump???????
Yep you will have answer soon
Title: Re: Moar bugs xD
Post by: =^TrackZero^= on March 20, 2014, 09:34:34 PM
All hero weapons are correct now. (requires reboot)

Thank you for patience and apologize for them inconvenience .