Please solve this bug where , some mobs from FOG , more exaclty Barlogs of Destruction , hit you after death , and even after being summoned back from town to the spot you died. If you need proof , please tell me who to look for in-game.
Thanks in advance.
it is very hard to get any replay from gm.they use time to blame ppl instead to resolve some problems.
Quote from: AnDuTu on April 04, 2014, 09:22:37 AM
it is very hard to get any replay from gm.they use time to blame ppl instead to resolve some problems.
LOL shush QQ troll, these are the most player-attentive GM's I have ever seen on any server
Quote from: AnDuTu on April 04, 2014, 09:22:37 AM
it is very hard to get any replay from gm.they use time to blame ppl instead to resolve some problems.
It is very hard to understand your issue....
let me explain with my bad english.
i`m making trains... i`m going near wall i start hit and i die. when some1 res me... that mobs start hit me again. if i go town and some1 summon me that mobs hit me again.the problem is that they shouldn`t hit us.capish?
But why the mob should avoid hitting you?
He hates you (aggro) so until:
- the mob dies
- time passes and will reduce the aggro (takes some time...)
- someone gains more aggro than you
the mob will hate you and attack you.
Relog after you die. Problem solved.
Cheers
Quote from: =drake= on April 04, 2014, 12:26:25 PM
But why the mob should avoid hitting you?
He hates you (aggro) so until:
- the mob dies
- time passes and will reduce the aggro (takes some time...)
- someone gains more aggro than you
the mob will hate you and attack you.
drake, what the hell are you saying.......
once mob kills you it change (or remove) target, like every mob and every raid boss does.
and this is the first bug.
second bug is when you go to town and get summoned (and there's no way mobs could keep you in target) but still you get attacked.
I had the same bug on a raidboss. The boss killed me (gargoyle near BS), i got res, and after i accepted , the boss instantly killed me again, while i wasn't able to shoot on it or do anything that makes it aggro. On every server i played including the DN infinity, if a mob killed someone, that made the mob remove it's aggro on the dead player.
happens with catacomb mobs too.
So I still have to relog all the time , even after I died and , even after i went to village and got summoned back to the same spot. It's like a circle , die - to village - summon - die - ress - die - relog eventually because that's normal.
But why the mob should avoid hitting you?
Quote from: =drake= on April 04, 2014, 12:26:25 PM
He hates you (aggro) so until:
- the mob dies
- time passes and will reduce the aggro (takes some time...)
- someone gains more aggro than you
the mob will hate you and attack you.
It's not normal, only on DN tarantula :) it isn't worked like this on infinity 5x.
Quote from: unhandledexeption on April 06, 2014, 02:46:57 PM
It's not normal, only on DN tarantula :) it isn't worked like this on infinity 5x.
Dunno how Infi works now, but im pretty sure that when Infi was Interlude years back, mobs at FoG was doing this. Since I spent months there spoiling S armor/weapons recipes and making quest, Im pretty sure about it. (I mean at old interlude Infinity, not tarantula).
Aggro mobs always aggro again if not moved much. But now the not aggro mobs also attack again after die and res. For example a boss killed me, i got res, then i started to soe. boom the boss killed me again while i didn't touch it after i got res. Same happens for non aggro mobs.
In fog the most of the mobs are aggro.
If a player dies, the hate towards that char should be zeroed.