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Archive => Interlude - Tarantula server [sub-stack]/CLOSED => Obsolete => BUG REPORT => Topic started by: Pheeo on March 25, 2014, 11:20:53 AM

Title: Vicious Stance
Post by: Pheeo on March 25, 2014, 11:20:53 AM
THis skill not do anything, to archers, destroyers,....

And dont tell me that is only for daggers..
Title: Re: Vicious Stance
Post by: loXol on March 25, 2014, 05:15:40 PM
example for critical damage formula

(crit.damage) = (sum of P.Atk. added)*70/P.Def. with passive, vicious stance, SA
let say final frenzy + vicious stance + SA crystal dagger = +32.9 + 32 + 140.8 = 205.7
so damage will be
(((P.Atk.*140/P.Def.)*(Buffs & Etc.)) + ((205.7 *70)/ p.def))

you clearly see vicious stance dont add lots of damage
Title: Re: Vicious Stance
Post by: Pheeo on March 25, 2014, 06:42:20 PM
im brainless in math,

where u get only 32 from vicious stance??
max lvl of it should give 609
Title: Re: Vicious Stance
Post by: Zibo on March 25, 2014, 09:31:52 PM
Well, I'm kinda surprised how VS works here. Why? Because it actually WORKS and I greatly like it. (it was a worthless skill since I remember)

I think I tested VS on Gladiator - it was giving ~15% crit damage more. Are you sure you don't see any crit dmg boost? :| Weird.
Title: Re: Vicious Stance
Post by: loXol on March 25, 2014, 11:48:46 PM
Quote from: Pheeo on March 25, 2014, 06:42:20 PM
im brainless in math,

where u get only 32 from vicious stance??
max lvl of it should give 609

ok calc with 609
609 * 70 = 42630
42630 / 2k pdef of defender = 21.135

so u will have +21 damage on a char with 2k p.def

PS: the formula i give is for normal attack; not skill attack