90% of time I go to aden either via Gk or via PvP death, game crashes. Something bout C++ error shows up.
Its damn annoying when you just died in pvp and you cant fight back coz crash gets you....
report crashes / crit errors with the messages please
so we can debug it as it shows the error code
Aden Crash:
2015.10.18 12:13:33
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2931 MHz with 4087MB RAM
Video : AMD Radeon HD 6800 Series (1404)
PosCode : LS1:146783:25808:-2010 4/1
ReadFile failed: Count=146 BufferCount=324 Error=Operacja ukoÅ,,czona pomyÅ›lnie.
History: <- ULinkerLoad::Serialize <- FCompactIndex<< <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- field_deco_T.Aden_grass.Aden_gardengrass02 <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- DrawSection <- StaticMesh=field_deco_S.Aden_grass.Aden_gardengrass03 SectionIndex=0 <- RenderStaticMesh <- StaticMesh=field_deco_S.Aden_grass.Aden_gardengrass03 Owner=24_18.StaticMeshActor1003 Instance=24_18.StaticMeshInstance2328 <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Most common Aden shit for me, and it's only in Aden:
(http://i.imgur.com/1DDVLdJ.png)
2015.10.20 16:46:36
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2931 MHz with 4087MB RAM
Video : AMD Radeon HD 6800 Series (1404)
PosCode : LS1:146783:25808:-2010 4/1
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -39 FArray <- FArray::Realloc <- -39*1 <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- Aden_tree_T.aden_castletree.adentreebark3 <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- DrawSection <- StaticMesh=Aden_tree_S.aden_castletree_A.aden_tree3A SectionIndex=1 <- RenderStaticMesh <- StaticMesh=Aden_tree_S.aden_castletree_A.aden_tree3A Owner=24_18.StaticMeshActor1360 Instance=None <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 153082706 FArray <- FArray::Realloc <- 76541353*2 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- FString<< <- UpdateWorld <- <- MainLoopLoadObject <- (Shader Aden_tree_T.aden_mirrortree.aden_mirrortree_leaf01_1 13955933==13955933/16871977 14508704 1263) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap
2015.10.20 17:10:35
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2931 MHz with 4087MB RAM
Video : AMD Radeon HD 6800 Series (1404)
PosCode : LS1:146783:25808:-2010 4/1
Bad name index -56/303
Continue reporting in crashes in this section pleaase.