I dont know wath numbers Drake typed Wrong when changing the golkondas stats, but it not double de pdef. Before the last update i was hitting 2,1k on criticals with frenfy, now i hit only 500. And the log says his HP was halved, but the regen is crazy as fk now. 3 destros full buffed with frenzy just to stop the regen, and with only 2 minutes without hitting him, he goes from half life to full life.
I know the intention was to stop the farm partyes to get all the horns fragments. But like is now almost no one can kill it.
It mean that u need KillerOfGolka xD
It's ok as it is. Atlast they aint dieing in 20 sec like before. More time to regroup for other cans=more pevepe! Mages are pretty good for golkies now tho:p
I will check it.
Obviously, a dagger or archer party can't even think of making lasthit.
Quote from: Painkiler on May 05, 2014, 12:16:28 PM
Obviously, a dagger or archer party can't even think of making lasthit.
I was thinking about the same, how about giving them "resist 2h weapons" or something similar, if possible?
Quote from: Csenky on May 05, 2014, 03:01:39 PM
I was thinking about the same, how about giving them "resist 2h weapons" or something similar, if possible?
Zealot+frenzy+1h blunt :D
Seriously only the Pdef is raised? That's so unfair. Add 2 handed/blunt weapon resist, or rise the mdef too with the pdef!
Quote from: unhandledexeption on May 05, 2014, 04:54:05 PM
Seriously only the Pdef is raised? That's so unfair. Add 2 handed/blunt weapon resist, or rise the mdef too with the pdef!
I remember the first days of server when i was one of the first 76+chars with c-grade weapon+8 (it was slightly better than B) hitting golky for 400 critical with WL, now pdef doubled, yay so cool =)
Quote from: Peorexo on May 05, 2014, 06:00:23 PM
I remember the first days of server when i was one of the first 76+chars with c-grade weapon+8 (it was slightly better than B) hitting golky for 400 critical with WL, now pdef doubled, yay so cool =)
But hp halved. just a "small" detail :)
Yeah wtb sethan I miss him Xd she pr0 KillerOfGolka :P
Quote from: =drake= on May 05, 2014, 06:27:03 PM
But hp halved. just a "small" detail :)
well try last hit golka with 400crit 600atk speed WL, vs mages who crit for 3-4k even with homu :D
halving hp doesnt solve the issue
The problems is with ORCS not fighters in general
golkonda's should be sharing some group on which FRENZY will have lesser effect (let say 60-75% instead of full), so that will not nerf all fighters and give fair chance of getting horn for all instead just prefrenzy logged destro's or aura flare mages.
All nerfes will be done before server starts.
No nerf destroyes,Nerf golkys thats when destroyers are useless.
So the thing is,they dont nerf chars,but they do powerlife etc bosses witch are killed by those chars.
Destroyers are only usable to train/golky.
What they do? Nerf golky.
Golky is so easy on this server that they have to make it stronger dogs,thats why yesterday in orc village,we were there and just left with it alive.
Pz
There will be some changes on next update that should give chances to everyone.
Quote from: =drake= on May 05, 2014, 10:29:55 PM
There will be some changes on next update that should give chances to everyone.
It's rebooted I guess. What are the changes? ;D
A rebalance in PDEF and resistances to make them more doable also by generic fighters and not only by orcs. Please give some feedbacks when you have a chance.
The changes also apply to the Garden of Eva raidbosses, they should be definitely doable by a good party (yes, just 1) well organized. Also, Dartan now takes more time to trigger the rages so you have more time before the final stage.
unable to use frenzy on golky?
a lot ppl come back to dragon network to play orcs and now orcs are more not playable then on start...
Quote from: Cromatorus on May 06, 2014, 09:36:11 PM
a lot ppl come back to dragon network to play orcs and now orcs are more not playable then on start...
Who the fk comes to play orc?
Orcs are used to farm for main character or to lvl someone, every orc user i know do that.
Quote from: vaiper on May 06, 2014, 10:04:31 PM
Who the fk comes to play orc?
Orcs are used to farm for main character or to lvl someone, every orc user i know do that.
i saw how orcs die in trains, half skils dont work like works in old times. And now i read that orc cant kill even golky :P Dunno why was changed Titan. Honest: best solution for tarantula be no sub stack if their cant fix some things. Month until server start a lot ppl wanna play some chars ( tank mages, de/ty etc) when some ppl saw "start updates" even dont start play here... Or if they start they play max month and back to x15, or stop again plays.
Anyway it also isnt fould of GMs. Its really hard to make balanced server with stack subs. But if they make reopen interlude the best solution was nothing changed like was before.
Quote from: Cromatorus on May 06, 2014, 10:12:19 PM
i saw how orcs die in trains, half skils dont work like works in old times. And now i read that orc cant kill even golky :P Dunno why was changed Titan. Honest: best solution for tarantula be no sub stack if their cant fix some things. Month until server start a lot ppl wanna play some chars ( tank mages, de/ty etc) when some ppl saw "start updates" even dont start play here... Or if they start they play max month and back to x15, or stop again plays.
Anyway it also isnt fould of GMs. Its really hard to make balanced server with stack subs. But if they make reopen interlude the best solution was nothing changed like was before.
wtf do u even try to train with full buff? I bet if u use skills on destro then for sure u cna make trains everywhere (mby not PI only)
Quote from: Cromatorus on May 06, 2014, 10:12:19 PM
i saw how orcs die in trains, half skils dont work like works in old times. And now i read that orc cant kill even golky :P Dunno why was changed Titan. Honest: best solution for tarantula be no sub stack if their cant fix some things. Month until server start a lot ppl wanna play some chars ( tank mages, de/ty etc) when some ppl saw "start updates" even dont start play here... Or if they start they play max month and back to x15, or stop again plays.
Anyway it also isnt fould of GMs. Its really hard to make balanced server with stack subs. But if they make reopen interlude the best solution was nothing changed like was before.
Destro in trains works fine. Even nonsubbed doing just great...
Quote from: Cromatorus on May 06, 2014, 09:36:11 PM
a lot ppl come back to dragon network to play orcs and now orcs are more not playable then on start...
The game is NOT only farming the quest golkonda to farm shards for newbies (Because this boss is just for that: newbies)
Still orc does a hell lot against quest golkonda, is not disabled or whatelse you guessed without even trying.
Quote from: Cromatorus on May 06, 2014, 09:36:11 PM
a lot ppl come back to dragon network to play orcs and now orcs are more not playable then on start...
this is only golki man, get real..
Quote from: remeron on May 07, 2014, 12:07:12 AM
this is only golki man, get real..
i dont talk only about golky. Honest i never use Ty/DE vs golky.
Quote from: =drake= on May 07, 2014, 12:00:50 AM
The game is NOT only farming the quest golkonda to farm shards for newbies (Because this boss is just for that: newbies)
Still orc does a hell lot against quest golkonda, is not disabled or whatelse you guessed without even trying.
+1
i went to DE golko 2 days ago with 3 nonsubed destroyers, dances, Doomcryer buff, 1 healer and was more than enough to kill him in a reasonable amount of time. It seems people wish they could kill him in 5 min or less with 1-2 subbed destros and CoV as they do/did with many raid bosses.... and that sucks.
So how are the actual golkondas? living enough to let you get there (so, no more death in 20seconds) but still doable by unsubbed chars (reasonable duration and not OP)?
For me, now its ok.
We can kill it even at dawn, when server has a low amount os players. But still strong enough to require a full party.
Still mad about my damage on destro sub :D
But its for the best
And did someone tried the new rebalanced 3 GoE raidbosses?
i didint check the RB's but not, im happy about the server.
Everything is goin well.
Only one more thing is in my mind - OverPower Archers with tato maahuuuum+ aq+baium + fire+ Queen ;)
Quote from: Stormix88 on May 12, 2014, 03:21:33 PMOnly one more thing is in my mind - OverPower Archers with tato maahuuuum+ aq+baium + fire+ Queen ;)
Set up your char correctly (eq/lvl/buff/dye). And yes dc robe sps/ee or mage/paper will get pretty big dmg from an archer with db.
Quote from: Abaddon on May 12, 2014, 04:10:46 PM
mage/tank doesnt exist on this server so in the future you will see only archers, like on old DN, but well everyone knew this will happen cuz this is DN :P
That's my point, deflect arrow shoudnt be nerfed coz, now archer party is invicible with that range and speed.
Welcome to IL- archers>mages now. At the beginning mages were winning all and there was not much to do about it, deal with it. And mage/tank subs do exist (deflect arrow is not only benefit from tank). Even if you are not mage/tank, you can make mage/summoner which is pretty hard to kill with MA set and proper buffs (in pt with healer ofc). Nice mage pt with full buff/gear can win with archers, and I believe that this magic crt. rate is still making mages strong together with banes/cancels they can deliver to you.
Quote from: Stormix88 on May 12, 2014, 04:31:31 PM
That's my point, deflect arrow shoudnt be nerfed coz, now archer party is invicible with that range and speed.
I tihnk lvl 3 and lvl 4 deflect arrows should definitely stay nerfed. cuz lvl 4 too op with %40 bow def, I dont wana see a mage/tank server...
only lvl -1-2 might be unnerfed, perhaps..
Nah, not really. The robes would still die super fast, ihmo nothing mages have can match the crit damage tatoo on max lvl. Tanks/archers would on the other hand start to be the default for PVP setup. Good vs all, weak against pretty much none when properly buffed.
Quote from: LadyZENITH on May 13, 2014, 01:30:03 AM
Nah, not really. The robes would still die super fast, ihmo nothing mages have can match the crit damage tatoo on max lvl. Tanks/archers would on the other hand start to be the default for PVP setup. Good vs all, weak against pretty much none when properly buffed.
They can wear a shield and go for Wall Tattoo.
there should be tattoo +pdef/-mdef
Quote from: =drake= on May 13, 2014, 01:40:42 PM
They can wear a shield and go for Wall Tattoo.
Will that work? On chars with no or low shield mastery, uff that demands a test, maybe, i have not thought about that. But still a tattoo that gives better crit dmg boost then all the bossjwels combined... it just does not seem right. And you lose half the amouth of defense + split among mdef and pdef. I would make that trade any day, but mages have no such option. That tatoo should have been like +crit dmg - crit rate and the same amouth of %. Or + crit dmg - attack speed. Something that would not pull the balance. This one now is OP.
Quote from: remeron on May 13, 2014, 12:21:01 AMI dont wana see a mage/tank server...
Why not? At the moment it's archer/totally_whatever server, which is kinda disappointing.
Or you mean that it's perfectly fine that archer crits (with 50% probablity) for 4k at regular into mage on full buff (nothing can heal that), while mage hits for barely 1.5k (with arcane and shit) with something like 15-20% m.crit. rate (which is x3? melees can reach much more than that).
Equally geared and supported archer party wipes any mage party.
But I deal with that, I don't really mind. It's just that it would be cooler if there were other viable PvP party setups.
Quote from: LadyZENITH on May 13, 2014, 05:55:03 PM
Will that work? On chars with no or low shield mastery, uff that demands a test, maybe, i have not thought about that. But still a tattoo that gives better crit dmg boost then all the bossjwels combined... it just does not seem right. And you lose half the amouth of defense + split among mdef and pdef. I would make that trade any day, but mages have no such option.
In the following test there was no transferpain and no tank subclass.
The Mage is wearing a shield.
Both are fully equipped S grade +0 and fully buffed
The value is the CRITICAL damage (avg) dealt from the Archer toward the Mage.
no bossjewels/tattoos: 1567
no bossjewels, ogre equipped, no wall tattoo: 1718 (+151 from tattoo)
no bossjewels, mahum equipped, no wall tattoo: 2047 (+480 from tattoo)
no bossjewels, ogre equipped, wall equipped: 1569 (+2 from tattoo)
no bossjewels, mahum equipped, wall equipped: 1833 (+266 from tattoo)
yes bossjewels, without tattoos: 1969 (+402 dmg from jewels)
yes bossjewels, ogre equipped, no wall tattoo: 2229
yes bossjewels, mahum equipped, no wall tattoo: 2729
yes bossjewels, ogre equipped, wall equipped: 1968
yes bossjewels, mahum equipped, wall equipped: 2373
As you can see the wall tattoo mitigates quite enough the damage and you have to consider that your opponent have the following drawbacks:
a) he attacks 10% slower (-10% dps for him).
b) he receives 10% more damage (your party dps is basically raised by +10%)
c) the values exposed are for criticals only, normal hits gets an even more noticeable reduction (and critical rate is caplimited to 50% if i'm not wrong)
Wall tattoo gives as drawback that your DPS is reduced twice by -10% (pdef/mdef AND attack/castspeed).
Mahum/Ogre drawbacks have reduced DPS (-10% attackspeed) AND 10% more received damage.
Those 10+10% nulls each other BUT if you are in party the ones with Mahum have the disadvantage that they receive the extra 10% from everyone and not only the single opponent in front of them.
Basically Ogre vs Wall they null each other fully while Mahum vs Wall is all about luck (if they deal more criticals or more normal hits).
In both conditions Ogre/Mahum against a party have the extra drawback of additional 10% damage received from everyone.
I understand that anyway ogre/mahum have the advantages that can be equipped/unequipped just before the attack while, with Wall, you never know when they gonna hit you so you dont have this extra privilege.
That's why can be will be done some tweaks in next updates to balance out those two. (and also the +pdef/mdef ones that have the same issue of Wall)
since we are on an offtopic spree, when is this:
http://forum.dragon-community.net/index.php/topic,279247.msg2447516.html#msg2447516
Quote
On Monday 11.5.2014 there will be a change in 7 signs.At night of that day the 7 signs will be CLOSED and they will restart (fully reset) on Monday 12th with a 3.5+3.5 days cycle. From that week sieges will be held every weekend.
So, after the sieges (NORMAL) of 10-11st may, you will have to expect sieges also on the 17-18th may.
Siege times will be set according to the poll.
going to happen?
Quote from: _okazaki_ on May 13, 2014, 06:42:33 PM
since we are on an offtopic spree, when is this:
http://forum.dragon-community.net/index.php/topic,279247.msg2447516.html#msg2447516
going to happen?
We delayed it by 2 weeks (next 7s cycle) as i had no possibility to perform the change as scheduled (must be done sunday night).
It will happen the night of 25th may (with new 7s cycle of 26th may)
Drake they can use wall tattoo so duno wtf they spam, that's the tattoo purpose.
And btw mahum emp decreases -10% on 3 stats a.speed,p.def,m.def thats big nerf.So learn to play and stop qq.
for balance: remove all tattoos except mana, and speed(rabbit). Those can't hurt :)
Quote from: unhandledexeption on May 13, 2014, 07:46:07 PM
for balance: remove all tattoos except mana, and speed(rabbit). Those can't hurt :)
:)) Dream son.
Quote from: unhandledexeption on May 13, 2014, 07:46:07 PM
for balance: remove all tattoos except mana, and speed(rabbit). Those can't hurt :)
I honestly think removing all tattos would help to bring balance back.
Quote from: Naiz on May 13, 2014, 09:10:18 PM
I honestly think removing all tattos would help to bring balance back.
+1
i'd keep only mana, that's all.
Yea leave only mana.
Remove tattos, bring back mana pots.
Screw mana pots, there's not enough slots on bar for another item!
Quote from: Zibo on May 13, 2014, 10:22:53 PM
Screw mana pots, there's not enough slots on bar for another item!
+1
im with div lv4 and its still hard to manage everything, its like perfect timing by each second needed :D
I would like mana pots back/tattoos heavily nerfed, and mana tattoos can go to hell..
now that we had a nice golky.
ppl started to kill it, -> server crash, then relog -> critical -> relog, laggs -> at 25% hp disconnect for the half party -> relog again, critical -> relog again, golky is dead :DD
BTW i see it's really impossible to make golkies not to spawn between 0:00 and 4:00 GMT, as since 2 months at least 2 of the day's golkies spawn at that time... It's very rare if it spawns in "normal" time, i rarely see golky spawn between 10:00-23:00.
Quote from: unhandledexeption on May 14, 2014, 12:58:35 AM
BTW i see it's really impossible to make golkies not to spawn between 0:00 and 4:00 GMT, as since 2 months at least 2 of the day's golkies spawn at that time... It's very rare if it spawns in "normal" time, i rarely see golky spawn between 10:00-23:00.
The respawn of golkies is cyclic with an offset of 7 hours compared to the previous spawn.
This means that each golky touches all possible hours around the clock by the same chance and they complete a full cycle after 24 spawns (then the pattern repeats with some random differencies in the minutes).
Considering is 5 quest golkies and each one have a different initial offset, you can guess that basically every 4/5 spawns there is at least 1 in your perfect time.
(plus there is TOI golky that have shorter respawn)
drake nobody from fightclub can't log clan leader IS4 someone stole acc real owner of IS4 have another char on other acc nick is tonchev he cant log this char too can you help about this problem or if you can change clanleader to lazy if we back to play in fightclub we cant do nothing reg for siege or other things
btw option to delete dn-subclass would be awesome
Quote from: djvancho on May 14, 2014, 06:52:16 PM
drake nobody from fightclub can't log clan leader IS4 someone stole acc real owner of IS4 have another char on other acc nick is tonchev he cant log this char too can you help about this problem or if you can change clanleader to lazy if we back to play in fightclub we cant do nothing reg for siege or other things
all is ok real owner found new pass and change it again someone somehow change passof char
Quote from: Morel on May 14, 2014, 07:53:13 PM
btw option to delete dn-subclass would be awesome
Lol r u serious ? Thats the only thing why people r here, why is this server so popular and why people (like me) came back. I never joined same server twice, only DN. And its only coz they have something unique and they r stepping out of the crowd of all L2 servers with this. Show me a single server where u can play a character with 2 professions in it. Thats what making this server unique and interesting.
I am not telling other servers r bad, not at all. But they r diferent only in rates, buffs, donates and chronicle - nothing else so u choose only by distance of server and popularity right? But here i choose server coz i can play and pvp vs. interesting characters. Remove DN subclass system and u completely loose population coz it will just another oridnary L2 server. And thats what u like? Play on dead server? Look "sinister", C7 no donates, no GM buffs, normal rates and where is that server? In a black hole - there is like 30 same off shops in giran and 70 active ppl ... thats what u like?
Quote from: tyrrande on May 16, 2014, 08:42:30 AM
...
tl; dr
If you choose a wrong dn sub then you cant delete it. Thats why he asked this.