Hi Drake,
Could you please post the formula's for magical and physical damage for interlude ?
Would really like to know them.
Extremely problematic to write it on forum as is not written by me but is hardcoded by ncsoft in the core engine (and is not just a formula like X=Y-Z)
Quote from: =drake= on March 27, 2014, 01:57:32 PM
Extremely problematic to write it on forum as is not written by me but is hardcoded by ncsoft in the core engine (and is not just a formula like X=Y-Z)
is there a way to simplify it to get a taste of at least to some accuracy ? Just basic stuff , or will still be too large?
Quote from: =drake= on March 27, 2014, 01:57:32 PM
Extremely problematic to write it on forum as is not written by me but is hardcoded by ncsoft in the core engine (and is not just a formula like X=Y-Z)
Everything on computers are X=Y-Z (of course with longer formula, plus some ifs). Else it couldn't be computed.
Quote from: unhandledexeption on March 27, 2014, 02:41:41 PM
Everything on computers are X=Y-Z (of course with longer formula, plus some ifs). Else it couldn't be computed.
Yes, and you also don't see it, so it's not really relevant here. I'd say a slightly less precise answer would satisfy the majority...
The damage and armor calculation including shields block chances and all possible parameters are most likely not all at the same place/branching quite a bit, which is why he say it's not easy to extract.
It may also not be readable or hard to read (I guess they got a code obstruction system, changing variable names to nonsense and even spaces in other chars...)
If that's the case, it would take a long time to understand the algo enough to have all parameters needed to answer this question.
Quote from: unhandledexeption on March 27, 2014, 02:41:41 PM
Everything on computers are X=Y-Z (of course with longer formula, plus some ifs). Else it couldn't be computed.
If as answer is enough an IDA disassembly+analysis of a 9118kb executable then ok :)
http://l2p.lacrafter.ru/