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Offline shops

Started by deiwidaz, March 18, 2010, 01:33:13 PM

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PingBomb

Quote from: deiwidaz on March 29, 2010, 11:09:37 AM
Why it is bad idea?

because as all we know

giran lower grade shops (d, c, etc.)
aden high grade shops (a, s, etc)
hunters village books shop (not anymore since we have hellbound but...)
and if we have offline shops there will no more online ppl
all villages' will be empty

deiwidaz

Quote from: PingBomb on March 30, 2010, 05:53:36 AM
because as all we know

giran lower grade shops (d, c, etc.)
aden high grade shops (a, s, etc)
hunters village books shop (not anymore since we have hellbound but...)
and if we have offline shops there will no more online ppl
all villages' will be empty

Why you need them online when they are selling mats and etc? What the diferance when you leave chars selling and go to work and etc and when you put offline shops?

ChujoZord

Quote from: deiwidaz on March 30, 2010, 06:24:10 AM
Why you need them online when they are selling mats and etc? What the diferance when you leave chars selling and go to work and etc and when you put offline shops?
For him it is. Also think about people who's getting DCs everynight and them shops go freak off :D

ExCiDiuM <3
Dragon:
Chujozord - DE/PAL
CrazyJoe - PR/PAL
Unloco - BP/WC
PanPijak - NE/EE
Valkyria:
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TifaPL

Quote from: ehlena on March 29, 2010, 01:01:27 PM
just limit the number of offline shops per account? like 1 per account?
same ip with multi-account and many offline shops = ban?
Look... when u want to make offline shop, you are opening store and exit game. Than when I have changeable IP (I have) change IP and run next account and next offline shop and again again again. Loader which "prevent" multi account wont work, its usefull when u have game turned on. Offline shops are good ONLY at official servers as I said.

P.S  The only way to reslove this problem is make quest item which would be buyable for very big price and lets you to make offline shop (Offline trader license or smthlike that xD), no1 will buy many of them :)
DragonNetwork since 2005

Toszi

QuoteFrom experience I know that offline shops are nice thing, but on official servers where u have to pay for every account. When you can make it for free all will create 20 dwarfs and make store with them.... Best example of this sh!t is L2dreams where "online" number of players is 3000-4000, half or even more are offline shops.

Whats the problem with this? If here will be offline shop, maybe here will be 4k online too. If the half of them offline shops? Who the freak cares? It not means more or less real player. And whats up with ppls, who cant use dual box for shop, cuz they have shit computer?

Offline shop still a great idea, +1 for it.


On the road again. :D



Cireneu

offline shops should be good, but it will creat much lag on server..

Spelly

:D

Awesome...implement it and after a few months i see the first server on DN with status Heavy.
Enjoy the playing XD
[url=http://img38.imageshack.us/my.php?image=spellina2.png][/url]

disc

Quote from: Spelly on March 30, 2010, 03:58:24 PM
:D

Awesome...implement it and after a few months i see the first server on DN with status Heavy.
Enjoy the playing XD

you think a shop with 0 incoming and outgoing packets, and no activity, will be hard for the server? :D
Infinity 5x: inactive
Valkyria:  shiet
free from L2 since 2 years

Spelly

Quote from: disc on March 30, 2010, 04:29:58 PM
you think a shop with 0 incoming and outgoing packets, and no activity, will be hard for the server? :D

Well not the transmission between the computers, you right there.
But still the server itself has to work and transmit informations. If I'm wrong there, make me smarter ;)
[url=http://img38.imageshack.us/my.php?image=spellina2.png][/url]

palladine

Quote from: Spelly on March 31, 2010, 10:46:44 AM
Well not the transmission between the computers, you right there.
But still the server itself has to work and transmit informations. If I'm wrong there, make me smarter ;)

I agree too much transmitted information could make the server lagged... villages will be lagged i think.

PingBomb

don't worry about the traffic that is between computer and server this is not our job and the traffic is lazy.
more ppl = more CPU usage, SQL usage & RAM :)

disc

Quote from: Spelly on March 31, 2010, 10:46:44 AM
Well not the transmission between the computers, you right there.
But still the server itself has to work and transmit informations. If I'm wrong there, make me smarter ;)

these servers arent peer to peer things, so there is no transmission between computers, just between the server, and a clients. And the packets only sent to client about a char, if that char's state changes (moving attacking, etc), but when someone just sitting as a shop, then if a player comes into visible range on them, they get a char info packet from server (one charinfo packet can contain multiple char infos, cuz usually not just one char should be visible when you go close to them). This packet contains, info about the graphical attributes (race, armor, weapon, xyz coordinates, name, title and the private shop title if the char is in private shop, and even about attack speed and speed (but you cant see this in l2 clients, just in some bot clients that are show those attributes). The infos about the items in shop, only sent by server when the player want to see the private window (requestprivatestorelist, privatestorelist). So the charinfo packet for private shops mean few bytes for each shops in traffic, but just ONE time for each players, when the shops loaded. That's not much. Not using SQL too, cuz these player infos are cached in memory, and because they haven't got activity, they don't use much cpu time too.

The server lagging always because of bugged, unoptimized(more computations than they should be) untested features, drop item fields, and ofc bcuz of nice downloading with server :D
Infinity 5x: inactive
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free from L2 since 2 years