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Archive => Hellbound - HellRaiser X25- LIVE - => Obsolete => BUG report => Topic started by: Aquifel on December 19, 2016, 10:23:31 AM

Title: Augments
Post by: Aquifel on December 19, 2016, 10:23:31 AM
I think that augments "shield lvl 10" and "magic barrier lvl 10" don't work correct. They only give 10 p.def/10 m.def.
Title: Re: Augments
Post by: Hydroz on December 19, 2016, 12:04:51 PM
If I'm not mistaken thats how they work on this chronicle, same as active empower.
Title: Re: Augments
Post by: Alannah on December 19, 2016, 04:03:12 PM
Interlude files were never leaked, all those augments are guesstimated stats
after Gracia was leaked they just did not care to rework it for IL
we are using here the official values, anything else (settings) are customs
Title: Re: Augments
Post by: pmkaboo on December 19, 2016, 06:32:27 PM
or in other words, augments are garbage on purpose.
Title: Re: Augments
Post by: Taro on December 19, 2016, 08:14:36 PM
Clarity for supports
Wm for mages
Title: Re: Augments
Post by: _okazaki_ on December 19, 2016, 08:34:39 PM
Quote from: Tessellate on December 19, 2016, 08:14:36 PM
Clarity for supports
Wm for mages

Fighters LUL
Title: Re: Augments
Post by: Taro on December 19, 2016, 09:00:35 PM
I dont play fighter so i dont know..
Depends wich fighter. For dagger mb clarity aswell and for archers probely pattack
Title: Re: Augments
Post by: Peorexo on December 19, 2016, 09:04:12 PM
Quote from: Tessellate on December 19, 2016, 09:00:35 PM
I dont play fighter so i dont know..
Depends wich fighter. For dagger mb clarity aswell and for archers probely pattack
duel might is good for all kind of fighters, the effect might not seem ultra OP but it is worth.
Title: Re: Augments
Post by: stanko on December 19, 2016, 11:00:38 PM
There are also +1 con/str/int/men which can be worth as well.
Title: Re: Augments
Post by: +GekKey+ on December 20, 2016, 03:35:18 PM
I guess chance skills would ve more interesting if its a fixed value and as low as 10