I think that augments "shield lvl 10" and "magic barrier lvl 10" don't work correct. They only give 10 p.def/10 m.def.
If I'm not mistaken thats how they work on this chronicle, same as active empower.
Interlude files were never leaked, all those augments are guesstimated stats
after Gracia was leaked they just did not care to rework it for IL
we are using here the official values, anything else (settings) are customs
or in other words, augments are garbage on purpose.
Clarity for supports
Wm for mages
I dont play fighter so i dont know..
Depends wich fighter. For dagger mb clarity aswell and for archers probely pattack
Quote from: Tessellate on December 19, 2016, 09:00:35 PM
I dont play fighter so i dont know..
Depends wich fighter. For dagger mb clarity aswell and for archers probely pattack
duel might is good for all kind of fighters, the effect might not seem ultra OP but it is worth.
There are also +1 con/str/int/men which can be worth as well.
I guess chance skills would ve more interesting if its a fixed value and as low as 10