We Should implement L2CALC in DN wikki , but i mean L2CALC with DN SUB calculations stacks etc...
i think its important for some ppl to see woot they can get in those mutant subs and normal subs.
I can help u guys with this if the comunity is interested.
Regards Kuspo
nice Idea :)
im already working on one
its going to take some time but i thinks it will be very usefull for the comunity
what are u using to programm it?
i grabed the idea from http://www.l2guru.com/l2calc/ and im adding some new stuff regarding DN
like empowred tattoos , special weapons , DN sub Stacks and toggles , servitor defense regarding TP on the player, pots.
i use normal html editor the rest is MATH . im not starting from 0.
as i advance in work il ask for all of you your help
remember that tatoos dont give 12, 13 % etc :p
anyway Good luck :)
as i said i will need help else i have to buy all tatoos etc :S lvl 12 crystals ? i dont think so . Anyway should i already add interlude skills ,togles , clan skills, arguments ? or its no worthy ?
this is going to take some time to do. but i already started and its not that difficult to add the dnsub stacks and all.
Quote from: kuspo on November 06, 2007, 11:46:29 AM
as i said i will need help else i have to buy all tatoos etc :S lvl 12 crystals ? i dont think so . Anyway should i already add interlude skills ,togles , clan skills, arguments ? or its no worthy ?
this is going to take some time to do. but i already started and its not that difficult to add the dnsub stacks and all.
Well, imo it will take a quite while and some hard work, but I think, that dnet will still c4 for a long while also... and you can add those interlude skills/modifiers if it comes to interlude.
But if you finish with that calc, then I'll bow before you :o
I only see a problem, the original autor of l2calc don't wanna have more web that have it
are we going to do it or respect his wishes?
thats why i started a new one ill only use is calculation scripts its almost the same but who cares
Quote from: kuspo on November 08, 2007, 11:43:26 AM
thats why i started a new one ill only use is calculation scripts its almost the same but who cares
I guess you meant you would refer the scripts and add/modify by yourself because you have some interest to writing scripts like Nyo.
If you haven't read the news on top page of l2p, please read once.
He is not saying that he did all l2p works alone. Maybe some of projects had been realized by refering leaked C1 files.
As long as you started your works from your interest on writing scripts by yourself and don't forget to respect community, I will support you.
Thanks Finisterre.
If we ask the community to submite their stats with tattoos lvl 3 with no clothing it shouldnt be a problem for us to calcualte the % what it realy gives, and add it to the calcuatlor... anyways... who u get the html script from?
Quote from: zl4y3r on November 09, 2007, 04:43:42 PM
If we ask the community to submite their stats with tattoos lvl 3 with no clothing it shouldnt be a problem for us to calcualte the % what it realy gives, and add it to the calcuatlor... anyways... who u get the html script from?
Your question is like asking Drake "who he get the C1/C4 server scripts from ?" Kuspo has not got any permissions or supports officially like private server coders/users getting no permission or supports from NC soft officially.
Thanks Finisterre
P.S Personally, I've got many informations from private sites without any permissions, and also by myself. I refered/gathered those informations and used in DN wiki.
Also I modified/opened some L2 files(to modify some valus of user setting to enable my language font type and colors) by using common tools.
Good im not alone doing this , we can share infor if u want and maybe we can do it faster
You can apply those effect same as buffs in formula. They ignore Passives [edit] that adds fixed amounts [/edit]. Results can be different from actual status in game by ±1 since we don't have exact datas including dicimals.
Non-Empowered Tattoo Lv. 3 (excluding resistance [edit] HP/MP and reflect damage [/edit] relating tatto)
+4%(*1.04), -3%(*0.97)
Power/P.def/M.def Potion
+9.5%(*1.095)
Combat Haste Potion
+50%(*1.5) A.spd ----- I forgot the values of effects to C.spd and Spd.
Great Swift Attack Potion
+33%(*1.33) A.Spd
Also Kuspo is working on Calcu. If it's necessary, please cooperate with him to improve this project.
Thanks. Finisterre
Quote from: Gloomex on November 11, 2007, 11:55:52 PM
Well... I was working on this version of l2calc, If you like it and drake or whoever can give me some data to fill it (I mean, real stats of Tattoos, Potions, and changes on skills), i'll make it without problems
Even more, I was thinking in make a D-N version of l2inside, but there's a DN drop calculator already xD
Formulas for status calculation is same as in off-servers except for stacking DN subclass system. If I'm correct, Kuspo is understanding this well too.
But it has to be checked in servers because some servers are running in different setting.
If you have damage calcu,
Fomula for charge skill damage
with soul shot only in PvE not in PvP
in DN :
(p.atk*2.04+skill power)*2.04*(0.7+0.3*charges)*70/p.def ---- Please check this once on your server. I checked months ago and also I deleted the data sheets made at the test.
in C5 :
(p.atk+skill power)*2.04*(0.7+0.3*charges)*70/p.def in Interlude :
(p.atk+skill power)*2.04*(0.8+0.2*charges)*70/p.defDeflect Arrow : Effect was increased at Interlude. (ex. lv.2_- 20% > - 25%, lv.4_- 25% > - 40%)
Blow skill damage : I haven't checked all in DN servers.
With soul shot With soul shot on Back Stub
In off-C5 ~ Interlude : {(p.atk*2+skill power*1.5)*crit damage buff+additional crit damage power*6}*70/p.def
Effect that changes damage by the direction, for example, Focus Death (+90% crit damage from behind) will be + 45%(halved) in formula for Blow damage.
I think thats all atm.
Edit
And Crit damage buff : Death Whisper lv.3 (Effect 3) : +50% > +35%, Dance of Fire : +50% > +35% at off-Interlude.
Edit 2
10% PvP damage bonus on the skill "Duelist Spirits" is not working on DN, as long as I know.
Edit 3
Effect of Totems can be different between servers and also it's working differently from official. But you better leave it and later we can fix to fit to servers. Now I'm writing all skill(and effects) from my knowledge in DN so please refer them. Still the effects can be different in servers tho.
Edit 4
My bad. The formula for charge skills is (p.atk+s.power)*(x+y*charges)*70/p.def, NOT (p.atk+s.power)+(x+y*charges)*70/p.def Just a simple mistake.
yep on pvp u had to do smth like: basedmg=(combatpatk*70/Ecombatpdef)*BuffDAMAGE
then u have to add variables like min and max hit , crit , attack speed , type of weapon cause in fists u must x 2 :S etc..
this is all done . just adding the stacks on passives and togles
next step is to add pdef and mdef if on TP = hard job
this means i have to get all those nasty scrols of the ivory tower man cause those also are availabe for TP
EX: Necro/PP + Karik+BTB = NECRO/PP + 65K Summon :S to much but its a a real in this servers
or WS/Necro with siege golem omg that the ultimate sumon
Any news ? Well..I just started to learn VB and done the script to show the base HP at each lvl (upper 2nd classes and Lv. 40+). Close ETA for beta version is 2 weeks minimum >.>
(http://img149.imageshack.us/img149/4540/calcutz2.jpg) (http://imageshack.us)
Merry Xmass and happy new year :D
good idea, make 2 toogles to choose 'class'. so u can choose any sub
any progress with this nice thread??? what can i do for you? this project is really interesting...
yes, what about progress, we are waaaitinggg !!!!!!!!!
Seems no progress.
Let's wait hellbounzor :D
(http://img388.imageshack.us/img388/1933/calcda7.th.jpg) (http://img388.imageshack.us/my.php?image=calcda7.jpg)
good job Fin
Project dead? I'm going to start my own one :S
Quote from: Dayman on July 13, 2009, 07:53:03 PM
Project dead? I'm going to start my own one :S
I'm afraid yes :(((