because you locked other thread:
"servitor is not getting mp/hp 100% when resummoned"
i can confirm that it is a bug, you can go test dex/rpg-club and notice you self
summons should get full hp/mp every time resummoned...
and summons are keeping buffs even without nobless when they die here <- bug
Quote from: kyrpa on January 16, 2015, 11:55:57 AM
because you locked other thread:
"servitor is not getting mp/hp 100% when resummoned"
i can confirm that it is a bug, you can go test dex/rpg-club and notice you self
summons should get full hp/mp every time resummoned...
and summons are keeping buffs even without nobless when they die here <- bug
I will check official changelog for that to confirm, private servers cant be used as reference. However ill see whats our posibilities.
both servers have official files rented from ncsoft with minor tweaks so its kinda accurate
(sorry not trying to advertise :S)
well on GOD it work same way like kyrpa say and idont say for summon system after awakening but from 40 - 85 if you wanna i have stull wynn with old summoner on innova but there is now ertheia update here.
about second problem kyrpa summons never keep buff when you summon a new summon he just get all your summoner buff and this is retail like
Quote from: kyomeiyu on January 16, 2015, 12:21:35 PM
about second problem kyrpa summons never keep buff when you summon a new summon he just get all your summoner buff and this is retail like
wrong
summon should get summoner buffs same time when summoner is buffed and should not get all summoner buffs when summoned, summon should keep buffs only with nobles excluding instancezone/oly when it should loose buffs even with nobless (kinda important for oly balance)
"Any and all buffs applied to a summoner character are automatically applied to the servitor pet also". it work as i told go chech freya update
Quote from: kyomeiyu on January 16, 2015, 12:36:31 PM
"Any and all buffs applied to a summoner character are automatically applied to the servitor pet also". it work as i told go chech freya update
yes.. what it says in english... when you are buffed summon gets buffs same time... (summon need to be summoned in order to get same buffs)
go check any non l2j server and you will notice how it should work
Any = all buff already you have on summoner
All Buffs = Exactly way like you say it work
about other server i play on most differen servers as my EM and there was not only l2j and other also and work same way like you say but there was lol servers with no retail files so pls..
Quote from: kyomeiyu on January 16, 2015, 12:44:00 PM
Any = all buff already you have on summoner
All Buffs = Exactly way like you say it work
about other server i play on most differen servers as my EM and there was not only l2j and other also and work same way like you say but there was lol servers with no retail files so pls..
make a video on your l2off server where it works like that :D
a hint: there isnt any...
these files are gf pts files with DepMax64 extender for high five part 5 (so there are some things still incorrect)
i've played em since c2 retail to god
you can watch retail movies on youtube and see what i am talking about
go see yourself i think is clear
http://youtu.be/4UTMlmMorH8
Quote from: kyomeiyu on January 16, 2015, 01:02:05 PM
go see yourself i think is clear
http://youtu.be/4UTMlmMorH8
make it not private video
try now
well seems it have changed some point of god+
i am 100% sure how it worked in retail h5 go test rpg-club/dex high five
and explain why pony doesnt have clarity/wm/ponybuff in jasinn's vid (Buffed by seraphin before summoning magnus)
https://www.youtube.com/watch?v=jUHgU7P5YrU (https://www.youtube.com/watch?v=jUHgU7P5YrU)
and from Russian official
https://www.youtube.com/watch?v=Xs31jt89r5g&feature=player_detailpage#t=407 (https://www.youtube.com/watch?v=Xs31jt89r5g&feature=player_detailpage#t=407)
Maybe but i slowly read all patch notes on all GOD Updates and dont find any clue about revamped summoner->servitor buff system
Man i wont go test rpg club and not dex cuz i dont know did they have retail files they way you describe it working on any other server l2j so i cant compare.
About your video all are from oly find me someone from field on oly can be special treatment.
Well wait for any gm word
Indeed new summoned pet shouldnt have all buffs,found out a video of it of naia server.
https://www.youtube.com/watch?v=FvQjpsSh-4Q around 2:40 pet got killed and summoned back whitout buffs.
We gonna fix it.
well find some not olympiad video cuz olympiad have other seetings for example on oly when summons have nobless when he die he got no buff but on field when he die with nobless he got buff
albo look close about mana when he summon new summon that new summon got full mana
Quote from: kyomeiyu on January 16, 2015, 04:29:24 PM
well find some not olympiad video cuz olympiad have other seetings for example on oly when summons have nobless when he die he got no buff but on field when he die with nobless he got buff
albo look close about mana when he summon new summon that new summon got full mana
excatly but summon will get buffs what it had before it died if it had nobles (not buffs summoner has)
edit: anyway not a big deal in open world pvp, but kinda game changer in oly
we are going to get these fixes:
Outside oly:
-Nobless on pet->get killed and summoned back->pet will get back all buffs he had before die
-Nobles off-> get killed and summoned back->no buffs
-Unsummoned whitout being killed->pet will get back all buffs he had before,no matter nobles
Inside Oly:
-No matter nobles,he will be always summonec back whitout buffs.
This should be the official setting i found around the net and whit the help whit kyrpa.
If someone else find something different pls let us know
yeah that way work on all server did i play so they were correct. so they have it retail like.
so if you check on detail summons check them stats cuz value is normal but is not have a impact on damage. for example pet with 5 k p atak deal only 150 damage on robe use with elegia ?
but how about his hp and mana it also should be full when you summon a new summon
Quote from: kyomeiyu on January 16, 2015, 05:08:31 PM
yeah that way work on all server did i play so they were correct. so they have it retail like.
so if you check on detail summons check them stats cuz value is normal but is not have a impact on damage. for example pet with 5 k p atak deal only 150 damage on robe use with elegia ?
but how about his hp and mana it also should be full when you summon a new summon
hp/mp once summoned back are 100%,forgot to add.
About dmg i will check it
Quote from: kyrpa on January 16, 2015, 12:30:24 PM
wrong
summon should get summoner buffs same time when summoner is buffed and should not get all summoner buffs when summoned, summon should keep buffs only with nobles excluding instancezone/oly when it should loose buffs even with nobless (kinda important for oly balance)
It was reported very long time ago on DN x15, but some ''pro'' gm called it ''nerf''
I hope they will fix it also there.
Quote from: kamilbruno on January 16, 2015, 08:47:16 PM
It was reported very long time ago on DN x15, but some ''pro'' gm called it ''nerf''
I hope they will fix it also there.
This is Titan section,for any questions about dragon server you can ask in the proper section
Im discussing this issue with devs, ia there any documentation claiming ot should work as you claim it should?
Please try provide me any links.
Thank you in advance!
Quote from: ^Evacuate^ on January 16, 2015, 04:26:10 PM
Indeed new summoned pet shouldnt have all buffs,found out a video of it of naia server.
https://www.youtube.com/watch?v=FvQjpsSh-4Q around 2:40 pet got killed and summoned back whitout buffs.
We gonna fix it.
That video from official ?
Thats for oly,we would like something for outside
I am kinda dissapointed that we need To prove obvious things To devs, When any serious l2player knows how it should work. I know its hard To code because in off files and To change that you need To made Core changes. Contact depmax64 devs they have it fixed in their latest build
Quote from: kyrpa on January 18, 2015, 09:33:05 AM
I am kinda dissapointed that we need To prove obvious things To devs, When any serious l2player knows how it should work. I know its hard To code because in off files and To change that you need To made Core changes. Contact depmax64 devs they have it fixed in their latest build
You dont have to prove, we didnt doubt in what players reported, i just asked for the changelog or any link that we can use as reference. Having a changelog makes our job easier to fix it more accurate. I really dont understand how and why you fond yourself disapointed because of a question...