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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => BUG REPORT => Topic started by: Oo on March 19, 2014, 11:34:36 PM

Title: Active augments
Post by: Oo on March 19, 2014, 11:34:36 PM
As I remember in Interlude active skills (with max 10 lvl like wm, empower, focus ect) last 20 min.

Duration was reduced in Hellbound, so why the hell here also lasts 2 minutes?
Title: Re: Active augments
Post by: Garn. on March 20, 2014, 12:27:01 AM
Quote from: Oo on March 19, 2014, 11:34:36 PM
As I remember in Interlude active skills (with max 10 lvl like wm, empower, focus ect) last 20 min.

Duration was reduced in Hellbound, so why the hell here also lasts 2 minutes?
as far as i remember it was 2 mins already in IL
Title: Re: Active augments
Post by: Oo on March 20, 2014, 07:23:40 AM
Quote from: Garn. on March 20, 2014, 12:27:01 AM
as far as i remember it was 2 mins already in IL

I forgot about one more thing: 2 mins duration with 5 min cooldown. I'm pretty sure that is Hellbound feature.

QuoteL2off based Augument system

http://forum.dragon-community.net/index.php/topic,278354.0.html
Title: Re: Active augments
Post by: Garn. on March 20, 2014, 09:54:48 AM
Quote from: Oo on March 20, 2014, 07:23:40 AM
I forgot about one more thing: 2 mins duration with 5 min cooldown. I'm pretty sure that is Hellbound feature.

http://forum.dragon-community.net/index.php/topic,278354.0.html
no it was like this already. active skills are supposed to be used for oly or for some fast pvp only
Title: Re: Active augments
Post by: =^TrackZero^= on April 04, 2014, 08:01:03 PM
Reported in other topic.