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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => BUG REPORT => Topic started by: Blizzer on March 20, 2014, 10:46:59 PM

Title: escape shackle
Post by: Blizzer on March 20, 2014, 10:46:59 PM
Not working for pp root, in IL it should work for all kind of hold effects.
Title: Re: escape shackle
Post by: =drake= on March 20, 2014, 10:58:15 PM
What you mean?
Title: Re: escape shackle
Post by: Easley on March 20, 2014, 11:16:58 PM
It only works on physical roots such as arrest and shackle. Not magical root, nothing wrong with it.
Title: Re: escape shackle
Post by: Garn. on March 20, 2014, 11:23:08 PM
Quote from: Easley on March 20, 2014, 11:16:58 PM
It only works on physical roots such as arrest and shackle. Not magical root, nothing wrong with it.
+1
Title: Re: escape shackle
Post by: Blizzer on March 21, 2014, 12:10:13 AM
Quote from: Easley on March 20, 2014, 11:16:58 PM
It only works on physical roots such as arrest and shackle. Not magical root, nothing wrong with it.
Worked for all kind of roots on IL svrs I played. On higher chronicles it became physical root only.
Title: Re: escape shackle
Post by: Garn. on March 21, 2014, 09:04:03 AM
Quote from: Blizzer on March 21, 2014, 12:10:13 AM
Worked for all kind of roots on IL svrs I played. On higher chronicles it became physical root only.
Aggro Points: 597
Hit Time: 1000
Magic Lvl: 60
MP Consume: 60
negateAbnormals: root_physically,3
Operate Type: Active (OP_ACTIVE)
Reuse Delay: 15000
Skill Type: NEGATE
Target: Self (TARGET_SELF)


or also http://boards.lineage2.com/showthread.php?t=200502

Title: Re: escape shackle
Post by: Probocis on March 21, 2014, 09:12:59 AM
Quote from: Garn. on March 21, 2014, 09:04:03 AM
Aggro Points: 597
Hit Time: 1000
Magic Lvl: 60
MP Consume: 60
negateAbnormals: root_physically,3
Operate Type: Active (OP_ACTIVE)
Reuse Delay: 15000
Skill Type: NEGATE
Target: Self (TARGET_SELF)


or also http://boards.lineage2.com/showthread.php?t=200502
not interlude..., i'm sure it was implemented to HB to be only for physically root
Title: Re: escape shackle
Post by: =drake= on March 21, 2014, 01:52:56 PM
In C1-IL exists 1 root abnormal type only BUT they are divided by level (the abnormal level, nothing to do with the skill level).
Internally on server (pure IL) is divided like physical = level 1, magical = level 2
Escape Shackle, if i'm not mistaken (cant check now) should affect max level 1 (so, just the ones flagged with lv1 and by coincidence are all physical ones)
This was required by ncsoft because they was using the abnormal type to define resistances.

In future chronicles they fixed it by adding the "traits" on each skill (hold/paralyze/etc...) so they could simply defined two abnormal types to make more sense and easy up the code.