maybe there was already such topic about it, maybe already someone suggested what im going to suggest here and now:
Its ofcourse about Bow range reduction, that is "not scalling" according to deflect arrow skill level - as only property(rest is scalling due to buff level).
All the changes of skills were implemented to balance every class as much as possible which was general intention of Dragon staff.
No scaling of bow range reduction greatly disadvantages chars: pr/bd and sr/sws, that may use deflect arrow lvl 2 (protection 24%, bow range reduction -20%)
Comparing data above to - archer/tank class, that can get deflect arrow lvl 4( protection 40%, bow range reduction - also -20%)
seems disbalancing, putting pr/bd and sr/sws in inferior position against archer/tank class.
My suggestion is to put "scaling" also to bow range in deflect arrow to make it work for example like this:
Deflect arrow lvl 1: Bow range reduction 5%
Deflect arrow lvl 2: Bow range reduction 10%
Deflect arrow lvl 3 Bow range reduction 15%
Deflect arrow lvl 4: Bow range reduction 20%
Ofc its just suggestion, and my personal opionion, what Staff thinks about it and community is different matter - maybe you would like it, maybe not.
I just think it would be fair and right to implement such change for sr/sws and pr/bd users.
It would balance fights/encounters between sr/sws or pr/bd versus archer/tank classes.
After all i think we dont wanna see messages everywhere "lol n00b make HE/pal" like it happend once on Dragon server.
crucial data for topic and matter:
Quote from: =^TrackZero^=
http://forum.dragon-community.net/index.php/topic,278370.0.html
-Deflect Arrow: Is no more a long term buff but acts as a "stance effect".
When active, scaling by protection (here written is lv4 = 40% protection), cast speed on robe is reduced by 25%, attack speed with daggers is reduced by 20% (from lv3, also duals gets a reduction up to 20%), blows rate reduced by 20% and bow range by -25%.
Duration of the effect is 2min (easier to manage the negative effects), skill activation reduced by 33% (instant), mp cost reduced by 75% (seems big numbers but scales right ingame)
Quote from: =Drake=
lv1:
+16% arrows protection (as before)
-8% cast speed in robe (was 10%)
-3% attack speed with dagger (was 5%)
-20% bow range (was 30%)
lv2:
+24% arrows protection (as before)
-12% cast speed in robe (was 15%)
-6% attack speed with dagger (was 10%)
-20% bow range (was 30%)
lv3:
+32% arrows protection (as before)
-16% cast speed in robe (was 20%)
-9% attack speed with dagger (was 15%)
-3% attack speed with duals (was 10%)
-20% bow range (was 30%)
lv4:
+40% arrows protection (as before)
-20% cast speed in robe (was 25%)
-12% attack speed with dagger (was 20%)
-6% attack speed with duals (was 20%)
-20% bow range (was 30%)
King regards.
FI
Full support on this case. Test it and implement some slight changes for even more balance in archer vs archer pvps.
i dont really see why should sws/bd benefit from deflect arrow the same as tank. you say it would balance the fights, but thats not true because both tanks and bd/sws have other skills which you cant just ignore... its not just battle of deflect arrows.
Quote from: pmkaboo on March 24, 2014, 01:29:37 PM
i dont really see why should sws/bd benefit from deflect arrow the same as tank.
they dont benefit the same, that's why the guys ask for lower drawbacks on range
Quote from: stanko on March 24, 2014, 01:32:11 PM
they dont benefit the same, that's why the guys ask for lower drawbacks on range
bro, look:
deflect arrow(DA) lvl1:
16% arrow protection
-20% bow range
DA lvl2: (max lvl for bd/sws)
24% arrow protection
-20% bow range
DA lvl3:
32% arrow protection
-20% bow range
DA lvl4: (max lvl for tanks)
40% arrow protection
-20% bow range
which means tanks can get better benefit from DA for the same bow reduction as bd/sws, 40/20(=2 =>how much % protection you get for each % of sacrificed bow range) against 24/20(=1.2).
if you make the bow range scale with lvls, for example as was suggested 5/10/15/20% it would make it 40/20(=2) for tanks against 24/10(=2.4) for bd/sws.
so with this change you wont just make the deflect arrow on tanks and bd/sws even, but bd/sws will have better deflect arrow than tanks (getting more % protection for less % range sacrificed), which doesnt sound fair at all.
you are missing the point friend, where do you see eqality below?
DA SWS/BD
bow range
0,8 = 0,8
arrow protection
1,4 > 1,24
Already retail deflect arrow gives less to bd/sws class, and i think GM's logic was this/is this:
"oh ye, lets balance, if tank deflect arrow gives 40% arrow resist, so lets cut its range 20%"
"oh ye, lets balance, so if bd/sws deflect arrow gives 24% arrow resist - much less than tanks sub, so lets cu its range also 20%? nooo lets cut it 10%!"
every other features of deflect arrow are scaling according to skill level. SH/BD and SPS/SWS should also have casting reduction on its deflect arrow level - 20% then? They would be much more inferior for pvp encounters with archers.
same with duals attack speed, dagger attack speed..
anyway for gods sake we are talking here about recution 10% bow range its 95 range. Can be 15%(142,5) just to balance those 2 classes a bit make them more attractive to play. These are just suggestions anyway, all the rest is scaled from deflect arrow.
imo revert tank nerfs only from duals/daggers so ppl actually start playing real classes not this shitty mage/archer spam as usually
Quote from: Alex on March 24, 2014, 02:37:52 PM
imo revert tank nerfs only from duals/daggers so ppl actually start playing real classes not this shitty mage/archer spam as usually
I fully agree.
Also, I'm mixed on this topic's suggestion. Deflect arrow should be better for tanks, not worst, compared to BD/SWS. After all, it is a tank skill, not a BD skill. But at the same time, it does balance bd/sws vs pure tanks subs a bit more. We'd have to factor mana consumption into that too, with the sub also. It's a more complex question than just pure numbers.
Quote from: WagaduGu on March 24, 2014, 11:39:10 AM
Deflect arrow lvl 1: Bow range reduction 5%
Deflect arrow lvl 2: Bow range reduction 10%
Deflect arrow lvl 3 Bow range reduction 15%
Deflect arrow lvl 4: Bow range reduction 20%
+1
Quote from: WagaduGu on March 24, 2014, 11:39:10 AMDeflect arrow lvl 1: Bow range reduction 5%
Deflect arrow lvl 2: Bow range reduction 10%
Deflect arrow lvl 3 Bow range reduction 15%
Deflect arrow lvl 4: Bow range reduction 20%
+77496
any statement from GM staff about this matter please?
Yes: with such scaling would be more "efficient" at lv1-2 than lv4.
Definitely not going to happen.
I think it's ok the way it is now(cuz it's a toggle). The only thing that i would change would be to set minimum bow range= 600.
Quote from: Clonage on March 27, 2014, 02:40:50 AM
I think it's ok the way it is now(cuz it's a toggle). The only thing that i would change would be to set minimum bow range= 600.
it still cost 4mana per sec. It's low I know, but meh... why is it needed?
Quote from: Chicks on March 27, 2014, 03:52:29 AM
it still cost 4mana per sec. It's low I know, but meh... why is it needed?
Wth? Rly? I didnt notice it :/
Quote from: =drake= on March 26, 2014, 08:11:10 PM
Yes: with such scaling would be more "efficient" at lv1-2 than lv4.
Definitely not going to happen.
so for some its "EFFICENT" ex. with sh/bd and sh/sk casting speed scalling
or with pw/sws - > pw/tk scaling attack speed with dagger
that definetly happend
nvm,
thx for official standpoint of GM's staff about matter
topic may be closed.
regards.
Quote from: WagaduGu on March 27, 2014, 01:49:24 PM
so for some its "EFFICENT" ex. with sh/bd and sh/sk casting speed scalling
or with pw/sws - > pw/tk scaling attack speed with dagger
that definetly happend
That was scaling already since day1 and the impact is on your DPS toward any kind of targets.
On archer instead it have zero impact over your DPS but only over your range (basically affecting your "chances of DPS" only against another long range class... aka ARCHER again)