Hello,
Please report in this topic any kind of critical error you get so we can centralize it more better.
Thank you!
2015.11.18 15:45:53
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5891)
PosCode : LS1:50722:18654:-5150 4/1
General protection fault!
History: ANCubic::NCubicSkillProcess <- ANCubic::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Quote from: NunoPitbull on November 18, 2015, 10:13:50 PM
2015.11.18 15:45:53
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5891)
PosCode : LS1:50722:18654:-5150 4/1
General protection fault!
History: ANCubic::NCubicSkillProcess <- ANCubic::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
got this one multiple times today as well
2015.11.19 02:17:45
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5891)
PosCode : LS1:8750:239588:-2026 4/1
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 6F9E0000 9322276 FArray <- FArray::Realloc <- 2330569*4 <- FName::FName <- UObject::MakeUniqueObjectName <- UObject::StaticAllocateObject <- (CStatusIconItem None) <- UNetworkHandler::Tick <- Function Name=GameGuardQueryP <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Most often critic
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 63940000 1488924 FArray <- FArray::Realloc <- 41359*36 <- UTerrainSector::GenerateTriangles <- ATerrainInfo::SWUpdateTriangles <- ATerrainInfo::SWUpdate <- UGameEngine::FinishLoadTeleportMap <- UGameEngine::LoadTeleportMap <- MovingTerrain <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.11.19 18:56:35
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3506 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 780 (5891)
PosCode : LS1:-20449:250468:-3257 8/1
Assertion failed: Obj->IsValid() [File:.\UnProp.cpp] [Line: 873]
History: UObjectProperty::CleanupDestroyed <- (ObjectProperty Engine.Mover.OpeningSound) <- UStruct::CleanupDestroyed <- (Class Engine.Mover) <- CleanupRefs <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.11.19 21:27:32
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3506 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 780 (5891)
PosCode : LS1:-8133:257011:-3046 8/1
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 190]
I just keep getting c.error in party @ PI...
015.11.19 02:09:50
OS : Windows Vista 6.0 (Build: 6002)
CPU : GenuineIntel PentiumPro-class processor @ 1796 MHz with 2045MB RAM
Video : NVIDIA GeForce 8400M GS (8621)
PosCode : LS1:6064:-20493:-3491 1/0
ReadFile failed: Count=0 Length=335341 Error=Data error (cyclic redundancy check).
History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound SkillSound8.fire_vortex_burst .fire_vortex_burst_cast 44472292==44472292/45858566 44472210 335423) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Sound SkillSound8.fire_vortex_burst _cast NULL) <- APawn::PlayInitSkillSound <- UL2SkillEffect::Casting <- APawn::MagicProcess <- APawn::NActionProcess <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Any solutions? Updated the game via DN updater.
2015.11.20 09:20:03
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 3999 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:83266:148122:-3405 4/1
CreateTexture failed(8007000E).
Texture (Param:USize=256,VSize=512,NumMips=7,FirstMip=0,D3DFormat=861165636,Texture=6c97909c
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=24_18.MKamael8 MeshInstance=Kamael.SkeletalMeshInstance6927 MeshName=Kamael.MKamael_m001_m00_ah BodyPart=29 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.11.20 22:01:30
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 3999 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:80289:147790:-3508 4/1
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 4194304 FArray <- FArray::Realloc <- 4194304*1 <- UTexture::Init <- (Texture Transient.Texture224) <- FCanvasUtil::EndCapture <- UCanvas::EndCapture <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCFrameWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.11.21 19:16:09
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 2533 MHz with 1023MB RAM
Video : ATI Mobility Radeon HD 5650 (6099)
PosCode : LS1:148812:168387:-2304 4/1
General protection fault!
History: NCGDevice::NextStringWithWidth <- UTextListBoxHandle::execAddString <- UObject::ProcessEvent <- (ChatWnd Transient.ChatWnd0, Function Interface.ChatWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NCChatWnd::AddChatMessage <- NCConsole::AddSystemMessage <- NSystemMessageManager::EndSystemMessageParam <- NConsoleWnd::EndSystemMessageParam <- TEXT("SystemMessagePacket") <- UNetworkHandler::Tick <- Function Name=CastleSiegeInfo <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I did nothing but teleport:
2015.11.21 11:02:15
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3322 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 560 (5306)
PosCode : LS1:-21966:40544:-3198 6/1
Can't change resolution while render device is locked!
2015.11.22 01:06:55
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 2496 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 870M (5850)
PosCode : LS1:148946:21121:-2141 8/1
General protection fault!
History: ANCubic::NCubicSkillProcess <- ANCubic::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.11.22 04:17:28
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3506 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 780 (5891)
PosCode : LS1:169018:-116303:-2445 8/1
ReadFile failed: Count=20 Length=131072 Error=The operation completed successfully.
History: <- ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- Elmo_fielddeco_T.Stone.Godard_Stone07 <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- DrawSection <- StaticMesh=Elmo_fielddeco_S.Stone.Godard_Stone06 SectionIndex=0 <- RenderStaticMesh <- StaticMesh=Elmo_fielddeco_S.Stone.Godard_Stone06 Owner=25_14.StaticMeshActor831 Instance=25_14.StaticMeshInstance1883 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Teleporting to Aden, and everytime I log back I'm at the city I'm teleporting from, far away from the GK.
2015.11.21 23:00:39
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3322 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 560 (5306)
PosCode : LS1:148565:30463:-2460 6/1
CreateVertexBuffer failed(8007000E).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- ATerrainInfo::Render <- this=24_18.TerrainInfo0 <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.11.22 13:40:05
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3322 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 560 (5306)
PosCode : LS1:146783:25808:-2012 6/1
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 44856 FArray <- FArray::Realloc <- 1246*36 <- CalculateStaticMeshLightMap <- RenderStaticMesh <- StaticMesh=Aden_Castle_S.Aden_castle_clifftower02 Owner=24_18.StaticMeshActor224 Instance=24_18.StaticMeshInstance2344 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.11.23 14:05:40
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 4003 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:83340:147940:-3405 4/1
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 6C7B0000 2847924 FArray <- FArray::Realloc <- 79109*36 <- UTerrainSector::GenerateTriangles <- ATerrainInfo::SWUpdateTriangles <- ATerrainInfo::SWUpdate <- UGameEngine::FinishLoadTeleportMap <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.11.23 16:13:05
OS : Windows Vista 6.0 (Build: 6002)
CPU : GenuineIntel PentiumPro-class processor @ 1796 MHz with 2045MB RAM
Video : NVIDIA GeForce 8400M GS (8621)
PosCode : LS1:6909:-22115:-3338 1/0
ReadFile failed: Count=0 Length=335341 Error=Data error (cyclic redundancy check).
History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound SkillSound8.fire_vortex_burst.fire_vortex_burst_cast 44472292==44472292/45858566 44472210 335423) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Sound SkillSound8.fire_vortex_burst_cast NULL) <- APawn::PlayInitSkillSound <- UL2SkillEffect::Casting <- APawn::MagicProcess <- APawn::NActionProcess <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Still getting this error, can't play properly...
2015.11.23 22:39:59
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 4003 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:146783:25808:-2013 4/1
CreateTexture failed(8007000E).
Texture (Param:USize=1024,VSize=1024,NumMips=11,FirstMip=0,D3DFormat=827611204,Texture=5d65dafc
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::SetMaterial <- DrawSection <- StaticMesh=Field_Deco_Artifact2_S.merman.merman SectionIndex=1 <- RenderStaticMesh <- StaticMesh=Field_Deco_Artifact2_S.merman.merman Owner=22_22.StaticMeshActor187 Instance=22_22.StaticMeshInstance4291 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.11.24 12:23:48
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 4006 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:84376:146507:-3405 4/1
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- UALAudioSubsystem::RegisterSound <- UALAudioSubsystem::PlayMusic <- ALineagePlayerController::Tick_MapMusic <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I CANT LOG MY CHAR. CRITICAL ERROR AT EVERY LOGIN AFTER 2 SEC PLZ HELP.
2015.11.24 21:16:12
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 2672 MHz with 4095MB RAM
Video : NVIDIA GeForce GT 220 (4052)
PosCode : LS1:83314:148012:-3405 2/1
Texture crest.crest_1_50: Serial size mismatch: Got 5298, Expected 234
History: LoadObject <- (Texture crest.crest_1_50 45092==45092/54683 39794 234) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Texture crest.crest_1_50 NULL) <- UNetworkHandler::Tick <- Function Name=GMViewSkillInfo <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.11.25 09:00:46
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 4003 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:-11272:236464:-3260 4/1
Texture Gludio_Port_T.gl_p_roof05: Serial size mismatch: Got -948902, Expected 45129
History: LoadObject <- (Texture Gludio_Port_T.gl_p_roof05 1502303==1502303/2223949 1501165 45129) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- UpdateSounds <- UALAudioSubsystem::Update <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.11.25 21:15:59
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3344 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 580 (5362)
PosCode : LS1:147974:-55335:-2734 12/1
General protection fault!
History: ANCubic::NCubicSkillProcess <- ANCubic::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.11.26 08:47:42
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 3999 MHz with 1023MB RAM
Video : NVIDIA GeForce GTX 980 (5891)
PosCode : LS1:148021:-55301:-2734 4/1
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 6BC50000 1488924 FArray <- FArray::Realloc <- 41359*36 <- UTerrainSector::GenerateTriangles <- ATerrainInfo::SWUpdateTriangles <- ATerrainInfo::SWUpdate <- UGameEngine::FinishLoadTeleportMap <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.11.27 02:08:19
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5900)
PosCode : LS1:112663:14119:10077 4/1
CreateTexture failed(8007000E).
Texture (Param:USize=512,VSize=512,NumMips=1,FirstMip=0,D3DFormat=21,Texture=3421750c
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Transient.L2ColorModifier29 <- UCanvas::DrawTile <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCButton::DrawButton <- NCButton::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Clicking al+k
2015.11.27 16:53:50
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5900)
PosCode : LS1:118740:204589:-3012 4/1
General protection fault!
History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- FStaticTexture::GetTextureData <- field_deco_T.innadrilstone.innadestone02 <- FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- DrawSection <- StaticMesh=field_deco_S.innadril_stone.innastone07 SectionIndex=1 <- RenderStaticMesh <- StaticMesh=field_deco_S.innadril_stone.innastone07 Owner=23_24.StaticMeshActor1476 Instance=23_24.StaticMeshInstance8907 <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad109 18128937)) <- TagName <- FPropertyTag<< <- (After Diffuse) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Diffuse[-1]) <- UObject::Serialize <- (Shader field_deco_T.innadril_grass.inna_grass_03_1) <- LoadObject <- (Shader field_deco_T.innadril_grass.inna_grass_03_1 18128937==18128937/24199672 17067905 1249) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Soeing from a fortress
2015.11.28 15:09:06
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3114 MHz with 2047MB RAM
Video : ATI Radeon HD 4600 Series (1077)
PosCode : LS1:43803:-47791:-796 4/1
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.BeamEmitter HitActors[0]) <- UObject::Serialize <- (BeamEmitter 20_17.BeamEmitter112) <- ObjectTestReach <- (BeamEmitter 20_17.BeamEmitter112) <- UStruct::SerializeBin <- (Class LineageEffect.m_u052_recharge_ta Emitters[0]) <- UObject::Serialize <- (m_u052_recharge_ta 20_17.m_u052_recharge_ta76) <- AActor::Serialize <- ObjectTestReach <- (m_u052_recharge_ta 20_17.m_u052_recharge_ta76) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 20_17.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
teleport rune to giran
2015.11.28 17:33:03
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3114 MHz with 2047MB RAM
Video : ATI Radeon HD 4600 Series (1077)
PosCode : LS1:113514:133013:-2921 4/1
ReadFile beyond EOF 7707648+1/17908640
History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- UStaticMesh::GetNumCollisionNodes <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 23_22.StaticMeshActor692 Name=dstone_05 End[35046.578125 ,-50878.535156, 6441.011719] Start[113549.617188 ,132807.718750, -2875.381104] Extent[0.000000 ,0.000000, 0.000000] <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FOctreeNode::ActorZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- RenderSunFalre <- RenderSunFlare <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
serious memory leak xD
Teleporting from Goddard to Giran, and logged back on Goddard warehouse.
2015.11.28 14:58:57
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 3322 MHz with 4095MB RAM
Video : NVIDIA GeForce GTX 560 (5306)
PosCode : LS1:147950:-55256:-2734 6/1
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 6DEE0000 2847924 FArray <- FArray::Realloc <- 79109*36 <- UTerrainSector::GenerateTriangles <- ATerrainInfo::SWUpdateTriangles <- ATerrainInfo::SWUpdate <- UGameEngine::FinishLoadTeleportMap <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Critical...again... clicking....B...xD
2015.11.29 03:16:09
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5900)
PosCode : LS1:146928:25874:-2013 4/1
CreateTexture failed(8007000E).
Texture (Param:USize=1024,VSize=1024,NumMips=1,FirstMip=0,D3DFormat=21,Texture=6edad0c
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Transient.L2ColorModifier79 <- UCanvas::DrawTile <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCTextureCtrl::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Quote from: NunoPitbull on November 29, 2015, 04:16:46 AM
Critical...again... clicking....B...xD
2015.11.29 03:16:09
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5900)
PosCode : LS1:146928:25874:-2013 4/1
CreateTexture failed(8007000E).
Texture (Param:USize=1024,VSize=1024,NumMips=1,FirstMip=0,D3DFormat=21,Texture=6edad0c
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Transient.L2ColorModifier79 <- UCanvas::DrawTile <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCTextureCtrl::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.12.2 21:59:04
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 3303 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 760 (5906)
PosCode : LS1:-4740:255822:-3140 4/1
CreateTexture failed(8007000E).
Texture (Param:USize=1024,VSize=1024,NumMips=1,FirstMip=0,D3DFormat=21,Texture=6d4fdfcc
History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetSimpleMaterial <- FD3DRenderInterface::SetMaterialOrg <- FD3DRenderInterface::SetMaterial <- FCanvasUtil::Flush <- Material=Transient.L2ColorModifier8 <- UCanvas::DrawTile <- UCanvas::DrawTexture <- NCGDevice::DrawTexture <- NCTextureCtrl::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Once again...clicking on alt+B (B for me)
2015.12.12 18:44:21
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 2496 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 870M (5850)
PosCode : LS1:81227:146906:-3533 8/1
IDirect3DVertexBuffer9::Lock failed(D3DERR_OUTOFVIDEOMEMORY).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance::DrawSection <- Pawn=21_16.FDwarf65 MeshInstance=Dwarf.SkeletalMeshInstance12060 MeshName=Dwarf.FDwarf_m005_m00_bh BodyPart=28 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2015.12.31 15:44:50
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel PentiumPro-class processor @ 2561 MHz with 1023MB RAM
Video : ATI Mobility Radeon HD 5650 (6099)
PosCode : LS1:156747:158954:-3335 4/1
General protection fault!
History: NCGDevice::NextStringWithWidth <- UTextListBoxHandle::execAddString <- UObject::ProcessEvent <- (ChatWnd Transient.ChatWnd0, Function Interface.ChatWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NCChatWnd::AddChatMessage <- NCConsole::AddSystemMessage <- NSystemMessageManager::EndSystemMessageParam <- NConsoleWnd::EndSystemMessageParam <- TEXT("SystemMessagePacket") <- UNetworkHandler::Tick <- Function Name=L2FriendListPac <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2016.1.21 19:10:13
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3080 MHz with 4095MB RAM
Video : AMD Radeon HD 7900 Series (1429)
PosCode : LS1:14090:213208:-9357 8/1
General protection fault!
History: FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=21_16.MMagic15 MeshInstance=Magic.SkeletalMeshInstance2625 MeshName=Magic.MMagic_m009_u BodyPart=10 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2016.1.23 20:12:03
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3093 MHz with 4095MB RAM
Video : AMD Radeon R7 200 Series (1404)
PosCode : LS1:24580:-49103:-1301 4/1
Assertion failed: st.pSrcTerrainInfo [File:.\UnGameSW.cpp] [Line: 586]
History: GetTerrainInfo <- X=20 Y=16 PX=21 PY=16 GX=20 GY=16 <- Shift_Terrain <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Quote from: MegaZord on January 23, 2016, 08:12:24 PM
2016.1.23 20:12:03
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel PentiumPro-class processor @ 3093 MHz with 4095MB RAM
Video : AMD Radeon R7 200 Series (1404)
PosCode : LS1:24580:-49103:-1301 4/1
Assertion failed: st.pSrcTerrainInfo [File:.\UnGameSW.cpp] [Line: 586]
History: GetTerrainInfo <- X=20 Y=16 PX=21 PY=16 GX=20 GY=16 <- Shift_Terrain <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
i think this one is related to your pc bro :/
Quote from: stanko on January 23, 2016, 08:19:29 PM
i think this one is related to your pc bro :/
gotta agree on this...